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The Cutting Room Floor

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Welcome to The Cutting Room Floor.31,291 articles andcounting!

The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.

Feel free to browse ourcollection of games and start reading. Up for research? Try looking atsome stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games,feel free to donate.

Featured Article

I am on FIRE! LITERALLY.

This article has a 'Main' page!This article has a 'Proto' page!This article has a 'Prerelease' page!This article has a 'Development' page!This article has a 'Bugs' page!This article has a 'Notes' page!

Developer:Nintendo
Publisher:Nintendo
Released: 2000,Nintendo 64

Majora's Mask was a bit of an unconventional sequel toOcarina of Time. Created out of the boredom Eiji Aonuma found himself in while directingUra Zelda, the game had a rather unusual development.

Released in just over a year after its conception and planning phase with a relatively small development team, numerous ideas were tossed about and many didn't make it simply due to time constraints.

Substantial amounts of cut content ended up left in the game, such as items, textures, cutscenes, song data, player abilities, debugging leftovers, and so much more.

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Did You Know...

Contributing

Want to contribute? Not sure where to begin? Visit theHelp page for everything you need to get started, including...

  • Instructions for creating and editing articles
  • Guides that will help you find debug modes, unused graphics, hidden levels, and more
  • Alist of what needs to be done
  • Common things that can be found in hundreds of different games


We also have asizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!

Featured File

ROTT EasterEaster.png

Rise of the Triad (1994) is a ludicrous, gory shooter released by Apogee and developed by Apogee's Developers of Incredible Power.

This game has some Easter eggs in that setting the system clock to certain holidays will alter the loading screen, but one of them is an oddity: Most of the holidays (Cinco De Mayo, July 4th, Halloween, and Christmas) are celebrated on a specific fixed day of the year, but Easter is based on lunar/solar cycles and is not fixed. As such, the only sure day the loading screen will show Lorelei Ni wearing bunny ears is the day Easter fell in 1995: April 16.

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The Cutting Room Floor