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The Cutting Room Floor
The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse ourcollection of games and start reading. Up for research? Try looking atsome stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games,feel free to donate.
Featured Article
Developer:Valve
Publisher:Valve
Released: N/A (Unreleased prototype),Windows
TheHalf-Life 2 prototype is a prototype ofHalf-Life 2 that was leaked in Fall 2003, less than a year beforeHalf-Life 2 was released but a few days after the game missed its initial release date. Thanks to poor security on Valve's end, a hacker was able to remotely enter their hard drives and steal development data. While Valve eventually cut the connection, someone who knew the hacker got ahold of the prototype before the hacker was arrested. With the prototype's release,Half-Life fans learned that Valve was nowhere close to being done, despite it being leaked a few days after the game was supposed to be released. Oops.
The prototype not only contains resources of what would become the final game, it also contains many resources from earlier revisions such as scrapped weapons, level textures that are different in style from the ones used in the final game, removed props, characters that never appeared in the final game, and early textures for characters that did appear. It's not just a prototype; it's also something of an archive of the game's development.
All Featured BlurbsDid You Know...
- ...thatSpiker! Super Pro Volleyball has a birth announcement hidden in the code?
- ...thatMario Paint has hidden features that are disabled by default?
- ...that Joanna Dark is Asian in the Japanese version ofPerfect Dark?
- ...thatScorched Earth had a couple of very buggy lasers in Version 1.1?
- ...thatSide Arms Hyper Dyne uses "Twinkle Twinkle Little Star" to test the game's sound engine?
- ...that there's space in the NESMetroid cart for a save battery?
- ...that at least33 games released on today's date have articles?
Contributing
Want to contribute? Not sure where to begin? Visit theHelp page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- Alist of what needs to be done
- Common things that can be found in hundreds of different games
We also have asizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
Featured File
New Super Mario Bros. pretty much resuscitated the idea of all-new side-scrolling Mario games. Not unlike itskinda-sorta-sequel, this game has a lot of unused stuff.
For example, these are unused world icons representing early ideas for the worlds. These are loadedin an unused scene selection screen.
Archive