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The Cutting Room Floor
The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse ourcollection of games and start reading. Up for research? Try looking atsome stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games,feel free to donate.
Featured Article
Developer:Bethesda Game Studios
Publisher:Bethesda Softworks
Released: 2008,Windows,Xbox 360,PlayStation 3
After a previous attempt at making a third instalment of theFallout series, nicknamed "Van Buren", would end up going nowhere (and its developer Black Isle Studios shutting down not so long afterward), the series was in need of serious help. Thankfully Bethesda Softworks, who were hot off the success of itsThe Elder Scrolls series, would take up the reins by developing aFallout 3 of their own. Despite the shared name, both games have very little to do with each other.
Fallout 3 would release to positive reception, but it is often surpassed by its Obsidian Entertainment-developedfollowup in the eyes of many fans.
Being a western RPG, there are more than a few screws loose and a couple of unused parts they forgot to take out of the box. The game's dedicated modding kit,G.E.C.K., makes it easy for anyone to play around with the game and view its unused content with ease.
All Featured BlurbsWere You Aware...
- ...that there are over 30 item icons, over 50 unused voice clips, and sprites for several unused moves for Richter inCastlevania: Symphony of the Night?
- ...that there are 9 unused items inLunar: Eternal Blue, including the famous Dark Scimitar weapon?
- ...that many cameo appearances inMario & Luigi: Superstar Saga were scrapped? And that each battlefield is larger than what can fit on the GBA screen?
- ...that Mario has a model stretched to fit Luigi's proportions inLuigi's Mansion?
- ...thatThe Legend of Zelda: The Wind Waker has many,many unused rooms?
- ...that Nintendo's NESTetris was likely meant to have music on its title screen?
- ...that at least22 games released on today's date have articles?
Contributing
Want to contribute? Not sure where to begin? Visit theHelp page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- Alist of what needs to be done
- Common things that can be found in hundreds of different games
We also have asizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
Featured File
Streets of Rage 3 is a rather divisive entry in the series and has several hints of being rushed. Moreover, the game had much larger changes to its international releases than the two previous entries.
Shown here is one of the cut motorcycle-riding levels, which includes a small Sonic cameo. The players are not visible and while the proper sprites are still present, these no longer load correctly without hacking. Moreover, the pointers have been corrupted in the international releases. These can be accessed through a PAR code to access a disabled level select screen.
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