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The Cutting Room Floor
The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse ourcollection of games and start reading. Up for research? Try looking atsome stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games,feel free to donate.
Featured Article
Developer:3D Realms
Publisher:GT Interactive
Released: 1996,DOS
Duke Nukem 3D is a first-person shooter and the third game intheDuke Nukem series. With its realistic (for the time) city environments, heavy amount of interaction in levels (including the ability to blow up a building and levels that let the player blow big holes in them), and unique weapons,Duke Nukem 3D forever changed the world of first-person shooters.
The game's files contain a whole lotta unused content: Mini-versions of the other bosses that have one health for some reason, an unused flame trap, an unused earlier design for the Pig Cop Tank, a scrapped eating animation for the Enforcer, and more lurk in the files, awaiting someone to tip them...er, find them. And don't even get started on the version differences the game went through...
There are also several prototypes, one of which contains a lot of material that never appeared in any other prototypes nor pre-release media.
All Featured BlurbsDid You Know...
- ...thatErika to Satoru no Yume Bouken has a hidden message that can only be accessed by waiting91 minutes at the ending screen?
- ...that the Koopalings were set to reappear inSuper Princess Peach?
- ...thatSamurai Shodown Anthology has movelists for the unplayable characters - but got all but one of Yumeji's moves wrong?
- ...thatKirby 64: The Crystal Shards has very early concept art in its graphics?
- ...thatSuper Mario Sunshine had four areas and a railroad system that were cut from the final game?
- ...thatShinobi III supports a then-unreleased controller through a cheat code?
- ...that at least33 games released on today's date have articles?
Contributing
Want to contribute? Not sure where to begin? Visit theHelp page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- Alist of what needs to be done
- Common things that can be found in hundreds of different games
We also have asizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
Featured File
New Super Mario Bros. pretty much resuscitated the idea of all-new side-scrolling Mario games. Not unlike itskinda-sorta-sequel, this game has a lot of unused stuff.
For example, these are unused world icons representing early ideas for the worlds. These are loadedin an unused scene selection screen.
Archive