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The Cutting Room Floor

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Welcome to The Cutting Room Floor.31,316 articles andcounting!

The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.

Feel free to browse ourcollection of games and start reading. Up for research? Try looking atsome stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games,feel free to donate.

Featured Article

Not displaying this text is the least of this game's problems.

This article has a 'Main' page!This article has a 'Proto' page!This article has a 'Prerelease' page!This article has a 'Bugs' page!

Developer:Active Enterprises
Publisher:Active Enterprises
Released: 1991,Unlicensed NES

Action 52 is easily one of the most infamous unlicensed titles for the NES. From the rushed 3 month development with inexperienced college students programming the game to the (then) laughable $199 price tag for 52 buggy games, it has been widely mocked since its release. It's also become a gateway into unlicensed video games, partially due to how legendarily bad the game has become.

This legendary badness has resulted in people hacking the game open to see what's been hiding inside. Given the lack of development time and the large cartridge space, quite a fair amount has been found inside of the game. This includes small little graphics here and there like (The) French Baker's title screen, unused levels like those for Billy Bob, and partially implemented ideas like Bubble Gum Rosy driving.

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All Featured Blurbs

Did You Know...

  • ...thatMega Man 7 has two somewhat hidden references to Nintendo hardware that were removed in later releases?
  • ...that the NESTetris has a partially implemented two-player mode?
  • ...thatgamesincludedwithWindows Vista and 7 have support for Xbox 360 controllers?
  • ...thatJourney to Silius started out as aTerminator game?
  • ...that graphics for an unused blimp object exist inCastlevania: Bloodlines?
  • ...that the instructions for reaching the final stage of the NESX-Men were hidden in the in-game text?
  • ...that at least37 games released on today's date have articles?

Contributing

Want to contribute? Not sure where to begin? Visit theHelp page for everything you need to get started, including...

  • Instructions for creating and editing articles
  • Guides that will help you find debug modes, unused graphics, hidden levels, and more
  • Alist of what needs to be done
  • Common things that can be found in hundreds of different games


We also have asizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!

Featured File

TheNewTetris-crash.png

The New Tetris is a unique take on the Tetris formula. It includes a mode where the player collects various artifacts relating the various environments and an exceptionally trippy soundtrack.

The game quickly became infamous for rants and ASCII art hidden deep in the game's code, which includes lead programmer David Pridie ranting about various subjects and marijuana leaves. These were found mere days after its release. Nintendo would not work further with H2O Entertainment, as H2O's next game was instead published by THQ.

Pictured is a crash handler revealing a hidden code, which was hastily implemented to get past Nintendo's certification requirements.

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The Cutting Room Floor