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The Cutting Room Floor

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Welcome to The Cutting Room Floor.31,211 articles andcounting!

The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.

Feel free to browse ourcollection of games and start reading. Up for research? Try looking atsome stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games,feel free to donate.

Featured Article

Sshock-freemove.png

This article has a 'Main' page!This article has a 'Proto' page!This article has a 'Prerelease' page!

Developer:Looking Glass
Publisher:Origin Systems
Released: 1994,DOS

System Shock is a fairly revolutionary action-adventure game, so much so that it would influenceDeus Ex andBioShock. Its engine was among the most state-of-the-art at the time, utilizing a physics engine and true 3D environments. It also has plenty of unused textures, sprites, audio clips, and logs, as well as a free movement mode.

Read more...

All Featured Blurbs

Did You Know...

Contributing

Want to contribute? Not sure where to begin? Visit theHelp page for everything you need to get started, including...

  • Instructions for creating and editing articles
  • Guides that will help you find debug modes, unused graphics, hidden levels, and more
  • Alist of what needs to be done
  • Common things that can be found in hundreds of different games


We also have asizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!

Featured File

DinosaurPlanet-sabre.png

Star Fox Adventures originally started as a Nintendo 64 game calledDinosaur Planet. However, Miyamoto suggested that the game would be better as an entry in the Star Fox series and the game was heavily reworked for that. This, along with a platform change and an impending buyout of Rare, caused significant troubles for the reworked game.

An early ROM made just before the development team moved to the GameCube was released, made before drastic plot changes were made. However, Fox has already replaced Sabre and voice clips are slowly being adjusted as such. Sabre's gameplay and cutscene models are still present in this build, but they each have some issues. Sabre's gameplay model (which is used as a placeholder for Fox's SharpClaw disguise) uses the wrong texture on the back of his head - a similar-looking texture intended for the ShadowHunter dinosaurs' legs is assigned by mistake, but his proper texture is present in the ROM.View more

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The Cutting Room Floor