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The Cutting Room Floor

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Welcome to The Cutting Room Floor.31,691 articles andcounting!

The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.

Feel free to browse ourcollection of games and start reading. Up for research? Try looking atsome stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games,feel free to donate.

Featured Article

Man, that is a lot of space you'll never set foot into.

This article has a 'Main' page!This article has a 'Prerelease' page!

Developer:Square
Publisher:Square (JP, US),Sony Computer Entertainment (EU)
Released: 1991,SNES; 2002,PlayStation

Final Fantasy IV is the first SNES game in theFinal Fantasy series. It has loads of differences not only between the original Japanese and American/Easy Type versions, but also between the SNES and PlayStation versions. There are some oddities here and there as well.

Read more...

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Did You Know...

Contributing

Want to contribute? Not sure where to begin? Visit theHelp page for everything you need to get started, including...

  • Instructions for creating and editing articles
  • Guides that will help you find debug modes, unused graphics, hidden levels, and more
  • Alist of what needs to be done
  • Common things that can be found in hundreds of different games


We also have asizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!

Featured File

PokeGoldDemo-front 226.png

Pokémon Gold and Silver was under development for nearly four years, starting shortly after theoriginal games completed development. The game was shown off at Spaceworld in 1997 and 1999, with the former bearing little resemblance to the final game. The demos would eventually be leaked.

Pictured is Kotora, one of the many Pokémon present in the Spaceworld '97 demo that would be scrapped by the final. Back sprites for a three-stage evolution of Kotora were found in source code forRed and Blue.

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The Cutting Room Floor