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The Cutting Room Floor

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Welcome to The Cutting Room Floor.31,317 articles andcounting!

The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.

Feel free to browse ourcollection of games and start reading. Up for research? Try looking atsome stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games,feel free to donate.

Featured Article

Danger indeed

This article has a 'Main' page!This article has a 'Proto' page!This article has a 'Prerelease' page!This article has a 'Notes' page!

Developer:Capcom
Publisher:Capcom
Released: Unknown (ROM dumped in 2007),Super Nintendo

ThisMega Man 7 Prototype was dumped and released in 2007. It is a fairly early build, most likely used in trade shows to demonstrate the game's features. As such, there is a large amount of content that is either absent or changed for the final build. No Robot Masters are present, many stages use filler enemies, and every stage featured has significant layout differences.

Five stages can be accessed through normal play: The Intro, Cloud Man, Junk Man, Freeze Man, and Slash Man. Two other stages, Shade Man and Spring Man, can be accessed through hacking, and they have the most substantial changes of all...

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Did You Know...

Contributing

Want to contribute? Not sure where to begin? Visit theHelp page for everything you need to get started, including...

  • Instructions for creating and editing articles
  • Guides that will help you find debug modes, unused graphics, hidden levels, and more
  • Alist of what needs to be done
  • Common things that can be found in hundreds of different games


We also have asizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!

Featured File

TheNewTetris-crash.png

The New Tetris is a unique take on the Tetris formula. It includes a mode where the player collects various artifacts relating the various environments and an exceptionally trippy soundtrack.

The game quickly became infamous for rants and ASCII art hidden deep in the game's code, which includes lead programmer David Pridie ranting about various subjects and marijuana leaves. These were found mere days after its release. Nintendo would not work further with H2O Entertainment, as H2O's next game was instead published by THQ.

Pictured is a crash handler revealing a hidden code, which was hastily implemented to get past Nintendo's certification requirements.

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The Cutting Room Floor