We have been working to mitigateongoing DDoS attacks. Thank you for your patience.
Please consider supporting us onPatreon.

The Cutting Room Floor

From The Cutting Room Floor
Jump to navigationJump to search
Welcome to The Cutting Room Floor.31,214 articles andcounting!

The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.

Feel free to browse ourcollection of games and start reading. Up for research? Try looking atsome stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games,feel free to donate.

Featured Article

Party time!

This article has a 'Main' page!This article has a 'Proto' page!

Developer:Square
Publisher:Square
Released: 1997,PlayStation

SaGa Frontier is the seventh game in Square's long-runningSaGa series. It's an open-ended RPG with seven separate scenarios, and unfortunately, a sharp learning curve and some seriously uneven difficulty, which caused many people to quit playing before really getting into it. Being one of the first traditional RPGs after the release of the wildly-successfulFinal Fantasy VII probably didn't help its poor early reputation.

Deadlines absolutely mauled this game, with a whole lot of things being left unused and/or unfinished, from areas, to skills, to songs, to artwork, all the way to an entirechapter. There's also a small debug room with a few nice features... and many, many mysteries waiting to be solved.

Read more...

All Featured Blurbs

Were You Aware...

  • ...that several unused bosses exist inCuphead's data?
  • ...that the Game Boy version ofYoshi's Cookie was once calledHermetica?
  • ...that evengames from 1974 can have unused graphics?
  • ...thatRugrats: Time Travelers has an unused graphic of a CD labeled"Microsoft World Domination 99"?
  • ...that the arcade game ofThe Simpsons was made much easier (and given an actual scoring system) for the Japanese market?
  • ...that Princess Peach and Bowser are shown getting drunk on champagne in the Japanese version ofSuper Mario Kart?
  • ...that at least25 games released on today's date have articles?

Contributing

Want to contribute? Not sure where to begin? Visit theHelp page for everything you need to get started, including...

  • Instructions for creating and editing articles
  • Guides that will help you find debug modes, unused graphics, hidden levels, and more
  • Alist of what needs to be done
  • Common things that can be found in hundreds of different games


We also have asizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!

Featured File

Layton1-jptitl2.png

Originally intended to be a simple improvement over Nintendo’s Brain Age series with the collaboration of Akira Tago,Professor Layton and the Curious Village managed to reach a very high worldwide level of success, despite the first game being localized as the third was already out in Japan. In it, archaeology professor Hershel Layton and his 'apprentice' Luke Triton travel to the town of St. Mystere, where a sought-after enigma known as the 'Golden Apple' is supposedly held.

Pictured is a title screen image found in the filetemp_select2.arc. It has a completely different title (多湖輝の頭の体操 EX, Tago Akira no Atama no Taisou EX, Tago Akira's Mental Gymnastics EX) with the Akira Tago copyright (In the final, he is not mentioned in the title screen, but rather in the credit roll). Producer Akihiro Hino mentioned in an interview that the original Layton concept was more of a clone ofBrain Age. That concept was revived in 2009 after the release ofLayton 4 when Level-5 released theTago Akira no Atama no Taisou series under theAtamania label: these were four casual puzzle games with less focus on plot which used the DS sideway orientation fromBrain Age.

View more

Archive
Other languages:
Deutsch • ‎English • ‎Esperanto • ‎Nederlands • ‎Tagalog • ‎Türkçe • ‎català • ‎español • ‎français • ‎italiano • ‎latviešu • ‎lietuvių • ‎norsk bokmål • ‎polski • ‎português • ‎português do Brasil • ‎srpski (latinica)‎ • ‎svenska • ‎čeština • ‎български • ‎русский • ‎српски / srpski • ‎中文(中国大陆)‎ • ‎中文(台灣)‎ • ‎中文(简体)‎ • ‎中文(繁體)‎ • ‎日本語 • ‎한국어
Retrieved from "https://tcrf.net/index.php?title=The_Cutting_Room_Floor&oldid=1409240"
Category:


The Cutting Room Floor