
A downloadable tool
FEATURES:
Skill Equip allows game designers to apply a skill equip system to their game projects

You can apply a limit to the number of equipped actor skills (passive/active).
You can apply permanent states or parameters based on equipped skills:

The number requirement for all mentioned note tags can be substituted with a script call, eg: $gameVariables.value(5).
Terms of Use:
| Status | Released |
| Category | Tool |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | Synrec |
| Genre | Adventure,Role Playing |
| Tags | 2D,Asset Pack,Pixel Art,Retro,RPG Maker |
In order to download this tool you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:
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Elemental damage bonus is not part of this plugin sorry. What you may want isSkill Construct
Hi,
Issue report imo: as shown below, normally mz displays when an actor hasnt enough resources to use a skill by making it "half-gray".

However, i activated your plugin in your demo project and suddenly the skills are looking "normal" like they are usable even when you cant actually use them. Same in battle, but i wanted to show the empty resouce bars at the same time

I think this leads to confusion.
Enjoying your plugin! It appears compatible with core stuff by Visustella, as far a i can tell.
A proposal on what could be added:
Since my actor can equip 4 skills simultaneously, it would be pretty neat if the second skill he ever learns gets added directly to his equipped skills without having to go into the menu and choose/activate it.
For example, the Pokemon games are doing this, always checking whether theres space for a new learned skill and if yes, the part of equipping it gets "skipped".
Maybe theres some simple way doing this that i havent discovered yet, but otherwise, this would be my suggestion.
Hi,
i downloaded ur plugin recently, but i cant use it. Everytime i open the skill scene and choose an actor, the game crashes with the notification: SynrecSkillEq.Skill_Configurations is not a function
pretty basic i assume
however, even in your clean demo project this issue keeps happening and i dont know what to do. I tried initializing the actors/classes i want to have equippable skills, and even re-downloaded your demo project and started it without altering anything, i ran into the same problem
what am i overlooking?
There seems to be a bug with the 'Hide Equip' Notetag not working for the default 'Attack' and 'Guard' skills.
Also, I found a minor bug where sometimes skills tagged with "Always Active" would be able to be unequipped, and thus not count towards the "Max Skills" count.
Aside from that this plugin is fantastic!
Unfortunately, I'm having the same issues and moving the plugin to the bottom didn't work. My issues are that "Hide Equip" doesn't hide the Skill and if a Skill has "Always Active" I can toggle it on and off even though it stays the color Red.
Love the plugin overall, but any help with the issues would be much appreciated!
I bought this and it's great. However, would it be possible to make it so that the "Max Skills" notetag can apply to classes? I want to do a class change system where each of the classes has a different number of equippable skills.
Speaking of, could you make it so that the "always on" skills bypass the equip system through a notetag instead of via a skill type?