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The Cutting Room Floor

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Welcome to The Cutting Room Floor.31,287 articles andcounting!

The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.

Feel free to browse ourcollection of games and start reading. Up for research? Try looking atsome stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games,feel free to donate.

Featured Article

I'm Duke Nukem, and I'm coming to document the rest of you unused bastards!

This article has a 'Main' page!This article has a 'Proto' page!This article has a 'Prerelease' page!

Developer:3D Realms
Publisher:GT Interactive
Released: 1996,DOS

Duke Nukem 3D is a first-person shooter and the third game intheDuke Nukem series. With its realistic (for the time) city environments, heavy amount of interaction in levels (including the ability to blow up a building and levels that let the player blow big holes in them), and unique weapons,Duke Nukem 3D forever changed the world of first-person shooters.

The game's files contain a whole lotta unused content: Mini-versions of the other bosses that have one health for some reason, an unused flame trap, an unused earlier design for the Pig Cop Tank, a scrapped eating animation for the Enforcer, and more lurk in the files, awaiting someone to tip them...er, find them. And don't even get started on the version differences the game went through...

There are also several prototypes, one of which contains a lot of material that never appeared in any other prototypes nor pre-release media.

Read more...

All Featured Blurbs

Did You Know...

  • ...that there are over 30 item icons, over 50 unused voice clips, and sprites for several unused moves for Richter inCastlevania: Symphony of the Night?
  • ...that there are 9 unused items inLunar: Eternal Blue, including the famous Dark Scimitar weapon?
  • ...that evengames from 1974 can have unused graphics?
  • ...that anAsteroids Easter egg was planned for the automap inDoom?
  • ...that the arcade game ofThe Simpsons was made much easier (and given an actual scoring system) for the Japanese market?
  • ...that Princess Peach and Bowser are shown getting drunk on champagne in the Japanese version ofSuper Mario Kart?
  • ...that at least28 games released on today's date have articles?

Contributing

Want to contribute? Not sure where to begin? Visit theHelp page for everything you need to get started, including...

  • Instructions for creating and editing articles
  • Guides that will help you find debug modes, unused graphics, hidden levels, and more
  • Alist of what needs to be done
  • Common things that can be found in hundreds of different games


We also have asizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!

Featured File

ROTT EasterEaster.png

Rise of the Triad (1994) is a ludicrous, gory shooter released by Apogee and developed by Apogee's Developers of Incredible Power.

This game has some Easter eggs in that setting the system clock to certain holidays will alter the loading screen, but one of them is an oddity: Most of the holidays (Cinco De Mayo, July 4th, Halloween, and Christmas) are celebrated on a specific fixed day of the year, but Easter is based on lunar/solar cycles and is not fixed. As such, the only sure day the loading screen will show Lorelei Ni wearing bunny ears is the day Easter fell in 1995: April 16.

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The Cutting Room Floor