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The Cutting Room Floor

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Welcome to The Cutting Room Floor.31,325 articles andcounting!

The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.

Feel free to browse ourcollection of games and start reading. Up for research? Try looking atsome stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games,feel free to donate.

Featured Article

Axel, we cannot predict how long the system can operate at this level, nor how long your opening will exist. Please work as quickly as you can.

This article has a 'Main' page!This article has a 'Proto' page!This article has a 'Prerelease' page!This article has a 'Development' page!

Developer:Valve
Publisher:Valve
Released: N/A (Unreleased prototype),Windows

TheHalf-Life 2 prototype is a prototype ofHalf-Life 2 that was leaked in Fall 2003, less than a year beforeHalf-Life 2 was released but a few days after the game missed its initial release date. Thanks to poor security on Valve's end, a hacker was able to remotely enter their hard drives and steal development data. While Valve eventually cut the connection, someone who knew the hacker got ahold of the prototype before the hacker was arrested. With the prototype's release,Half-Life fans learned that Valve was nowhere close to being done, despite it being leaked a few days after the game was supposed to be released. Oops.

The prototype not only contains resources of what would become the final game, it also contains many resources from earlier revisions such as scrapped weapons, level textures that are different in style from the ones used in the final game, removed props, characters that never appeared in the final game, and early textures for characters that did appear. It's not just a prototype; it's also something of an archive of the game's development.

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All Featured Blurbs

Did You Know...

  • ...that the NESStar Trek: 25th Anniversary has two key items that were only ever seen inNintendo Power?
  • ...that the FamicomManiac Mansion has a hidden apology for its 104-character passwords?
  • ...thatSamurai Shodown Anthology has movelists for the unplayable characters - but got all but one of Yumeji's moves wrong?
  • ...thatSkullgirls has an ASCII portrait of aPersona 2 character hidden in its cutscene script files?
  • ...that the A-Type song in the Game Boy version ofTetris was completely different in the earliest released copies?
  • ...thatGame & Watch Gallery originally had a Very Hard version of Classic Mode?
  • ...that at least37 games released on today's date have articles?

Contributing

Want to contribute? Not sure where to begin? Visit theHelp page for everything you need to get started, including...

  • Instructions for creating and editing articles
  • Guides that will help you find debug modes, unused graphics, hidden levels, and more
  • Alist of what needs to be done
  • Common things that can be found in hundreds of different games


We also have asizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!

Featured File

TheNewTetris-crash.png

The New Tetris is a unique take on the Tetris formula. It includes a mode where the player collects various artifacts relating the various environments and an exceptionally trippy soundtrack.

The game quickly became infamous for rants and ASCII art hidden deep in the game's code, which includes lead programmer David Pridie ranting about various subjects and marijuana leaves. These were found mere days after its release. Nintendo would not work further with H2O Entertainment, as H2O's next game was instead published by THQ.

Pictured is a crash handler revealing a hidden code, which was hastily implemented to get past Nintendo's certification requirements.

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The Cutting Room Floor