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The Cutting Room Floor

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Welcome to The Cutting Room Floor.31,374 articles andcounting!

The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.

Feel free to browse ourcollection of games and start reading. Up for research? Try looking atsome stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games,feel free to donate.

Featured Article

No Yoshis allowed!

This article has a 'Main' page!

Developer:Nintendo
Publisher:Nintendo
Development Range: 1988-1990,SNES

Prerelease media forSuper Mario World has always been shrouded in an enigmatic mystery, where the only notable plausible source of information was theNTF 2.5 Test Cartridge. This changed with the July 2020 Nintendo leak of the game's data, which contained a huge chunk of developmental materials featuring lots of never-seen-before graphics that were almost never released to the public.

There are a ton of leftovers from when the game was growing out of itsSuper Mario Bros. 3 phase to around the game's release, such as sprites done in the former game's style before the redesigning process. There's also loads of early new concepts that range from mockups to alternate designs.

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Did You Know...

Contributing

Want to contribute? Not sure where to begin? Visit theHelp page for everything you need to get started, including...

  • Instructions for creating and editing articles
  • Guides that will help you find debug modes, unused graphics, hidden levels, and more
  • Alist of what needs to be done
  • Common things that can be found in hundreds of different games


We also have asizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!

Featured File

DK Secret5.png

Dungeon Keeper is a strategy video game that was the last to be developed by Bullfrog Productions under Peter Molyneux.

In the game, the player attempts to build and manage a dungeon or lair while protecting it from (computer-controlled) "hero" characters intent on stealing the user's accumulated treasures and killing various monsters. The game was met with high critical praise and positive gamer reaction, resulting ina sequel being made.

There are six possible Bonus Levels to be located in the game, including the "Moon" level. However, you can only gain access to five of them in unmodded games.

The "Locate Hidden Realm" bonus crate should have been located in Level 14, "Sleepiburgh", to the opposite side of the "Transfer Creature". The crate itself is not in the game, possibly due to a mistake by the programmers where they forgot about it or (accidentally) erased the crate.

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The Cutting Room Floor