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The Cutting Room Floor

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Welcome to The Cutting Room Floor.31,301 articles andcounting!

The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.

Feel free to browse ourcollection of games and start reading. Up for research? Try looking atsome stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games,feel free to donate.

Featured Article

Party time!

This article has a 'Main' page!This article has a 'Proto' page!

Developer:Square
Publisher:Square
Released: 1997,PlayStation

SaGa Frontier is the seventh game in Square's long-runningSaGa series. It's an open-ended RPG with seven separate scenarios, and unfortunately, a sharp learning curve and some seriously uneven difficulty, which caused many people to quit playing before really getting into it. Being one of the first traditional RPGs after the release of the wildly-successfulFinal Fantasy VII probably didn't help its poor early reputation.

Deadlines absolutely mauled this game, with a whole lot of things being left unused and/or unfinished, from areas, to skills, to songs, to artwork, all the way to an entirechapter. There's also a small debug room with a few nice features... and many, many mysteries waiting to be solved.

Read more...

All Featured Blurbs

Did You Know...

  • ...thatD/Generation originally had the player infiltrate into Genoq with a zip line?
  • ...that the original arcade version ofDonkey Kong wasn't developed exclusively by Nintendo?
  • ...thatDeus Ex: The Fall contains graphics, sounds, enemies, scripts and detailed plot information for the unreleased 2nd part of the game?
  • ...that the NES port ofDonkey Kong has unused graphics for a bonus item that doesn't appear in any other version?
  • ...that the voice acting inThe Town With No Name could have beenworse?
  • ...thatPingus has an unusedPac-Man levelset?
  • ...that at least25 games released on today's date have articles?

Contributing

Want to contribute? Not sure where to begin? Visit theHelp page for everything you need to get started, including...

  • Instructions for creating and editing articles
  • Guides that will help you find debug modes, unused graphics, hidden levels, and more
  • Alist of what needs to be done
  • Common things that can be found in hundreds of different games


We also have asizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!

Featured File

Speedway-USA-Early-TV.png

Mickey's Speedway USA is a racing title by Rare in a style similar toDiddy Kong Racing, with the obvious exception that the drivers have been replaced with various Disney characters.

Pictured is an unused, rather detailed model of Mickey's head. Internally known as "Mickeys Head", it appears to be an animated version of the image used on the TV in the main menu. It was likely meant to be a title screen or menu.

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The Cutting Room Floor