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The Cutting Room Floor
The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse ourcollection of games and start reading. Up for research? Try looking atsome stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games,feel free to donate.
Featured Article
Developer:Radical Entertainment
Publisher:Vivendi Universal Games,
Released: 2003,Windows,PlayStation 2,Xbox,GameCube,
Licensed IPs will often copy immensely popular games for their own games, andThe Simpsons: Hit & Run was no exception, being released in the heydays of both licensed 3D games andGrand Theft Auto clones. But cashgrab shovelware this is not, for this game is often considered one of the bestSimpsons games andGTA clones ever made. It put a unique spin on theGTA clone formula while staying extremely faithful to its source material—it's practically a playable episode of the show when it was at its best. Even over two decades after its release, the game maintains a fanbase and modding community.
There's a whole lot of content to be found within the game's files, such as unused models, graphics, music, dialogue, and even traces towards scrapped levels. There's also references to earlier content that was left in at the last minute, which can be accessed via cheats.
All Featured BlurbsDid You Know...
- ...thatThe Elder Scrolls II: Daggerfall has a quest that goes unused due to a simple naming mistake?
- ...thatTeam Fortress 2 has a real-time music track leftover in its files?
- ...that Shang Tsung was meant to have a fatality in the arcade version ofMortal Kombat?
- ...thatSkullgirls has an ASCII portrait of aPersona 2 character hidden in its cutscene script files?
- ...thatMetroid Fusion has debug rooms that use graphics fromWario Land 4?
- ...thatSonic Mega Collection has an unused video filmed in San Francisco?
- ...that at least24 games released on today's date have articles?
Contributing
Want to contribute? Not sure where to begin? Visit theHelp page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- Alist of what needs to be done
- Common things that can be found in hundreds of different games
We also have asizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
Featured File
Kirby & the Amazing Mirror is Kirby's second and final GBA adventure, taking on a Metroidvania type of gameplay similar toKirby Super Star 's "Great Cave Offensive" mode and featuring three Kirby partners who aren't very helpful. Oh, did we mention Kirby has to save Meta Knight this time around? Aw YEAH!
Early sketches of the instructions and ability descriptions displayed on the pause screen exist in the prototype. However, the picture shows a hidden placeholder image found in a demo version featured in the Gekkan Nintendo Tentou Demo discs. It was possibly meant for when the player is dead, but was ultimately scrapped.
Escaped (dead)
I knew it was impossible..
Something came out