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The Cutting Room Floor

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Welcome to The Cutting Room Floor.31,321 articles andcounting!

The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.

Feel free to browse ourcollection of games and start reading. Up for research? Try looking atsome stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games,feel free to donate.

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The best place to store explosives

This article has a 'Main' page!This article has a 'Proto' page!This article has a 'Prerelease' page!This article has a 'Development' page!This article has a 'Bugs' page!This article has a 'Notes' page!

Developer:Electronic Arts
Publisher:Electronic Arts
Released: 2003,Windows

Command & Conquer: Generals is a strategy game that meets the typical definition of an obviously unfinished game: it has obvious gaps, many game-breaking bugs, and (most importantly) unused content just littered all over the place.

You were intended to destroy and repair bridges, collect prisoners of war, and build defensive walls...none of which you can do in the final version. Other abilities which are gone include a bayonet for the Red Guard and even a Black Market nuclear bomb.

The expansion pack tops that by including a set of models that indicate the game was originally totally different, and a lot more like the oldCommand & Conquer games. The generals are far from complete as well, and leftover voices and text shows that originally they were a lot more unique and special...

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Contributing

Want to contribute? Not sure where to begin? Visit theHelp page for everything you need to get started, including...

  • Instructions for creating and editing articles
  • Guides that will help you find debug modes, unused graphics, hidden levels, and more
  • Alist of what needs to be done
  • Common things that can be found in hundreds of different games


We also have asizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!

Featured File

TheNewTetris-crash.png

The New Tetris is a unique take on the Tetris formula. It includes a mode where the player collects various artifacts relating the various environments and an exceptionally trippy soundtrack.

The game quickly became infamous for rants and ASCII art hidden deep in the game's code, which includes lead programmer David Pridie ranting about various subjects and marijuana leaves. These were found mere days after its release. Nintendo would not work further with H2O Entertainment, as H2O's next game was instead published by THQ.

Pictured is a crash handler revealing a hidden code, which was hastily implemented to get past Nintendo's certification requirements.

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The Cutting Room Floor