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The Cutting Room Floor

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Welcome to The Cutting Room Floor.31,319 articles andcounting!

The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.

Feel free to browse ourcollection of games and start reading. Up for research? Try looking atsome stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games,feel free to donate.

Featured Article

Floating in mid-air...

This article has a 'Main' page!This article has a 'Proto' page!This article has a 'Prerelease' page!This article has a 'Development' page!

Developer:Nintendo EAD
Publisher:Nintendo
Released: 1995,Super Nintendo

Super Mario World 2: Yoshi's Island is a dramatically different game fromSuper Mario World. Rather than controlling Mario, the player controls Yoshi and has to guide baby Mario to safety. As with its antecedent, it has quite a bit of unused content.

Among the more notable content hidden in the game, there are sprites for baby Mario crawling, some scrapped transformations, and even a dragon coin.

There is even a little bit of art from when the game had a different art style.

Read more...

All Featured Blurbs

Did You Know...

  • ...that360: Three Sixty has its own entire source code hidden inside?
  • ...thatChill has its own entire source code hidden inside?
  • ...that Norimaro inMarvel Super Heroes vs. Street Fighter has an unused nosebleed attack? (Yes, you read that right.)
  • ...thatRugrats: Time Travelers has an unused graphic of a CD labeled"Microsoft World Domination 99"?
  • ...that inMega Turrican, there are unused graphics that have Mario and Sonic frozen in carbonite?
  • ...that part of a phone call from the white nationalist organization Combat 18 was left inFront Mission: Gun Hazard?
  • ...that at least37 games released on today's date have articles?

Contributing

Want to contribute? Not sure where to begin? Visit theHelp page for everything you need to get started, including...

  • Instructions for creating and editing articles
  • Guides that will help you find debug modes, unused graphics, hidden levels, and more
  • Alist of what needs to be done
  • Common things that can be found in hundreds of different games


We also have asizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!

Featured File

TheNewTetris-crash.png

The New Tetris is a unique take on the Tetris formula. It includes a mode where the player collects various artifacts relating the various environments and an exceptionally trippy soundtrack.

The game quickly became infamous for rants and ASCII art hidden deep in the game's code, which includes lead programmer David Pridie ranting about various subjects and marijuana leaves. These were found mere days after its release. Nintendo would not work further with H2O Entertainment, as H2O's next game was instead published by THQ.

Pictured is a crash handler revealing a hidden code, which was hastily implemented to get past Nintendo's certification requirements.

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The Cutting Room Floor