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The Cutting Room Floor

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Welcome to The Cutting Room Floor.31,424 articles andcounting!

The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.

Feel free to browse ourcollection of games and start reading. Up for research? Try looking atsome stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games,feel free to donate.

Featured Article

Party time!

This article has a 'Main' page!This article has a 'Proto' page!

Developer:Square
Publisher:Square
Released: 1997,PlayStation

SaGa Frontier is the seventh game in Square's long-runningSaGa series. It's an open-ended RPG with seven separate scenarios, and unfortunately, a sharp learning curve and some seriously uneven difficulty, which caused many people to quit playing before really getting into it. Being one of the first traditional RPGs after the release of the wildly-successfulFinal Fantasy VII probably didn't help its poor early reputation.

Deadlines absolutely mauled this game, with a whole lot of things being left unused and/or unfinished, from areas, to skills, to songs, to artwork, all the way to an entirechapter. There's also a small debug room with a few nice features... and many, many mysteries waiting to be solved.

Read more...

All Featured Blurbs

Did You Know...

  • ...thatMega Man 7 has two somewhat hidden references to Nintendo hardware that were removed in later releases?
  • ...that the NESTetris has a partially implemented two-player mode?
  • ...thatSamurai Shodown Anthology has movelists for the unplayable characters - but got all but one of Yumeji's moves wrong?
  • ...that Mario has a model stretched to fit Luigi's proportions inLuigi's Mansion?
  • ...that due to the video game crash of 1983,Midnight Magic was released three years after it was completed?
  • ...that Lakitu's behavior inSuper Mario Bros. is the result of a bug?
  • ...that at least40 games released on today's date have articles?

Contributing

Want to contribute? Not sure where to begin? Visit theHelp page for everything you need to get started, including...

  • Instructions for creating and editing articles
  • Guides that will help you find debug modes, unused graphics, hidden levels, and more
  • Alist of what needs to be done
  • Common things that can be found in hundreds of different games


We also have asizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!

Featured File

QfG4-View 120-QfG3 Cast.png

Quest for Glory: Shadows of Darkness is darker than the previous three games. However, thanks to Sierra forcing the game out for the holidays, it also suffered from more bugs than the previous three combined. It was mostly patched up for the CD release, at least.

Shown here is a picture of the cast fromQuest for Glory III: Wages of War. Sadly, they're never seen in this game and this picture was only found in Shadows of Darkness's data.

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The Cutting Room Floor