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The Cutting Room Floor
The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse ourcollection of games and start reading. Up for research? Try looking atsome stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games,feel free to donate.
Featured Article
Developer:Rare
Publisher:Nintendo
Released: 1997,Nintendo 64
GoldenEye 007 is widely considered one of the best first-person shooters ever released, introducing new concepts and tactics which revolutionized the genre.
The game has a lot of unused content that reveals that originally the game was planned to be much closer to the movie than it is now. You were supposed to race against Ourumov through the streets of St. Petersburg just like in the movie, and Xenia was intended to meet up with you on the destroyer, none of which happens in the game.
To aid in the development process, there is a debug menu hidden in the game, and the famous Citadel level which had many speculations and rumors about it. Besides that, there are many other ideas hidden in the game files, which give an insight on the game's history...
All Featured BlurbsDid You Know...
- ...that the programmer ofDeath Stalker put a message in the game's code after he was locked out of his car?
- ...thatNashi-jiru Busha! Funassyi VS Dragons has random Pokémon sprites hidden inside?
- ...thatSamurai Shodown Anthology has movelists for the unplayable characters - but got all but one of Yumeji's moves wrong?
- ...thatScorched Earth had a couple of very buggy lasers in Version 1.1?
- ...thatPuLiRuLa has a hidden snowy stage in the game's code?
- ...that Valve accidentally leaked cut weapon names inTeam Fortress 2 then leaked the assets for said weapons almost two years later to the day?
- ...that at least21 games released on today's date have articles?
Contributing
Want to contribute? Not sure where to begin? Visit theHelp page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- Alist of what needs to be done
- Common things that can be found in hundreds of different games
We also have asizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
Featured File
Star Fox Adventures originally started as a Nintendo 64 game calledDinosaur Planet. However, Miyamoto suggested that the game would be better as an entry in the Star Fox series and the game was heavily reworked for that. This, along with a platform change and an impending buyout of Rare, caused significant troubles for the reworked game.
An early ROM made just before the development team moved to the GameCube was released, made before drastic plot changes were made. However, Fox has already replaced Sabre and voice clips are slowly being adjusted as such. Sabre's gameplay and cutscene models are still present in this build, but they each have some issues. Sabre's gameplay model (which is used as a placeholder for Fox's SharpClaw disguise) uses the wrong texture on the back of his head - a similar-looking texture intended for the ShadowHunter dinosaurs' legs is assigned by mistake, but his proper texture is present in the ROM.View more
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