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The Cutting Room Floor
The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse ourcollection of games and start reading. Up for research? Try looking atsome stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games,feel free to donate.
Featured Article
Developer:Square
Publisher:Nintendo
Released: 1996,SNES
Super Mario RPG: Legend of the Seven Stars is half-RPG, half-Super Mario Bros. Although it sounded like a blasphemous mix at the time, headed by Nintendo and RPG giant Square (then at what many people consider their peak) the results were spectacular, flawlessly blending two genres into a new one entirely: the "Mario RPG". A legacy that would be continued withPaper Mario,Mario & Luigi: Superstar Saga, and several others.
But it seems that development of this game was a rough process, as a number of areas were left out (and sadly, in most cases, the tilesets were altered to the point where these areas are a garbled mess, or were deleted entirely), and several enemies - presumably intended for these cut areas - remained unused.
If you're a fan of debug modes,Super Mario RPG actually featurestwo of them, as well as a debug room and even several debugging items!
All in all, there are some extremely intriguing things hiding in the game...
All Featured BlurbsDid You Know...
- ...that the unlocking method for the Hornet vehicle inDaytona USA 2: Battle on the Edge was discovered after 22 years?
- ...that close to half of the mutants inS.T.A.L.K.E.R.: Shadow of Chernobyl were cut, some of which would later appear inS.T.A.L.K.E.R.: Call of Pripyat?
- ...that the arcade gameDepthcharge could have let the player bomb whales?
- ...thatChainz 2: Relinked once had a level editor?
- ...thatSonic Chaos has an unused song that was later used inSonic Triple Trouble?
- ...thatInsaniquarium has unused demo-recording functionality?
- ...that at least24 games released on today's date have articles?
Contributing
Want to contribute? Not sure where to begin? Visit theHelp page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- Alist of what needs to be done
- Common things that can be found in hundreds of different games
We also have asizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
Featured File
Kirby & the Amazing Mirror is Kirby's second and final GBA adventure, taking on a Metroidvania type of gameplay similar toKirby Super Star 's "Great Cave Offensive" mode and featuring three Kirby partners who aren't very helpful. Oh, did we mention Kirby has to save Meta Knight this time around? Aw YEAH!
Early sketches of the instructions and ability descriptions displayed on the pause screen exist in the prototype. However, the picture shows a hidden placeholder image found in a demo version featured in the Gekkan Nintendo Tentou Demo discs. It was possibly meant for when the player is dead, but was ultimately scrapped.
Escaped (dead)
I knew it was impossible..
Something came out