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The Cutting Room Floor
The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse ourcollection of games and start reading. Up for research? Try looking atsome stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games,feel free to donate.
Featured Article
Developer:Square
Publisher:Square (JP, US),Sony Computer Entertainment (EU)
Released: 1991,SNES; 2002,PlayStation
Final Fantasy IV is the first SNES game in theFinal Fantasy series. It has loads of differences not only between the original Japanese and American/Easy Type versions, but also between the SNES and PlayStation versions. There are some oddities here and there as well.
All Featured BlurbsDid You Know...
- ...that an uncensored version ofTeam Fortress 2's Meet the Demoman leaked withinSource Filmmaker?
- ...that leaked material suggests that at one point there was aPokémon Pink companion version toPokémon Yellow?
- ...thatThe Legend of Zelda: A Link Between Worlds contains recreations of areas from A Link to the Past?
- ...thatThe Simpsons Game was planned to support multiplayer with 3 or 4 players?
- ...that Bullet Bills were meant to appear in the Game Boy version ofYoshi?
- ...that the Game Boy version ofQix was meant to have more endings?
- ...that at least51 games released on today's date have articles?
Contributing
Want to contribute? Not sure where to begin? Visit theHelp page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- Alist of what needs to be done
- Common things that can be found in hundreds of different games
We also have asizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
Featured File
Pokémon Gold and Silver was under development for nearly four years, starting shortly after theoriginal games completed development. The game was shown off at Spaceworld in 1997 and 1999, with the former bearing little resemblance to the final game. The demos would eventually be leaked.
Pictured is Kotora, one of the many Pokémon present in the Spaceworld '97 demo that would be scrapped by the final. Back sprites for a three-stage evolution of Kotora were found in source code forRed and Blue.
Archive