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The Cutting Room Floor
The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse ourcollection of games and start reading. Up for research? Try looking atsome stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games,feel free to donate.
Featured Article
Developer:Telltale Games
Publisher:The Adventure Company (US),JoWooD Productions (EU)
Released: 2006-2007,Windows,Wii,Xbox 360
Sam & Max Save the World is one of Telltale's first episodic titles, with the stories written by the creators of theSam & Max: Freelance Police cartoon (which had ended in 1998 but gained a cult following). Continuing in the footsteps of the duo's first (and only prior) game,Sam & Max Hit the Road,Save the World is a point-and-click adventure with lots of silliness and snark.
The game has lots of unused dialogue and graphics in the files, some of which indicate that there were some rewrites and last-minute changes to the story.
All Featured BlurbsDid You Know...
- ...that the programmer ofDeath Stalker put a message in the game's code after he was locked out of his car?
- ...thatNashi-jiru Busha! Funassyi VS Dragons has random Pokémon sprites hidden inside?
- ...that the battle courses fromSuper Mario Kart were planned to be included inMario Kart: Super Circuit?
- ...that you could once kill people with dildos inManhunt 2?
- ...that Amiga developersreally,really,really,really,really,REALLY didn't like pirates?
- ...thatMaya the Bee & Her Friends was supposed to be aSouth Park game?
- ...that at least25 games released on today's date have articles?
Contributing
Want to contribute? Not sure where to begin? Visit theHelp page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- Alist of what needs to be done
- Common things that can be found in hundreds of different games
We also have asizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
Featured File
Originally intended to be a simple improvement over Nintendo’s Brain Age series with the collaboration of Akira Tago,Professor Layton and the Curious Village managed to reach a very high worldwide level of success, despite the first game being localized as the third was already out in Japan. In it, archaeology professor Hershel Layton and his 'apprentice' Luke Triton travel to the town of St. Mystere, where a sought-after enigma known as the 'Golden Apple' is supposedly held.
Pictured is a title screen image found in the filetemp_select2.arc. It has a completely different title (多湖輝の頭の体操 EX, Tago Akira no Atama no Taisou EX, Tago Akira's Mental Gymnastics EX) with the Akira Tago copyright (In the final, he is not mentioned in the title screen, but rather in the credit roll). Producer Akihiro Hino mentioned in an interview that the original Layton concept was more of a clone ofBrain Age. That concept was revived in 2009 after the release ofLayton 4 when Level-5 released theTago Akira no Atama no Taisou series under theAtamania label: these were four casual puzzle games with less focus on plot which used the DS sideway orientation fromBrain Age.
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