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The Cutting Room Floor

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Welcome to The Cutting Room Floor.31,336 articles andcounting!

The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.

Feel free to browse ourcollection of games and start reading. Up for research? Try looking atsome stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games,feel free to donate.

Featured Article

Party time!

This article has a 'Main' page!This article has a 'Proto' page!

Developer:Square
Publisher:Square
Released: 1997,PlayStation

SaGa Frontier is the seventh game in Square's long-runningSaGa series. It's an open-ended RPG with seven separate scenarios, and unfortunately, a sharp learning curve and some seriously uneven difficulty, which caused many people to quit playing before really getting into it. Being one of the first traditional RPGs after the release of the wildly-successfulFinal Fantasy VII probably didn't help its poor early reputation.

Deadlines absolutely mauled this game, with a whole lot of things being left unused and/or unfinished, from areas, to skills, to songs, to artwork, all the way to an entirechapter. There's also a small debug room with a few nice features... and many, many mysteries waiting to be solved.

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All Featured Blurbs

Did You Know...

  • ...that the 1978 gameOrbit has hidden credits that could only be accessed by a removed button combination?
  • ...thatAtomic Bomberman has many alternate line takes, including some pretty profane dialogue?
  • ...thatBloody Roar 4 has the entire RenderWare 3.7 SDK hidden inside?
  • ...that the NES port ofDonkey Kong has unused graphics for a bonus item that doesn't appear in any other version?
  • ...thatMetroid Prime has an unused intro narration that was later repurposed forSuper Smash Bros. Brawl?
  • ...thatSomari was once just calledMario?
  • ...that at least43 games released on today's date have articles?

Contributing

Want to contribute? Not sure where to begin? Visit theHelp page for everything you need to get started, including...

  • Instructions for creating and editing articles
  • Guides that will help you find debug modes, unused graphics, hidden levels, and more
  • Alist of what needs to be done
  • Common things that can be found in hundreds of different games


We also have asizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!

Featured File

SimCity (Mac OS Classic) - Monster 1.1.png

The MacintoshSimCity was the first release in the Maxis Sim line. Its success proved to a skeptical industry that creative, open-ended gameplay was as legitimate a form as zero-sum competition.

Pictured is the original copyright-infringing form of the monster, which even made the iconic roaring sound. This prompted Toho Co. to threaten legal action. Later versions would replace it with an orange salamander, with a more lawyer-friendly noise.

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The Cutting Room Floor