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The Cutting Room Floor

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Welcome to The Cutting Room Floor.31,328 articles andcounting!

The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.

Feel free to browse ourcollection of games and start reading. Up for research? Try looking atsome stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games,feel free to donate.

Featured Article

Lbp1final.farc.2456.png

This article has a 'Main' page!This article has a 'Proto' page!This article has a 'Prerelease' page!

Developer:Media Molecule
Publisher:Sony Computer Entertainment
Released: 2008,PlayStation 3

LittleBigPlanet was a revolutionary title when the PlayStation 3 was still new, as it gave players the opportunity to make their own levels and games that could be shared with the rest of the world. The game was so well-received thatLittleBigPlanet soon became a full-on franchise, spawning new games and downloadable content for years to come.

Apparently, the game went through many stages of development, as evidenced by the abundance of unused content. There are a number of unused materials, stickers, sound effects, models and even remnants of scrapped features, worlds and downloadable content! Not all of it went to waste though, as some of these unused elements would eventually be recycled for future entries and downloadable content.

Read more...

All Featured Blurbs

Didst thou wot...

  • ...thatD/Generation originally had the player infiltrate into Genoq with a zip line?
  • ...that the original arcade version ofDonkey Kong wasn't developed exclusively by Nintendo?
  • ...that the battle courses fromSuper Mario Kart were planned to be included inMario Kart: Super Circuit?
  • ...that you could once kill people with dildos inManhunt 2?
  • ...thatLife Force has over 20 pieces of unused music?
  • ...that inside theMario Kart Arcade GP ROM, there exists a picture of the Beslan school hostage crisis, a major terrorist attack?
  • ...that at least43 games released on today's date have articles?

Contributing

Want to contribute? Not sure where to begin? Visit theHelp page for everything you need to get started, including...

  • Instructions for creating and editing articles
  • Guides that will help you find debug modes, unused graphics, hidden levels, and more
  • Alist of what needs to be done
  • Common things that can be found in hundreds of different games


We also have asizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!

Featured File

SimCity (Mac OS Classic) - Monster 1.1.png

The MacintoshSimCity was the first release in the Maxis Sim line. Its success proved to a skeptical industry that creative, open-ended gameplay was as legitimate a form as zero-sum competition.

Pictured is the original copyright-infringing form of the monster, which even made the iconic roaring sound. This prompted Toho Co. to threaten legal action. Later versions would replace it with an orange salamander, with a more lawyer-friendly noise.

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The Cutting Room Floor