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The Cutting Room Floor

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Welcome to The Cutting Room Floor.31,673 articles andcounting!

The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.

Feel free to browse ourcollection of games and start reading. Up for research? Try looking atsome stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games,feel free to donate.

Featured Article

Too bad they're not real.

This article has a 'Main' page!This article has a 'Proto' page!This article has a 'Bugs' page!This article has a 'Notes' page!

Developer:Neverland
Publisher:Taito, Natsume
Released: 1995,Super Nintendo

Lufia II is a more or less standard RPG released on the SNES in 1995, which actually serves as a prequel to the first game in the series. It's known for its puzzle-filled dungeons, loads of inane fetch quests, and lots of utterly ridiculous glitches.

And it also has a surprising amount of cut content. A full-featured debug mode, unused items, hidden areas, and some hints that the Sinistral Erim was originally going to be much more physically menacing than she ended up being. In addition, quite a bit was changed from the Japanese release to the one seen overseas.

Read more...

All Featured Blurbs

Did You Know...

  • ...thatMickey Mania on the Genesis has a special message that can only be seen by changing the region of the consoleafter the game has loaded?
  • ...thatLEGOLAND once had a difficulty system based on age?
  • ...that Huitzil fromDarkstalkers probably has more unused moves than used?
  • ...thatBlaster Master has an unused 8th special item that not even Blaster Master Underground knew about?
  • ...thatPuLiRuLa has a hidden snowy stage in the game's code?
  • ...that Valve accidentally leaked cut weapon names inTeam Fortress 2 then leaked the assets for said weapons almost two years later to the day?
  • ...that at least39 games released on today's date have articles?

Contributing

Want to contribute? Not sure where to begin? Visit theHelp page for everything you need to get started, including...

  • Instructions for creating and editing articles
  • Guides that will help you find debug modes, unused graphics, hidden levels, and more
  • Alist of what needs to be done
  • Common things that can be found in hundreds of different games


We also have asizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!

Featured File

Dd3ac early select player screen.PNG

Double Dragon 3: The Rosetta Stone is Billy and Jimmy Lee's third arcade outing, in which they are joined by their long-lost sibling Sonny (wouldn't that make them the Triple Dragons then?).

Its biggest innovation was the introduction of item shops where players could gain access to new characters, moves and weapons...by putting even more quarters into the machine, basically microtransactions years before microtransactions were a thing.

Pictured is an early version of the character select screen, which was found unused in the US version and which would eventually be implemented in the Japanese version. Jimmy and Billy Lee could be selected individually, while the three other fighters were unique here instead of being grouped as brothers.

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The Cutting Room Floor