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The Cutting Room Floor

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Welcome to The Cutting Room Floor.31,209 articles andcounting!

The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.

Feel free to browse ourcollection of games and start reading. Up for research? Try looking atsome stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games,feel free to donate.

Featured Article

Battling with THE MAN!

This article has a 'Main' page!This article has a 'Proto' page!This article has a 'Prerelease' page!

Developer:Square
Publisher:Square
Released: 1995,Super Nintendo

Chrono Trigger...does it really need a description? If you're even remotely interested in RPGs, you've probably playedChrono Trigger or know someone who absolutely raves over it. While rather basic in terms of gameplay, its audiovisuals and various concepts (not the least of which is time travel) put it among the SNES RPG elite.

And of course, a game this big has its share of unused content: unused enemies (including robo-racer Johnny!), unused items, loads of unused graphics, and even (rather famously) songs that were present on the official soundtrack but weren't used in the game itself!

On top of that, aprototype build features a ton of differences from the released game, revealing that some aspects werevery different earlier in development.

All in all, a very fascinating game.

Read more...

All Featured Blurbs

Didst thou wot...

  • ...that the original arcade version ofDonkey Kong has a congratulatory message to those who could decompile the game?
  • ...that bothHidden Agenda andThe Transnium Challenge summon Satan if a graphic is missing?
  • ...thatMega Man Zero 3 had e-Reader support that was cut from all non-Japanese releases?
  • ...that the PC version ofPlants vs. Zombies has a page of unused minigames?
  • ...thatMonster Rancher has a slick techno track randomly put on the CD as filler?
  • ...that the Wii version ofA Boy and His Blob has aSam & Max: Freelance Police intro movie?
  • ...that at least21 games released on today's date have articles?

Contributing

Want to contribute? Not sure where to begin? Visit theHelp page for everything you need to get started, including...

  • Instructions for creating and editing articles
  • Guides that will help you find debug modes, unused graphics, hidden levels, and more
  • Alist of what needs to be done
  • Common things that can be found in hundreds of different games


We also have asizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!

Featured File

DinosaurPlanet-sabre.png

Star Fox Adventures originally started as a Nintendo 64 game calledDinosaur Planet. However, Miyamoto suggested that the game would be better as an entry in the Star Fox series and the game was heavily reworked for that. This, along with a platform change and an impending buyout of Rare, caused significant troubles for the reworked game.

An early ROM made just before the development team moved to the GameCube was released, made before drastic plot changes were made. However, Fox has already replaced Sabre and voice clips are slowly being adjusted as such. Sabre's gameplay and cutscene models are still present in this build, but they each have some issues. Sabre's gameplay model (which is used as a placeholder for Fox's SharpClaw disguise) uses the wrong texture on the back of his head - a similar-looking texture intended for the ShadowHunter dinosaurs' legs is assigned by mistake, but his proper texture is present in the ROM.View more

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The Cutting Room Floor