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The Cutting Room Floor
The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse ourcollection of games and start reading. Up for research? Try looking atsome stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games,feel free to donate.
Featured Article
Developer:DMA Design/Rockstar North
Publisher:Rockstar Games
Released: 2001,PlayStation 2,Xbox,Windows
Grand Theft Auto III moved on from the top-down action for a 3D-based view, which was well-received by critics and eventually revolutionized the genre of open-world games to a whole new standard.
It has also undergone a wealth of stylistic changes during its development, as evidenced by some leftovers and prerelease media. Many features also got the cut, such as a first-person shooter mode, code for flyable aircraft and even a scrapped multiplayer mode!
All Featured BlurbsDid You Know...
- ...that the unlocking method for the Hornet vehicle inDaytona USA 2: Battle on the Edge was discovered after 22 years?
- ...that close to half of the mutants inS.T.A.L.K.E.R.: Shadow of Chernobyl were cut, some of which would later appear inS.T.A.L.K.E.R.: Call of Pripyat?
- ...thatCool World (DOS) warns against the consumption of lots of ice-cream, prunes, and grape juice?
- ...thatShrek Super Slam has a full PSP copy ofTony Hawk's Underground 2 inside?
- ...thatSonic Chaos has an unused song that was later used inSonic Triple Trouble?
- ...thatInsaniquarium has unused demo-recording functionality?
- ...that at least43 games released on today's date have articles?
Contributing
Want to contribute? Not sure where to begin? Visit theHelp page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- Alist of what needs to be done
- Common things that can be found in hundreds of different games
We also have asizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
Featured File
The MacintoshSimCity was the first release in the Maxis Sim line. Its success proved to a skeptical industry that creative, open-ended gameplay was as legitimate a form as zero-sum competition.
Pictured is the original copyright-infringing form of the monster, which even made the iconic roaring sound. This prompted Toho Co. to threaten legal action. Later versions would replace it with an orange salamander, with a more lawyer-friendly noise.
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