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The Cutting Room Floor
The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse ourcollection of games and start reading. Up for research? Try looking atsome stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games,feel free to donate.
Featured Article
Developer:Rare
Publisher:Nintendo
Released: 1997,Nintendo 64
GoldenEye 007 is widely considered one of the best first-person shooters ever released, introducing new concepts and tactics which revolutionized the genre.
The game has a lot of unused content that reveals that originally the game was planned to be much closer to the movie than it is now. You were supposed to race against Ourumov through the streets of St. Petersburg just like in the movie, and Xenia was intended to meet up with you on the destroyer, none of which happens in the game.
To aid in the development process, there is a debug menu hidden in the game, and the famous Citadel level which had many speculations and rumors about it. Besides that, there are many other ideas hidden in the game files, which give an insight on the game's history...
All Featured BlurbsDid You Know...
- ...thatGremlins: Unleashed andKirikou have a variety of hidden images and messages from the developers, including rants about crappy Windows dev environments?
- ...that the Amiga version ofDragon's Lair has a message to crackers, asking them to wait a while before cracking the game...and it worked?
- ...that many cameo appearances inMario & Luigi: Superstar Saga were scrapped? And that each battlefield is larger than what can fit on the GBA screen?
- ...thatWacky Races: Crash & Dash has a logo for an undeveloped Carmageddon game?
- ...thatthere areEaster eggseven older than the one inAdventure?
- ...that Kirby was supposed to have a Mini ability as early asKirby's Adventure?
- ...that at least41 games released on today's date have articles?
Contributing
Want to contribute? Not sure where to begin? Visit theHelp page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- Alist of what needs to be done
- Common things that can be found in hundreds of different games
We also have asizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
Featured File
Quest for Glory: Shadows of Darkness is darker than the previous three games. However, thanks to Sierra forcing the game out for the holidays, it also suffered from more bugs than the previous three combined. It was mostly patched up for the CD release, at least.
Shown here is a picture of the cast fromQuest for Glory III: Wages of War. Sadly, they're never seen in this game and this picture was only found in Shadows of Darkness's data.
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