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The Cutting Room Floor
The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse ourcollection of games and start reading. Up for research? Try looking atsome stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games,feel free to donate.
Featured Article
Developer:Active Enterprises
Publisher:Active Enterprises
Released: 1991,Unlicensed NES
Action 52 is easily one of the most infamous unlicensed titles for the NES. From the rushed 3 month development with inexperienced college students programming the game to the (then) laughable $199 price tag for 52 buggy games, it has been widely mocked since its release. It's also become a gateway into unlicensed video games, partially due to how legendarily bad the game has become.
This legendary badness has resulted in people hacking the game open to see what's been hiding inside. Given the lack of development time and the large cartridge space, quite a fair amount has been found inside of the game. This includes small little graphics here and there like (The) French Baker's title screen, unused levels like those for Billy Bob, and partially implemented ideas like Bubble Gum Rosy driving.
All Featured BlurbsDid You Know...
- ...that the original arcade version ofDonkey Kong has a congratulatory message to those who could decompile the game?
- ...that bothHidden Agenda andThe Transnium Challenge summon Satan if a graphic is missing?
- ...thatmanyoldergameshaveuncompiledcodesnippetssloppilyincluded?
- ...thatSkullgirls has an ASCII portrait of aPersona 2 character hidden in its cutscene script files?
- ...that Amiga developersreally,really,really,really,really,REALLY didn't like pirates?
- ...thatMaya the Bee & Her Friends was supposed to be aSouth Park game?
- ...that at least43 games released on today's date have articles?
Contributing
Want to contribute? Not sure where to begin? Visit theHelp page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- Alist of what needs to be done
- Common things that can be found in hundreds of different games
We also have asizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
Featured File
The MacintoshSimCity was the first release in the Maxis Sim line. Its success proved to a skeptical industry that creative, open-ended gameplay was as legitimate a form as zero-sum competition.
Pictured is the original copyright-infringing form of the monster, which even made the iconic roaring sound. This prompted Toho Co. to threaten legal action. Later versions would replace it with an orange salamander, with a more lawyer-friendly noise.
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