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The Cutting Room Floor
The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse ourcollection of games and start reading. Up for research? Try looking atsome stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games,feel free to donate.
Featured Article
Developer:HAL Laboratory
Publisher:Nintendo
Released: 2001,Nintendo GameCube
Super Smash Bros. Melee was the anticipated follow-up to Nintendo's crossover beat-em-up sidescroller game for the Nintendo 64. It became an unexpected big hit thanks to its prominence in competitive gaming events, which is still used to this day.
The game was released rather early in the console's lifespan, resulting in a rather large chunk of unused and overlooked content such as an extensive debug menu, unused test stages and modes, graphics hidden in various places and even some regional changes!
All Featured BlurbsDid You Know...
- ...thatThe Simpsons: Road Rage was originally a much more open-ended game?
- ...that the SNES version ofThe Itchy & Scratchy Game has unused conversations between Bart and Lisa?
- ...that the arcade version ofBubble Bobble has a complete set of slot machine graphics?
- ...that there are voice clips inSuper Smash Bros. for six characters' Final Smashes?
- ...thatLife Force has over 20 pieces of unused music?
- ...that inside theMario Kart Arcade GP ROM, there exists a picture of the Beslan school hostage crisis, a major terrorist attack?
- ...that at least56 games released on today's date have articles?
Contributing
Want to contribute? Not sure where to begin? Visit theHelp page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- Alist of what needs to be done
- Common things that can be found in hundreds of different games
We also have asizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
Featured File
Dungeon Keeper is a strategy video game that was the last to be developed by Bullfrog Productions under Peter Molyneux.
In the game, the player attempts to build and manage a dungeon or lair while protecting it from (computer-controlled) "hero" characters intent on stealing the user's accumulated treasures and killing various monsters. The game was met with high critical praise and positive gamer reaction, resulting ina sequel being made.
There are six possible Bonus Levels to be located in the game, including the "Moon" level. However, you can only gain access to five of them in unmodded games.
The "Locate Hidden Realm" bonus crate should have been located in Level 14, "Sleepiburgh", to the opposite side of the "Transfer Creature". The crate itself is not in the game, possibly due to a mistake by the programmers where they forgot about it or (accidentally) erased the crate.
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