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The Cutting Room Floor

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Welcome to The Cutting Room Floor.31,397 articles andcounting!

The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.

Feel free to browse ourcollection of games and start reading. Up for research? Try looking atsome stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games,feel free to donate.

Featured Article

The corrupted leftovers of a level that once was.

This article has a 'Main' page!This article has a 'Proto' page!This article has a 'Prerelease' page!This article has a 'Development' page!This article has a 'Bugs' page!This article has a 'Notes' page!

Developers:Sonic Team,Sega Technical Institute
Publishers:Sega (JP/US/EU),Tec Toy (BR)
Released: 1992,Genesis

Sonic the Hedgehog 2 is widely considered to be a superior successor toSonic the Hedgehog. The final version has plenty of oddities lying within its data, including a whole Zone that was scrapped. Over the years, all sorts of information about the game and its cut content has been brought into light, including the big rush to get the game out before Black Friday and/or by the end of 1992.

More notable are the prototypes of the game, especially theNick Arcade and Simon Wai prototypes, which show how the game progressed through development. The latter prototype is also known for being one of the first prototypes dissected in detail and it kickstarted interest in prototypes for not only the Sonic fanbase, but also the gaming community at large.

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Did You Know...

Contributing

Want to contribute? Not sure where to begin? Visit theHelp page for everything you need to get started, including...

  • Instructions for creating and editing articles
  • Guides that will help you find debug modes, unused graphics, hidden levels, and more
  • Alist of what needs to be done
  • Common things that can be found in hundreds of different games


We also have asizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!

Featured File

NemoGoatCar1.png

Nemo is a 1990 action-platformer based on the 1989 movie based on the 1905 comic strip.

Pictured is one of two levels cut from the game, but remains intact in the final game. This is a vehicle level where the player rides on a goat car, based on the musical part of the movie where Nemo and company used that same transport. At the end of the level, the player fights against a giant mantis.

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The Cutting Room Floor