Please consider supporting us onPatreon.
The Cutting Room Floor
The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse ourcollection of games and start reading. Up for research? Try looking atsome stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games,feel free to donate.
Featured Article
Developer:DMA Design/Rockstar North
Publisher:Rockstar Games
Released: 2001,PlayStation 2,Xbox,Windows
Grand Theft Auto III moved on from the top-down action for a 3D-based view, which was well-received by critics and eventually revolutionized the genre of open-world games to a whole new standard.
It has also undergone a wealth of stylistic changes during its development, as evidenced by some leftovers and prerelease media. Many features also got the cut, such as a first-person shooter mode, code for flyable aircraft and even a scrapped multiplayer mode!
All Featured BlurbsDid You Know...
- ...thatSpiker! Super Pro Volleyball has a birth announcement hidden in the code?
- ...thatMario Paint has hidden features that are disabled by default?
- ...that Shang Tsung was meant to have a fatality in the arcade version ofMortal Kombat?
- ...that Kintaro was originally meant to have an intro inMortal Kombat II like Goro did inMortal Kombat?
- ...thatMTV Sports: T.J. Lavin's Ultimate BMX on the Game Boy Color contains a historical e-mail relating to a No$GMB update?
- ...that the Japanese version ofThe Legend of Zelda: Majora's Mask has many leftover and unused items?
- ...that at least29 games released on today's date have articles?
Contributing
Want to contribute? Not sure where to begin? Visit theHelp page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- Alist of what needs to be done
- Common things that can be found in hundreds of different games
We also have asizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
Featured File
Rise of the Triad (1994) is a ludicrous, gory shooter released by Apogee and developed by Apogee's Developers of Incredible Power.
This game has some Easter eggs in that setting the system clock to certain holidays will alter the loading screen, but one of them is an oddity: Most of the holidays (Cinco De Mayo, July 4th, Halloween, and Christmas) are celebrated on a specific fixed day of the year, but Easter is based on lunar/solar cycles and is not fixed. As such, the only sure day the loading screen will show Lorelei Ni wearing bunny ears is the day Easter fell in 1995: April 16.
Archive