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Star Wars: The Old Republic

This article details a subject that falls under the Legends continuity.The subject of this article takes place in the Old Republic era.The subject of this article exists in or is relevant to the real world.This page is semi-protected.
For other uses, seeThe Old Republic.
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The Old Republic cover

Star Wars: The Old Republic

Production information

Developer(s)

Release date

Game engine

Rating(s)

Attribution information

Director(s)

Producer(s)

  • Dallas Dickinson

Designer(s)

  • Brad Prince
  • Emmanuel Lusinchi

Programmer(s)

  • Brad Prince
  • Emmanuel Lusinchi

Artist(s)

  • Jeff Dobson (Art Director)
  • Arnie Jorgensen (Lead Artist)

Writer(s)

  • Daniel Erickson

Composer(s)

Chronological information

"Even among its interactive peers, 'The Old Republic' is touted as a leap forward. Much as the first 'Star Wars' movie in 1977 changed history, its makers hope to create a new gold standard for gaming."
Los Angeles Times[20]

Star Wars: The Old Republic, simply known asSWTOR orTOR, is amassively multiplayer online roleplaying game (MMORPG) that was produced and released byBioWare, a subsidiary ofElectronic Arts. Developed over the course of more than five years by BioWare Austin andLucasArts at a cost of over $200 million,Star Wars: The Old Republic was first conceived in2005 as an MMORPG follow-up to BioWare's previousvideo games, the popularStar Wars: Knights of the Old Republic and its sequelStar Wars: Knights of the Old Republic II: The Sith Lords, and the game was first announced onOctober 21,2008. The game itself was released to the public onDecember 20,2011, andThe Old Republic is accompanied by an expansive metaseries ofStar Wars multimedia, including a four-book novelseries, three comic series (Threat of Peace,Blood of the Empire, andStar Wars: The Old Republic — The Lost Suns), and a number of short stories, as well as additional content.

Star Wars: The Old Republic succeededSony'sStar Wars Galaxies as the mainStar Wars MMORPG, andGalaxies went permanently offline shortly beforeThe Old Republic was released in December 2011. Set over three hundred years after the events of theKnights of the Old Republic games,The Old Republic features seventeen fully explorable planets, eight unique classes divided into theGalactic Republic andSith Empire factions, and over 1,600 hours of story in addition to over a dozen group Flashpoints and Operations, and it is the first MMORPG to feature full-scale voice acting. The game features extensive references to pre-existingStar Wars continuity, and introduces thousands of new characters, locations, items, groups, and events to theStar Wars universe as it depicts theconflict between the Republic and the Empire. With the discarding of theExpanded Universe onApril 25,2014,Star Wars: The Old Republic is the only remaining source that continues to produce Legends information aside from the officialStar Wars Blog.

Over one million subscribers registered in the first three days followingThe Old Republic's release, and over a million had begun to playThe Old Republic byDecember 26, making it the fastest-growing subscription MMORPG in history.The Old Republic has received generally positive reviews from critics, with a score of 85 on the review aggregation websiteMetacritic, though it has received some criticism by players for the lack of late-game content, which has led the game's developers to focus on the addition of upper-level content in many of their updates. Due to declining subscription numbers during the summer of2012,The Old Republic introduced a Free-to-Play option inNovember 2012, and the game's first digital expansion,Rise of the Hutt Cartel, was released inApril2013.The Old Republic has received several dozens major content updates so far, and the second Digital Expansion,Galactic Starfighter, was released to free-to-play users inFebruary 2014.Galactic Starfighter was released to active subscribers onDecember 3, 2013, and was released to Preferred Status players onJanuary 14. A third Digital Expansion,Galactic Strongholds, was released inAugust 2014, and a fourth expansion,Shadow of Revan, was released onDecember 9. With the next two digital expansions:Knights of the Fallen Empire (October 27,2015), andKnights of the Eternal Throne (December 2,2016), the game took a narrative twist, focusing on a new faction, theEternal Empire. OnApril 13,2019, it was announced that a seventh expansion would be coming to the game, titledOnslaught.Onslaught was released onOctober 22, 2019. In celebration for the tenth-year anniversary, an eighth expansion was announced onJuly 1,2021, titledLegacy of the Sith.Legacy of the Sith was released onFebruary 15,2022.

In June2023,BioWare handed off maintenance and development ofStar Wars: The Old Republic toBroadsword Online Games. The majority of theOld Republic development team at BioWare was intended to join Broadsword to continue to work on the game.[2][3]

Contents

Opening crawl

THE SITH WARRIOR
The Sith Empire tightens itsgrip on the galaxy. TheGalactic Republic and its Jedidefenders lie weakened andvulnerable after the Empire'ssuccessful military campaign.With a fragile peace negotiated,the Empire sends all potentialSith to undergo cruel anddeadly trials at its Academy onthe harsh planet KORRIBAN.Today, one of the Empire'smost promising young warriorshas been secretly summonedby an influential overseer toface the dark side trials muchsooner than expected....
THE IMPERIAL AGENT
It is a pivotal time for the SithEmpire. Having secured anuneasy truce with the GalacticRepublic, the Empire nowseeks allies among the neutralsystems.The foul planet HUTTA is theEmpire's latest target, butits wealthy and corrupt crime lordsrefuse to take sides in the coldwar between Republic andEmpire.To tip the scales, ImperialIntelligence's latest shadowyoperative has been dispatchedto Hutta under commandof the Empire's mysteriousspymaster....
THE BOUNTY HUNTER
THE GREAT HUNT begins. Whilethe Sith Empire and theGalactic Republic schemeagainst each other, a bloodycontest rages in the frontiersystems.Mercenaries from acrossthe galaxy compete forthe privilege of enteringa dangerous manhunt wherethe must capture or eliminatethe most notorious and elusivetargets.In the polluted swampsof HUTTA, a tough younggunfighter teams with an agingbounty hunter to securean invitation to this deadlystruggle for fortune andglory....
THE SITH INQUISITOR
The power of the dark sidegrows. The SITH EMPIRE haswon a major victory against theGalactic Republic and its Jediguardians, conquering andenslaving many new worlds.With a fragile peace in place,the Empire sends its slaves tothe ancient Sith stronghold ofKORRIBAN, hoping to unearthrelics of vast power that can beused to dominate the galaxy.One slave, powerful with theForce, has been released fromservitude and forced to masterthe dark arts of the Sith or dietrying....
THE SMUGGLER
Anarchy rules in the frontiersystems. While the GalacticRepublic struggles to recoverfrom its conflict with the SithEmpire, reckless mercenariesprofit from the interstellarturmoil.ORD MANTELL, a world ravagedby civil war betweenpro-Republic citizens andseparatist extremists, hasbecome a lucrative destinationfor free traders.Now, a daring captain-for-hirehas come to deliver a cargo ofweapons to the combat zone,flying a swift freighter througha deadly barrage of separatistattacks....
THE JEDI KNIGHT
It is a dark era for theJedi Order. The Sith Empireobliterated the Jedi Temple onCoruscant and slaughteredmany of the Republic's bravedefenders during the last war.The surviving Jedi havewithdrawn to their ancienthomeworld of TYTHON, wherethey take advantage of afragile peace to train a newgeneration of guardians for thegalaxy.Now a new hope emerges. Ayoung Padawan strong inthe Force journeys to Tython'sdangerous wilderness tocomplete the final Jedi trialsand become a Knight of theRepublic....
THE JEDI CONSULAR
Evil threatens to consumethe galaxy. The Sith Empire'srelentless assault destroyedthe Jedi Temple and drove theRepublic's defenders into exileduring the last war.A fragile peace has beennegotiated, and the Jedi havereturned to their long-abandonedhomeworld of TYTHON toregroup and investigate theirancient origins."Now, a wise young Padawantravels to Tython's mountainruins on a perilous quest tocomplete the Jedi trials andmaster the mysteries of theForce....
THE REPUBLIC TROOPER
Chaos grips the GalacticRepublic. Influential starsystems break away fromthe millennia-old alliance,angered over the Senate'streaty with the Sith Empire.On the planet of ORD MANTELL,civil war erupts between loyalRepublic citizens and violentseparatist extremists waging acampaign of terror againsttheir own people.Now, an elite young sergeantfrom the Republic's famousHAVOC SQUAD has arrived tohelp defeat the separatistsand restore peace to thiswar-ravaged world....
KNIGHTS OF THE FALLEN EMPIRE
It is a time of chaos. A mysteriousarmy led by twin conquerors hascarved a path of destruction acrossthe worlds of the warring GalacticRepublic and Sith Empire, thendisappeared into uncharted space.Meanwhile, an older threat stilllooms: the former SITH EMPEROR,revitalized after annihilating all lifeon the planet Ziost, has similarlyvanished without a trace.Determined to hunt down thesedangerous foes at any cost, Imperialleader DARTH MARR gathers alliesfrom both factions to join hisincursion into the far reaches ofWild Space....
KNIGHTS OF THE ETERNAL THRONE
A new threat rises. In the wake ofEmperor Arcann's defeat, hisdepraved sister Vaylin has seizedcontrol of the ETERNAL EMPIREand begun spreading terroracross known space.The galaxy's only hope is theALLIANCE: a bold resistancegroup that wages a daringcampaign to overthrow Vaylin andend the tyranny of her Eternal Empire.As the Alliance grows in strength,Vaylin sets out to dominate thegalaxy with the fearsome mightof the Eternal Throne. Herconquest begins with thepeaceful world of Voss...
ONSLAUGHT
War consumes the galaxy. Hungering fordominance, the ruthless SITH EMPIREfights to destroy their ancient enemiesin the GALACTIC REPUBLIC.Assembling an overwhelming fleetof the Empire's most powerfulwarships, DARTH MALGUS sets out toobliterate a new and highly advancedRepublic shipyard on the planet Corellia.Now, desperate to prevent thiscatastrophe, the Republic rushes togather the force necessary to defend thisvital facility - one that could finallyturn the tide of the war in their favor...
LEGACY OF THE SITH (Republic)
The fate of the galaxybalances on a razor's edge.The Sith Empire and GalacticRepublic - still consumed bythe flames of war - viciouslycompete for any advantagethat can secure victory.No war can be wonwithout KOLTO, a vital medicalresource harvested by theunaligned and reclusiveSelkath of Manaan - placingtheir ocean planet at thecenter of the conflict.Plans are already in motionto ensure this precioussubstance flows only oneway - towards the glory of theEmpire. The Republic mustact quickly of risk losingeverything....
LEGACY OF THE SITH (Empire)
The fate of the galaxybalances on a razor's edge.The Sith Empire and GalacticRepublic - still consumed bythe flames of war - viciouslycompete for any advantagethat can secure victory.With vital resources in shortsupply, the Empire turns itsgaze to Manaan, an oceanplanet overflowing with theindispensable, but rare,medical substance known asKOLTO.Manaan's reclusive people,the Selkath, control the flowof kolto with an uncharitablegrasp. Determined to seizeall kolto for themselves, theEmpire's forces prepare forinvasion....

Plot summary

Prologue

"Thus began the unprecedented stalemate. The Jedi reconnecting with their roots, the Republic nursing its wounds, the Sith consolidating their power in a galaxy divided between darkness and light."
―Jedi Master Gnost-Dural —20?cb=20250116042720Link▶️(file info)[21]
A rough map of the galactic borders during the Cold War

A rough map of the galactic borders during the Cold War

In3681 BBY, areconstituted Sith Empire, the survivors of theOld Sith Empire that lost theGreat Hyperspace War over a thousandyears earlier, return tothe larger galaxy under the leadership of animmortalSith Emperor and invade theGalactic Republic, sparking theGreat Galactic War. Though the Empire achieved many victories in the early years of the conflict, the Republic eventually rallied and won several hard-earned victories, which caused the war to drag on for a total of twenty-eight years. Finally, in3653 BBY, the Empire attacked the Republiccapital ofCoruscant in what became known as theSacking of Coruscant and forced the Republic to accept theTreaty of Coruscant, ending the war and beginning a tenseCold War. The Republic and theJedi Order rebuild and recover over the nextdecade, while the Empire secures the territory gained during the war and rebuilds their war machine in preparation for the inevitable resumption of hostilities.[22] By3643 BBY,[18] the tensions between the Empire and the Republic have begun to boil over, and proxy and side conflicts occurring across the galaxy only serve to inflame these hostilities.[23]

TheplanetOrd Mantell is embroiled in theSeparatist War, a civil war between the Republic-backed but corrupt government and theMantellian Separatist Movement, which unbeknownst to the Republic is receiving aid from the Sith Empire. Some of the fiercest fighting centers on the island ofAvilatan, which is home to the RepublicgarrisonFort Garnik and a number of separatist bases, but many Mantellians are forced to becomerefugees as the war drags on.

While making a delivery to Ord Mantell, asmuggler is double-crossed by the criminalSkavak, who steals thesmuggler'sship. The smuggler works with localcrime lordViidu and hislieutenants, including the native farmboyCorso Riggs, to track down Skavak, and in the process the smuggler deals significant damage to the separatists' operations. The search culminates in a raid on theseparatist stronghold, but Skavak is already on his way to Coruscant with the smuggler's ship, thanks to Viidu's traitorous lieutenantSyreena.

Around the sametime, the eliteSpecial Forces unitHavoc Squad is on Ord Mantell, and itsnewest member joins thesquad's search for a missingZR-57 orbital strike bomb that has been stolen by the separatists. Working with the other members of the squad, theRepublic trooper closes in on thebomb, eliminating several of the separatists leaders in the process, but the rest of the squad goes missing in the separatists'volcano stronghold—and when the trooper rushes to the rescue ofCommanderHarron Tavus and the rest of the squad, thesoldier finds that Tavus and the others are traitors who defect to the Empire.[23] With the Republic's recent successes against the separatists,[24] the separatists are forced on the defensive and ultimately defeated. The surviving members of the movement flee offworld, finding sanctuary withChornarov, the corrupt and power-hungrygovernor of the Republic planetCademimu V.[23]

The new Jedi Temple on Tython

The new Jedi Temple on Tython

After the destruction of theJedi Temple on Coruscant during the Sacking, the Jedi Order retreated to its recently rediscoveredhomeworld ofTython in theDeep Core. There, they train a new generation ofJedi and rediscover their past amongst Tython's verdantforests andmountains, though the violentFlesh Raiders pose a threat to both the Jedi and the illegalTwi'lek settlers ofKalikori village.

Thenew Padawan ofJedi MasterYuon Par discovers that an ancient teachinghologram has been stolen from Tython's ruins and traces the theft to a villager namedNalen Raloch, but Raloch uses his newfoundForce-sensitivity to try andkill the apprentice. Studying the recovered hologram, Par and her student discover the existence of theFount of Rajivari, a collection of knowledge left behind by the ancient Jedi MasterRajivari. Joining forces with theTrandoshan hunterQyzen Fess, the apprentice locates the Fount—discovering it to be Rajivari's ownForce ghost—and prevents a now-insane Raloch from destroying the ancientForge that the Order used to constructlightsabers, thereby earning the rank ofJedi Consular—but Master Par succumbs to amysterious illness just after her student is promoted.

Anewly arrived initiate proves vital in halting aninvasion of theTythonian Gnarls region by the Flesh Raiders, defeating theDark JediCallef, who was leading them in aduel. The Jedi is taken on as aPadawan by MasterOrgus Din, and the two investigate the Flesh Raiders' recent activities. When Din and his student discover that Din's former apprenticeBengel Morr is leading the Flesh Raiders, the Jedi launch attacks on the Flesh Raiders across Tython, but Din is captured by Morr after he is betrayed by Kalikori village. His apprentice—after escaping another trap set by the villagers—pursues Morr with theastromech droidT7-O1 and ultimately defeats him inbattle at the Forge, rescuing Din and earning the rank ofJedi Knight.[23]

The tomb of Tulak Hord, one of many tombs on Korriban

The tomb of Tulak Hord, one of many tombs on Korriban

On theSith world ofKorriban,Sith acolytes study at theSith Academy and compete to become the apprentices of powerfulSith Lords. Excavation of the tombs in theValley of the Dark Lords continues, despite the prevalence of creatures such asshyracks,k'lor'slugs, andtuk'ata, and a group of rebelliousslaves has taken refuge in one of the tombs. Some of the Academy's instructors, disgusted by the Empire's recent decision to allow slaves andaliens to be trained as Sith, do their best to ensure purity in the blood of their students. Arecently arrived slave joins a group of acolytes underOverseerHarkun, who is determined to see the slave fail, and the acolytes undergo a series of tests in the Academy and amid the tombs of the Valley. Harkun's students are competing to become the apprentice of the Sith LordZash, and the overseer is enraged to witness the slave complete each test perfectly—so he arranges for two acolytes to kill the slave and thereby assure that thepureblooded acolyteFfon Althe becomes Zash's apprentice. Harkun's attempt fails, and the slave also manages to awaken theDashadeShadow KillerKhem Val, who is forced to swear loyalty to the acolyte after being defeated. Impressed by the acolyte's accomplishments, Zash takes the former slave as her apprentice, though the apprentice is quickly caught up in the rivalry between Zash and her superior,Darth Skotia.

Around the same time, anew acolyte is placed under the tutelage of OverseerTremel, who seeks to use his new student to destroy the acolyteVemrin—a potential apprentice to the Sith LordDarth Baras. Tremel's student completes each of the tests set by the overseer, but Baras confronts the acolyte and reveals that Tremel is rushing the student's instruction to achieve his own goals. At Baras's instruction, the acolyte turns on Tremel and slays him, earning Baras's favor and becoming a possibility for a new apprentice. The acolyte's final test is to retrieve an ancient lightsaber from thetomb of the Sith LordNaga Sadow, and after using the Twi'lek treasure hunter and slaveVette to navigate the tomb, the student defeats Vemrin and secures a place as Baras's apprentice.[23]

The industrial planetNal Hutta, adopted homeworld of theHuttspecies, is rife with crime and conflict between rival members of theHutt Cartel, includingVoontara Fa'athra andSuudaa Nem'ro. The nativeEvocii species, who have long been disenfranchised by their Hutt rulers, struggle alongsideHuman and alien workers as they toil in the toxicswamps and industrial facilities that crowd the planet's surface, though somemercenaries, criminals, and radical Evocii wage guerrilla wars against the Hutts and anyone else they encounter. As theGreat Hunt, a majorMandalorianbounty hunting competition, draws near, the veteran hunterBraden mentors ayoung hunter and seeks to secure sponsorship from Nem'ro the Hutt in order for his protege to enter the competition. With the help of Braden, a youngslicer namedMako, and Braden's associateJory, the hunter tracks down and kills the criminalVexx—but returns to find Braden and Jory murdered by a rival hunter namedTarro Blood. Despite their deaths, the hunter and Mako continue their efforts to secure sponsorship, completing a number ofbounties for Nem'ro. However, Nem'ro double-crosses the hunter, giving his sponsorship to a Trandoshan namedRarsk and challenging the hunter to go and take the sponsorship from Rarsk. Nem'ro is greatly pleased by the hunter's success in doing so, and agrees to officially sponsor the hunter in the Great Hunt, which will begin on the Imperial capital ofDromund Kaas.

Also in Nem'ro's industrial town ofJiguuna, anoperative of the Sith Empire'sImperial Intelligence is tasked with securing an alliance between the Empire and Nem'ro, who is a powerful member of the Hutt Cartel. Adopting the identity of the notoriouspirate known as theRed Blade, the agent attempts to earn the trust ofKarrels Javis, one of Nem'ro's lieutenants, and completes a number of sabotage missions against the operations of Nem'ro's rival Fa'athra. However, the agent is forced to find a new ally when Javis's sons are involved in an incident with a Sith that leavesone son dead and theother crippled, and Javis is eliminated as a loose end. TheRattataki mercenaryKaliyo Djannis becomes suspicious of "the Red Blade," but allies herself with the agent nonetheless upon discovering the operative's true allegiance, and aids the agent in manufacturing evidence that Fa'athra is colluding with the Republic. Nem'ro is successfully persuaded into allying with the Empire, and though the real Red Blade arrives on Hutta shortly before the agent departs, the operative kills the pirate to secure the operation, and is recalled to Dromund Kaas with Djannis.[23]

Grand MoffRycus Kilran is eager to restart the war, and his efforts torecapture a defectingImperial general is a success despite the loss of a number of ships to Republic forces underGrand MasterSatele Shan. Kilran's efforts to capture the RepublicambassadorVyn Asara byattacking the transportEsseles fails,[23] however, forcing Imperial spokespeople to deny the Empire's involvement in an effort to distance themselves from the incident.[24] Amid the many proxy conflicts, the Empire and Republic begin to engage each other in encounters that come closer and closer to open war. The xenophobicAdvozse Hegemony acquires the powerfulbattle station known asHammer Station and attempts to expand their territory, but the galactic powers dispatch forces to destroy the station. A similar conflict arises when the MandalorianClan Varad begins terrorizing the Outer Rim with the stolen Republic warshipAllusis; both governments send strike teams to destroy Clan Varad and take control of theAllusis.[23]

Coruscant security fights criminals for control of the recovering capital.

Coruscant security fights criminals for control of the recovering capital.

The Republic capital of Coruscant is still recovering from the Sacking a decade prior, and thoughSupreme ChancellorDorian Janarus andSenatorVanara Kayl have led efforts to rebuildGalactic City, gangs such as theMigrant Merchants' Guild andBlack Sun control entire sectors of the capital, and theCoruscant Security Force receives no help from the Imperial-backed vigilante group known as theJusticars' Brigade. Unbeknownst to the Republic, the Empire has more than just monetary influence on the capital: Imperial forces are searching the ruins of the Jedi Temple for artifacts and knowledge left behind in the building's destruction.

Yuon Par's apprentice, now a full-fledged Jedi Consular, comes to Coruscant in search of theNoetikons, ancient Jedi artifacts that could prove vital in healing Par of the mysterious illness that struck her on Tython. Fighting through various elements of Coruscant's underworld to retrieve the three devices across Coruscant, the Consular consults the Noetikons and learns of ashielding technique that successfully heals Par of her illness. However, the threat does not end there: it soon becomes apparent that the "Dark Plague" that had afflicted Par has also infected several Jedi Masters across the galaxy.

Havoc Squad's newest member, who is now the only remaining loyal member of the unit, is recalled to Coruscant with LieutenantAric Jorgan byGeneralElin Garza of SpecForce Division. There, the loyal trooper is given command of the unit as a lieutenant, Havoc Squad is reformed with the trooper and Jorgan as its first members, and Garza tasks the squad with hunting down the traitors amid an inquiry by theGalactic Senate into the recentmass defections in SpecForce. Following leads on the traitors' allies across Coruscant, Havoc Squad finally locates and defeatsJek Kardan, one of the founders of Havoc Squad and Tavus's mentor, but is then sent to rescue SenatorZorin Krasul when he is kidnapped by the Havoc traitorWraith. Havoc Squad manages to rescue Krasul from thespace stationPort Raga, though the unit fails to capture Wraith.[23]

The smuggler whose ship Skavak stole on Ord Mantell pursues the "Jackal of the Stars" to Coruscant with Corso Riggs, who sets up a meeting with thegambler andinformation brokerDarmas Pollaran in hopes of locating Skavak. With Pollaran's help, the smuggler and Riggs chase down leads on Skavak's location in various districts of the galactic capital, tangling with the Migrant Merchants' Guild and Black Sun in the process. After pursuing a lead in Justicar territory, the duo learn of a meeting between Skavak and Imperials inthe Works region; the pair crash the meeting, but Skavak escapes in the confusion. However, Skavak lets slip the location of the smuggler's ship, and the captain beats Skavak back to the freighter—only to find a mysterious woman namedRisha waiting in the hold.

Orgus Din and his student, now a Jedi Knight, are called to Coruscant to aid in the search for a mysterious darkness that the Jedi have sensed on the capital. However, the young Knight soon becomes involved in the efforts to retrieve the stolenPlanet Prisonsuperweapon as well as its creator,DoctorEli Tarnis, from various gangs across thecity. To the Republic's surprise, it soon becomes apparent that Tarnis is actually a Sith Lord who has infiltrated the Republic'ssuperweapon development program, and the Knight joins forces with PadawanKira Carsen in a race against time to prevent Tarnis from using the Planet Prison against Coruscant—but the Knight's success comes with a cost: Tarnis'sfatherDarth Angral declares a personal war on the Republic in response to his son's death at the Jedi's hand. Taking on Carsen as a Padawan, the Knight is sent to Ord Mantell to investigate anImperial listening post, where T7-O1 and the Jedi recover information on something called the "Desolator" that Angral is building.[23]

The Imperial Citadel in Kaas City, the heart of the Empire

The Imperial Citadel in Kaas City, the heart of the Empire

In contrast to Coruscant, the Imperial capital of Dromund Kaas remains largely under the firm rule of the Empire, though a number of growing threats have begun to undermine Imperial authority. The secretiveOrder of Revan seeks to spread their philosophies throughout the Empire despite the Dark Council's dedication to eradicating the group, and the Sith LordQet's effort to construct amonument to his masterDarth Vowrawn went awry when the slave workerslaunched a rebellion. The Sith LordGrathan has recently declared himself the thirteenth Dark Council member, and has fortified hisestate with a veritable army. The wild animals that inhabit Dromund Kaas's dark jungles still pose threats outside of the walls of Imperial cities such as the capital ofKaas City, and theDark Temple—a Sith structure that was used to contain powerful artifacts and the bodies of the Emperor's enemies before it was sealed hundreds of years earlier—has been breached by a group of arrogant Sith Lords who quickly met their death inside; the power of thedark side has unleashed madness and unspeakable horrors from within the forbidden structure, and the Empire is struggling to contain the Temple's influence.

On Dromund Kaas, Braden's protege arrives along with a half dozen other hunters to learn that there is one spot left in the Great Hunt. Assigned a handler namedCrysta Markon, the hunter is tasked with hunting down three targets on the Imperial capital in order to qualify for theGrand Melee that will decide who enters the Hunt. Tarro Blood, who has already secured a place in the Hunt, repeatedly attempts to sabotage his rival, but despite the interference the hunter successfully completes the three contracts: a Republic noble namedAltaca, Grathan's apprenticeVereta Fraabaal, and the commander of an Imperial team sent into the Dark Temple. The hunter emerges victorious in the Grand Melee, securing the last spot in the Grand Hunt, and successfully steals aD5-Mantis Patrol Craft to use as the hunter's own ship as part of a Great Hunt tradition.

Upon arriving at Imperial Intelligence, the Intelligence operative is debriefed byKeeper, the head of Intelligence'sOperations Division, and meetsDarth Jadus, the Dark Councilor who commands Imperial Intelligence. Assigned a handler inWatcher Two, the agent and Djannis are tasked with rooting out a terrorist cell that is supposedly planning an attack on Dromund Kaas, and interrogation of rebel slaves points to a scientist namedTheovor Mindak who is in the service of Lord Grathan. With the help of Mindak's daughterSamara, the operative infiltrates Grathan's estate and learns from Mindak that the terrorists plan to detonate the power conduits beneath the Dark Temple—a detonation that would severely damage Kaas City. The operative successfully stops the terrorists, but the terrorists strike a blow against the Empire nonetheless: Darth Jadus and thousands of people are killed when Jadus's flagship is destroyed by terrorists led by the mysterious "Eagle." The operative is then promoted to the rank ofCipher Agent, and "Cipher Nine" is tasked with rooting out and destroying the Eagle's terrorist network.[23]

Chapter 1

"Seven battle cruisers are en route to disputed sectors. They will reclaim our territories within the hour. Imperial Intelligence has arrested over nine hundred dissidents on Sullust and Bothawui. The dissidents will be tried, judged and executed. This is a warning to those who oppose us—and an invitation to those who would join us. The Empire abides by the Treaty of Coruscant. But should the Republic begin the war again, we will strike without mercy… and the time for choosing sides will be over."
―An Imperial propaganda speech broadcast near the end of the Cold War[9]

The planetTaris was destroyed three hundred years earlier by the Sith LordDarth Malak, and the once great city-world was turned to ruins that have been overgrown by Taris's recovering ecosystem in the last few centuries. In the absence of settlers, Taris's environment has recovered from years of industrial pollution, though some of the planet's wildlife has been affected by the pollution and radiation. The Republic has recently begun aresettlement initiative under theTaris Reconstruction Authority and GovernorLeontyne Saresh, though pirates, scavengers, corruption,rakghouls, and a number of other setbacks have impeded progress. TheRepublic Military maintains outposts in the wilderness, though it is unsafe for colonists to travel outside of theRepublic Resettlement Zone, and the initiative's headquarters atOlaris is frequently besieged by rakghouls.

In the far reaches of the world, Republic scientists also make a disturbing discovery—a new species of rakghoul called thenekghoul has evolved, one that is Force-sensitive and intelligent. The Jedi Knight and company are sent to Taris to locateDoctorNasan Godera, a brilliant Republicscientist who quit the Republic in disgust after the Sacking of Coruscant; however, Imperial Intelligence is already one step ahead of the Knight, forcing the Jedi to pursue Intelligence'sWatcher One across Taris in a race to locate and then rescue Godera from the Empire. The Knight succeeds, but not before Watcher One is able to extract valuable information from the scientist on the subject of superweapons.

The first of the infected Masters is theKaleeshCin Tykan, who had been assisting the Republic in the exploration and resettlement of Taris with his PadawanAris Vauranelle before he was overcome by the plague's madness. Tracking down Tykan, the Consular rescued Tykan's expedition from the death-trap he had led them into, and discovered that Tykan intended to destroy Taris's ruinedreactors and infrastructure in order to wipe out the resettlement project. The Consular foiled Tykan's efforts, however, ending the Jedi Master's madness.[23]

The planetBalmorra is suffering under an Imperial occupation that has lasted for almost three decades, and much of the world's infrastructure and surface is heavily damaged from the years of warfare. The Imperials are fighting an ineffective battle against theBalmorran resistance, though the rebels lack the strength to drive the Empire off their homeworld themselves. However, the Republic Military and the Jedi Order have begun secretly lending their support to the resistance, and despite the Balmorrans' resentment of the Republic's abandonment of their planet at the end of the Great War, they have begun to make progress—but the arrival ofDarth Lachris, the new Sith governor, begins an increased crackdown on the resistance. Lachris's forces uncover and foil a Republic invasion attempt, forcing the Republic to declare that the Jedi and Republic Military forces who participated to be rogue agents.

Balmorra is also the site of one of the Great Hunt targets—each competitor in the Great Hunt is assigned a target that they must eliminate or capture, but they must also compete against another hunter who is given the same target. Mako and the hunter's first target isAdmiralIvernus, who is stationed at Balmorra but never leaves hisflagship, so the pair offer their services toLieutenant MajorPirrell, a subordinate of the admiral, in hopes of getting close to their target. Pirrell uses the bounty hunter to sabotage various Imperial operations on the war-torn world in order to discredit his incompetent superiorColonelSartius, and his plan successfully brings the admiral to the capital ofSobrik. Pirrell'sCathar companionMurghir reveals herself as the hunter's competition and tries to take down Ivernus, but the hunter kills both Ivernus and Murghir in the firefight and advances in the Great Hunt.

As the first step in tracking down the culprits responsible for theDominator's destruction, Cipher Nine is sent to Balmorra and tasked with infiltrating a cell of terrorists led by the mysteriousGray Star. With the help of Sanju Pyne, Cipher Nine performs several missions for the resistance in order to win the trust of Gray Star's lieutenantChemish Or; however, Or becomes suspicious of Pyne and kills him. Cipher Nine's cover remains intact, and Or sends the operative to extract Gray Star from the Balmorran Arms Factory—where the operative learns that Gray Star is a soldier in the Republic Army, and successfully eliminates the resistance leader.[23]

The moon ofNar Shaddaa is a hotbed of covert activity, as the Hutts' neutrality forces both the Empire and the Republic to coexist in a relatively peaceful fashion there. In the shadows, however, theRepublic Strategic Information Service (SIS) and Imperial Intelligence are locked in a battle for supremacy, and the Empire maintains secret facilities such as theprison district ofShadow Town. Gangs such as theKintan Kings battle theExchange, the Hutt Cartel, and other criminal organizations for control of Nar Shaddaa, and the Empire's rule over parts of the moon is challenged by many of the immigrants and war refugees who inhabit areas such as theCorellian andDuros Sectors.

General Suthra dispatches the Jedi Knight to Nar Shaddaa to secure thePower Guard Project, an experimental supersoldier program run in secret by the Republic on the moon, and the Knight works with the local Strategic Information Service agents to track down the SIS agentGalen, who went missing while searching for the program. However, the Knight soon discovers that Angral's apprenticeSadic has taken control of the program, leading the Knight to pursue Sadic and the Power Guard program across the moon. Sadic destroys theSIS base with Power Guards, but the Knight nonetheless tracks him back to the prison district of Shadow Town, where Sadic—who has undergone the Power Guard process himself out of a desire for power—is killed by the Jedi.[23]

Nar Shaddaa is also the location of the Jedi MasterDuras Fain, who is suspected of being infected with the Dark Plague and responsible for the fanatical criminal cult known as theGuiding Hand that has recently come to power on Nar Shaddaa. The Jedi Consular seeks out Master Bakarn's contact, the eccentric scientistTharan Cedrax and his holographic assistantHoliday, and rescued Cedrax from a Guiding Hand attack in theNikto Sector. With Cedrax's help, the Consular infiltrates the tech specialists known as theRed Light Lancers, and ultimately tracks down Fain in Shadow Town. Thanks to Cedrax'sinventions, the Consular resists Fain's mind control attempt and defeats the crazed Jedi Master before freeing him from the effects of the plague—and the cured Fain reveals that the infected Masters were part of an ill-fatedexpedition to the planetMalachor III in their youth.

The hunter's next target is on Nar Shadda: theEidolon, a notoriousassassin who heads the Republic-alliedEidolon Security company. With the help of a Hutt Cartel lieutenant namedGele'ren and Mako's childhood friendAnuli, the hunter attacks the Eidolon's corporate holdings in an attempt to draw the target out. The hunter's competition, aclan ofUgnaughts, are easily dispatched, but the Eidolon kills Anuli and leavesassassin droids to kill the hunter. To the Eidolon's surprise, Mako and the hunter survive and pursue him to asafe house, where they successfully take down their target.[23]

After Sadic's defeat, General Suthra dispatches the Knight and Kira Carsen to meet with a potential defector named AdmiralHacklin, but the meeting is a trap set byValis, a "Child" of the Sith Emperor. Valis seeks to recapture Carsen, herself a former Child who escaped the Empire, though Valis is defeated by the two Jedi.

After Cedrax joins the Jedi Consular's crew on Nar Shaddaa, the Jedi rushes to defuse the situation aboard the Republic vesselCarida, where a Jedi Knight namedLaranna Fain—Duras Fain's daughter—has seemingly gone insane. After fighting off an Imperial ambush during which Fain had been injured, theCarida had been visited by a mysterious Jedi Master who "healed" the injured Jedi and departed—after which Fain started attacking everyone. The Consular ultimately heals Fain of the plague's influence, and learned that the "Jedi Master" responsible for the plague is actually a Jedi-turned-Sith namedVivicar who can only infect those he has personal contact with.

After taking down the Eidolon, the hunter and Mako are surprised to be recalled to Dromund Kaas by Huntmaster AssistantLek, who sends the pair on a discreet assignment to locate and eliminate aslicer who stole the Great Hunt target list and is auctioning it on Nal Hutta. Before his death, the slicer reveals he was hired by a Mandalorian, and the hunter suspects Tarro Blood, whose targets were excluded from the stolen list.[23]

Thedesert world ofTatooine is another world where the Empire and the Republic work behind the scenes to gain an advantage over each other, with the Republic supporting the civilian inhabitants ofAnchorhead and other settlements, while the Empire has established a garrison in the town ofMos Ila. TheImperial Reclamation Service scours the desert for artifacts, and the Republic Military and the Imperial Military are forced to engage pirates, the nativeSand People, mercenaries, various alien species, and Tatooine's hostile wildlife. TheCzerka Corporation uncovers apowerful artifact of theRakata species in theDune Sea, sparking a race between the two galactic powers to take control of the artifact or to destroy it before its influence spreads.

A similar situation arises when a Republic survey team accidentally awakens the servants of the mad Sith LordVodal Kressh onAthiss, though either the Republic or the Empire is able to destroy Kressh's servants and end the threat his power poses to the galaxy.

Sent to Tatooine, the hunter is tasked with tracking down the notoriousDevaronian conmanTyresius Lokai, but an attempt to capture Lokai—who is posing as "Gellar Roing"—in theMos Ila Spaceport sees Lokai escape. Learning that the other competitor targeting Lokai,Veeboo Lunx, was bribed by Lokai to drop out of the Hunt after shooting down the conman's ship, the hunter tracks down and eliminates Lunx before pursuing Lokai across the desert. Lokai is unable to repair his damaged ship before the hunter arrives, but after a firefight, Lokai offers his services to the hunter and uses a genetically identical body double as proof of Lokai's death. Changing his name to Gault Rennow, the Devaronian joins the hunter's crew.[23]

The Jedi Knight's next assignment is to locate theShock Drum weapon on Tatooine, but like the Power Guard Project, the Shock Drum has already been seized by Angral's apprenticePraven. The honorable Sith challenges the Jedi to aduel for the Shock Drum control codes, as he finds Angral's command to activate the seismic superweapon to be dishonorable. After the Jedi emerges victorious, the Knight rushes to save Carsen's former Jedi MasterBela Kiwiiks, who Angral ordered Praven to leave for dead with the Shock Drum; fighting through the fearsome creatures known assand demons, the Knight manages to rescue Kiwiiks and disarm the Shock Drum before it destabilizes the planet's core.

The Consular's next mission is to find and cure MasterEriz Vossan on Tatooine, and the Jedi retraces Vossan's steps in hopes of locating the Jedi Master. The Consular encounters a group ofJawas whom Vossan had visited, only to find that the Jedi had convinced them to try and take control of the desert with war droids. The Consular soon discovers that Vossan, in his madness, believes Tatooine's Sand People to be "the ultimate warriors," and that Vossan has gone in search of a particularly warlike tribe. The Consular finds Vossan deep in the desert with the Sand People, and after healing the Master, learns more about the expedition to Malachor. The Padawans who went to Malachor had been overcome by something evil they discovered, and in their haste to escape, one of the Padawans, Parkanas Tark, was left behind by his fellows.[23]

The Core World ofAlderaan, a founding world of the Republic, suffered the loss of itsQueenSilara Panteer and her sonGaul Panteer, Alderaan's Senator, not long after the Senator declared Alderaan's independence following the Treaty of Coruscant. The death of the Panteers led to a crisis of succession that gave way to a three-waycivil war as the formerly exiledHouse Thul returned with Imperial backing and GeneralBouris Ulgo declared himself king before wiping out the Panteers. Houses Thul andUlgo are opposed by the Republic-alliedHouse Organa, and they all vie for supremacy as the minor houses ally themselves with the various factions. To make matters worse, amid the political conflict, hives of the insectoidKillik species have awoken across Alderaan and are wreaking havoc.

On Alderaan, the Jedi Consular searches for MasterSidonie Garen, who was tasked with arranging a peace conference between the houses before she became infected with the Dark Plague. Upon discovering that Alderaanian law barred the Consular from attending, the Jedi allied with the lesserHouse Teral and became their advocate in order to attend the conference, aiding them against House Rist and securing an alliance with House Organa. At the conference, Garen's madness led her to try and sabotage the proceedings to incite war, but the Consular was able to restore order and end Garen's plans.[23]

The Knight arrives on Alderaan in search of the Jedi's former Master Orgus Din, who had also vanished while securing theDeath Mark laser—an orbital satellite meant to end the civil war by strategic assassination. With the help of a Republic scientist namedAleyna Hark, the Knight is able to locate Din and rescue him from the remains of the Death Mark research facility, only to find that Hark is a spy in the service of Angral's apprenticeNefarid—and Hark is marking targets for Nefarid to kill with the Death Mark. After preventing Hark from killingDukeHoris Thul, the Knight tracks down and defeats Nefarid, but at the same time, Master Din is killed during anattempt to infiltrate Darth Angral's ship.

With the Great Hunt drawing to a close, the hunter's next target is on Alderaan:DukeCorwin, the Durasteel Duke. The hunter seeks out Corwin's last known location—the noble familyHouse Girard—and is recruited by Corwin's cousin, BaronZacar Girard, to act as Girard's advocate in exchange for aid in the search. Tracking down the duke by tracing coded messages left in museum relics, the hunter pursues Corwin toHouse Rist but arrives only to find that Corwin had already escaped to House Organa's protection. The hunter continues the pursuit nonetheless, but finds that the Duke is in fact dead and is being impersonated by his sisterMuriel for the sake of a treaty. The hunter turns in the duke's corpse, successfully earning a place in the final round of the Great Hunt.[23]

Governor Chornarov's corruption attracts the attention of the Republic, which begins an investigation into his actions; however, when the Republic is prepared to arrest him, the governor makes his move. Broadcasting live on the Holonet, Chornarov declares Cademimu's independence from the Republic, and hisCademiman Guard—many of whom are former members of the Mantellian Separatist Movement—institute martial law on the planet. Cademimu is incredibly valuable to the Republic war effort, as it is the site of missile depots that supply Republic forces along the entireCelanon Spur trade route. Chornarov's actions draw the attention of both the Republic and the Empire, and both groups dispatch strike teams to the planet in order to take back control of the planet's missile depots and thereby allow a naval fleet to enter the system. Chornarov's subordinate GeneralOrtol, the leader of the Guard, is killed during the fighting, and the planet falls to one of the galactic powers.[23]

As the galaxy approaches war, the Republic forms a new squadron known as theCoruscant Aegis that sees service during both the Cold War and the Galactic War. The Coruscant Aegisrescues a Republic transport in theFondor system,defends the personnel of a SIS listening post in theSyvris system when they are forced to evacuate, anddestroys an Imperial space station in theLlanic system that was developing a poison known asZiroxin-12. When an Imperial staging point is discovered in theBalosar system, the Republic sends the Coruscant Aegis todestroy the space station, and they alsodefeat the Empire'sRazor Shyracks squadron and their leader, the Sith LordKestas Rone, over the planetJavaal. In theArchenar system, the Aegiseliminates a group of Imperial fighters that has been preying on Republic supply transports in Hutt Space, and alsospearhead an assault on the damaged warshipOverlord overMakem Te when its commander, MoffJocend is forced to retreat there after a failed attack on Republic borders. Just before open war, the squadrondefends a neutral space station from Imperial attack in thePakuuni system, foiling the Empire's efforts to blame the Republic. In the ice rings ofKovor, the Aegisdefeats an Imperial force led by the pilotTervor Jheran when Jheran attacked a Republic squadron and attempted to frame them for breaking the Treaty. The squadron also destroys theRancor's Claw squadron in adogfight amid the asteroids of theDrexel system during the final days of the Cold War.[23]

Around the same time, the Empire forms the eliteEmpire's Fury squadron, which sees action across the galaxy. One of the squadron's first missions is thedestruction of a Republic listening post in Hutt Space, and the Empire's Fury also emerges victorious when theyengage the Republic'sSolar Thrantas squadron and its Jedi leader,Nezhel "Sunsport" Othren, over the planetSaleucami. When a Republic fighter wing is sighted over the ImperialagriworldNez Peron, the Empire's Fury is deployed towipe out the starfighters for entering Imperial space, and the squadron also leads theassault on the Republic warshipEnkindle overSarapin Four after theEnkindle is damaged in a confrontation with the Imperial dreadnoughtTears of Taris. The Empire's Fury alsorescues Imperial Intelligence agents who are fleeing Republic forces in theJabiim system. The Empire's Fury squadron sees action against the Republic-sympathizingEzran pirates in theEzran system when the Empire learns that the pirates are sheltering Republic operatives, prompting the Empire's Fury towipe out the pirates. When MajorBoro Fareed agrees to defect to the Empire, the Empire's Fury is sent torescue his shuttle from Republic forces in theTaspan system and escorts the defector to safety. When Republic forcesattack an Imperial manufacturing station in theSkaross system in violation of the ceasefire, the Empire's Fury wipes out the bombers and saves the station from the rogue Republic attackers. The Empire's Furywipes out Republic-sponsored pirates who are setting up a minefield in thePolith system, destroys the eliteSullustan bomber squadron known as theAsh Angels when theygo rogue and attack Imperial forces in the Outer Rim, andwipe out a Republic border patrol that the Empire lures away from Republic space into the ice rings of the planetMugaar.[23]

The Republic does not have to wait long for Darth Angral's next move—using a tracking device planted by Din before his death, the Republic locates Angral's warship in theUphrades system, but when the Knight arrives there, the fertileagriworldUphrades has been utterly devastated by some kind of combination of the stolen superweapons. The Knight and company rescue the stricken medical frigateDaybreaker from an Imperial attack and learn from the survivors that Angral has combined the stolen superweapons into a single ship-mounted weapon: the Desolator. Having tested the Desolator on Uphrades, Angral sets his sights on Tython itself, and the Knight's crew arrives in the Tython system as the Desolator recharges for an attack. Slipping aboard theOppressor, the Knight and Carsen disable the Desolator's reactors before facing Angral himself on the ship's bridge. However, the Emperor seizes control of Carsen briefly and orders Angral to kill the Knight. Angral falls in battle to the Knight and Carsen, but the Emperor fully possesses Carsen and attacks the Knight with Angral's fallen weapon. As theOppressor begins to disintegrate under Jedi bombing runs, the Knight helps Carsen purge herself of the Emperor's influence, and the two escape the doomed warship. In the aftermath of thebattle, Carsen is elevated to the rank of Jedi Knight, and Din's former student is named "the Hero of Tython."[23]

Studying what they know about Vivicar, the Council determines that Vivicar is likely Parkanas Tark himself, out for revenge against those who left him on Malachor—and Yuon Par something more: Malachor III was the resting place ofTerrak Morrhage, the original creator of the dark plague. Using the connection forged by the plague between herself and Tark, Par attempts to track Vivicar's location, and she is successful despite a brief possession by Vivicar. The Consular travels to Vivicar's location, aship drifting in deep space filled with brainwashed Republic soldiers, and confronts the Sith Lord. However, Tark is revealed to be nothing more than a vessel for the spirit of Terrak Morrhage, which had been awoken by the Padawans on their expedition, and despite his being defeated in a duel with the Consular, Morrhage reveals that he is infecting hundreds more Jedi Masters with each passing moment. Should Vivicar die, the infected would die as well, so the Consular instead uses the shielding technique on Vivicar, freeing Tark and forcing a weakened Morrhage to vanish while also freeing the infected. In the aftermath, Tark goes into self-imposed exile on Tython, and the Consular is granted the rank of Jedi Master and the title ofBarsen'thor, or Warden of the Order.

With the Corwin bounty finished, the hunter is contacted by former Grand ChampionHedarr Soongh, who warns the hunter that Tarro Blood's allies are gathering on Nar Shaddaa to plan an attack. Heeding the advice, the hunter disrupts Blood's allies' plans, but Soongh is killed in the chaos. The final target in the Great Hunt is MasterKellian Jarro, a Jedi Master commanding the Republic cruiserAurora, and the final competitor is Tarro Blood. Blood has already been captured, and has warned theAurora of his competitor's impending arrival. Despite the forewarning, the hunter is able to board theAurora and locate Jarro, killing Blood on the way. After taking down the Jedi Master, the hunter destroys theAurora and is crowned the Grand Champion of the Great Hunt.[23]

Chapter 2

"The danger to Tython is over, but we're getting fresh reports of hostilities all over the galaxy. Another war with the Empire seems inevitable."
"Darth Angral was the spark that lit the flame. Even in failure, he inspired the Sith to violence."
―General Var Suthra and Master Bela Kiwiiks[9]

In the aftermath of recent events—particularly the open war that Darth Angral waged against the Republic—the Treaty of Coruscant has begun to disintegrate, and the Sith Empire launches aninvasion of Taris, seeking to destroy the work done by the Republic's recent reconstruction efforts.Darth Gravus and his forces establish agarrison in the Brell Sediment and steadily drives the Republic back towards their initial settlement of Olaris, demoralizing the fierceCathar settlers and destroying many of the facilities and colonies established by the Republic. As the invasion continues, Olaris itself is invaded, and the Republic is forced into a mass evacuation of their colonists. Similarly, the Republic sends their forces to support the Balmorran resistance in driving the Empire off of Balmorra. Despite the resistance's resentment of the Republic for abandoning them at the end of the last war, they work with the Republic Military in retaking much of the planet, and the Balmorran Arms Factory itself is recaptured amid significant Imperial losses on other fronts.

The new Grand Champion is soon summoned to a meeting with byMandalore the Vindicated himself, where the hunter is introduced to the past Grand Champions and sent on a mission forMandalore: hunting down theSithspawnAkure on Dromund Kaas. While doing so, the hunter encounters a young Mandalorian namedTorian Cadera. The Grand Champion is inducted into the Mandalorians by Mandalore, and given access to the exclusiveBlacklist of bounties.[23]

Amid the growing unrest, the Jedi MasterOteg is visited by amysterious Force ghost who informs him of apowerful Jedi held prisoner by the Emperor inthe Maelstromnebula. To navigate the notoriously dangerous nebula, acomputer built by theGree species is required; Oteg therefore gathers a team of powerful Republic operatives to retrieve the computer from theImperial outpost on the planetTaral V. Oteg then leads theFirst Expeditionary Fleet in an assault on theImperial Fifth Fleet that is guarding theMaelstrom Prison while his operatives board the station and fight their way to the prisoner, killing Grand Moff Rycus Kilran in the process. The prisoner is in fact the Jedi Master Revan, kept alive for the last three centuries by the Emperor, and after he is freed, Revan decides to bring the war to an end by eliminating the Sith Empire permanently. To that end, he takes control of the long-lost Rakatan space station known as theFoundry, which he puts to use in manufacturing an army ofextermination droids to wipe out the Empire. Revan's freedom incites the Emperor to war, as Revan had been manipulating the Sith ruler through their mental bond and making the Emperor delay his plans for galactic annihilation. Learning of Revan's intentions, Darth Malgus gathers an Imperial strike team that captures the Republic shipDorin's Sky, which is then used to bypass the Republic blockade around the Foundry. Malgus's operatives proceed to board the Foundry and fight through the Republic forces and Foundry droids aboard the station, and Revan is defeated in a final battle after which he disappears in a flash of light.[23]

During the invasion of Taris, the Grand Champion pursues the first bounty from the Blacklist:Jicoln Cadera, an exiled Mandalorian rival of Mandalore and an initiation of sorts—not one of the two dozen hunters who have tried to capture Cadera in the decade he's been on Taris have succeeded, and not all returned alive. The hunter soon discovers that someone else is hunting Cadera—his son Torian, who seeks to kill his father and restore hisclan's honor. With Torian's help, the hunter pursues Cadera across Taris, and though Torian is injured in a confrontation with Jicoln, he succeeds in injuring his father in return. Tracking Cadera, the Grand Champion corners him in one of his scattered camps and takes him down, earning Torian's respect and leading the young man to join the hunter's crew.[23]

On the adrenal-producing world ofQuesh, MoffDracen seeks to force the Republic to break the Treaty outright and officially launch the growingGalactic War. As a result, his forces sabotage Republic adrenal operations on the planet, acampaign that ends with the death of two of the three members of theThree Families—the Hutts working with the Republic to produce adrenals on Quesh. The survivor,Broga Masrii, allies himself with the Empire, but returns to the Republic when Dracen seizesBroga's Palace. GeneralKorvan leads the Republic Military in combating the Empire on Quesh as the war begins, and his forces successfully infiltrate Broga's Palace and capture Dracen—but Korvan is betrayed by his subordinate and Broga is captured by the Empire. Broga is rescued, but the two galactic powers continue to struggle for control of the valuable planet.

The Grand Champion receives a job offer fromAdasCorp to be their corporate spokesperson, but a meeting on Quesh turns out to be something completely different—a trap set by the SIS and the Jedi that the hunter barely escapes.[23]

Another battlefront where the Empire prepares for full-fledged war is the ice world ofHoth, which was the site of a majorfleet battle in the last war and is now littered with the valuable wreckage of dozens of prototype vessels. Hoth becomes the site of athree-way battle between the Republic, the Empire, and theWhite Maw pirate group, as the Republic struggles to drive back the powerful White Maw and the Empire seeks to bog down the Republic war effort here. The Empire hopes to force the Republic to devote more and more of their resources to Hoth, thus weakening the Republic for the Empire's coming offensive.

Despite the Quesh incident, the hunter's crew nonetheless pursues another target from the Blacklist—the Trandoshan pirateReneget Vause on theplanetHoth. With the help of aJawa scavenger namedBlizz, the hunter tracks down Vause, but the pirate sees the Grand Champion as unworthy to fight him and leaves. Blizz helps the hunter find and eliminate a number of Vause's rivals in the White Maw organization in order to prove the Champion's worthiness, and after taking down Vause's friendKi-Ta Kren to draw him out, the hunter successfully defeats Vause. As the group departs Hoth, Blizz joins the hunter's crew.[23]

As war breaks out, the Coruscant Aegisdefends a space station in theKalee system whose personnel want to defect, and they alsodestroy the Sith LordJavis Koldor's flagshipScream of Ragnos over the Unknown Regions world ofZosha. When Mandaloriansattempt to blockade the Hydian Way as they did in the Great Galactic War, the Coruscant Aegis is sent to smash the blockade and reopen the route. The squadron also sees action against Mandalorians in the Unknown Regions'Impossible Sector, where theydestroy another Mandalorian attempt at a blockade and restore the flow of goods to the Republic through the sector.

In the early days of the renewed war, the Empire's Fury is called into service atAeten II in the Unknown Regions when traitors aboard the space stationKilran's Lance disable the facility's defenses just as the Republicattack; along with the Imperial fleet, the squadron drives back the Republic and secures the station. The Empire's Fury also proves essential in thedestruction of the famous Republic capital ship theIntercessor above the planetVondoru, aiding the Imperial fleet against Republic reinforcements. When the Republic manages toblockade the main supply rout to the Chiss Ascendancy, the Empire's Fury is sent to smash the minefield blockade and reopen the supply lane to the Empire's allies.[23]

The insectoidColicoids, famed weapon-makers who have remained neutral thus far, issue a challenge to both the Republic and the Empire: a contest of military might, the winner of which receives an exclusive contract with the Colicoids. Both governments send small strike forces to the Colicoid's battleground in the Outer Rim, and the two groups of combatants face off against Colicoids and advanced droids and weapons of their making. As promised, the victor receives the contract with the Colicoids.

Amid the growing conflict, an Imperial ship makes a bold strike at the heart of the Core Worlds—theJedi enclave on the planetRhinnal is destroyed, and the Republic frigateToron Voq is obliterated when it tries to investigate. In its last moments, theToron Voq relays images of a Sith dreadnaught, albeit an outdated model. However, the Republic intercepts Imperial communications that reveal it is not the Empire behind the attack: over the last few days, the same ship has been attacking the fortresses of non-pureblood Sith Lords. The ship is theRed Reaper under the command of the pureblood Sith LordDarth Ikoral, who is obsessed with blood purity and has not been seen since he left on a mission to locate other purebloods outside of the Empire seventy years earlier. TheRed Reaper soon strikes again atChandrila, but strike forces sent by both galactic powers board theRed Reaper in orbit, and Darth Ikoral is killed in thefighting.[23]

Impressed by the newest Champion's successes, the other Grand Champions arrange a party on Nar Shaddaa—but the hunter arrives to find the other Champions dead, killed by a Jedi-lead strike team that reports to the same mysterious Jedi behind the Quesh trap. The Jedi seeks to bring the hunter to justice for Jarro's death and theAurora's destruction, and Chancellor Janarus himself announces a massive bounty on the hunter, framing the Grand Champion for dozens of crimes. As the Empire publicly distances itself from the Champion, the hunter is ordered to report to the Sith LordDarth Tormen, who forcibly enlists the services of the hunter but promises revenge against the Jedi who framed the Champion—Jun Seros.[23]

Chapter 3

"… the Emperor and his proxies have made their intent clear. Their fleets are entering the Core systems. They have broken the Treaty of Coruscant. Along the Mid Rim, they herd our people into makeshift prisons out of fear of rebellion. Unspeakable crimes have been committed. Survivors in the Mid Rim report the near-wholesale slaughter of colonies. Surrender isn't enough--they only want death. Their captives--our surrendered colonies—are going silent. Let there be no mistake: we are at war."
―Chancellor Janarus officially dissolves the Treaty of Coruscant[9]

With Revan seemingly dead and open warfare breaking out across the galaxy, the Empire's forces directly invade theMid Rim, and Chancellor Janarus officially dissolves the Treaty of Coruscant in response to the Empire's invasion and war crimes. The Empire pushes their forces even further in an invasion of the Core Worlds, seizing the planetCorellia with the help of theCorellian Council.[23] However, the Corellian invasion is kept secret in its early stages,[25] as the war's focus is still in the Outer Rim—unknowingly directed by the Sith Emperor.

The Hero of Tython finally breaks free from the Emperor's mental control and, with the surprising help of Lord Scourge, escapes back to Tython. Scourge reveals to the Jedi Council that the Emperor intends to commit galactic genocide—through a powerful Sith ritual, he will consume all life in the galaxy—but he needs a sacrifice of planetary proportions to begin. With Scourge as an uneasy ally, the Knight and crew head to the Republic prison planet ofBelsavis, where the Emperor has manipulated the Empire into invading the Republic prison complex as his agentExecutorKrannus works to destroy the world.

Ace and crew meet with Darmas Pollaran and Senator Dodonna aboard Port Nowhere, and they both pledge their help to the smuggler's efforts to take down Rogun the Butcher. The first step is to locate Rogun's former mentorIvory, a crime lord imprisoned on Belsavis, and so the smuggler sets out for the prison world.[23]

An ancient Rakatan prison world upon which the Republic built their own secret prison, Belsavis was kept hidden from the Empire, but they learned of the planet's location when Ivory contacted them on a stolen transmitter. The Empire arrives and promptly bombards the planet, damaging much of the prison and releasing the facility's inmates—criminals who immediately begin to riot with the aid of the Empire. Beyond that, the Empire seeks to free the six Sith Lords known as theDread Masters, and numerous Imperial task forces are sent in to locate and free them. As the chaos spreads throughout the planet, it is soon discovered that the Empire's bombardment damaged the Rakatan prison as well, and the strangeEsh-kha species is unleashed from the planet's depths along with monstrous Rakatan creatures. The Esh-kha even kidnap the Dread Masters, but the Empire frees them nonetheless. The Republic also foils the Esh-kha's plot to free the mysteriousWorld Razer entity from its imprisonment.

Finding Grand Master Shan'sJedi contact dead, the Hero enlists the criminal-tunred-honorary-guardPak Taldine's help in tracking down Krannus; the Executor's subordinates and members of hisdeath cult slow down the Jedi, but the Hero catches up to Krannus in the Rakatan prison known asthe Tomb and prevents him from detonating the prison's hyperspace-poweredcentral power core.[23]

Darth Tormen seeks to suppress the growing resistance to Imperial rule on Corellia, but first hires the Grand Champion to eliminate two potential threats to his plan. The first is on Belsavis:Zale Barrows, a former Republic privateer who now works as the unofficial "ferryman" for Belsavis prison. Barrows was unable to leave Belsavis before the Imperial invasion, and the hunter arrives in the early stages of the battle as the Empire seeks to free strategically important prisoners and incite rioting. With the help of an aggressiveHouk prisoner namedSkadge, who blames Barrows for his imprisonment, the hunter pursues Barrows deeper and deeper into the prison facilities, until the Champion and Skadge finally catch up to him in the Tomb. Skadge exacts his revenge on Barrows and joins the hunter's crew as they depart Belsavis—only to find that one of the group has been kidnapped. A ransom message lures the Grand Champion to Hoth, where the hunter defeats the kidnappers and learns that they are members of theGenoHaradan group.[23]

The Core World of Corellia has suffered under Imperial occupation since the dissolution of the Treaty of Coruscant, as the Dark CouncilorDarth Decimus organized an invasion that cut off all communication with the Republic. However, theCorellian people have resisted the Empire's rule, and battles rage throughout the capital ofCoronet City and the outlying regions as theGreen Jedi and theCorellian Security Force lead the Corellians in waging guerrilla war against the Empire. The Republic soon manages to establish a foothold in theBlastfield Shipyards and lends their support to the Corellians.

With the support of the Rift Alliance, the Voss, and the Esh-kha, the Barsen'thor sets out for Corellia, and at Janarus's request, the Jedi's forces intercept and stop an Imperial fleet led by the dreadnaughtJavelin from reaching Corellia.

With Redrish and Barrows eliminated, Darth Tormen summons the Grand Champion to Corellia for his plan to crush the Corellian people's spirit. He identifies a number of high-profile targets who are influential in the Corellian resistance, and sends the hunter to capture them alive:ChairmanHarlon Fane of theCorellian Corporate Council, theSelonian rebelShrona Bel-Il, and CorSec CommissionerJonah Carter. Tormen then forces his prisoners to formally surrender to the Empire, and the Imperial puppet Prime MinisterCal Falcone officially submits to Imperial rule. Just as Tormen planned, the surrender spurs the Republic to mobilize a fleet to aid Corellia, and both Jun Seros and Chancellor Janarus accompany the fleet. After killing Jun Seros and avenging the other Grand Champions, the hunter infiltrates the Chancellor's vessel and assassinates him, dealing a severe blow to Republic morale.[23]

In the following days, the Republic elects Leontyne Saresh as Janarus's successor in an emergency session, and she continues to send reinforcements to Corellia—but Decimus's forces smash the Republic forces and eliminate the entireGreen Jedi Council, driving the Republic back to the Blastfield Shipyards.

Chapter 3 Epilogue: The Ilum Front

"Fellow Sith. Citizens of the Empire. Too long the strength of the Empire has been beholden to the in-fighting of the Dark Council and the disappearance of an apathetic Emperor. Sith, children of Sith and warriors everywhere, I declare a new Empire, open to all who long for conquest, freedom from inhibition and the right to follow their passions."
―Darth Malgus declares the New Empire[9]

Despite their heavy losses on Corellia, the Empire continues to press the offensive against the Republic—Grand MoffIlyan Regus initiatesOperation Dark Ice, a plan to use crystals from the planetIlum to create a fleet of stealth ships.Supreme CommanderRans works to counter the Empire's plans on Ilum with the support of alien allies such as the Wookiees, Kaleesh, andOngree, and the Battle of Ilum rages across the once serene ice world. Regus's forces strike blows against the Republic when they slay Jedi Master Jaric Kaedan and AdmiralShai, but the Republic—aided surprisingly by Darth Malgus—retake the capturedIlum Temple and also slayDarth Arho, Darth Baras's successor on the Dark Council.

To the surprise of both the Republic and the Empire, Darth Malgus broadcasts a declaration of aNew Empire—one that embraced allies of any species, and would be free of the infighting and petty bickering of the Sith Empire. Malgus then reveals that he has in fact secured many Adegan crystals for his own stealth armada, and seizes the fallen Emperor's space station as his own. Malgus's lieutenant Darth Serevin leads a massive invasion of Ilum, turning the conflict into a three-way war. However, Serevin is slain in an assault on Malgus's base,Fort Barrow, along with many of Malgus's alien allies. The Empire and Republic then besiege Malgus the Betrayer's space station, but he unveils the technical prowess of his Anomid allies and uses powerfulflux cannons to attack the enemy fleets.[23]

Enemy forces board the space station and fight their way through Malgus's forces, removing the flux cannons from Malgus's control and also destroying a repaired HK-47. Malgus'sNew Imperial Guard is unable to prevent the invaders from reaching the throne room, and Malgus himself confronts his enemies in a titanic battle—one that ends with Malgus falling to his death as the space station comes under fire from both the Republic and the Empire.[23] Malgus's short-lived rebellion nevertheless severely affects the Empire's ability to wage war, as much of their forces defected to the New Empire. Along with the loss of most of the Dark Council to both the Republic and infighting, the Empire begins to struggle to maintain their offensive against the Republic.[26]

During the fighting on Belsavis, bombardment unintentionally breaches a section of the ancient Rakatan prison—a section known as theEternity Vault. Realizing that they may have unleashed something that even the Rakata wished to keep locked away, both groups send forces to seal the vault. Battling through Rakatan defenses and powerful prisoners, the true threat in the vault is revealed: the Rakatan warlordSoa, who falls after a titanic battle.[23]

Amid the galactic conflict, the vengefulTionese scientistSannus Lorrick unleashes the rakghoul plague upon theTion Hegemony, an independent sector in the far reaches of the galaxy and Lorrick's home before he was exiled for conducting deranged experiments on sentient beings. Lorrick arranges for unsuspecting pilots to ferry the virus to worlds across the Hegemony, and an infectedrisp carried by the smugglerZama Brak brings down the passenger linerStardream over Tatooine, forcing both the Republic and the Empire to quarantine the planet as the virus infects the native wildlife and settlers.

The galactic powers investigate the outbreak on the planetKaon and learn of Lorrick's hand in the crisis, prompting an all-out assault on Lorrick'sisland laboratory on Ord Mantell to end the threat that the insane scientist posed. Lorrick is killed during the fighting, ending his plans for the conquest and destruction of the Tion Hegemony.

Sensing the Emperor's apparent death, the Dread Masters decide to break from the Empire, as the one being worthy of their loyalty is no longer at its head. Using their powers to manipulate minds through fear, the Dread Masters acquire agrowing force of Imperial soldiers and ships and begin toattack the edges of Hutt Space, wielding Force phantoms and driving their enemies insane with fear in order to eliminate any opposition. Threatened, the Hutt Cartel'sSupreme MogulKaragga orders his forces to expand the borders of Hutt Space to make up for the lost territory, and he severs ties with the Empire after the mysterious attackers are identified as Imperial ships. This decision and the Huttannexation of ten neutral systems on the Republic–Hutt border draw the attention of both the Empire and the Republic, and when Karagga attacks the Republic and the Empire's emissaries, a battle ensues that ends with Karagga's death.[23]

However, the Dread Masters's role in the recent events are unknown to both the Republic and the Empire as the two galactic powers continue to war. When extensive deposits ofbaradium are discovered on the planetDenova, the Republic hires the mercenary army know as theWarstalkers, led by the TrandoshanKephess, to secure the world due to manpower shortages. The Empire invaded the planet as well, but three months into thefighting, the Dread Masters took control of both the Warstalkers and the Imperial soldiers on Denova, manipulating their minds and conscripting them to their cause. Kephess is transformed into the Dread Masters's "vessel," their chosen instrument to spread chaos and terror, and the situation on Denova devolves into a three-way battle between the Republic, the Empire, and Kephess's forces. Kephess and his subordinates are finally killed by strike teams sent by the Republic and the Empire, but the Dread Masters reveal themselves to both governments and declare that they are loyal only to themselves, secretly resurrecting Kephess and shaping his body into a monstrous form.

The Dread Masters' next action is to invade the Gree world ofAsation, which is home to the powerfulGrand Hypergate; Kephess leads the Dread Masters' forces in securing thehypergate, and the Gree soon seek help from the galactic powers as creatures from other dimensions threaten to overrun them. Imperial and Republic forces drive back the invading creatures, and when Kephess unleashes an enormous monstrosity—Lotek'k, the Terror From Beyond—from the hypergate, it is driven back to its home dimension and Kephess is killed.[23]

Despite their defeat, the Dread Masters' forces transmit the secrets of Gree technology back to their masters.[27]

Their role in recent events exposed, the Dread Masters mobilize their forces—now known as the Dread Host—and dispatch them toSection X, the site of the original prison on Belsavis and where the Dread Masters were kept for part of their imprisonment. The Host has a number of goals: acquisition of Rakatan technology such as the powerfulAurora Cannon, recruitment from those imprisoned there, and securing the formidableHK-51 series assassin droids that theirapprentice once tried to use to free the Sith Lords decades ago. The Dread Host is unable to secure the droids, which are stored in the apprentice'scrashed warship, and the Republic and the Empire also succeed in foiling the Host's other plans.[23]

Determined to save the Empire, Darth Marr adopts Malgus's pro-alien philosophy and institutes reforms in the Empire, allowing aliens such as Cathar and Kaleesh to serve in the military in order to restore their military strength.[11] His attempt to secure the loyalties ofDarth Karrid, Malgus's former apprentice and commander of the powerful superweapon-shipAscendant Spear, by elevating her to the Dark Council fails thanks toOperation End Game, a joint operation conducted by the SIS and the Jedi Order. The Empire suffers significant losses in the process, both because of the Republic and because of further infighting, andMinister of LogisticsDavidge warns him that the Empire will soon collapse if something is not done to secure new resources.[26]

Chapter 4: Rise of the Hutt Cartel

"Why worry about a future threat when the Republic is on the verge of taking Korriban?"
"Because what no one knows is this: The Hutts chose Makeb not for its wealth, but for a substance called 'isotope-5'—a mineral capable of twisting gravity and electromagnetic fields. The Hutts have kept it a secret, but one gram could provide a near-infinite power source. Isotope-5 could remake the Hutts into a force to rival the Republic."
―Darth Marr briefs his operatives[11]

In the wake of Karagga's death, the HuttToborro seizes the leadership of the Hutt Cartel, establishing himself as the new Supreme Mogul withSzajin, as his right-hand man. Seeing the Empire weakened, Toborro decides to continue Karagga's campaign of expansion, but with the planetMakeb at the heart of a new era of Hutt conquest—for Makeb is home to deposits of the incredibly rare and powerful mineral known asisotope-5. Isotope-5 is capable of warping electromagnetic and gravitational fields, and a gram of the substance can generate immense amounts of power. Toborro therefore pays off Makeb's defense force, the mercenary army known as theInterStellar Regulators, to help the Hutts conquer the world, and the Cartel blockades theMakeb system as Toborro begins to mine the isotope-5 in Makeb's core without any regard for what it would do to the planet.[11]

Upon learning of the Hutts' actions, Chancellor Saresh consults with the Jedi Order and learns that the Hutts will likely try to continue their conquests if they are not stopped, so she pledges Republic aid to the citizens of Makeb. Saresh's forces make contact withShalim Avesta, leader of the Makeb resistance and the planet's de facto Head of State, and help him rescue his nieceLemda, who is ageophysicist who was captured by the Regulators after she discovered that Toborro's drilling will cause the planet to break apart. After breaking into theHutt Embassy in Makeb's capitalTalaos City, the Republic forces and the Makeb resistance learn ofthe Ark, an enormous vessel being constructed inside the hollowGiant's Spear mesa that will ferry Toborro, the other Cartel personnel, and their isotope-5 stores off of the planet when the planet begins to break apart. The Republic and resistance forces promptly seize the Giant's Spear and the Ark, repurposing the vessel to carry Makeb's civilians as a true ark to safety.[11]

A furious Toborro unleashes the Regulators against theAvesta Plantation, but the Republic forces head off the Regulators onthe Fingers mesa and also destroy theStorm Carrier warship, killing the RegulatorVice-CommandantGrevin in the process. Toborro then reveals that the Ark is powered by isotope-5 before sending his Regulators to attack the settlement ofTarlam along withisotope-5 droids, powerful war droids powered by isotope-5, though the Republic and the resistance evacuate Tarlam's civilians to the Ark. Desperate for a fuel source to power the Ark, the Republic and resistance forces assault theSanctuary research complex in order to locate Dr.Juvard Illip Oggurobb, a Hutt scientist and the creator of the Ark and the isotope-5 droids. The Republic forces are able to successfully locate Oggurobb with the Hutt's help in bypassing the Sanctuary's security systems, as Oggurobb wishes to defect to the Republic because he has realized Toborro has gone insane.[11]

Oggurobb confirms that Toborro possesses the fuel rods, but warns the Republic that the Hutt leader has increased mining operations to maximum levels—an action that will result in the destruction of Makeb long before the civilians are evacuated. Republic forces then disable several mining platforms and vent the planet's core, reducing the buildup of heat and the seismic activity, giving them more time. Around the same time, most of the leaders of the Hutt Cartel, having come to recognize that Toborro has gone insane, approach Shalim Avesta and the Republic with a request to board the Ark. The Republic convinces Avesta to allow the Hutts aboard the Ark in exchange for an alliance between the Hutt Cartel and the Republic, gaining the Republic a new ally in the ongoing war. Using a secret entrance provided by Oggurobb, Republic forces infiltrateToborro's Palace and search for the fuel rods, confronting the mad Cartel leader. Toborro unleashes a powerful isotope-5 droid known asToborro's Glittering Fury upon the intruders, but after it is defeated, the Hutt commits suicide by igniting his isotope-5 stockpiles in an attempt to kill the Republic forces. However, the Republic forces escape with the fuel rods before the palace's destruction and return to the Ark, where the fuel rods are installed and the Ark is launched just as the Giant's Spear collapses.[11]

The Hutt Cartel is ordered to supply a new home and credits to the people of Makeb as part of their alliance with the Republic, but the Republic is surprised to see that Makeb's destruction did not come to pass—unbeknownst to them, Darth Marr's Imperial strike team was able to prevent the planet's destruction. As the crisis passes, it is discovered that Regulator holdouts are still alive down on the surface with thousands of civilians who were believed to be dead, leading Supreme CommanderMalcom to devote Republic forces towards rescuing the people and securing the still-valuable world.

During this time, the forces of the Dread Masters acquire theSeeds of Rage—powerful dark-side machines constructed by the Sith Lord Fulminiss—when they convince aguard to help steal them from theArcanum, the Sith Emperor's secret storehouse ofSith artifacts and dark-side experiments. The Dread Masters bury the Seeds on planets across the galaxy so that they can sow fear and darkness as the Seeds warp the environments around them, prompting both theArcanum's keeperDarth Acina and the Jedi MasterCedral Gend to recruit help in locating and recovering the Seeds. However, the Sith LordTagriss leads araid on theArcanum after learning of the station's location, wreaking havoc and making off with the powerfulDarkstaff. The Seeds are recovered from the planets where they have been buried, and the Darkstaff eventually traced to the Dread Guard on Belsavis—the Dread GuardsmanVarrow has been experimenting with the weapon, but is ultimately defeated, and the Darkstaff vanishes. Tagriss is tracked down to an abandoned temple on Ilum, where he is experimenting with the Seeds of Rage; Tagriss's death ends the threat that the Seeds pose to the galaxy.[11]

When the Mandalorian warlordRimark captures the plans for the Republic's secret mining facility known as theVoid Anvil, the Coruscant Aegis isdeployed in theThanium sector to prevent Rimark from selling them to the Empire, and they alsohead up a preemptive strike against the Sith LordDarth Ordrem's fleet in theBaros system. The Coruscant Aegisdefends the Republic'sArdis Outpost from an Imperial attack,destroys the Empire'sRegnant Station refueling outpost,wipes out Imperial starfighters and prototype satellite-controlled mines in the asteroids of theNew Cov system, and alsodefends the Republic's prototype bomber, theGilded Meteor, on its test flight through theFerra sector when the Empire attacked it overHypori.

The Mandalorian warlordVarek Tarn manages to steal the plans for the Imperial shipyardSovereign Forge and attempts to sell it in theCha Raaba system, though the Empire's Furyprevents the sale of the plans to the Republic, and the unit also eliminates the Republic's CaptainDuma and his plans to hunt down the Empire's top pilots. The Empire's Fury protects theD-1Z prototype bomber from Republic forces on its maiden voyageover the planetLorta,destroys the Republic refueling station known as theFar Cradle in the Unknown Regions,defends the Empire'sKabal Station from Republic attack in the Outer Rim, and alsowipes out the Republic's attempt to lay mines in theBimmiel system and thereby restores Imperial traffic through theKanz sector.[23]

Amidst the conflict, the SIS and the Dark Council learn of a new threat—the legendary superspy known only asthe Shroud has resurfaced, having gone independent after being hired by the Hutt Cartel to gather information for their planned invasion of Makeb. While the SIS discovers the Shroud's activities through standard intelligence-gathering, the Empire—still without an intelligence organization—instead receives the Shroud's lieutenantEvie Bo, who fledthe Shroud's organization. SIS agentDeena Riss spearheads efforts to track down the Shroud and his agents in hopes of foiling whatever attack on the Republic the spy has planned, whileDarth Mortis's operatives do the same, and it is soon discovered that the Shroud intends to use hyperspace beacons to crash remote-piloted capital ships into both Kaas City and Galactic City. The Shroud's efforts are ultimately foiled, though Evie Bo is killed and the Shroud survives thanks to body doubles.

In the midst of the Hutt Cartel's break for power, Dread MasterStyrak initiates his own effort to advance the Dread Masters' cause. Styrak gathers an army of mercenaries on the desert planet ofDarvannis in Hutt Space, though the mercenaries and the galaxy at large believe they have been gathered to work for the Hutt Cartel. The Republic learns of the threat thanks to the GenoHaradan, while MoffVarnus Orlec learns of the arms bazaar and mercenary recruitment when the Empire captures the smugglerShaedo ferrying ordnance to Darvannis. The governments send in strike teams to disrupt the gathering and eliminate the threat they represent, and Styrak is ultimately defeated and killed in abattle with the invaders. At Styrak's death, the other Dread Masters take their fallen comrades' power, and the Sith Lords begin to advance their plans to destroy the galaxy.[11]

Chapter 4 Interlude: The Dread War

Blue Glass Arrow Main article:Dread War
Raptus: "We felt our brother's doom on Darvannis. We felt peace. When we have enslaved the galaxy, slaughter will follow."
Calphayus: "Birth. Pain. Fear. Death. The cycle of existence."
Bestia: "Oblivion will overtake all that is. At the end, we too will taste death's solace."
―The Dread Masters[28]

In light of the incident on Tatooine involving the Imprisoned One, and the Empire's attacks on Czerka's Corellia facilities, the Republic decided to seize the company's assets and property in an effort to nationalize the collapsing and corrupt organization. Negotiating a deal with the Republic, Czerka submitted to theDepartment of Adjudication's investigations and the Republic takeover. The Empire began their own negotiations withCzerka's Weapons Division chief operating officerEva Kaayz. However, Czerka Special ExecutiveRasmus Blys—who replaced Yem Leksende after the man's death aboard the Star Chamber—refused to submit to the Republic and sent his remote research facility,CZ-198, into lockdown. Blys activated a prototype security system called theVigilant, prompting the Republic to send in forces to breach and secure the facility; the Empire also sent in their own forces to capture CZ-198 in hopes of sealing the deal with Kaayz. CZ-198's defenses are unable to hold against the invaders, and Blys unleashes a number of strange experiments against the attackers in a failed attempt to drive them back. Blys is killed, but in his dying moments he unleashes the Vigilant—a massive Flesh Raider who has been merged with the facility's security systems. The Vigilant primes the facility's core to explode, prompting the invaders to head deeper into the facility and battle the Vigilant's droid forces. The Vigilant is ultimately defeated, averting the facility's destruction, and the Republic and Empire continue to battle for control of CZ-198.[23]

When the SIS learns of the Dread Masters' base on the moonOricon—having sent anindependent operative undercover in the Dread Host[29]—the Republic organizes a large fleet supported by Jedi to bombard the moon. However, the Dread Masters overwhelm the fleet from orbit with their power, and MasterOgan-Dei marshals the remaining members ofStrike Force Oricon on Oricon's surface, though many of their forces are driven insane before the Jedi can shield the soldiers. The Empire also sends atask force under LordHargrev, who shields his own forces from the Dread Masters's fear powers. Republic and Imperial forces battle crazed soldiers, Jedi, and Sith as well as the Dread Host; after one faction disables the security around theDread Fortress, the Dread Masters broadcast their plans to seed the planets of the galaxy with exotic technology and biological weapons that will drive the galaxy insane with fear. The Dread Masters's enemies, determined to stop the mad Sith Lords, storm the Dread Fortress and confront the Dread Masters directly. Brontes is the first to fall, slain by her enemies in defense of the fortress, and the other Dread Masters are defeated in battle as theDread Palace, the inner sanctum of their fortress, is besieged. However, the four remaining Masters—Bestia, Tyrans, Calphayus, and Raptus—retreat to the heart of the Palace and, supported by the spirits of the fallen Styrak and Brontes, clash with their enemies in a final battle. The Dread Masters ultimately fall, and their mad plan to destroy the galaxy is brought to an end.[23]

With the threat of the Dread Masters eliminated, the Republic and the Empire return their attention to each other, and full-fledged war resumes among the galactic powers. AdmiralZasha Ranken of theImperial Forward Command formulates a plan to takeKuat Drive Yards, a major shipyard that supplies the Republic Navy, and AdmiralBey'wan Aygo of theRepublic First Fleet rallies his forces todefendKuat and its shipyards from the Imperials. Starfighters clash in engagements across theKuat sector as the two factions vie for control of KDY.[23]

Chapter 5 Prelude: Forged Alliances

"There's something in the Force that I've never felt before. It exists nowhere and everywhere at once. Writhing, growing. I think I sense this 'growth' because I'm tied to it somehow, maybe by association to Darth Arkous. I think… I think the Empire's in terrible danger."
―Lana Beniko[9]

Darth Arkous, the successor to Darth Arho as head of theSphere of Military Offense, learns of a hole in Tython's defenses and plans an assault to take the Jedi Temple. However, at the same time, SIS agentTheron Shan and ColonelRian Darok plan a massive assault to take Korriban and the Sith Academy.Bothattacks are simultaneous and successful. The Empire's assault lays waste to the Gnarls region and the Jedi Temple, and many Jedi—including MasterOric Traless of the High Council are killed. Arkous's subordinate LordGoh locates Arkous's true objective: something powerful hidden in the Jedi Council's vaults. On Korriban, Republic forces overrun the Valley of the Dark Lords and take the Sith Academy, defeating the Dark CouncilorDarth Soverus in the process. Defeated, Soverus rants about an old man and a vision before the Jedi commanderJensyn cuts him down. Darth Arkous is enraged to learn of the Republic's attack on Korriban, and the Empire's forces land in force on the planet to retake the Sith Academy. Despite the heavy Jedi presence, the Empire retakes Korriban and the Academy, though the dying Jedi commander Jensyn cryptically warns the Sith that "it is happening." Lana Beniko suspects Arkous of an ulterior motive when she realizes his true goal in attacking Tython, and senses an unknown presence somewhere within the Force. At the same time, Shan warns Darok of the attack on Tython, sparking a Republic counterattack that overwhelms the Imperial invaders. Similar to Beniko, Theron Shan is suspicious of Colonel Darok's motives.[23]

Their suspicions are soon confirmed: Beniko and Shan both track their quarries to the ocean world ofManaan, where they are set to visitGenetics Laboratory G-1 on the ocean floor. In their search, Shan and Beniko encounter each other, and enter an uneasy alliance as they pursue the traitors who orchestrated the attacks on Tython and Korriban. Their allies pursue Arkous and Darok to the underwater facility, where it is discovered that they have hired theSelkathscientistGorima to create cybernetic soldiers using Rakata technology stolen from the Jedi and Sith. Arkous and Darok are part of the Order of Revan, albeit a radical new version that has members in both the Republic and the Empire, and the two escape before bringing down the facility on their pursuers. Shan and Beniko's agents escape the laboratory with the help of the Sith and the SIS agent, and recruit the Wookiee smugglerJakarro—who was also left to die by the conspirators—in their search for the Revanites. The group's search leads them to the Rakata homeworld ofRakata Prime, where the Revanites have begun embedding pieces of theStar Forge in their conscripts for the Infinite Army. The allies destroy the Army in its infancy and take down Arkous and Darok atop theTemple of the Ancients, but the true leader of the Revanites arrives with a fleet of warships—Revan himself, reborn after his earlier defeat. Revan bombards the Temple with his fleet, and though the allies escape the planet nonetheless, the Revanites among the Empire and the Republic put out bounties on Shan, Beniko, and Jakarro, forcing them to go into hiding.[23]

Chapter 5: Shadow of Revan

Beniko and Shan's investigations soon uncover Revanite activity on the planetRishi, a pirate haven above the galactic plane, and they find links between theNova Blades pirate gang and the Revanites. Dismantling of the Nova Blades' operations and command structure leads to the discovery that Revan has gathered a fleet hidden on Rishi, and that the Nova Blades have been raiding Republic and Imperial fleets in order to modify their patrol routes and thus force a confrontation between them above Rishi. Shan is captured by the Revanites and tortured by his ancestor, who unsuccessfully attempts to turn the agent to his side before Shan is rescued. Beniko and Shan's group is unable to prevent the resultingbattle between fleets commanded by Darth Marr and Grand Master Shan, but after disabling the Revanites' signal jammer onRazorback Island, Beniko and Shan are able to report the situation, and the Republic and Imperial forces disable the Revanite traitors among them.

Gameplay

The Old Republic does not dramatically diverge from traditional MMORPG gameplay. Players control an avatar in third-person view, interacting with the various elements of the game world and other players, and earn their own starship as part of their class story, which functions as an in-game base.Player-versus-player combat occurs in warzones, either Jedi vs. Sith or Republic vs. Sith Empire. However, BioWare has emphasized the story element of the game, something that the company feels is lacking in other MMORPGs. New characters are required to choose to align with one of two factions waging war on each other—the Galactic Republic or the Sith Empire. Several gameplay elements differ between the factions, such as story and available classes.[30]

User interface and gameplay

A typical screen in Star Wars: The Old Republic

A typical screen inStar Wars: The Old Republic

InThe Old Republic, players control their character in a third person view that is framed by the user interface, or UI. While each player can customize their UI, the standard interface features the primary quickbar, an easy-access area for players to place their preferred abilities and attacks, at the bottom of the screen. On the left side of the primary quickbar, a portrait of the player character is featured with their name, class, level, health, and their resources—which vary between Force power, energy, ammunition, or other options depending on the player's class. The right side of the quickbar features a portrait and health bar for whichever character or enemy is currently selected by the player. Effects that are currently active on the player or the targeted enemy are featured above the health bar. Characters are controlled by the W, A, S, and D keys, while the abilities in the player's primary quickbar are accessible by the number keys and the - and = keys. Various other hotkeys allow the player access to different menus and features.[31]

The bottom right corner of the screen is occupied by the mini-map, which can be expanded and customized to show different types of vendors and NPCs. The bottom left corner features a smaller quickbar, portrait, and health bar for the player's current companion, which can be expanded to access the full range of the companion's abilities. The middle right edge of the screen will highlight new tutorials that have become available to the player, and the upper right corner is occupied by the mission tracker. The tracker will display the name and objectives of as many of the player's current missions as can fit. In the middle of the screen's upper edge is the menu panel, which allows access to the Character Sheet—where the player can modify the weapons and gear currently equipped to their character and companion—the Inventory, the Abilities menu, and the Skill Tree menu—where players can spend the skill points they receive for leveling up on additional abilities and bonuses—as well as the Mission Log and the Options menu.[32]

The final part of the interface is the chat window, which is in the upper left corner and can be customized to show chats with various groups of users. Further customization of the UI can add additional quickbars, as well as move the location of the other parts of the interface. In conversations, players watch cinematics until they reach a decision point, at which time they can select one of either two or three dialogue options. Some dialogue options will reward the player with light side or dark side alignment points, and some options cause players to lose or gain affection with their current companion.[32] Later updates to the game added the Appearance Designer Kiosk, allowing players to redesign their character's appearance for Cartel Coins,[33] and an Outfit Designer addition to the Character Sheet menu that allows players to use the appearance of certain pieces of gear while retaining the stats of the gear they currently have equipped.[34]

The game's map interface

The game's map interface

A major part ofThe Old Republic is the ability to join groups of other players and participate in group missions to take on more powerful enemies and gain greater rewards. One player is designated the leader of the group, with the ability to add new members, and the Group Finder feature helps link players from all across the server who are looking to group together for specific planets, Flashpoints, or Operations. Defeated characters and chests can be looted for credits and equipment, and equipment, gear, and other items can be purchased for credits at the dozens of vendors that are present throughout each planet and hub. A large number of Stims Vendors and a set of Crew Skill Trainers were created for each planet, but many of them were ultimately removed from the final release of the game. When a player gains a new level, they will often unlock new abilities that must be trained at the various Class Trainers that are scattered across the planets and fleet hubs. Abilities generally fall into three categories: General, which includes abilities that are usable by all classes; Class, which are abilities that can be trained by that specific class; and Advanced Class, which are abilities that are only usable by the player's advanced class.[32] With the 12x class experience boost that preceded the Digital ExpansionShadow of Revan, training costs were removed for subscribers using the boost, and shortly after the expansion's launch developers decided to remove training costs entirely.[35]

When a player loses all of their health, they are defeated and their equipment takes damage. Players can choose to wait a brief period of time to summon a medical probe, which will revive them in the same place and give them several seconds of stealth so that they can heal, or they can choose to be revived at the nearest medical center. However, the amount of time one must wait to use the medical probe ability increases after each use until a player revives at a medical center, at which point the time is reset, and Free-to-Play players are unable to use the probe unless they purchase or acquire items that grant them a limited number of uses. WithinThe Old Republic, there are restricted areas known as "Phases" that are separated from the rest of the game environment by either green or red walls of light. Class Phases are restricted to a specific class and are the sites of specific class missions and cutscenes, and Group Phases are areas where group missions occur. Players must form groups to bring other players into their Class Phases, and two players who are not in a group together will unable to enter the same version of a Group Phase and therefore be unable to see each other. Some missions are "Heroic," meaning that they are best completed in groups, and as such their difficulty is increased beyond normal levels.[32]

Classes and playable species

WithinStar Wars: The Old Republic, there are a total of eight classes divided between the two factions, Republic and Imperial, and each class has two advanced classes. If players choose to side with the Galactic Republic, they can decide whether to be a Jedi Knight or Consular of the Jedi Order, a Republic trooper, or a smuggler. For the Sith Empire faction, players can choose between a bounty hunter, Imperial Agent, Sith Warrior, or Sith Inquisitor. When creating a character, there are ten different species available, though each class is restricted to only four or five by default. Players can unlock the ability to create characters with the other locked species as they progress through the game with that species in another class. The species initially available were the Chiss,cyborgs, Humans,Miraluka,Mirialans, Rattataki, Sith Purebloods, Twi'leks, andZabraks[23] (of which, only Humans, Cyborgs, and Zabraks are available to non-subscribers), although later updates added the Cathar,[36] Togruta,[37] andNautolans as playable species, purchasable through Cartel Coins. With Game Update 3.0, the skill tree system was removed and replaced with the Disciplines System, which adds three Disciplines—named after the original skill trees for each advanced class—that supply players with new skills and abilities in a more level-oriented fashion. Instead of using skill points to purchase abilities and perks from one of the three available trees, which forced players to buy unwanted perks in order to reach perks on higher branches, players choose one Discipline and spend their points on perks and abilities that are designed specifically for that advanced class. In addition to active and passive abilities, Disciplines included utility selections that are a mixture of old abilities and skills from the original system as well as new perks.[38]

Galactic Republic

Republic Trooper TOR

TheTrooper class is the primary long-range class for the Republic faction, and utilizes a variety of blaster weaponry depending on the player's advanced class. Players initially chose between a Cyborg, Human, Mirialan, or Zabrak before the release of game Update 1.2, and the two advanced classes for the Trooper are the Vanguard and the Commando. Vanguards are classified as Ranged Tanks or Close-Quarters Damage, and are equipped with rifles, melee weapons, and shield generators. The second advanced class, the Commando, is classified as either Ranged Damage or Healer, and they carry large assault cannons as their primary weapon. Both advanced classes share the Assault Specialist skill tree, which teaches the use of explosives and grenades, and the Vanguard's Tactics and Shield Specialist trees deal with close-range combat and shielding respectively. For the Commando, the Combat Medic tree boosts healing abilities, and the Gunnery tree aids in maximizing the damage dealt by assault cannons. The Trooper class starts on the planet Ord Mantell and receives aBT-7Thunderclap as their personal vessel.[39] The class's five companions are Aric Jorgan, M1-4X. Elara Dorne, Tanno Vik, and Yuun.[40]

JediConsular-TOR

TheJedi Consular class is one of the two Force-using classes for the Republic faction, and primarily focuses on the use of Force powers for offense and defense over the use of a lightsaber. Players choose between theJedi Shadow andJedi Sage advanced classes. Shadows are classified as Melee Damage or Melee Tanks, and they make use of the Infiltration and Kinetic Combat skill trees. These trees teach stealth abilities and double-bladed lightsaber combat respectively, and the Shadow shares the Force power-based Balance skill tree with the Sage. The Sage advanced class is classified as either Ranged Damage or Healing, and they can train in the Telekinetics skill tree, which benefits offensive Force powers, or the Seer tree, which supports healing and protection, in addition to the Balance skill tree. Only the Human, Miraluka, Mirialan, Twi'lek, and Zabrak species were available for the Consular class initially, though the Legacy System unlocks the other species. Like the Jedi Knight class, the Consular receives aDefender-class light corvette as their personal vessel.[41] The Consular class's five companions are Qyzen Fess, Nadia Grell, Zenith, Tharan Cedrax, and Felix Iresso.[40]

Smuggler TOR

TheSmuggler class is the long-range covert class for the Republic faction, serving as the counterpart for the Imperial Agent class and favoring blaster weaponry, stealth abilities, and healing. The Smuggler's advanced classes are the Scoundrel, which focuses on healing and stealth, and the Gunslinger, which wields two blasters and focuses on damage, and both utilize the cover mechanic to fire on their enemies from relative safety. The Ranged Damage Gunslinger uses the Saboteur skill tree, which adds explosives and advanced technology abilities for prolonged fighting, and the Sharpshooter tree, which works on precision and high-damage attacks, and the two advanced classes share the Dirty Fighting tree which focuses on general damage and avoiding the enemy's attacks. The Scoundrel is designated as Close-Quarters Damage or Medicine/Healing, and the class makes use of either a single blaster or scattergun while using the healing-based Sawbones and stealth-based Scrapper skill trees. Only the Human, Cyborg, Mirialan, Twi'lek, and Zabrak species were initially available for the Smuggler though all species are now available, and the Smuggler uses aXS stock light freighter as their starship.[42] The Smuggler's companions are Corso Riggs, Risha, Bowdaar, Akaavi Spar, and Gus Tuno.[40]

JediKnight-TOR

TheJedi Knight is the second Force-using class for the Republic faction, and focuses on lightsaber combat with Force powers as a secondary asset. Players choose between theJedi Guardian andJedi Sentinel advanced classes, which focus on heavy armor and dealing damage respectively. Guardians, which wear heavy armor and carry a single lightsaber, are classified as Melee Tanks or Melee Damages, and they make use of the Vigilance and Defense skill trees. These trees teach single-blade combat and defensive abilities respectively, and the Force technique-centered Focus skill tree is shared by both Guardians and Sentinels. Sentinels are classified only as Melee Damage and make use of two lightsabers, forsaking the ability to use heavy armor in exchange for increased damage. The Sentinel's Watchman skill tree adds to the player's single-blade offensive potential, while the Combat tree teaches general combat to help quickly eliminate enemies. Only the Human, Miraluka, Mirialan, Twi'lek, and Zabrak species were initially available for the Jedi Knight, though all species are now available. The Knight class receives aDefender-class light corvette as their personal vessel just as the Consular does,[43] and the Knight's five companions are T7-O1, Kira Carsen, Doc, Fideltin Rusk, and Lord Scourge.[40]

Sith Empire

Bounty Hunter TOR

TheBounty Hunter is the Empire's long-range tank class and counterpart to the Trooper, focusing on blaster weaponry, armor, and damage-dealing equipment and abilities. The Bounty Hunter advanced classes are the Powertech and the Mercenary: the Powertech wears heavy armor and shielding and focuses on defensive tactics, while the Mercenary focuses on overwhelming force, using missiles, blasters, and an array of other weapons. The Powertech can be classified as a Ranged Tank, Ranged Damage, or Close-Quarters Damage, and uses the Shield Tech and Advanced Prototype skill trees to boost one's defensive technology and to heighten the versatility of the player's gear and skills respectively. The Firebug skill tree, which focuses on missiles and flamethrowers, is shared between the Powertech and Mercenary, and the Mercenary makes use of the Arsenal and Bodyguard skill trees to focus on their rocketry or healing respectively. The Chiss, Cyborg, Human, Rattataki, and Zabrak species were available for this class initially, though the other species are now available. The Mercenary can be classified as Ranged Damage or Medicine/Healing. The Bounty Hunter uses aD5-Mantis Patrol Craft as their personal vessel,[44] and the class's companions are Mako, Torian Cadera, Gault Rennow, Blizz, and Skadge.[40]

SithInquisitor-TOR

TheSith Inquisitor is one of the Empire's Force-using classes and counterpart to the Jedi Consular class, focusing on Force powers over lightsaber combat. The Inquisitor's advanced classes are theAssassin, which uses a double-bladed lightsaber and stealth abilities, and theSorcerer, which relies on offensive Force powers and healing. The Assassin is classified as either a Melee Damage or Melee Tank, and uses the Deception and Darkness skill tress, which add stealth abilities and defensive abilities respectively, and the Assassin shares the Force-focused Madness skill tree with the Sorcerer. The Sorcerer carries a single lightsaber in combat, serves in a Ranged Damage or Medicine/Healing role, and can access abilities from the Lightning skill tree or the healing-focused Corruption skill tree in addition to the Madness tree. The Human, Rattataki, Sith Pureblood, Twi'lek, and Zabrak species were available for the Inquisitor initially, though the other species are now available. The Inquisitor receives aFury-class interceptor as a personal starship like the Sith Warrior,[45] and the class's companions are Khem Val, Andronikos Revel, Ashara Zavros, Talos Drellik, and Xalek.[40]

ImperialAgent-SWTOR

TheImperial Agent class is the long-range covert class for the Empire, favoring stealth abilities and healing in addition to blaster weaponry. The advanced classes of the Imperial Agent class are the Sniper, which utilizes a long-range blaster file and improved probes to focus on damage, and the Operative, which focuses on healing and stealth. Both advanced classes utilize the cover mechanic to fire on their enemies from relative safety, and the two share the Lethality skill tree that benefits the Agent's toxin and poison skills. The Ranged Damage Sniper uses the Markmanship skill tree, which adds long-distance damage abilities from behind cover, and the Engineering tree, which benefits the Sniper's probe droids to damage enemies and aid the player. The Operative serves as Close-Quarters Damage or Medicine/Healing, and the class makes use of vibroknives, blaster, and improved darts while benefiting from the stealth-based Concealment tree and the healing-based Medic tree. Only the Chiss, Cyborg, Human, Rattataki, and Zabrak species were initially available for the Agent though all species are now available, and the Smuggler uses anX-70BPhantom-class prototype as their vessel.[46] The Agent's companions are Kaliyo Djannis, Vector Hyllus, Eckard Lokin, Raina Temple, and SCORPIO.[40]

SithWarrior-TOR

TheSith Warrior class is the counterpart to the Jedi Knight class, the primarily combat-based Force-using class of the Sith Empire. The advanced classes of the Warrior class are theJuggernaut and theMarauder, which focus on heavy armor and damage respectively, and the Juggernaut uses heavy armor and a single lightsaber while the Marauder uses two lightsabers. The Juggernaut serves as a Melee Tank or Melee Damage and uses the Vengeance skill tree, which focuses on powerful attacks, and the Immortal skill tree, which grants defensive abilities and bonuses; both advanced classes also access the Rage skill tree that benefits Force powers. The Marauder, on the other hand, is a strictly Melee Damage class, and accesses the heavy attack-focused Annihilation tree and the Carnage tree that benefits attack speed. The Cyborg, Human, Sith Pureblood, Twi'lek, and Zabrak species were originally the only species available, though the other species are now available, and the Warrior uses aFury-class interceptor as their starship.[47] The Sith Warrior's companions are Vette, Malavai Quinn, Pierce, Jaesa Willsaam, and Broonmark.[40]

Planets and quests

"When you get in the game and you walk outside for the first time, you realize that you're in this giganticStar Wars universe on this huge planet. Not only are you going to be running around for hours, [but] knowing that there's a dozen other planets to explore is overwhelming. Just the scope of the exploration is going to be hundreds of hours ofStar Wars geekdom right there."
―Orion Kellogg[48]
The Galaxy Map for Star Wars: The Old Republic

The Galaxy Map forStar Wars: The Old Republic

Star Wars: The Old Republic features a total of nineteen planets and two "hubs," and the galaxy map is divided into five regions: the "Coreward Worlds," "Distant Outer Rim," "Hutt Space," "Seat of the Empire," and the "Unknown Regions." Two of the nineteen planets, Dromund Kaas and Coruscant, are the capitals of each faction, and as such are only accessible by their respective faction. The only exception to this rule is the Jedi Knight class, which visits Dromund Kaas during the final mission of the class storyline, but otherwise Coruscant is only accessible by Republic players and Dromund Kaas by Imperials. Four planets serve as starting worlds for two classes, and like the rest of the planets inThe Old Republic, they offer a number of secondary side missions that can be completed by any class in addition to the class storylines. The sixteen planets that are not starting worlds or capitals also offer a world arc of interconnected missions, and all of the planets in the game offer a number of Heroic Missions. A nineteenth planet, Oricon, was added in Game Update 2.4. Oricon differs from other planets in that while it includes a world arc, it lacks a spaceport and has Daily Missions instead of normal side quests.[23]

Each planet's map is divided into different sections for ease of use by players, and players must explore the terrain and discover each of these sections' own areas to remove the shroud from their map. Bases and points of interest also feature Quick Travel points, which allows players to use a Quick Travel ability that lets them instantaneously travel back to the location from any place on the map with a cooldown time, and taxi speeders, which allow cheap travel between bases with no cool-down time for a small number of credits.[23] With Game Update 3.2, the taxi and Quick Travel systems were altered; all taxi waypoints are now unlocked upon first arriving on a planet, Quick Travel points unlock upon approaching them rather than after interaction, and the cooldown for Quick Travel is reduced to six minutes without any perks.[34] Both factions also maintain a "Republic Fleet" or "Imperial Fleet," which consists of a central space station—Carrick Station for the Republic andVaiken Spacedock for the Empire—and two additional warships, which serve as hubs for Flashpoints and Operations. Carrick Station and Vaiken Spacedock possess the same layout and features, with the only difference being the aesthetic design themes that are unique to each faction.[23]

Alderaan

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Alderaan

Alderaan

A peaceful and beautiful planet located in the Core Worlds and long considered to be the Republic's soul,Alderaan is a Level 28–32 world that is embroiled in a brutal civil war by the events ofThe Old Republic, and as such it is classified as an independent planet in the "Coreward Worlds" region. Alderaan is a world of verdant forests and valleys, snowy mountains, and rivers and lakes. Accessible by both Republic and Empire players, it serves as the third or fourth planet in Act I of class storylines depending on whether players visit Alderaan or Tatooine first. Republic players work with the Republic-allied House Organa during Alderaan's world arc, while Imperials aid the House Thul, and both factions' arcs end with a confrontation with Bouris Ulgo, the self-proclaimed King of Alderaan.[23]

Balmorra

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Balmorra

Balmorra

Balmorra is a world of rocky canyons, cliffs, and plateaus in theColonies region, and it is one of two worlds inThe Old Republic that presents different environments for the two different factions alongside Taris. Classified as an independent planet that lies within the galaxy map's "Core Worlds" region, Balmorra is visited by Imperial players between Levels 16 and 20, and the world arc and other missions deal with the continued fight against the Balmorran Resistance that has lasted since the Great Galactic War. While Imperial players visit Balmorra at the beginning of Act I, Republic players do not come to Balmorra until the start of Act II, when the beginning of the renewed war has prompted the Republic to send military aid to the resistance. Level 32–36 players work alongside the Republic Military and the resistance to drive the Empire off of Balmorra, though the events of the Jedi Consular storyline on Balmorra sees the ultimate defeat of the Empire and Balmorra's Sith governor, Darth Lachris.[23]

Belsavis

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Belsavis

Belsavis

An ice world located in the Outer Rim Territories,Belsavis is designed for players between Levels 41 and 44 and is situated in the "Distant Outer Rim" region on the galaxy map. It is the first main planet visited during Act III of all class storylines, and is the site of a secret Republic prison complex that has been set up in the tropical rifts that dot the planet's surface in addition to numerous Rakatan ruins. The planet is designated as a Galactic Republic world, and the primary world arcs begin just after the Empire invades Belsavis—an action revealed during the Jedi Knight storyline to have been orchestrated by the Sith Emperor. In the primary world arc, Imperial players work to aid the invasion in the outer sections of the prison, but as they proceed deeper into the Rakatan section known as the Tomb, players aid the Empire in freeing the Dread Masters. The Republic world arc and secondary missions focus on containment of the prisoners and combating the Empire's invasion, though the later stages see players work to prevent the release of the entity known as the World Razer.[23]

Corellia

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Corellia

Corellia

While Coruscant was considered to be the Republic's heart and Alderaan its soul, the planetCorellia was said to embody its sense of adventure and independence. A famous Core World with a storied history of spaceflight and independence, Corellia is a Level 47–50 planet located in the "Coreward Worlds" and is allied with the Republic. However, by the events of the game, Corellia is suffering under a lengthy and brutal invasion led by Darth Decimus, and Imperial players work to aid the occupation and defeat the native Green Jedi and Republic forces as the Republic Military begins to marshal its forces for a counterattack. The Republic arc, on the other hand, sees players aid that same struggling counterattack after the events of the Imperial world arc and eventually defeat three members of the Empire's ruling Dark Council—Darth Hadra,Darth Acharon, and Darth Decimus—in the fight to liberate Corellia. Later content confirms the Republic victory on Corellia, though the end-game Daily Mission area known as theBlack Hole is set on Corellia in the aftermath of the battle. Corellia is the last planet of Act III for all classes, with Ilum containing only a world arc and secondary missions in addition to its PvP content.[23]

Coruscant

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Coruscant

Coruscant

The sprawling city-world that is the capital of the Galactic Republic,Coruscant is located in the "Coreward Worlds" region and is intended for players between Levels 10 and 16. Coruscant, Corellia, and Nar Shaddaa, as cosmopolitan planets with subzones scattered throughout the wide expanses of their cities, do not feature a traditional world map as the other planets do, instead showing an overview of the city with only the names and general outlines of each subzone along with any undiscovered speeder locations. By the time of the game, Coruscant is still suffering from the effects of the Sacking of Coruscant, and while the Senate Tower has been rebuilt along with the more prominent sections of the capital, the Jedi Temple remains in ruins and regions such as theOld Galactic Market are overrun by criminals.[23]

Dantooine

Blue Glass Arrow Main article:Dantooine

Dantooine is a temperate planet in the Outer Rim Territories known for theJedi Enclave, a key location for Jedi training and history. In theOnslaught expansion, Dantooine becomes a critical location in therenewed conflict between the Galactic Republic and the Sith Empire.[49]

Darvannis

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Darvannis

Darvannis

Darvannis is an arid desert planet located in the Outer Rim where the Hutt Cartel built up its military during the Galactic War.[11] InKnights of the Fallen Empire, Darvannis becomes a key point during Chapter XIV, the Eternal Empire invades the planet and built a Skytrooper droid factory to ensure their conquest of the galaxy.[50]

Dromund Kaas

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Dromund Kaas

Dromund Kaas

The storm-wracked jungle world ofDromund Kaas serves as the capital of the Sith Empire out in the Outer Rim Territories, with the metropolis of Kaas City serving as the site of theImperial Citadel and the seat of Imperial power. First visited by Imperial classes after the completion of their storylines on their respective starting worlds, Dromund Kaas is intended for players between Levels 10 and 16, and falls within the "Seat of the Empire" region on the Galaxy Map. Kaas City, the Dark Temple andLord Grathan's estate are among the few locations within the planetary-wide jungle that players can explore once they arrive on Dromund Kaas, and the varied wildlife is a constant threat to any who leave the safety of Kaas City.[23]

Hoth

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Hoth

Hoth

A frigid planet located in the Outer Rim,Hoth was the site of the final stages of afurious space battle[23] in3665 BBY,[51] which left dozens of wrecked vessels scattered across the surface and forming the region known as theStarship Graveyard. Intended for players between Levels 37 and 41, Hoth is classified as contested due to the three-way battle between the Empire, Republic, andWhite Maw pirates, and it is located in the "Distant Outer Rim" region. The planet is the third that players visit during Act II of their class storylines, and the world arcs center around aiding either aiding the Republic against the Empire and White Maw or ensuring that the Republic continues to expend resources on an unwinnable battle on Hoth.[23]

Hutta

Blue Glass Arrow Main article:Nal Hutta
Hutta

Hutta

Nal Hutta, known simply asHutta by the time ofThe Old Republic, is the swampy and foul world that serves as the headquarters of the Hutt Cartel inHutt Space. Dominated by toxic marshes, squalid settlements, and the opulent palaces of various Hutts, Hutta serves as the starting planet for the Imperial Agent and Bounty Hunter classes and is intended for players up to Level 10. The game's events occur in and around the city of Jiguuna and the palaces of rival Hutts Suudaa Nem'ro and Voontara Fa'athra, and many of the secondary missions focus on either the crime lords' rivalry or the native Evocii's resistance against their Hutt oppressors. Hutta is also visited by the Sith Warrior class during Act I, when they confront Jedi Master Nomen Karr in a final battle.[23]

Ilum

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Ilum

Ilum

A remote ice world located in the Unknown Regions,Ilum is considered to be a sacred world for the Jedi Order, and by the time ofThe Old Republic it has been invaded by the Empire. Designed for players who have completed their class storylines and reached Level 50, the contested planet of Ilum is split into two sections: theEastern Ice Shelf, which features a number of missions for each faction, and theWestern Ice Shelf, which is the site of an open player-versus-player area. The world arcs for both factions on Ilum lead directly to the Battle of Ilum Flashpoint, which sees groups of players fighting against the forces of Darth Malgus' New Empire. During the Relics of the Gree World Event, the Gree scientific vessel known as theGray Secant appeared over the northern section of the Western Ice Shelf and began to alter the environment, facilitating the construction of numerous Gree structures and unleashing hostile combat specimens and security droids into the area. Ilum's PvP zone was also involved in the event, with several of the Event's Daily missions occurring within the area.[23]

Iokath

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Iokath is a massive artificial sphere built around a star located in theIokath system in Wild Space and was once home to theIokath species before their extinction. Iokath was added in the 2017 story update calledKnights of the Eternal Throne.[52]

Korriban

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Korriban

Korriban

The site of the Sith Academy,Korriban is the homeworld of the original Sith species and later became the first Empire's tombworld. Located in the "Seat of the Empire," Korriban was reclaimed by the Empire at the beginning of the Great Galactic War—an event depicted in theReturn cinematic trailer—and, as the starting planet for both the Sith Warrior and Inquisitor classes, the planet is intended for players up to Level 10. Events on Korriban within the game are set in the Sith Academy and the Valley of the Dark Lords, the site of many tombs of ancient Sith Lords, and the Sith Academy'sDark Council Chambers is the setting for the final mission of both Sith classes. Korriban is also the site of the Korriban Incursion Flashpoint, which sees the Valley of the Dark Lords and the Sith Academy become a battlefield. Many of Korriban's NPCs appear as enemies during the Republic version of the Flashpoint.[23]

Makeb

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Makeb

Makeb

Makeb is a resort world in the Mid Rim that was settled during the Mandalorian Wars, and the planet has a unique topography: Makeb is covered by towering mesas that reach thousands of meters into the air, and many of the mesas are breaking apart thanks to the Hutt Cartel's mining operations. The powerful mineral isotope-5 also warps the planet's atmosphere, preventing most starships from entering the atmosphere. A Level 50–55 world that is introduced in the Digital ExpansionRise of the Hutt Cartel, Makeb features lengthy world arcs for each faction, as well as plenty of daily and Heroic missions and even a mini-Operation, Toborro's Courtyard. The Republic world arc deals with rescuing Makeb's citizens and ends with the planet's apparent destruction, but Makeb somehow stabilizes before the planet entirely breaks apart. The Imperial storyline, which deals with the Empire's covert efforts to secure isotope-5 and therefore restore their advantage in the war, reveals the reason behind this, as Imperial players manage to stabilize the planet's core and prevent its destruction.[11]

Manaan

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Manaan

Manaan

Manaan is an ocean world located in the Inner Rim that is home to the Selkath species and the source of the healingkolto. It wasbombarded by the Sith Empire during the Great Galactic War, and the Selkath went into isolation as a result. It only recently reestablished contact with the rest of the galaxy, building theMercantile Plaza to facilitate outside trade—but theOrder of Shasa rules the planet with an iron fist. Manaan was first introduced in Update 2.9 and appears beyond the edge of the map in the Coreward Worlds region, but only features a Flashpoint Vendor, story area, and the entrance to the Depths of Manaan Tactical Flashpoint.[23]

Nar Shaddaa

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Nar Shaddaa

Nar Shaddaa

The moon of Nal Hutta in theY'Toub system of Hutt Space,Nar Shaddaa is a decadent and crime-ridden version of Coruscant. Intended for players between Levels 20 and 24, Nar Shaddaa is officially a neutral world and is visited by both Republic and Imperial players after either Taris or Balmorra in Act I, though the only location accessibly by both factions in thePromenade shopping complex. As a city planet, Nar Shaddaa lacks a cohesive world map, and each faction explores a number of subzones that are directly adjacent to the other faction's areas. Nar Shaddaa was a major location in the Grand Acquisitions Race World Event alongside Dromund Kaas and Coruscant, with several of the nine items required for the event located in the moon's various districts.[23]

Odessen

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Odessen

Odessen

Odessen is a planet in Wild Space that has a strong balance in the Force. It is covered with forests, mountains, and oceans and is one of the few neutral worlds not affected by war. During theKnights of the Fallen Empire expansion, Odessen becomes the headquarters of theEternal Alliance, a new alliance made up of people from both the Galactic Republic and the Sith Empire. It serves as the main base where players plan their fight against the Eternal Empire.[53]

Ord Mantell

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Ord Mantell

Ord Mantell

The starting planet for the Trooper and Smuggler classes,Ord Mantell is a Mid Rim world that is dominated by oceans, islands, and larger continents. The events of the game occur on the island of Avilatan, and Ord Mantell is considered to be a Republic-allied planet that lies within the northern section of the "Coreward Worlds." As a starting planet, it lacks a main world arc, but the isle of Avilatan is embroiled in a fierce civil conflict known as the Separatist War between the Republic and a Mantellian Separatist Movement that objects to the rampant corruption that plagues their planet's government. The Trooper and Smuggler class storylines result in the near destruction of the Separatists, which in turn leads to the events of the Cademimu V Flashpoint.[23]

Oricon

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Oricon

Oricon

Oricon is a moon on the edges of the galaxy that is saturated with the dark side. A new Level 55 story area and Daily Mission Area introduced in Update 2.4: The Dread War, it is the site of the Dread Fortress, the seat of the Dread Masters' power. Just prior to the players' arrival, a Republic fleet has been destroyed over the moon, littering the region around the Dread Fortress with starship wreckage and possessed soldiers. Oricon features world arcs for each faction and a number of daily missions, and the world arcs lead directly into the Dread Fortress and Dread Palace Operations. Each faction's camp features a communications beacon that players must interact with to be picked up by their ship, which otherwise remains outside of the debris field around the moon.[23] When upcoming content was leaked in 2012, an early version of the Oricon storyline was included in the plans for Update 1.5—a single Operation entitled "The Dread Masters" that would take players to the planet in a story phase, similar to other Operations, without a Daily Area.

Ossus

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Ossus

Ossus

Ossus is a planet located in the Outer Rim Territories known as an ancient Jedi world rich with Force history and ruins. In theJedi Under Siege storyline, introduced in Game Update 5.10 as part ofKnights of the Eternal Throne, Master Gnost-Dural established ahidden colony on Ossus to preserve Jedi teachings. Ossus also includes a daily area where players can engage in missions to earn reputation and rewards.[54]

Quesh

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Quesh

Quesh

Located in Hutt Space,Quesh is a planet that possesses a toxic atmosphere which belies the world's potential value. The chemicals that compose Quesh's atmosphere and are buried in Quesh's surface, which were brought to the surface during theQuake millennia earlier, are refined by the Republic and their allies the Three Families into valuableadrenals. Players arrive on Quesh just as the Empire has launched an invasion, and while the planet possesses a world arc, it is rather short and each class only has a single mission there. Imperial players aid Moff Dracen's efforts to draw the Republic into open war and eliminate the three Hutts who make up the Three Families, and the Republic storyline—which occurs chronologically after the Empire storyline—deals with General Korvan's efforts to drive Dracen and his forces off Quesh.[23]

Rishi

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Rishi

Rishi

Rishi is a tropical planet located on the edge of the galaxy that is notorious as a haven for pirates. Added in Game Update 3.0 as part of the Digital ExpansionShadow of Revan, Rishi is an ocean world dotted by islands, and is home to theRishii species and large numbers of pirates—including theNova Blades. The majority ofShadow of Revan's story content occurs on Rishi, including two Flashpoints and an Operation, and players battle the Nova Blades, other pirates, native wildlife, and the Order of Revan in their efforts to stop Revan from wiping out major Imperial and Republic fleets.[55]

Taris

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Taris

Taris

A city-planet destroyed early in the events ofStar Wars: Knights of the Old Republic,Taris has slowly crept back to life over the last three centuries, resulting in an urban wasteland that is gradually being reclaimed by nature. Located in the "Seat of the Empire," Taris is designed for Republic players between Levels 18 and 22 and is visited at the beginning of Act I. The planet's world arc deals with the Taris reconstruction effort, a government program under the leadership of Governor Saresh, and the vicious rakghouls are among the wildlife encountered on Taris' surface. The wreck of theEndar Spire is one of many references to the events ofKnights of the Old Republic that are present on Taris, such as a mission investigating the fates of theOutcasts. Imperial players arrive at the beginning of Act II, between Levels 32 and 36, and they work with the Imperial invaders in order to destroy the resettlement initiative and return Taris to its previous state of devastation.[23]

Tatooine

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Tatooine

Tatooine

A desert planet in the Outer Rim Territories,Tatooine is visited by players halfway through Act I, between Levels 24 and 28. Republic players visit the city of Anchorhead, while Imperials land in the occupied settlement of Mos Ila, and players explore theJundland Wastes and Dune Sea regions—both of which originated are locations that originated in the firstStar Wars films. Other elements from the original movies are also present, such as the Tusken Raiders, Jawas, and thesarlacc pit. Both the Republic and the Empire's world arcs deal with an abandoned Czerka Corporation excavation project in the Dune Sea; players work with either the SIS or the Imperial Reclamation Service as they locate the excavation and discover that Czerka found a Rakatan device—a device that contained a Rakata known as the Imprisoned One. Other missions on the planet involve Tusken Raiders, Jawas, or the various pirate groups and mercenaries throughout the desert. Tatooine was the primary focus of the Rakghoul Pandemic World Event, as the crashedStardream spread the rakghoul plague across the world.[23]

Tython

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Tython

Tython

The ancient homeworld of the Jedi Order,Tython is a fertile and mountainous planet located in the Deep Core. Rediscovered by Satele Shan shortly after the Treaty of Coruscant, Tython is inhabited by the savage Flesh Raiders and an illegal colony of Twi'lekPilgrims, and serves as the starting planets for the Jedi Knight and Jedi Consular classes. As a starting planet, Tython lacks a world arc, though the majority of the planet's missions deal with the Flesh Raiders or various problems relating to the Jedi Order or the Pilgrims, and Jedi players return to Tython frequently during their later class Arcs. Tython also features some of the earliest appearances of materials related to theJe'daii Order, the Jedi's predecessors. During the Assault on Tython Flashpoint, Tython is invaded by the Empire, and numerous Tython NPCs are present as enemies during the Imperial version of the Flashpoint.[23]

Voss

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Voss

Voss

A mysterious planet located in the Tion Cluster, north of Hutt Space,Voss is home to two species: the Force-sensitiveVoss, and the hostile and far more numerousGormak. Voss is the second planet visited during Act III, and is designed for players between Levels 44 and 47. The Voss are a neutral species, and the planet's world arcs deal with both the Republic and the Empire trying to win the Voss' allegiance and therefore the aid of their prophetic abilities. However, both factions discover the truth of the Voss' origins—they were a splinter group of Gormak who were trained by Jedi and underwent radical evolutionary changes—after defeating the Gormak kingJokull and confronting the dark entitySel-Makor, and they can choose whether to reveal the truth to the Voss or keep it secret in order to ensure an alliance.[23]

Yavin 4

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Yavin 4

Yavin 4

The fourth moon of thegas giantYavin Prime, Yavin 4 is a jungle world that was the hiding place of Naga Sadow after his defeat in the Great Hyperspace War. Added as part ofShadow of Revan, it is inhabited by the descendants of Sadow'sMassassi warriors, and is the site of theImperial Guard Academy. After Revan's defeat at Rishi, the Revanites invade Yavin 4 so that Revan can resurrect the Sith Emperor's spirit from its hiding place on the moon, and players aid a coalition of Republic and Imperial forces in battling the Revanites. The Temple of Sacrifice Operation is part of the main storyline for Yavin 4, but players can instead complete a number of daily missions for coalition forces, and the expansion's storyline culminates in a final battle against Revan himself.[55]

Zakuul

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Zakuul

Zakuul

Zakuul is a planet located in Wild Space that has a unique connection to the Force and serves as the capital of theEternal Empire, ruled by EmperorValkorion and stands apart from both the Galactic Republic and the Sith Empire. Zakuul is first introduced inKnights of the Fallen Empire in Game Update 4.0, released onOctober 20,2015. Zakuul features a huge vertical city calledthe Spire, built above theEndless Swamp. Players arrive on Zakuul early in the expansion's story and become involved in agrowing conflict that challenges the Eternal Empire's control.[56]

Ziost

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Ziost

Ziost

Ziost is an ancient and frigid world that was the capital of the first Sith Empire and the adopted homeworld of the Sith species after their original homeworld of Korriban became their tombworld. The playable areas of Ziost center around the city ofNew Adasta, and includes elements from the novelThe Old Republic: Annihilation. Ziost first appears inStar Wars: The Old Republic in Update 3.2: Rise of the Emperor, released onApril 28,2015. Ziost was released in two stages; the first is a storyline continuing the events ofShadow of Revan, and sees players attempt to disrupt the former Sith Emperor's possession of most of the population. The second, which was released onMay 4, sees Vitiate wipe out all life on Ziost; as a result, the previous areas of Ziost become inaccessible and a new Daily Area opens up with missions dealing with the aftermath.[23]

Daily Mission Areas

Daily Mission Areas are small environments inStar Wars: The Old Republic where players can complete a series of Daily Missions, missions that are repeatable once per day, with a Weekly Mission that rewards players who complete all of the Daily Missions in the area once per week. Daily Mission Areas can be accessed via shuttles on certain worlds or terminals located in the Fleet.

  • TheBlack Hole is anantimatter refinery on Corellia that has become a three-way battleground in the aftermath of the Republic's victory in the Battle of Corellia. A corrupt Corellian politician namedHarmon Torvix has seized control of the vital region, and Imperial forces have remained on Corellia in order to seize control of the Black Hole while Republic forces battle to break Torvix's hold on the region.[23]
  • Section X is located on Belsavis and is the original site of the Belsavis prison, and though it was abandoned when the prison expanded, it was also the site where the Dread Masters were originally imprisoned before being put into stasis. In Section X, both Republic and Imperial forces battle the Dread Guard as the Dread Masters' servants attempt to wreak havoc in the area and unearth technology and creatures that should remain buried.[23]
  • CZ-198 is a small moon located in the Unknown Regions that is Czerka Corporation's premier research facility. Following the Republic's seizure of Czerka's assets, Czerka personnel loyal to Special Executive Rasmus Blys refuse to allow either the Republic or the Empire to take the facility. CZ-198 was introduced in Game Update 2.3: Titans of Industry, and features entrances to the two Czerka Flashpoints; the storyline involving the Flashpoints introduce players to CZ-198.[23]
  • TheInvasion Zone is a surface level area located on Manaan. Following the Sith Empire'sinvasion on the ocean world of Manaan, the planet's isolationist defenders struggle to repel an invasion by hostile forces seeking control over its valuable kolto resources.[57] The Invasion Zone was introduced in Game Update 7.1 ofLegacy of the Sith expansion.[58]
  • TheInterpreter's Retreat is a secluded settlement on the planet Voss. Following theInvasion of Voss by the Eternal Empire, the Voss and Gormaks seek to rebuild their society after the devastation caused by the Eternal Empire's forces.[59] The Interpreter's Retreat was introduced in Game Update 7.3:Old Wounds ofLegacy of the Sith expansion.[60]
  • Kessan's Landing is a volcanic island located on the planet Ord Mantell. The island became a key point during the resurgence of the Mantellian Separatist Movement, with the Hidden Chain faction launching anoffensive to claim Ord Mantell.[61] Kessan's Landing was introduced in Game Update 7.4:Chains in the Dark ofLegacy of the Sith expansion. The island also hosts a world boss namedFR3-D0M, found inPort Granost, which players can engage in battle.[62]

Space battles

Basic Space Combat

"In keeping with the originalStar Wars films, the Space Combat system inStar Wars: The Old Republic is designed to make travel times literally fly-by, while combat runs and space battles put you in the pilot's seat for a fast-paced and highly cinematic experience. Like Luke Skywalker in the original assault on the Death Star, you'll also discover that even a lone starship can change the course of galactic history."
―Space Combat Overview on the Holonet[63]
Space combat in Star Wars: The Old Republic

Space combat inStar Wars: The Old Republic

Star Wars: The Old Republic features a number of space combat missions, where players pilot their ship on a pre-determined path in locales across the galaxy. Players cannot change their ship's course, though they are able to move up-and-down and side-to-side within the screen in order to avoid obstacles, such asasteroids or enemy vessels. Ships are equipped withlaser cannons, accessible with the left mouse button, and a limited number of missiles, accessed by the right mouse button, and the space bar causes a barrel roll. Players' shields only regenerate when the ships are not firing cannons, and damage taken while a ship's shields are gone destroys a ship's armor. Upgrades of various levels increase a ship's ability to hold its own in combat, and Game Update 1.6 introduced Levels 6 and 7 ship upgrades to go along with the new Heroic space combat mission. Upon receiving their ship, Republic players are recruited into the Coruscant Aegis squadron, while Imperial players become members of the Empire's Fury squadron, and the two squadrons serve as story background for the missions. All space combat missions are based on three basic scenarios: attacking an enemy space station, escorting a friendly vessel to safety, and attacking an enemy fleet. All space stations are of the same model, though the enemy targets and friendly vessels vary from level to level, and various bonus missions may completed as well. Completing space combat missions, as well as any of the repeatable daily missions available to either faction, rewards players with Fleet Commendations that can be spent on various ship upgrades. With Update 1.6, a number of Heroic Space Missions were introduced for each faction, which are available starting at Level 50 and are recommended for players who have purchased Level 7 ship upgrades from the Cartel Market.[23]

Galactic Starfighter

Ships, Crew, and game modes
"It is fast, furious dogfighting action where you get to choose your style of play by selecting the Starfighter that is right for you, be it Scout, Strike Fighter or Gunship (or all of the above!), blowing up your enemies, and then using Requisition (experience) to upgrade and customize your ships."
―Blaine Christine[64]

The Free-to-Play Digital ExpansionGalactic Starfighter introduces player vs. player space combat in the form of 12v12 dogfight matches, as well as a variety of features to accompany the core combat element. Gameplay and the user interface are significantly different from ground gameplay, as well as the traditional space combat. Three initial starship classes were announced forGalactic Starfighter: the Scout, Strike Fighter, and Gunship, and a fourth—the Bomber—was released when the expansion went live in February.[12]

  • Scout Class Starfighters have high speed, high maneuverability, and a boost ability, and possess Rocket Pods in addition to their blaster cannons. Team-oriented Scout ships such as the Republic's defaultNovaDive or the Empire's defaultS-12 Blackbolt can use a number of devices, such as a Slicing Device to scramble an enemy's navigation systems and tag their location, or a Sensor Beacon to help track the enemy's movements. Other Scout ships, such as theFlashfire and theS-13 Sting, are designed for ship-to-ship combat. They exchange some of their maneuverability and speed for heavier firepower—they feature Rapid-Fire Laser Cannons and Cluster Missiles to overwhelm the shields of enemy fighters, and have access to the Blaster Overcharge and Booster Recharge systems. Scout Class Starfighters were based on theA-wing and theTIE interceptor.[65] Another Scout model is theIL-5 Ocula, also known as the IL-5 Skybolt for the Republic; they are acquired exclusively through the Cartel Market.[12]
  • Strike Fighters are ships designed to take on both stationary objectives and other starships, balancing firepower and maneuverability. Strike Fighters rely on the ability to equip and swap between either two primary or two secondary weapons depending on the specific class of ship. TheFT-8 Star Guard and theF-T6 Rycer, the default Strike Fighters, are both capable of swapping primary weapons, which include Quad Lasers and Ion Cannons, and secondary weapons include Cluster Missiles and Concussion Missiles. Some Strike Fighters also feature Directional Shields, which can be toggled to specific directions; the primary threat to Strike Fighters is being disabled by an Interdiction Drive or Sabotage Probe from enemy Scouts and Gunships.[66] TheF-T2 Quell andFT-6 Pike, which are purchasable with Fleet Requisition, carry two different types of missiles, and theTZ-24 Enforcer/Gladiator model is available for purchase in the Cartel Market.[12]
  • Gunships are the third class of ship, and each Gunship features at least one long-distance Railgun with a zoom firing mode available. Some Gunships can swap between different Railguns: the Ion Railgun drains the enemy's power, the Plasma Railgun inflicts heavy damage over time, and the Slug Railgun penetrates enemy shields. Gunships survive best when they remain hidden, as they cannot move when using the Railgun, though they can still turn and strafe. Gunships can use a variety of shields as well—the Feedback Shield charges the ship's shields with energy and releases it upon enemies when hit, and the Fortress Shield can double a ship's shields but render them motionless. The Rotational Thrusters allow Gunships to quickly rotate under fire, and the Interdiction Drive boosts a ship's speed and cripples the enemy's speed to allow for getaways.[67] TheGSS-3 Mangler andSGS-45 Quarrel were originally the only model of gunships currently available for the Empire and Republic respectively,[12] though theSGS-S1 Condor andGSS-4Y Jurgoran models—Skirmisher Gunships with Railguns and missile-focused loadouts—were added in Game Update 2.8.[68]
  • Bombers are a fourth class of ships that was introduced in the full launch ofGalactic Starfighter in February 2014.[64] The Empire'sB-4D Legion and Republic'sWarcarrier both carry a drone turret and missiles, while the Empire'sM-7 Razorwire and Republic'sRampart Mark Four are designed as minelayers. Both models are available to unlock with a number of Fleet Requisition.[12]
  • A fifth ship role, theInfiltrator, was originally planned to launch as part of Game Update 2.8,[69] but it was eventually scrapped before it even reached the Public Test Server. The Infiltrator ship role would have been a stealth ship, but the role was delayed indefinitely in early 2014 as the developers shifted gears to focus on the coming expansions.[70]
The hangar menu for Galactic Starfighter

The hangar menu forGalactic Starfighter

Components are the basic building blocks of a starfighter; every ship can be equipped with five major components and four minor components. The major components grant weapons and active combat abilities, and minor components grant passive boosts to various statistics. Ships start out with one default component in each slot, though each slot has a number of different options that can be unlocked and used, and each ship has a different set of components that can be equipped. Each component has three to five tiers of upgrades that can be purchased to increase its effectiveness or add additional functionality. Major components have two upgrades in the higher tiers that offer different improvements, allowing for players to construct unique ships. All unlocks and upgrades for starships are purchased with Requisition, a new form of currency that is earned by completing Starfighter battles—participation is rewarded by Requisition, the winning team receives a large bonus, and individual actions can result in Requisition as well. Each ship in a player's hangar has a pool of daily Requisition, like the rest experience gained from waiting in a cantina or safe zone, and the daily Requisition doubles the rate at which a ship earns Requisition until that pool is used up. Once a ship has been fully upgraded in each component, the ships is considered Mastered and will earn Requisition at a higher rate. Requisition is divided into Ship Requisition, which is tied to specific ships, and Fleet Requisition, which can be used on any of a player's ships. Ship Requisition can be converted into Fleet Requisition by spending Cartel Coins.[71]

Galactic Starfighter also introduces Crew Members—companions that man players' starships. Each faction has a set of four entirely new Crew Members, and players can also use their class's companions as Crew Members. For a Requisitions fee, players can also unlock the companions of other classes. Crew Members serve two primary purposes: Copilots and Support Crews. Crew Members serving on a player's Support Crew work on ships while they are not in combat, and each Crew Member fills on of the four slots: Offensive, Defensive, Engineering, and Tactical. Each companion or Crew Member has a specialty, and they grant a unique combination of two passive bonuses when assigned. Copilots are chosen from the four current Crew Members on the Support Crew, and each copilot grants a different active ability in addition to their passive bonuses when selected as the copilot. The four Imperial Crew Members areAven Geth (Engineering),MZ-12 (Offensive),Salana Rok (Tactical), andWritch Hurley (Defensive), while the Republic Crew Members areAshy (Engineering),B-3G9 (Offensive),Kendra Novar (Tactical), andOro Wogawa (Defensive).[12]

Galactic Starfighter currently features two modes: Domination and Team Deathmatch. Domination involves a series of objectives that must be captured and defended, and teams gain points for maintaining control of an objective. Team Deathmatch pits teams of players against one another in battle, and features power-ups that can be found in the environment. Currently, two maps have been introduced to the game: Lost Shipyards, which is both a Domination and Team Deathmatch map, and the Domination map Kuat Minedrome;[12] the Domination map Denon Exosphere was added in Update 2.7.[72]

User interface and gameplay
"From the start, we wanted to make sure that we nailed the feel of 'free flight' Star Wars space combat, so we've taken great pains to get the controls just right. It is flat out fun to simply fly your ship through the battle zones we've created. The Scout feels zippy and maneuverable, the Strike Fighter nails the all-purpose combat role, and the Gunship is really, really good at picking off targets from long range then relocating to the next cover point to keep out of harm's way."
―Blaine Christine[64]

The content forGalactic Starfighter centers around the primary menu, which is accessed by pressing the H key or an icon on the minimap, and the menu features five tabs: Ships, Components, Cosmetics, Crew, and Launch. The Ship tab organizes ships under each of their respective types, and at the time of Early Access, there are a total of 14 ships available with 10 additional ships planned for release in February. The Components tab allows players to select components for their starship out of their currently unlocked components and install them, and the Cosmetics tab is used to alter cosmetic details of the ship such as paint jobs and the color of weapon discharges. The Crew tab allows players to choose which Crew Members or companions they want to use as their Support Crew, and the Launch tab enters a player into the queue for a match. The heads-up display in combat is largely similar to the basic interface of ground gameplay, though the minimap is moved to the upper right corner and displays the entire battlefield regardless of the player's position. Next to the map is the scoreboard, which also features icons for objectives; the icon's color indicates which team controls the objective, and dots surrounding the main icon indicate how many turrets remain around the objective. The firing arc is located in the center of the screen, and features orange, purple, and blue curved bars on the left and right sides of the circle. The orange bar on the left measures the weapon power pool, while the purple bar on the right measures the engine power pool. The blue bar on the right indicates the speed at which the ship is traveling, and a smaller circle—the missile targeting reticle—is located within the larger firing arc; players must keep enemy ships within the smaller reticle to fire missiles, and within the larger circle to target them with cannons.[12]

In the bottom left corner of the screen, there is a circular display with an icon of the player's ship surrounded by two rings. The rings, which are divided into two sections to signify forward and rear shields, changes color to indicate how much damage has been taken. If the shields are completely depleted, they do not regenerate. The ship icon in the middle represents hull integrity, and changes color depending on how damaged the ship is. To the right of the display are three bars that represent power conversions; the F1, F2, and F3 keys can switch the conversions between Blaster, Shield, and Engine power conversions. On the bottom of the screen, a simplified quickbar that displays six buttons allows players access to the ship's abilities. Slots 1–4 are mapped to the number keys 1–4, and the remaining two abilities are mapped to the left and right mouse buttons. Abilities vary between ships and components, though the left mouse button is always blaster fire and the right mouse button is for missiles, rockets, or railguns. In combat, distant enemy ships are framed by small square boxes with the player's name above them, and if a player manually selects them or uses the tab button to lock on, a targeting reticle appears as well as a circle indicating their project flight path. Once the enemy is in missile range, the targeting reticle turns red, and if the enemy is in blaster range, the targeting reticle and circle both turn red. Gunships also feature sniper-like scopes for their railguns, and the scope indicates how charged the railgun is.[12]

Movement is controlled by the keyboard: the W and S keys are acceleration and deceleration, the A and D keys are roll left or right, the X key stops the engines, and the space bar engages the afterburners. Holding the Shift key with W or S strafes up or down. The camera can also be shifted to various modes—holding down the F key engages the free-look camera that does not move the ship, while holding the Z key frees the mouse cursor from the camera. Holding the C key shifts the camera to look at an enemy target, and the Tab button cycles the targeting system through nearby enemy players. The E key allows for manually targeting an enemy near the mouse cursor, and R targets the enemy player who just hit the player. Sensors also play a key role, with four sensor attributes whose range vary between different ships: Sensor Detection, Sensor Dampening, Sensor Communication, and Sensor Focus Range. Sensor Detection. Sensor Detection determines how far away an enemy ship can be detected, while Sensor Dampening reduces the distance from which an enemy can detect the player; the range of an enemy's Sensor Dampening is subtracted from the player's Sensor Detection to determine the actual range of the player's sensors in regard to that enemy. Sensor Communication determines how far away friendly ships can broadcast detected enemy ships—friendly ships within an ally's Sensor Communication range can see all of the enemy ships that the ally has detected.[12]

Flashpoints

Outside of the class storylines and the standard side missions,The Old Republic also features over a dozen Flashpoints: four-person missions that take groups of players to specifically designed story environments where they face large numbers of enemies, alignment choices that affect the Flashpoint's storyline, a series of powerful bosses, and a number of puzzles that require multiple players. Of the twenty-two Flashpoints currently available, eight of them are restricted by faction, with two starting Flashpoints for each faction and a set of four interconnected Flashpoints divided between the Republic and the Empire, as well as the new Flashpoints that are part of the "Forged Alliances" arc. With Game Update 2.6, a new type of Flashpoint known as Tactical Flashpoints have been introduced. Tactical Flashpoints are role-neutral, allowing for any combination of classes to play alongside one another instead of requiring healers and tank, and are bolstered and level-neutral, allowing for players of different levels to complete the Flashpoint.[23] Game Update 3.0 added one-time solo versions of the Forged Alliances andShadow of Revan Flashpoints, allowing players to complete the Forged Alliances storyline and play through the expansion on their own; in the solo mode, players are assisted by a companion and a powerful support droid.[55]

Standard Flashpoints

  • TheBlack Talon is the starting Flashpoint for the Imperial faction, intended for players at Level 11[23] who have just completed their starting planet. Players board theGage-class transportBlack Talon in order to travel from Vaiken Spacedock to Dromund Kaas, but are recruited byGrand MoffRycus Kilran in order to stage a mutiny againstCaptainRevinal Orzik. After taking control of theBlack Talon, players comply with Kilran's original orders to Orzik and attack the Republic warshipBrentaal Star, and eventually board the enemy vessel in order to capture or kill the Imperial defector known asthe General. A Hard Mode for the Flashpoint is available at Level 50.[23]
Flashpoint: The Esseles

Flashpoint: TheEsseles

  • TheEsseles is the Republic counterpart to Flashpoint: TheBlack Talon, as it is intended for Republic players around Level 11 who have just completed their starting planet. Players board the Republic transportEsseles, bound for Coruscant from Carrick Station, and are forced to defend the vessel from Imperial boarders when Grand Moff Kilran attacks theEsseles with his flagship theEmperor's Glory. Kilran is seekingAmbassadorVyn Asara, who is secretly aboard theEsseles, and players must board theEmperor's Glory in order to disable the ship'stractor beam and free theEsseles. A Hard Mode of this Flashpoint is available for Level 50 players.[23]
  • Hammer Station is the first Flashpoint that can be undertaken by both factions, and it is intended for players around Level 17. TheAdvozse Hegemony, a radical xenophobic splinter faction of theAdvozse species, has acquired the long-lost Republic battle station known as theHammer, and players board the station aboveSaleucami in order to destroy the station and prevent the Advozse from bombarding Saleucami's surface withasteroids. Both factions proceed along the same path through the station, and the Flashpoint ends after a confrontation with the AdvozseBattlelordKreshan and the station's destruction.[23]
  • Athiss is a shared Flashpoint intended for players around Level 21. A Republic archaeological team has gone missing on the ancient Sith planet ofAthiss, where the mad Sith LordVodal Kressh made his sanctuary, and the archaeologists unknowingly invoked the wrath of Kressh's followers. Republic and Imperial players respond to a distress call and fight through Kressh's followers to finally confront theProphet of Vodal Kressh and destroy Kressh's relics to end the threat they pose.[23]
  • Mandalorian Raiders is a shared Flashpoint designed to be undertaken by players around Level 25. It centers around the MandalorianClan Varad and their theft of the powerful Republic warshipAllusis, which they are using to terrorize theTamarin sector. Players from both factions board theAllusis and fight through the forces of Clan Varad, but unlike other Flashpoints, players encounter their opposite number—one of the bosses of the Flashpoint is a four-person strike team composed of the opposite faction's four different classes. The Flashpoint ends after the defeat of Clan Varad's leader,Mavrix Varad.[23]
Flashpoint: Cademimu

Flashpoint: Cademimu

  • Cademimu is a shared Flashpoint designed for players around Level 29. The planetCademimu V, a Republic missile depot located at a vital point along theCelanon Spur hyperlane, is in chaos after its corrupt governorChornarov declared the planet's independence and imposed martial law with the help of the surviving members of the Mantellian Separatist Movement, whom Chornarov had been sheltering after the movement's defeat. Republic and Empire players are dispatched to the planet to seize control of the missile depot before a fleet from the opposing faction arrives, and the Flashpoint ends after the players defeat the Mantellian war criminal GeneralOrtol and take control of the depot.[23]
  • Taral V is a Republic Flashpoint designed for players around Level 33 and is the first in a series of four interconnected Flashpoints that focus on the Jedi Master Revan. At the request of the Jedi Entity, the ghost of Meetra Surik, the Jedi Master Oteg summons the players to his flagship and dispatches them to recover aGree computer from an Imperial military base on the planetTaral V. The computer is needed to navigatethe Maelstrom, anebula where the Entity claims that a powerful Jedi prisoner is being held. The players infiltrate the base and successfully retrieve the computer despite Grand Moff Rycus Kilran's attempts to kill them, and Oteg's fleet prepares to assault the Maelstrom prison.[23]
  • Maelstrom Prison is the second Republic Flashpoint in the series of Flashpoints dealing with Revan, and it is designed for players around Level 37. Having acquired the means to safely navigate the Maelstrom on Taral V, Master Oteg leads his fleet to theprison at the nebula's heart so that the players can board the station and free the prisoner. As they fight through the prison's defenders and inmates, Grand Moff Kilran arrives and engages the Republic fleet, and he himself confronts the Republic team aboard the prison. After defeating Kilran, the players free the prisoner and learn of his identity as Revan, and after the Republic fleet escapes, the Jedi Master decides to pursue his own war against the Empire.[23]
  • Boarding Party is the first Imperial Flashpoint in the Revan series, and while it is designed for players around Level 33, chronologically it occurs after the Maelstrom Prison Flashpoint. The Empire has learned of Revan's plans to use the Rakatan space station known as theFoundry to produce an army of war droids to use against the Empire, and they decide to sneak through the Republic blockade around the Foundry by sending the players to capture the Republic frigateDorin's Sky. Players lead the Imperial boarding party in capturing the vessel and defeating its crew so that it can be used as a Trojan Horse against the Republic blockade.[23]
Flashpoint: The Foundry

Flashpoint: The Foundry

  • The Foundry is the final Flashpoint in the Revan series, and is designed for players around Level 37 as the Imperial counterpart to the Maelstrom Prison Flashpoint. Picking up where Flashpoint: Boarding Part left off, the Flashpoint sees players board the Foundry and fight their way through the army of droids and Republic soldiers inside. In the process, the players learn that Revan intends to unleash his droids upon the galaxy to purge all those of Sith descent, and after defeating Revan's assassin droid HK-47, the Imperials engage the Jedi Master himself in a battle to the death. A defeated Revan vanishes in a flash of light, and Darth Malgus claims the Foundry for the Empire.[23]
  • Colicoid War Game is a shared Flashpoint designed for players around Level 41, and it is unconventional in regards to other Flashpoints in that it is an open-air environment with good visibility. The insectoid Colicoids have typically remained neutral in galactic conflicts while they sell their powerful weapons and technology to both sides, but they have recently decided to align with either the Republic or the Empire. To decide which faction, the Colicoids are hosting a war game on a remote asteroid in the Outer Rim, and the Republic and the Empire send players to compete in the games. After surviving several waves of Colicoids in the Hive Battleground arena, players must then complete a hazard course that features multiple mini-bosses, and the third and final part of the Flashpoint is a confrontation with theAnnihilator 6K-A2 war droid.[23]
  • TheRed Reaper is a shared Flashpoint designed for players around Level 45. Seventy years earlier, the pureblood Sith LordDarth Ikoral departed on a campaign to locate other Sith purebloods as part of his obsession with genetic superiority, and he has returned aboard his flagshipRed Reaper with an army of Sith to purge the galaxy of lesser beings. TheRed Reaper's attacks on both Imperial and Republic forces lead the two governments to dispatch strike teams to board theRed Reaper during its attack on the planetChandrila, and players fight through Ikoral's pureblood disciples as they head into the depths of the vessel. The Flashpoint ends after a confrontation with Ikoral himself.[23]
  • Directive 7 is a shared elder game Flashpoint designed for players at Level 48. A faction of renegade droids calling themselvesDirective 7 have rebelled against organics and established a base on the moon ofZadd, from which they plan to eradicate all biological life. After several Republic colonies and an Imperial fleet succumb to the rebellion, an anonymous traitor leaks information to both galactic powers on the rebellion. Players are sent to infiltrate the movement's base on Zadd, and after fighting through the rogue droids, they encounter their droid informant and rush to halt the rebellion's leader—a massive computer intelligence known as Mentor—from unleashing a virus to turn every droid in the galaxy to the movement's cause. The Flashpoint ends after Mentor's destruction.[23]
  • The Battle of Ilum is a shared elder game Flashpoint designed for players at Level 50 or higher. At the end of both the Republic and Imperial world arcs on Ilum, Darth Malgus declares aNew Empire in the absence of the Sith Emperor; his New Empire welcomes aliens as well as humans, and Malgus seizes control of the missing Sith Emperor's space station to use as his own. With allies like theKaleesh,Ongree, theAnomidSchism Collective, and many other species, Malgus' forces invade the embattled world of Ilum and turn it into a three-way war. As a result, the players are sent by their respective factions to recover one of Malgus' stealth ships in order to board the Emperor's space station, and the players fight their way through Malgus' alien allies amid the chaos of the battlefield. The Flashpoint ends when players defeat the Sith LordDarth Serevin and secure the stealth ship.[23]
Flashpoint: The False Emperor

Flashpoint: The False Emperor

  • The False Emperor is a shared elder game Flashpoint, designed for Level 50 and higher players, and continues the story from the Battle of Ilum. Taking the stealth ship acquired in the Battle of Ilum Flashpoint, players board the Emperor's space station and fight their way through the New Empire's soldiers and alien allies. When they encounter the Schism Collective's leaderArkis Wode, players are forced to fight a rebuilt and reprogrammed HK-47, and then fight their way through theNew Imperial Guard to Malgus' throne room. In the final fight with the self-declared Emperor, the players' faction gains the upper hand in the space battle outside, and Malgus is defeated and falls into the depths of the dying station just before the players escape to safety.[23]
  • Kaon Under Siege was the first new Flashpoint to be introduced to the game after its release, and it is an elder game Flashpoint designed for players at Level 50. As part of Update 1.1: Rise of the Rakghouls, the Flashpoint sees players travel to the planetKaon in theTion Hegemony, which is currently experiencing a rakghoul outbreak of unknown origins. Players initially help the Kaon forces maintain the quarantine, but as the rakghoul threat spreads, players fight their way into the heart ofKaon City to find where the outbreak originated, battling through swarms of rakghouls in the process. After defeating a trio of powerful rakghoul soldiers in a Kaon spaceport, players encounter a smuggler namedMelarra who unknowingly brought the rakghoul plague to Kaon, having been hired for a delivery by DoctorSannus Lorrick on Ord Mantell.[23]
  • The Lost Island was added in Update 1.2 as a sequel to Kaon Under Siege, and the Flashpoint is designed for Level 50 players as it picks up where Kaon Under Siege left off. In order to put a stop to Lorrick's plans to use the rakghoul virus as a weapon to conquer the Tion Hegemony, players storm his remote island laboratory on Ord Mantell, fighting their way through the wildlife that has been mutated by Lorrick's experiments. Fighting through the mutated creatures and Lorrick's defense droids, players defeat the mutated savrip known asProject Sav-Rak, as well as other twisted experiments and rakghoul-infected soldiers that Lorrick has been experimenting on before finally confronting the doctor himself. Lorrick uses his subordinates, whom he infected with the virus after they rejected his intentions with the rakghoul virus, as weapons against the players before injecting himself with the virus, and the Flashpoint ends with Lorrick's death.[23]
  • Czerka Corporate Labs is an elder game Flashpoint designed for players at Level 55, and is the first in the Czerka Flashpoint arc. Players enter the Czerka research facility CZ-198 and are forced to fight through Czerka security forces as they descend through theAtrium and down into the rest of the facility. Refusing to allow either the Republic or the Empire to take his company, Rasmus Blys continues to send security forces to stop the players as they fight to reach Blys himself in his private labs where he has been experimenting on Flesh Raiders from Tython. Blys is killed in the ensuing confrontation that ends the Flashpoint, but not before he activates the living security system known as the Vigilant, leading to the events of the second Czerka Flashpoint.[23]
  • Czerka Core Meltdown is an elder game Flashpoint designed for players at Level 55, and picks up where the previous Czerka Flashpoint left off. The Flashpoint sees players enter the biological weapons research division of CZ-198, where they are forced to fight their way through security droids and various enhanced animals in theGreen Habitat Zone,Desert Habitat Zone, andJungle Habitat Zone. Players then confront theVigilant, the biologically enhanced Flesh Raider that serves as CZ-198's security system. Fighting through Flesh Raider guards to reach the Vigilant, players destroy the Vigilant's computer systems before fighting the monstrous creature itself.[23]

Tactical Flashpoints

Flashpoint: Kuat Drive Yards

Flashpoint: Kuat Drive Yards

  • Kuat Drive Yards is a Tactical Flashpoint introduced with Game Update 2.6 as a tie-in betweenGalactic Starfighter and the ground game. The Flashpoint assigns players two of five potential gameplay scenarios and three final bosses, allowing for a wide variety of experiences, and pits players against enemies from the opposing galactic faction. Completing the Flashpoint earns Reputation with either the Republic First Fleet or Imperial Forward Command, and a new area has been added to the Fleet to tie into the Flashpoint. Kuat Drive Yards focuses on the shipbuilding corporation and shipyards of the same name, which Imperial Admiral Ranken attacks in hopes of securing the facilities for the Empire. However, the Republic's Admiral Bey'wan Aygo seeks to defend the shipyards against the Empire's assault. Republic players work to secure KDY against the Imperial invaders, while Imperial players work to take control of the facility's defenses.[23]
  • Assault on Tython is a Tactical Flashpoint released with Game Update 2.7 that is set on Tython. Along with Korriban Incursion, which occurs simultaneously with Assault on Tython, the two Flashpoints mark the beginning of "Forged Alliances," the major storyline forStar Wars: The Old Republic in 2014. On the Imperial side, Darth Arkous orchestrates an attack on Tython, and players fight their way to the Jedi Temple and capture it, defeating Jedi MasterOric Traless in the process. The Republic version occurs after Korriban Incursion, and sees players retake Tython and the Temple from Arkous's lieutenant LordGoh.[23] With Game Update 3.0, a one-time solo version of the Flashpoint was added for the Forged Alliances storyline, as well as a Hard Mode of the Flashpoint.[55]
  • Korriban Incursion is a Tactical Flashpoint released with Game Update 2.7: Incursion that is set on Korriban. Along with Assault on Tython, which occurs simultaneously with Korriban Incursion, the two Flashpoints mark the beginning of "Forged Alliances," the major storyline forStar Wars: The Old Republic in 2014. The Republic version sees Colonel Darok's forces attack Korriban, where players fight their way up the Valley of the Dark Lords and take the Sith Academy, killing the Dark CouncilorDarth Soverus. Conversely, Imperial players retake the Valley and the Academy, fighting through Jedi and Republic forces and killing the Jedi commanderJensyn.[23] With Game Update 3.0, a one-time solo version of the Flashpoint was added for the Forged Alliances storyline, as well as a Hard Mode of the Flashpoint.[55]
  • Depths of Manaan is a Tactical Flashpoint released with Game Update 2.9 that is set on Manaan, the ocean world from the originalKnights of the Old Republic video game. Part 2 of "Forged Alliances," the Flashpoint sees Theron Shan or Lana Beniko send players to Manaan to track down Colonel Darok or Darth Arkous, both of whom had ulterior motives in planning the attacks on Korriban and Tython. The search takes players to Genetics Laboratory G-1 on the ocean floor, where they fight through security forces and the Force-wieldingOrder of Shasa before discovering that Arkous and Darok are allies in the Order of Revan and have come to acquire the Selkath scientist Gorima's work on their Infinite Army. The pair escape and destroy the station, but players fight through the station forces and escape with the help of Beniko and Shan, who are revealed to have become allies in their hunt for the traitors.[23] With Game Update 3.0, a one-time solo version of the Flashpoint was added for the Forged Alliances storyline, as well as a Hard Mode of the Flashpoint.[55]
  • Legacy of the Rakata is a Tactical Flashpoint released with Game Update 2.10 that is set on Rakata Prime, the homeworld of the Rakata fromKnights of the Old Republic. As the finale of "Forged Alliances," the Flashpoint sends players to the planet in pursuit of Arkous and Darok, who have begun to create their Infinite Army in the Revanite-controlled Temple of the Ancients. Players fight through a Rakata village, defeating War-ChiefRehkta, and then through the ruins surrounding the Temple before facing CommanderRand and his Infinite Army recruits. The final fight of the Flashpoint is against Arkous and Darok, but after their deaths, a Revanite fleet arrives; with Revan as its commander. Revan bombards the Temple as players escape, ending the Flashpoint.[23] With Game Update 3.0, a one-time solo version of the Flashpoint was added for the Forged Alliances storyline, as well as a Hard Mode of the Flashpoint.[55]
  • Blood Hunt is a Tactical Flashpoint added inShadow of Revan that is part of the expansion's storyline, and thus includes a solo mode. Having learned of a clan of Mandalorians who broke ties with the Revanites, players travel toTracyn Island to meet the Mandalorians, but their leader "Torch" forces players to face a number of challenges in the form of fearsome creatures. After defeating three of the challenges—two sets of six are alternated between playthroughs—and a pair of Mandalorian warriors, players battle Torch herself, who is revealed to be the legendary warrior Shae Vizla.[55]
  • Battle of Rishi is the second of two Tactical Flashpoints added inShadow of Revan, and is the final part of the Rishi storyline. Having learned of a jammer onRazorback Island that is blocking all attempts to warn the Republic and Imperial fleets above Rishi of the Revanites in their midst, players storm the island and battle through the Order of Revan's forces in order to reach and deactivate the jammer. Like Blood Hunt and the Forged Alliances Flashpoints, Battle of Rishi includes a solo mode as part of the expansion's storyline.[55]
  • Crisis on Umbara is a Tactical Flashpoint added inKnights of the Eternal Throne, and serves as the first flashpoint of the Fractured Alliances storyline. The Alliance Commander uncovers a betrayal within their alliance. Intelligence reveals that an ally has been funneling resources to a secretive operation on Umbara.[73]
  • A Traitor Among the Chiss is a Tactical Flashpoint added inKnights of the Eternal Throne, and serves as the second flashpoint of the Fractured Alliances storyline. Following the betrayal on Umbara, the Commander tracks to theChiss controlled world ofCopero, located in the Unknown Regions. The flashpoint centers around a mission to infiltrate a base.[74]
  • The Nathema Conspiracy is a Tactical Flashpoint added inKnights of the Eternal Throne, and serves as the third and final flashpoint of the Fractured Alliances storyline. The Commander discovers that theOrder of Zildrog has established a base on the devastated Sith world ofNathema. Upon arriving on Nathema, the Commander must battle through Zildrog's forces.[75]
  • Objective Meridian is a Tactical Flashpoint added in theOnslaught expansion. It serves as the climax of the Corellia storyline introduced in theOnslaught expansion and is available after completing the faction-specific missions onMek-Sha. It centers around a shipyard, theMeridian Complex.[76]
  • Secrets of the Enclave is a Tactical Flashpoint added in theOnslaught expansion in Game Update 6.3:The Dark Descent. Set in the ruins of theJedi Enclave on Dantooine—destroyed during theJedi Civil War—the flashpoint kicks off when Master Gnost-Dural on Odessen alerts the Commander to strange activity tied to Darth Malgus.[78]
  • The Ruins of Nul is a Tactical Flashpoint added inLegacy of the Sith in Game Update 7.0. The flashpoint follows to theTemple of Nul on planetElom to investigate ancient ruins once connected toDarth Nul, a mysterious Sith erased from history. Upon arriving, the group learns that an archaeological team sent ahead has gone missing also uncovering evidence that Darth Malgus had also been theresearching forancient knowledge.[79]
  • Shrine of Silence is a Tactical Flashpoint added inLegacy of the Sith in Game Update 7.3:Old Wounds. Set on Voss in theInterpreter's Retreat, the flashpoint follows the disappearance of twoVoss Mystics in along-sealed shrine. Inside, players confront corrupted creatures and ancient spirits.[80]

Operations

Karagga's Palace

Karagga's Palace

In addition to Flashpoints,The Old Republic includes a number of Operations, which are mission events similar to Flashpoints but require groups of either eight or sixteen players. Operations are designed to be significantly more challenging than Flashpoints.[81]

  • Eternity Vault is one of the two original Operations designed for Level 50 players. Republic and Imperial players are sent to the planet Belsavis when their respective factions realize that a Rakatan prison known as theEternity Vault has been broken open by recent fighting. The players' warship is shot down over Belsavis, forcing them to board escape pods, and players approach the Eternity Vault on foot amid a snowstorm. After defeating theAnnihilation Droid XRR-3 at the gates of the Eternity Vault, players make their way deeper into the Eternity Vault, fighting various droids and creatures as they go before encountering the massiveGharj creature in a lava cave. After defeating him, players bypass the puzzle defenses of the prison and then confront theInfernal Council, a group of Sith imprisoned in the Vault. The final boss is the gargantuan RakataSoa, the Infernal One, who was imprisoned in the Eternity Vault by his own species. The Operation ends with Soa's defeat.[23]
  • Karagga's Palace, also known asHutt Hospitality, is one ofThe Old Republic's two original Operations that were designed for Level 50 players.[81] While the introduction varies slightly between the factions, the Operation centers on the Hutt Cartel's recent militaryexpansion and their severing of ties with the Sith Empire. Players are sent to Karagga's palace on the planet of Hutta to demand a meeting with the Supreme Mogul of the Cartel in order to gain answers, and the players are forced to battle the Cartel forces defending the facility. While fighting through the palace, players encounter a number of powerful bosses: therancorBonethrasher, bounty huntersJarg andSorno, theKintan crusherForeman Crusher, and Karagga himself in an enormous war droid. After defeating Karagga, the players learn that the Cartel's actions were incited by a recent series of attacks on Cartel space. The Operation's storyline links together several plotlines withinThe Old Republic, as the Sith Lords known as the Dread Masters are responsible for the attacks on the Cartel,[23] and Karagga's death leads to the ascension of his successorToborro inRise of the Hutt Cartel.[11]
  • Explosive Conflict was the first Operation to be added to the game after the initial release, and it focuses on the planetDenova, which hosts large reserves of the valuable explosive materialbaradium. Several months prior, the Republic hired the Trandoshan warlord Kephess and his Warstalkers mercenary army to secure the planet, but Kephess recently declared himself rogue along with the Imperial forces who were fighting the Warstalkers on Denova. The players are sent to investigate the reason behind Kephess's betrayal, and they fight through Kephess's forces and rogue Imperials upon arriving on Denova. After defeating Kephess's lieutenantsToth andZorn, players continue onward and encounter the powerful tanksFirebrand andStormcaller. The Operation's third boss is the former Imperial ColonelVorgath, and the final boss is Kephess himself. Kephess is slain, but the Dread Masters reveal themselves to the players and their respective faction after the fight, explaining that Kephess was their puppet and this was only the beginning. Kephess is also resurrected by the Dread Masters, who withdraw their pawn for use in future plans.[23]
  • Terror From Beyond is an Operation added as the main focus of Game Update 1.4. The Operation takes place on the Gree planet of Asation, which has recently been overrun by monstrous otherworldly creatures and rogue Gree defense droids; an unknown force seeks to take control of the ancient hypergate on the planet. Players battle through hordes of enemies to reach the hypergate, where they battle a resurrected Kephess and the Dread Guard. However, once their servants are defeated, the Dread Masters activate the hypergate, unleashing Lotek'k—the Terror From Beyond. The creature from another dimension is battled in a series of strategic waves, and the Operation ends with Lotek'k's defeat.[23]
  • Scum and Villainy, also known asLegions of Scum and Villainy, is a tie-in operation released alongsideRise of the Hutt Cartel, taking place on the desert world Darvannis—where the Hutt Cartel is apparently assembling an army. Players are sent in to destroy the army before it can take form, and they battle through the harsh desert and sandstorms before reaching the settlement of Oasis City. Fighting mercenaries and a number of bosses, such as the battle droidTITAN 6 and alarge reek, the players then battle the four most powerful warlords who are being recruited. However, once the warlords are defeated, it is discovered that the true influence behind the mercenaries is the Dread Master Styrak. Styrak is defeated in a climatic battle. after which the Operation comes to an end.[23]
  • Dread Fortress is the first of the two operations added in Game Update 2.4 as the finale of the Dread Masters storyline. After completing their faction's series of story missions on Oricon, players can participate in the Operation, which sees the players besiege the Dread Fortress. Battling through the structure's defenders, including a number of powerful bosses, the players breach the fortress and encounter the Dread Master Brontes in the heart of the compound. Brontes serves as the Operation's final boss, and the Operation ends with her defeat. A Nightmare Mode for the Dread Fortress Operation was added in Game Update 2.7.[23]
  • Dread Palace is the direct continuation of Dread Fortress, and sees players assault the Dread Masters' sanctum, the Dread Palace. As the players proceed through the palace, they encounter the remaining Dread Masters—Bestia, Tyrans, and finally Raptus—who serve as the Operation's bosses. Each Dread Master presents a different battle with its own challenges, and the final boss of the Operation is the Dread Council: the four Dread Masters fight the players together, and also receive aid from the spirits of Styrak and Brontes. After a lengthy battle with the four Sith, the players emerge victorious, and the Operation ends with the Sith Lords' defeat. A Nightmare Mode of the Dread Palace Operation was added in Game Update 2.8.[23]
  • The Ravagers is a standalone Operation introduced inShadow of Revan that takes place on the planet Rishi, and sees players battle the pirate group known as theRavagers. Recruited byRuugar, the former captain of the Ravagers, to kill his former second-in-commandCoratanni, players attack the Ravagers's hideout. After defeating a number of members of the Ravagers, players battle Coratanni as the final boss of the Operation.[55] In the weeks followingShadow of Revan's release, The Ravagers suffered from a major exploit that allowed players to access the loot at the end of Operation without playing through the Operation itself; the exploit was later fixed, and BioWare will take action against players who used the exploit.[82]
  • Temple of Sacrifice is an Operation added inShadow of Revan that sees players besiege thetemple of the same name in an effort to stop Revan from resurrecting the Emperor. Temple of Sacrifice is a part of the main story on Yavin 4, but players can choose to complete a series of daily missions instead of the Operation in order to advance the storyline. In the temple, players fight through bosses such as theMassassi warriorMalaphar the Savage and powerful Revanites before confronting Revan himself atop the temple. At Revan's defeat, the artifact needed to restore the Emperor is destroyed and Revan flees to a nearby temple, where he is confronted in the final mission of the expansion.[55]
  • Gods from the Machine is an Operation introduced inKnights of the Eternal Throne. Located on the planet Iokath, this Operation tasks players with confronting the ancient gods of Zakuul known as theSix GodsTyth,Aivela,Esne,Nahut,Scyva, andIzax. Players fight through a series of encounters, each featuring unique mechanics and challenges, culminating in a final confrontation with Izax, the God of Death.[83]
  • Nature of Progress is an Operation introduced in theOnslaught expansion. This Operation takes place on theOnderon moon ofDxun, within anfacility that has been overrun by Trandoshans.[84]

In addition to the Operations, there are a number of standalone Operation bosses that can be battled in groups. The Gree analyst droidXenoanalyst II, which is located aboard theGray Secant during the Relics of the Gree World Event, can be fought by groups of players who achieved Friend status with the Gree Enclave and can board theGray Secant.[23] Another boss is theGolden Fury, an advanced isotope-5 droid that can be battled in the Toborro's Courtyard mini-Operation on Makeb.[11] The Lair of the Eyeless is a new minor Operation added with the Rakghoul Resurgence; players can battle the massive rakghoul known as the Eyeless.[23]

PvP and Warzones

Star Wars: The Old Republic features two different styles of player-vs.-player combat, or PvP: Warzones and open-world PvP zones. Two open-world zones, theOutlaw's Den on Tatooine and the Contested Zone on Ilum's Western Ice Shelf, are accessible through general exploration and are open to all players. Warzones are accessible only through the Warzone queue system, which allows players to enter Warzones with other players from the server and return to the same location after the Warzone is completed. As of Game Update 1.6, there were a total of five Warzones, and Update 2.4 introduced the sixth type. Update 2.4 also removed 8-vs.-8 Ranked Warzones, as there was not enough demand for games to fill up. With Game Update 3.3, the PvP gear system was overhauled to eliminate the hard-to-acquire Ranked Warzone Commendations, with the prices for both standard and higher tier gear being drastically reduced.[86]

With the launch of Game Update 2.4.3, the developers ended pre-season for Ranked PvP, and began Season One for Ranked PvP. Intended to last around six months, Season One featured web-based leaderboards that included players' ranked and solo ratings, and players' performance in Ranked matches affected their standings in the season. The end of the season saw different tiers of players receive unique rewards.[87] Season One ended with Game Update 2.7 inApril2014, and players who achieved one of the five tiers received exclusive rewards.[88] Season 2 was shorter, lasting around three months compared to Season 1's 21-week span, and featured ranked PvP quests.[89] Season 3 began with Game Update 2.10 and ended in December with Game Update 3.0, and Season 4 started with Game Update 3.1 in February 2015. Season 4 lasted roughly three months before ending in Update 3.2, and Season 5 began immediately afterwards without a pre-season.[90] Season 6 began onJuly 22, 2015[91] and ended onOctober 20 with Game Update 4.0.[92] The ranked PvP system was eventually removed from the game with the Game Update 7.2, in2022.[93]

Warzones

  • The Civil War is an objective-based Warzone that occurs during Alderaan's civil war, and features three gun emplacements situated in a valley with a ship for each faction hovering at either end of the valley. Teams of eight players takes speeder bikes down from their faction ships to the valley's surface, where they battle the opposing team for control of the three emplacements. An emplacement under one faction's control inflicts periodic damage on the other faction's transport, and the warzone ends when one faction's ship is destroyed.[23]
  • TheVoidstar is a conquest Warzone that takes place on theVoidstar, a recently rediscovered Imperial prototype warship. One team of eight players attempts to fight their way to the ship's datacore while the second attempts to stop them, and the teams then switch places. Players must plant bombs on one of the two blast doors for each of three rooms, and if the players reach the final room before the timer runs out, they attempt to access the datacore. If the second team succeeds in opening a chamber that the previous team did not, the Warzone ends with the second team's victory.[23]
  • Huttball is a capture-the-flag style Warzone set on Nar Shaddaa, where teams of eight players attempt to carry the Huttball to the opposing team's endzones. The arena features acid pits, elevated walkways, pits, and flame-jets, and the team with the highest score wins when the Warzone timer ends. Players are able to pass the ball between their team, and players steal the ball from opposing players by killing them in combat. A new Huttball Warzone,Quesh Huttball Pit, was introduced in Game Update 2.7; the map is significantly different than the original, with a new layout and new traps.[23]
  • Novare Coast is an objective-based Warzone introduced in Game Update 1.2, and it occurs on the Novare Coast of Denova. Teams of eight players attempt to take control of the three gun emplacements in order to destroy the other team's base, which unlike the Alderaan Warzone is located directly adjacent to the battlefield. When players of the same faction face each other, the Warzone is described as a live-fire simulation of the battle on Denova.[23]
  • Ancient Hypergate is a unique Warzone introduced in Game Update 1.6, and it sees players battling on the planetSeline to take control of a set of two energy pylons. By taking control of the pylons, each eight-player team is able to activate the nearbyHypergate for their faction and summon reinforcements that wipe out the opposing team.[23]
  • Warzone Arenas are a new type of Warzone introduced in Game Update 2.4: The Dread War that are basic player-vs.-player combat with two teams of four players. A Last Team Standing type of Warzone, Arenas task players with the elimination of the other team. Three "Arenas of Death" were introduced in the update: Corellia, a farm on Tatooine, and an Orbital Station, which all lack the environmental hazards common to other Warzone types. If neither team is victorious after a certain amount of time, a toxic gas cloud known as Sudden Death will gradually envelop the Arena from the edges in; Sudden Death takes players out of stealth and into combat, and applies a damage-over-time effect.[94] A new Warzone Arena, Makeb Mesa, was added with Update 2.5.[95]

Crew Skills

One of the major uses of companions is theCrew Skills feature, where you can send your inactive companions on missions to retrieve items or construct items. Players can have a maximum of three Crew Skills at any time, and Crew Skills fall into three categories: Gathering Skills, Crafting Skills, and Mission Skills.[96] Mission Skills allow players to send their companions on various assignments that can result in a variety of rewards, including credits and alignment points. Diplomacy, Investigation, Treasure Hunting, and Underworld Trading are the four Mission Skills.[97] The four Gathering Skills—Archaeology, Bioanalysis, Scavenging, and Slicing—allow players and their companions to gather various resources that are scattered across the various planets, and players are also able to send their companions on missions to acquire rare resources.[98]

There are six Crafting Skills, each of which allows players to create different types of items, and each Crafting Skill has a recommended Mission and Gathering Skill that helps players make the most of their Crew Skills. Armormech deals with the creation of armor, while Armstech and Synthweaving deal with weapons and robes, and Cybertech allows players to fashion components for droids and high-tech armors. Artifice allows players to craft lightsaber crystals and other components, and the sixth and last Crew Skill, Biochem, deals with the creation of stimulants, biological implants, and medpacs.[99]Rise of the Hutt Cartel raised the Crew Skill level cap from 400 to 450 with Advanced Crew Skill training,[100] andShadow of Revan raised it again to 500 with Expert training.[101]

Legacy

"One of the most iconic aspects ofStar Wars™ is the family dynamic between Luke Skywalker and Darth Vader. InStar Wars™: The Old Republic™, you will be able to create your very own Skywalker-like family dynasty through the Legacy System, unlocking new skills, items, and other character options that were previously unavailable."
―Overview of the Legacy System[102]
The Legacy System

The Legacy System

TheLegacy System was introduced in Game Update 1.2,[103] and allows players to link their characters on the same server together with a family tree and Legacy name—equivalent to a surname—and, as of Update 1.3, purchase special abilities and bonuses, some of which are restricted to each character and some of which are shared across a player's Legacy. The Legacy System was the first feature to allow players to play species other than the preset species for each class, as players unlock the ability to use a species in any class if they reach Level 50 with that species. Players gain Legacy experience in the same way they do normal experience, though the amount is significantly lower, and certain abilities require specific Legacy levels to unlock. The Reputation system was added to the Legacy System in Game Update 1.7, and the ability to use HK-51 as a companion is shared across Legacy if a player unlocks the companion in a specific faction.[23]

Game Update 2.0 greatly expanded the Legacy System with the addition the Legacy Achievement system. Legacy Achievements are a means of recognizing accomplishments and milestones for a player's Legacy, and can be completed by any player in a Legacy. Each Achievement has a specific task or set of tasks that the player must accomplish; these range from exploring every area of a planet, collecting all of a planet's Codex entries, defeating certain numbers of enemies in an area, reaching maximum alignments, completing specific class or Heroic missions, and a variety of other tasks. Legacy Achievements are permanent once completed, and reward players with Prestige points that can be viewed by other players. Some Achievements also reward players with Cartel Coins, credits, or items. When Update 2.0 was released, the Legacy Achievement system contained more than 2,000 individual Achievements dived into seven categories—Companion, Flashpoint, Legacy, Location, Operations, Player Vs. Player, and Space—though the system did not take into account progress made before the release of the system. The system did take into account the progress players had made in unlocking Codex entries, however, and later updates and events have added additional achievements relating to their own content.[104]

Galactic Reputation

"In a time of widespread conflict and political strife, disparate organizations throughout the galaxy seek allies in the struggle for peace… or conquest. Reputation measures how your character is perceived by these organizations it reflects the prestige you've earned through your heroic contributions to each cause."
―Jesse Sky[105]

With Game Update 1.7, theGalactic Reputation system was introduced to the game. Reputation, which ties in with the Legacy System in that it is bound to a player's Legacy instead of a single character. Players are able to gain Reputation with various factions and organizations by completing different missions or activities, and players gain Reputation Ranks with specific groups upon gaining enough Reputation with that group. Different Reputation Ranks have different rewards, unlocking titles and allowing players to trade with special vendors, and the number of Reputation points that can be gained per week is limited to a certain amount. With the initial release of the system in Update 1.7, there were six groups with which players could gain Reputation—two neutral, and two for each faction.[105]

The Reputation system

The Reputation system

The Voss are a neutral organization, and players from both the Republic and the Empire can gain Reputation with the Voss by completing Heroic missions on Voss. The Gree Enclave is also a neutral organization, but players can only gain Reputation by completing missions and defeating bosses during the recurring Relics of the Gree event. Players gain Reputation with either theRepublic Hyperspace Armada or theImperial First Mobile Fleet by completing Hard Mode Space Missions, and completing Section X daily missions helps players gain Reputation with either the Imperial Guard or the Republic's5th Assault Battalion.[105] A seventh group was added a short time later—players gain Reputation with theContraband Resale Corporation by purchasing Contraband Packs from the Cartel Market.[106] With the release of Game Update 2.0 andRise of the Hutt Cartel, three more organizations were added: players gain Reputation withGalactic Solutions Industries by completing various missions on planets across the galaxy with their macrobinoculars and seeker droids, and Imperial and Republic players gain Reputation with either the Citizens of Makeb or the Makeb Imperial Forces respectively by completing missions on Makeb.[100] Update 2.3 and the Bounty Contract Week event also added additional Reputation factions: theBounty Supply Company, which rewards players who purchase Bounty Packs on the Cartel Market;[107] theBounty Brokers Association, which rewards players who complete contract missions during Bounty Contract Weeks;[108] and the Adjudicators andImperial Ordnance Acquisition Corps reward Republic and Imperial players respectively when they complete missions on CZ-198.[107]

With the addition of Oricon in Update 2.4, Republic players now gain Reputation withStrike Team Oricon and Imperial players with the Dread Executioners for completing Daily Missions on Oricon as well as the world arc.[109] Update 2.5 addedThe Hyland Organization for Rakghoul Neutralization, or T.H.O.R.N., which corresponds to the Rakghoul Resurgence World Event.[110] Update 2.6 added three new organizations forGalactic Starfighter—theRepublic First Fleet,Imperial Forward Command, and theInterplanetary Component Exchange[111] while Update 2.9 addedBinary Star Realty for Cartel Market content related to theGalactic Strongholds expansion.[112] Update 3.0 added the Coalition Forces on Yavin 4 and the People of Rishi for the two new worlds added inShadow of Revan, as well as theFreebooter's Trade Union for Shadow Packs in the Cartel Market.[55]Esstran Exports is a new Reputation group added in Game Update 3.2 that will correspond to the Explorer's Packs.

Guilds and Strongholds

"We wanted to provide our players the choice of living in some of the most desirable locations available, each having an iconic look and feel. When you first arrive in your new Stronghold you will notice how each detail within your Stronghold perfectly fits the appropriate thematic feel of the corresponding planet where it is found. From there, we wanted to make sure that decorating your Stronghold would be easy, intuitive, and most importantly fun!"
―Producer Jack Wood[113]

Like many MMORPGs,Star Wars: The Old Republic allows players to band together in guilds that are more permanent than standard groups. Guild members can share funds amongst themselves and use a private chat channel for their guild, and guild members typically band together for raids or other group activities. Guild have been a function of the game since launch,[114] but theGalactic Strongholds Digital Expansion added additional functionality and events for guilds. The expansion's primary focus was the new feature ofStrongholds. Strongholds are customizable buildings that serve as a player's home base and place to display trophies and other items. Currently, four strongholds have been added: the Coruscant Skyrise Apartment, the Dromund Kaas Apartment, the Nar Shaddaa Sky Palace,[13] and the Tatooine Homestead.[115] Unlocked at Level 15, Strongholds are shared among a player's Legacy, and players can own more than one Stronghold. Each Stronghold has a unique floor plan with between eight and twelve rooms, and the rooms vary in layout and size. Additional rooms after the first room must be purchased with credits or Cartel Coins. Players can also share their Strongholds with other players by giving them an invite or a key, or by sharing it on the Pubic Listing. Strongholds also feature Legacy Storage, which allows players to share items with characters in their Legacy in either faction.[116]

Decorations are an entire new type of item that has been added to vendors and enemies throughout the game, as well as rewards for Crew Skills, PvP, Reputation, and more. They are placed in decoration "hooks" on the walls and floors in Edit Mode. Decorations are shared among a player's Legacy, and feature an unlock count—players must have unlocked a decoration five times in order to place five of those decorations. An initial unlock increases a Legacy's Prestige score by 100, and each additional unlock by 2.[116] ForThe Old Republic's third anniversary inDecember2014, the Dromund Kaas and Coruscant Strongholds were made available at the price of 3 credits,[101] and a new stronghold is due to be added in early 2015.[117]

With the launch ofGalactic Strongholds, guilds have two choices as to where they can establish Headquarters—they can choose a Guild-owned Stronghold or they can purchase a Flagship. Flagships are eitherValor-class cruisers orHarrower-class dreadnoughts depending on the guild's faction, and serve as mobile meeting places for guilds that can be placed in the orbit of various planets.Galactic Strongholds also introduced Conquests, guild-centric events where guilds compete for control of a planet by completing various weekly objectives. The guild with the highest ranking at the end of the week will conquer the planet they have invaded.[113]

Free-to-Play

"The first core rule is that we want to be sure thatplayers can reach level 50 without paying a cent, if so desired. The final design meets this requirement: Free-to-Play players can play levels 1 through 50 and enjoy the vast majority of the classic storyline and side quests during their journey. […] The second core rule is thatsubscribers should not experience any degradation of their gameplay experience. Those of you who are still paying a monthly fee should still get the same gameplay experience and you won't find anything taken away from you and the gameplay that you currently enjoy. Furthermore, we really wanted to be sure that in no way would subscribers feel they needed to make purchases from the Cartel Market in order to be competitive in the game."
―Damion Schubert[118]

With the Free-to-Play system, there are restrictions that separate players from Subscribers in terms of gameplay, though many of the restrictions can be bypassed or removed through consumables that can be purchased on the Cartel Market. Players who purchase the game, a Cartel Coin Card, or anything from the online store are granted Preferred Status, which removes some of the restrictions.[119] Any player who has ever paid a monthly subscription at any point in time is automatically granted Preferred Status.[118] Free-to-Play players can only access the Emergency Fleet Pass abilities at Level 10, and are unable to access bank storage or Secure Trading without purchasing Cartel Market consumables. Players can only train one Crew Skill, have a 1,000,000 credit cap with excess credits placed in escrow until unlocked, and have a restricted chat system as well as access to only two item listings on the Galactic Trade Network. Free-to-Play players can only receive in-game mail, and can only have four character slots with only three species options.[120]

Preferred Status players, on the other hand, are permitted two Crew Skills and access to the Bank system. Preferred Status also grants access to Secure Trading, full chat, mail, five Galactic Trade Network listings, and six character slots instead of two. Both Free-to-Play and Preferred Status players are unable to access Operations, and can only play five Warzones, three Flashpoints, and three Space Missions per week. They possess a reduced inventory, a longer cool-down on the Quick-Travel ability, and a delayed access to mounts and speeders, and their ability to use medical probes for instant respawn is reduced to only five times. Both player types cannot normally equip most advanced gear or receive high numbers of commendations, and Subscribers receive a discount on items from vendors and removing modifications from armor. Free-to-Play players also are restricted to only two quickbars, with Preferred Status players are restricted to four quickbars, and do not receive rest experience from waiting in safe areas like Subscribers do.[120]

Cartel Market

The Cartel Market symbol

The Cartel Market symbol

TheCartel Market is a in-game marketplace introduced alongside the Free-to-Play system that allows players to purchase rare items, gear, and abilities using Cartel Coins. Subscribers receive monthly amounts of Cartel Coins as a reward for paying for the game, and Free-to-Play gamers are able to purchase many of the features and abilities exclusive to subscribers, such as access to Flashpoints, PvP, medical probes, and reduced cooldown on abilities, for a fee of Cartel Coins. The Cartel Market also features Packs, which are sets of items that are randomly selected from an assortment for each Pack, and so far there have been three Shipments: Cartel Packs, Contraband Packs, and Bounty Packs. A number of items in the various Packs have been gear sets for the companion characters from the originalKnights of the Old Republic games.[119] The four Cartel Packs in Shipment One were introduced over the course of Updates 1.5 through 1.7, and they were removed from the Cartel Market on June 11, 2013. Shipment Two's Contraband Packs were added over the course of Updates 1.7.2 through 2.2.2,[121] and the first Bounty Pack—the Freelancer's Bounty Pack—was added in Game Update 2.3.1.[122] The Collections system was recently added, which allows players to track which items they have received from the Cartel Market and also share those items among their Legacy.[123] InNovember2013, a feature was added that allows players to purchase Cartel Coins in-game.[124]

Dynamic Encounters

Dynamic Encounters are time-limited dynamic events that occur on planets, offering players a variety of activities ranging from combat challenges to tasks first introduced in Game Update 7.6:Galactic Threads, released onDecember 10,2024. These encounters are designed to make planets feel more alive and provide engaging content for players exploring the galaxy. Unlike traditional quests that require players to pick up missions from NPCs or terminals, Dynamic Encounters appear on the player's map when they reach specific locations, and objectives are displayed immediately on their mission tracker. Players can complete these events solo or in groups, and the encounters rotate periodically to keep the world feeling alive and dynamic. Completing these encounters rewards players with achievements, cosmetic items such as unique armor sets and pets, and mounts with custom models.[125][126]

As of Game Update 7.7:Dynamic Worlds, released onMay 28,2025, Dynamic Encounters are available on the following planets:[127]

Development

Conception

"At the time, BioWare was known for KotOR. Baldur's Gate and such were big games, but KotOR was the one that broke out, made people more aware of the BioWare name. We felt,Why not look at that as an opportunity?"
"We loved working in theStar Wars universe and working with LucasArts on Knights of the Old Republic. We felt that setting an MMO in that time frame would be something really special. The earlier prehistory of the movies is rich with lots of Jedi, lots of Sith, lots of unexplored territory."
―Rich Vogel and Ray Muzyka[48]
Concept art from before BioWare decided to pursue a Star Wars game

Concept art from before BioWare decided to pursue aStar Wars game

In2005, thevideo game companyBioWare secured funding from a private equity fund, Elevation Partners, that would allow them to build a new studio dedicated to developing amassively multiplayer online roleplaying game, as their recent game Neverwinter Nights had driven the company towards exploration of the MMORPG genre. BioWare foundersRay Muzyka andGreg Zeschuk were then approached byRich Vogel andGordon Walton, both of whom were veteran MMO developers, at the Game Developers Conference in 2005 with the idea of building a BioWare MMO. Vogel and Walton were based in Austin, Texas and had previously worked onStar Wars: Galaxies, the firstStar Wars MMO. When asked, Vogel and Walton agreed to head and build the studio that came to be known as BioWare Austin, and the two worked to gather a team of talented game developers from around Austin, which was already a central location for MMO development beyond BioWare. While Vogel and Walton began to gather recruits from Austin, Muzyka and Zeschuk selected personnel from their Edmonton studio, includingJames Ohlen and two of the senior designers onDragon Age: Origins,Daniel Erickson andEmmanuel Lusinchi. The first team meeting took place in an Austin hotel with Muzyka, Zeschuk, Ohlen, Erickson, Lusinchi, Vogel, and Walton, and the group was joined by its lead concept artistArnie Jorgensen, art directorJeff Dobson, and a former technical director namedBill Dalton.[48]

BioWare explored a variety of ideas and options before settling on an MMO followup to their smash hitStar Wars: Knights of the Old Republic (KotOR), as BioWare was primarily known for the game's success, and the chance to work withLucasArts and play off of KotOR's success was a large incentive. LucasArts was also looking to expand in the MMO genre, hoping to go beyond their current gameStar Wars Galaxies, and BioWare reached out to LucasArts in 2006 with the idea of collaborating on an MMO set in theOld Republic era. Former LucasArts producerJake Neri said that BioWare's initial proposal was strong from the outset, and both companies agreed to the project quickly.[48] OnMarch 13, 2006, BioWare announced that they had begun development on an unnamed MMO at BioWare Austin, though they did not reveal the name or their collaboration with LucasArts.[128]

Once the collaboration was decided, the two companies immediately began to gather their production teams at LucasArts and the new BioWare Austin studio. As withKnights of the Old Republic, BioWare was responsible for the bulk of the game's development, handling all of the script writing, character and environment designs, world building, animation, programming, and the construction of the game's technical systems. LucasArts provided its experience in audio design to help make the game the first fully voiced MMO, and their team was lead by audio directorDarragh O'Farrell, video directorWiliam Beckman, and producerOrion Kellogg. By the game's release, LucasArts had cast, directed, recorded, and edited more than three thousand lines of dialogue, and music supervisor and staff composerJesse Harlin worked alongside seven other composers to create more than six hours of original orchestral and cantina music. Jake Neri and associate producerTim Temmerman coordinated between the two companies, approving content, providing ideas and feedback, and ensuring that the game met with both player expectations and Lucasfilm's approval. The pair also worked with Lucas Licensing to ensure that the game meshed with current continuity.[48]

On BioWare's end, the first objective was to bring the writing team together in Austin, as the game would be voice-acted and translated into multiple languages, and the fundamentally story-driven games that BioWare produced meant that everything else waited for the writers. Daniel Erickson reviewed thousands of candidates, putting them through a vetting process using both story writing and level creation in Neverwinter Nights. As the writing team developed, Jorgensen and Dobson began to experiment with concept art, and the decision was made that the game would be stylized: it would be accessible forStar Wars fans with little MMO experience, have high-quality graphics, and be able to cope with the addition of further post-release content. Another of Dobson's main purposes was to make the game look distinct, and the art team experimented with various looks such as muscle-bound comic book characters, "dark age" Jedi, and even retro outfits and hairstyles from the 1970s. Dobson's team finally decided on a style that was slightly exaggerated but felt hand-painted to the design crew. By 2006, both LucasArts and BioWare had their teams in place, and the two companies felt they had a coherent view on the game's development and could begin working on it.[48]

Production

CreatingThe Old Republic

"MMOs can be a bit intimidating to some players, but a great, story-driven RPG—especially one based in theStar Wars universe—is way more compelling and accessible. Players who have dreamed of a greatStar Wars story where they are the hero are going to have the chance to be that hero in The Old Republic."
―Dallas Dickinson[48]
The first concept art image for the game

The first concept art image for the game

When creatingThe Old Republic, BioWare and LucasArts considered the four "pillars" of successful role-playing games: exploration, combat, advancement and/or customization, and story. The first pillar, exploration, was considered to be the easiest in concept, as it was decided that players would be able to travel between over a dozen worlds. These worlds would be a mixture of planets from KOTOR, theExpanded Universe, the films, and new worlds. As for the second pillar, both LucasArts and BioWare agreed that combat in the game would have to be fast-paced and immersive like a console game. Both companies wanted to deliver combat that was distinctlyStar Wars in nature, and their desire to distinguish it from other MMO's led to the development of innovations such as the "cover" system. As for the third pillar of customization and advancement, James Ohlen set high goals for the game from the very beginning of the project. Each class needed its own set of companion characters, ship, and a large number of custom weaponry and equipment. However, the fourth pillar was the main focus of both BioWare and LucasArts, as story was an integral part of BioWare's previous games, and few MMO's truly focused on advancing a story more than the other pillars. According toDallas Dickinson, BioWare Austin's director of production, the addition of the story pillar toThe Old Republic was a goal of the project from the very beginning, and they aimed to make the story into the driving force behind the game.[48]

Adding to their focus on story, BioWare and LucasArts chose to include the light- and dark-side alignment system from the previousKnights of the Old Republic games. However, initial attempts to transfer the system directly from the first KotOR game proved unworkable, as the system's critics complained about the ultra-polite conversation requirements for gaining light-side points, andThe Old Republic would not have a save function to allow players to go back and choose different options. As a result, BioWare decided to make the alignment system more action-based, allowing players more freedom of speech and making their actions more important. This allows Jedi players to become dark-side characters and Sith to become light-side characters without overly affecting the story, as openly declaring one's opposing allegiance to their faction would have consequences on the story. The addition of full voice-acting for the game allowed the developers to create complex, emotional conversations and added a depth to characters that was not seen in any other MMO at the time.[48]

Early work
"The great thing aboutStar Wars is that there's all kind of lore that does go back that far. What we endeavored to do was find the lore that fit and put it together in a way that made sense for an MMO."
―Ray Muzyka[48]

In early 2007, the developers began to build the game's core systems, and stage one of development resulted in a prototype of blaster, melee, and Force combat with basic character and creature movement. From there, the team continued to work on the development tools while also adding in the conversation system, maps, journals, and social systems and further developing the game's combat system. The next stage saw the designers working on the game's more complicated technical issues, such as how instances—the spaces in the game where players or groups would be separated from their fellows and allowed to experience their own story—would work.[48]

By 2007, the concept artists had begun work on the game's environment and characters, and the writers were constructing the overarching story that the game would occur within. Under the guidance of James Ohlen, the writers worked to maintain the existing events of the Old Republic era while also creating new content, and the team soon realized thatThe Old Republic would have more content than all of the other Old Republic sources combined. As a result, BioWare and LucasFilm made the decision to placeThe Old Republic three hundred years after the events ofKnights of the Old Republic II, giving the writers room to create new stories while also staying true to the established continuity. In creatingThe Old Republic, the writers followed several overriding principles: the game needed to feature an easily understandable galaxy-wide conflict in the classic vein ofStar Wars, and the game's events needed to both fit into the established Expanded Universe and also bridge the gap between theKnights of the Old Republic games and theNew Sith Wars.[48]

To make the Sith faction easier to understand, the writers decided to trace their Sith Empire all the way back to the original Sith Empire, as the "Sith" who followed the fall of the Empire were actually fallen Jedi or other plot devices that they viewed as too complicated for new players. The Empire was also made distinct from the Galactic Republic through a number of ways; the aesthetics of the two factions were designed to be as distinct as the composition of each government's people. Both the Empire and the Republic incorporated themes from the movies and Expanded Universe content that would occur in the aftermath of the game, as the writers knew that the Empire would have to eventually collapse and they wanted players to recognize the fact that the two would eventually merge into the Republic of the prequel era. Other than the pureblood Sith who occupied the highest levels of Imperial society, the vast majority of the Empire's population was made to be Human in order to contrast the relatively diverse Republic.[48]

Making the classes
"I've been trying to make massively multiplayer games for twenty years. There is a very real problem in actually having a heroic arc [in which you] can grow from being a fledgling to fighting truly epic battles against epic adversaries. InStar Wars you start as a Padawan, you grow, you fight bad guys, they feel tough, you feel heroic. By the end of the experience you're fighting AT-ATs and rancors and these other big experiences that come from theStar Wars universe.Star Wars is about the only thing that even comes close to fantasy in terms of providing a great heroic arc."
―Damion Schubert, BioWare Principal Lead Systems Designer[48]

Once the general environment and conflict of the game was in place, the writers and designers then began to work on the character classes. Inspired by the origin stories from BioWare'sDragon Age, the writers decided early on that each class would receive its own unique story that would span the entirety of the game. The designers and writers soon realized that this would require an immense amount of content for each class; with the decision to grant each class their own ship, companion characters, and gear, the developers decided to limit the number of classes to eight. However, each class would be split into two distinct advanced classes, resulting in a total of sixteen different classes from a gameplay standpoint but only eight storylines. In creating concepts for the classes, the developers asked themselves whatStar Wars fans would expect and what MMORPG fans would expect. The team quickly abandoned the idea of basing the classes on the traditional RPG trio of healer, tank, and damage-per-second classes, instead looking for inspiration in theStar Wars universe and intending to merge the RPG classes later on.[48]

Concept art for the Smuggler and a Wookiee companion

Concept art for the Smuggler and a Wookiee companion

As a result,The Old Republic's classes were inspired by a number of traditional archetypes within the films. Emperor Palpatine served as the basis for the Sith Sorcerer class, though the name was eventually changed to Sith Inquisitor and the Sorcerer became one of the Inquisitor's advanced classes.Darth Vader inspired the Sith Warrior class, while his light-side counterpart Anakin Skywalker and sonLuke Skywalker were the archetypes of the Jedi Knight class. The Jedi Wizard class, which was later renamed the Jedi Consular after a fan poll to determine the new name, was inspired byYoda, and the Smuggler and Bounty Hunter classes were based onHan Solo andBoba Fett.Clone troopers inspired theTrooper class, but the writers struggled to create an eighth class that would represent the Empire without copying the Trooper. The Imperial Spy, later titled theImperial Agent, was the result of their discussions, and the writers initially intended to base the Agent's storyline on the famous series ofJames Bond spy movies before senior writerAlexander Freed proposed an alternate path. Freed, who eventually wrote most of the Agent storyline, instead pitched the class as more along the lines of the TV action series24 and the spy thrillerBourne Identity. The resultant storyline was not based directly on a character from the films, but instead took inspiration from elements such asDarth Maul's tracking technology, theBothan Spynet, and the infiltration ofJabba's Palace inStar Wars: Episode VIReturn of the Jedi.[48]

The Jedi Warden and Sith Assassin classes were eventually incorporated into the game as advanced classes for the Jedi Knight and Sith Inquisitor, and theGray Jedi-esque Mystic class was adapted into the Voss species when the writers finalized the eight classes for the game. The next step for the writers was to flesh out the galaxy that the classes would occur within: preparation for the Trooper storyline saw the development of the Republic and Imperial Militaries as well as their cultures, organization, and history. Similarly, the creation of the Imperial Agent class led to the development of Imperial Intelligence and its counterpart, the Republic Strategic Information Service. The Smuggler class quickly developed into an action-comedy that the writers felt would not have been able to exist as a singular RPG, though they felt that it was a good representation of their initial goals. For both the Smuggler and Bounty Hunter classes, the writers created a fully fleshed-out underworld that could support both classes, and the affection for the Mandalorian culture that many of the writers had led to the Mandalorians' prominent presence withinThe Old Republic.[48]

After developing the histories and backgrounds for the classes, the developers then determined each class' combat abilities and style of play. In an attempt to avoid limiting gameplay options for players, the team chose not to assign each class to only one of the three RPG archetypes and instead gave them a specific style of combat. These styles allowed each of the classes to fill more than one of the RPG classes, and the developers made sure that Force-using classes would not able to overpower others by balancing the different classes. The Trooper and Bounty Hunter classes were granted powerful weapons and armor to compensate, while the Agent and Smuggler received cover and stealth abilities in addition to specialized gear.[48]

Concept art of outfits for the Jedi Knight class

Concept art of outfits for the Jedi Knight class

The outfits for the Jedi Knight classes were primarily inspired by the armored robes worn byObi-Wan Kenobi in theStar Wars: Clone Wars series, and Arnie Jorgensen designed the Knight's various attire to mirror the player's progression from Padawan to Jedi Master by gradually applying armor and archaic designs to gear at different levels. In contrast, the Jedi Consular class was originally intended to be reminiscent of an ancient and powerful wizard. Jorgensen's first concept was a fusion of technology and a "wild man in the desert" image, though the final designs moved away from this idea and became more elaborate and formal. However, Jorgensen's designs were incorporated into higher-level player-versus-player gear. The Trooper class was heavily influenced bystormtroopers,snowtroopers,scout troopers, and clone troopers, with additional inspiration coming from the outfits ofRebel soldiers and starfighter pilots. Jorgensen drew on the appearance ofplasteelarmor from the films to create the outfits for both the Trooper class and other Republic military personnel, and the specialized cold-weather trooper armor seen on Hoth and Ilum was inspired byRalph McQuarrie's unused concepts fromStar Wars: Episode VThe Empire Strikes Back. The Smuggler's appearance was intended to convey a scavenger feel, with the idea that smugglers would gather various pieces of gear from different sources as they traveled the galaxy. In designing the class, Jorgensen drew on a wide variety of films in the various adventure genres.[48]

For the Bounty Hunter class, the artists drew on a wide array of characters from the films to create a battle-worn and improvised look that also featured powerful armor and weaponry. The Imperial Agent was designed to convey intrigue and a clandestine air, as spies were unable to openly display their skills or allegiance but also had to retain functionality in their gear. The Sith Warrior class was largely inspired by the armor of Darth Vader, as armor was an essential part of the class's design, and the final designs were intended to remind players of the famous Sith Lord. While Trooper and Bounty Hunter armor was intended as protective, the artists designed the outfits for the Sith Warrior to convey the idea that they were essentiallytorture devices. Further inspiration came from concept art for villains from the films, and the art team frequently consulted the variousThe Art of books for the prequel trilogy. In a similar fashion, the Inquisitor class was designed to convey a sense of horror and inspire fear, and the artists drew inspiration from theHellraiser movie franchise andWayne Barlowe's artwork inBarlowe's Inferno. To distinguish the class from the Sith Warrior, the artists incorporated technological elements and color palettes of black and violet.[48]

Building the worlds
"We have this giant canvas of known world we can use. But what's awesome is that, given the time frame of the game, we can take those expectations and expand on them. We can give fans something new and exciting."
―Senior World DesignerShawn Ketcherside[48]
Arnie Jorgensen's concept art for the Valley of the Dark Lords

Arnie Jorgensen's concept art for the Valley of the Dark Lords

When it came to choosing the worlds that would be included inThe Old Republic, the designers and writers sought out worlds that originated in a wide variety of sources. Some of the planets would be from the films, some fromKnights of the Old Republic, a number of obscure Expanded Universe worlds, and several brand new planets to round out their selection. The planets would also have to be visually unique and also offer the opportunity for good storytelling. The first two worlds to be conceptualized by the artists in 2007 were Korriban and Tython, and the writers were largely responsible for the design of the planets on account of the detailed design documents they wrote for each world. Each set of documents was passed to Jeff Dobson, the game's art director, and then given to the concept artists. Under the leadership of senior concept artistClint Young, the artists would then give life to the worlds, and the two teams constantly exchanged feedback and information throughout the creative process.[48]

Before actually adding details to the worlds, the artists completed a series of color studies—often over a dozen a day—in order to determine the color palettes for each world. From there, the artists gradually added details to each successive sketch until they finally decided on a final version. For familiar worlds such as Tatooine, Hoth, and Coruscant, the artists worked to stay true to the established visions of the planets but also give the players new content. Brand-new worlds allowed the artists more freedom, but often meant that the team had to spend more time on making sure that the planets felt like they belonged inStar Wars. The completed concepts were sent to the writers, who added additional details such as the lightning towers on the storm-shrouded world of Dromund Kaas, and such additions occasionally led to the creation of new missions based on those details.[48]

When concept work began in 2007, Korriban was the first planet to be designed, and Jorgensen's first paintings of the Sith Academy and Korriban's sunset led the artists to decide that each world needed strong and specific lighting. As a result, time-of-day changes were eliminated, and each planet received a specific and distinct look that was unique. The second planet to be conceptualized was Tython, and the artists were forced to develop it completely from scratch as the planet had not been depicted in any previous Expanded Universe source by that time. Tython was intentionally designed to convey a mixture of beauty, awe, and fear, but the planet's mountainous terrain proved difficult for the artists initially. In early 2008, the artists began work on Ord Mantell, another planet that had very few visual appearances for the artists to reference. Ord Mantell was originally chosen based on the writers' desire to have a planet with a corrupt yet Republic-allied government. The artists initially began with an endless sea dotted with numerous craggy islands, and then applied bomb scarring to the terrain while also adding broken ships and damaged structures. The team's intention was to display the effects that war could have on an environment, but also to show that small pieces of beauty still existed within the region.[48]

Arnie Jorgensen's first concept art for Hoth

Arnie Jorgensen's first concept art for Hoth

Nal Hutta proved a challenge for the artists, as it had been consistently depicted as a vile and disgusting environment for anyone but the Hutt. In order to make players want to be there, the team mixed the imagery of Jabba's Palace with a color palette that was described as "pea soup and barf," and the addition of factories and sewage pipes highlighted the Hutts' disregard for the environment while also giving players recognizable geography amid the swamps. Hoth was another challenge—in all previous sources, it had been depicted as flat and inhospitable with little to no life. As that would have been unappealing to players, Jorgensen's first concept design featured an expansive starship graveyard, and the artists soon added other features such as military bases, mountains, and pirate outposts. Further additions included volcanic mountains, based on established continuity that stated Hoth was heated by internal volcanic rock, and geographical features to break up the endless snow. The selection of Hoth was influenced by the writers' desire to showcase the Empire's efforts in draining the Republic's resources for war, and the planet presented a proper environment to do so.[48]

While designing Tatooine in early 2008, the artists relied on the significant visual content from the films, but also drew from Expanded Universe literature to add oasis and patches of fertile vegetation. The artists also worked to ensure that Tatooine incorporated the game's specific aesthetic style, resulting in a world that was not quite as bleak and gritty as the one that appeared within the films. Dromund Kaas previously appeared in the1998 video gameStar Wars: Jedi Knight: Mysteries of the Sith, and the planet's historic ties to the dark side and the Sith led the writers to select it for the Sith Empire's capital. The concept artists approached the design of the planet with the idea that the Sith had subjugated Dromund Kaas, and the planet was actually rebelling against its inhabitants. Clint Young intended to showcase the fact that Dromund Kaas was originally lush and beautiful before the arrival of the Sith, and he twisted the shapes present within his reference imagery of canyons and forests to create a planet that was not completely corrupted.[48]

Concept art for Taris by Clint Young

Concept art for Taris by Clint Young

Young's concept art for Taris featured a post-apocalyptic world that was strewn with wreckage and the remains of the buildings destroyed in the bombardment three centuries earlier, but the design proved unwieldy for members of the design team.Andrew Collins described Young's design as being similar to a floor upon which a child had dumped a bucket ofLEGOs, and when the designers complained about their inability to create it in three dimensions, the planet artists responded to the critiques by scaling back the destruction and trying a new tactic. The artists and designers treated the playable environment as the basement of Taris's city, building a series of pylons and plates that had originally supported the enormous buildings. However, Taris seemed incomplete to the designers, and was therefore set aside until later. When they returned to Taris, Collins, Dobson, and Jorgensen once again started from scratch beyond that first version, shutting down their other projects and spending six months working on new terrains and textures for the world. Jorgensen added vines and foliage to the plate structures in order to show that the planet was creeping back to life, and Collins varied the architecture and added new layers to make the wreckage more real. The final touch to the design was the addition of enormous, twisted metal beams that showed the ruined city-world's superstructure, and the artists then felt that they had captured Taris correctly.[48]

For the planet Alderaan, the game designers recognized the importance that Alderaan's destruction played inA New Hope, and so they sought to create a world that would show the wonders and beauty of what was lost to the Death Star. Taking inspiration from Alderaan's depiction inRevenge of the Sith, as well as from the Swiss Alps and Scandinavian countryside, the game artists sought to create a crisp and bright planet—though the amount of snow that was used came as a shock to the world designers, including director Brad Prince. However, Prince quickly relented on the issue when he saw the finished product. Alderaan's castles, with their seemingly impossible architecture and soaring spires, were meant to create a medieval but also fantastic feel, and the designers chose to include the Killiks—an insectoid species native to Alderaan that originated in the Expanded Universe'sStar Wars: The Dark Nest Trilogy.[48]

Coruscant, the capital of the Republic, was the first city-world that the team attempted to design in late 2008, and the planet's unique environment presented a challenge that the designers were unprepared for: as Coruscant was a ecumenopolis built from enormous skyscrapers, the designers were unable to shape the planet by lifting and manipulating the digital terrain before placing objects. Coruscant was therefore entirely created using objects, and the team developed a workaround for the major rendering cost of such a technique—they created a small of set of reusable objects and set pieces which had wildly different looks on their sides. The technique, which was also used byIndustrial Light & Magic to construct the Death Star inA New Hope, allowed the designers to build a city using only a small set of objects and maintain the variety expected while keeping framerate low.[48]

The Nightmare Lands concept art by Clint Young

The Nightmare Lands concept art by Clint Young

The planet Voss, which was created forThe Old Republic as an entirely new world, was developed in 2008 in order to give a home to the Mystics—a potential Force-using character class that had been discarded during early production as too alien and requiring too much explanation. The writers asked the artists to place the Voss, the Mystics' species, somewhere isolated and overwhelmed, so the artists developed the mountaintop city of Voss-Ka as the single settlement of the Voss, surrounded by ruins left behind by the Voss as they were forced back by the hostile Gormak species. Ancient Sith and Jedi ruins dotted the far reaches of the planet, and the artists were proudest of the Nightmare Lands: a corrupt region of the planet where a darkness was spreading throughout the area. The designers developed the technology of the Gormak specifically to contrast with traditionalStar Wars technology, giving the Gormak tech a molded and precision-cut feel that differs from the more machine-made technology of the galaxy.[48]

Belsavis, a planet created in the1995 novelChildren of the Jedi, was chosen by the designers when they came across the planet and what little physical description there was about it in theHolocron, the continuity database ofLucas Licensing. Daniel Erickson and other designers were excited by the description of Belsavis as an ice planet with rifts and ravines home to jungles that were warmed by volcanic vents, and Clint Young's design for the world was shaped by the idea that Belsavis was a prison planet. Young based his designs in the planet's ice fissures, surrounded by massive glaciers, and added large chunks of floating planet life—by-products of the heated air produced by the melting glaciers—to give the planet a surreal feeling and a sense of constant, small movement.[48]

The artists first began visualizing the moon of Nar Shaddaa in early2009, and they based the world off of the numerous depictions that Nar Shaddaa has received in various LucasArts video games. Nar Shaddaa was designed as a mixture of Coruscant and a seedy Las Vegas, with holographic signs, neon advertisements, extravagant parties, and floating casinos and pleasure barges. The planet Balmorra was used by the art team as a testing ground where they developed the various effects and environmental details that they later used on the other war-torn planets in the game. Using Balmorra as a sandbox, the team worked out the flight paths for background ships that would fly over head, created enormous turbolaser batteries continually firing at targets, and laser shields that were bombarded by missiles in real time. Balmorra was also where the designers worked out all of the issues and problems that came up while creating said effects, such as how it took them half a dozen versions of the missile shield to come up with a version that did not affect framerate.[48]

The toxic planet of Quesh is an original world created by the artists, and the team started out by envisioning what the wet and murky wasteland planet had been before the Quake—the seismic event that had brought the toxic gases to the surface and ravaged the world. Taking into account the fact that the planet's original flora and fauna had been killed off, the designers added skeletons of massive creatures amid the poisonous marshes, mines, and production factories on Quesh. When the writers first decided to use Ilum, an ice planet similar to Hoth that was first shown in the2003–2005Star Wars: Clone Wars cartoon, they believed that the planets had sufficient visual differences: while Hoth was a snowy planet with large flat spaces and low snowbanks, Ilum was a jagged world of crystals, ice, cliffs, and drops. The artists, however, disagreed, as Hoth had been developed beyond what the writers had initially envisioned; so the artists approached Erickson with the idea of creating Ilum at night to differentiate the two worlds. The artists based their ideas on nighttime in Antarctica, where the visibility is such that one can see for miles, and the environmental art team's first design of Ilum earned the approval of everyone else on the project.[48]

For the planet Corellia, the artists found that the planet's capital of Coronet City was very different from Nar Shaddaa and Coruscant: the city featured wide roads, green gardens and parks, and a public transit system amid towering skyscrapers and buildings. Part of the early goal for the planet was to show the conflict between the Corellian mindset and how Corellians lived—while Corellians are considered to be some of the most self-interested people in the galaxy, they have set aside wide swaths of land for parks and have blocked developments of their city, and Coronet as a whole is a well-functioning metropolis. The designers started by laying out Coronet City as it originally appeared before the Imperial invasion, and then the artists began to destroy the city, adding the war-damage effects developed for Balmorra and Ord Mantell.[48]

Designing the ships
"Oh, man, starships. That's the greatest thing in the world. Giving the player a starship is soStar Wars. Having your own mobile house is just awesome. It's as if you're in the movie."
―Brad Prince[48]

Originally, the game designers intended to create three ships: one for the Republic, one for the Empire, and one for the underworld Smuggler and Bounty Hunter classes. However, as the concept art developed, it soon became clear that the Trooper would need a military vehicle, the Bounty Hunter would most likely not use a smuggler's freighter, and that the Imperial Agent would need a unique and non-Sith starship. Therefore, the designers decided to give each class their own unique ship, though it was eventually decided that the Sith and Jedi classes would share their respective ships, bringing the total number to six. Ryan Dening led the designing of the player starships, with Dening and the other artists first sketching rough exterior shots and experimenting with scale while imaging what each vessel would be used for. Once the basic design was chosen, the artists would then add in details such as landing gear, engines, ramps, weaponry, and other elements, all the while working to ensure that the vessels belonged in theStar Wars universe.

Constructing the game
Galactic Starfighter

For the levels in the Digital ExpansionGalactic Starfighter, the creative team first collaborated in brainstorming what type of environment they wished to create, and they typically relied on iconic locations and scenes from the movies for inspiration—the Lost Shipyards map was designed with the idea of weaving through asteroids and blasting through an unfinished capital ship. The base design for the map layout was the next step, and scaling was critical: the ships in the expansion are smaller than player characters, allowing the developers to create larger environments relative to the players in order to maximize space. The designers then created a 2D map of the environment which indicated where points of interest and spawn points would be located, and the different ship types are tested to ensure that no type has a major advantage. The artists then expanded on the map to construct the environment, and visual effects and sound design are added to make the level immersive. After a test of the ships in the environment again, levels undergo a great deal of playtesting that sees the developers move or remove environmental objects to create a better level.[129]

Announcement and promotion

BioWare was purchased byElectronic Arts inOctober2007,[130] and LucasArts posted a joint press release with BioWare a few weeks later that announced the two companies were cooperating on a future project.[131] An alleged former employee of LucasArts emailed the gaming blogKotaku with the information that BioWare's project was actuallyStar Wars: Knights of the Old Republic 3, a sequel to the2004 video gameStar Wars: Knights of the Old Republic II: The Sith Lords.[132]

LucasFilm applied for trademarks on "The Old Republic" and "Star Wars: The Old Republic" in July 2008.

LucasFilm applied for trademarks on "The Old Republic" and "Star Wars: The Old Republic" in July 2008.

InJune2008, Electronic Arts' CEO John Riccitiello mentioned at a stock conference that the game was intended for a release in either2010 or2011,[133] though the MMO and the joint project with LucasArts were not confirmed to be one and the same untilJuly 17, when Riccitiello mentioned that one of their two upcoming MMORPGs was in cooperation with LucasArts, and the game was set for release sometime in2009.[134]Lucasfilm had filed applications for the registration of "Star Wars: The Old Republic"[135] and "The Old Republic" as trademarks onJuly 3, 2008,[136] and onOctober 7 both LucasArts and BioWare issued an invitation to the press to attend an event onOctober 21 about "the game that has been rumored about for years," and the two companies then revealedThe Old Republic to the public. Doctor Ray Muzyka announced during the event thatThe Old Republic was combining BioWare's storytelling abilities with LucasArts in order to add a fourth pillar of story to the traditional three gameplay pillars of MMO's–combat, exploration, and character progression. Doctor Greg Zeschuk, Muzyka's co-founder of BioWare and fellow EA vice president, stated thatStar Wars: The Old Republic was set approximately three centuries after the originalStar Wars: Knights of the Old Republic.[1] While a release was planed as early as 2009, slow development saw it slipping to 2010, and later 2011, leaving EA executives disappointed and pushing for BioWare main studio atEdmonton to fill the gap. Mark Darrah,Dragon Age series executive producer, would later reveal thatDragon Age II saw its scope greatly diminished, and it's development time cut to sixteen months, as a result.[137]

In February 2009, the official site began publishing the webcomicThreat of Peace, which depicted the Sacking of Coruscant and the days afterwards as the galaxy settled into the Cold War. Every other Friday,Dark Horse Comics released the next 3 pages of the webcomic, and the webcomic's third Act came to an end in January 2010.[138] OnMarch 27, thefirst entry in theGalactic Timeline series of videos was released on the site. The series, which featured the Jedi MasterGnost-Dural reviewing the history of the Great Galactic War and the Sith Empire, received a new entry every two months until February 2011, when the Timeline was discontinued after thetwelfth entry on the Great Hyperspace War.[139] At the Electronic Entertainment Expo (E3) in June 2009, BioWare and LucasArts premiered the first trailer forThe Old Republic, a nearly four-minute-long cinematic trailer entitledDeceived. Developed byBlur Studio with the help ofSkywalker Sound,Deceived was rendered entirely in photo-realistic CGI, and it depicted the fall of the Jedi Temple during the Sacking of Coruscant.Deceived received praise from both fans[140] and industry critics, though LucasArts' marketing managerRoger Evoy caused confusion when he claimed thatThe Old Republic was set between theprequel trilogy and theoriginal trilogy in an interview.[141]

An early promotional gameplay screenshot of Tython

An early promotional gameplay screenshot of Tython

Tython, Korriban, Ord Mantell, and Hutta were the first planets to be announced forThe Old Republic, around April 2009. OnSeptember 18, Coruscant was added to the "Planets" section of the Holonet, followed by Balmorra onOctober 16, Alderaan onNovember 27, Tatooine onDecember 18, and Dromund Kaas onJanuary 8, 2010.[142] The Trooper and the Bounty Hunter classes were added to the Holonet at the end of May 2009, and they were joined by the Smuggler onJune 15, the Sith Warrior in late August, the Jedi Knight in late October, and the Imperial Agent in early November. The final classes, the Jedi Consular and the Sith Inquisitor, were added shortly after each other in early December.[143] Taris and Belsavis were revealed onFebruary 12 andMarch 12 respectively, and they were followed by the new planet Voss onApril 9, Hoth onMay 21, and Nar Shaddaa onJuly 30. The final three planets to be announced were Corellia onSeptember 10, Ilum onOctober 8, and Quesh onJanuary 21, 2011.[142] The Rattataki species were revealed as a playable species in May 2010,[144] while the Chiss and the Twi'lek species were announced in June,[145] and the Mirialan, Miraluka, Zabrak, and Sith pureblood species were all announced on August 6.[146]

OnSeptember 29, 2009, it was announced that BioWare would begin accepting applications for game testers. However, the sheer volume of applications they received over the course of the next 24 hours forced the company to shut downThe Old Republic's website temporarily. The site was brought back up not long afterwards, and applications were once again accepted for game testing.[147]Blood of the Empire, a second series of webcomics set during the Great Galactic War, premiered on the official site in April 2010 and ran for the rest of the year.[148] The second trailer for the game, a six-minute video entitledHope that featured theBattle of Alderaan, was released onJune 14, 2010 and was also developed by Blur Studio.[149] Almost a month later, the first tie-in novel for the game,Fatal Alliance, was published.[150] The official site underwent another update in October 2010, and BioWare began to actively promote the game and give insight into the upcoming features at that time.The Holonet, a section of the site devoted the game's storyline and history, was regularly updated with additional content, including biographies on influential characters such as Supreme Chancellor Janarus, Darth Jadus, and Satele Shan.[151] In the regular Fan Friday events, the site highlighted fan art and fan fiction created by users on the site's community forums, and also released new concept art, avatars, and information on upcoming events.[152]

Over the course of 2011, the developers released a number of "Developer Blogs," "Studio Insiders," and other news articles to give an inside look into the creation ofThe Old Republic. In March,Star Wars: The Old Republic was featured at a booth at the gaming convention PAX East, and the world premiere of gameplay for Flashpoint: Taral V and Tython were showcased at the event.[153]The Old Republic: Deceived, a second tie-in novel byPaul S. Kemp, was released onMarch 22, 2011 and focuses on the events surrounding theDeceived trailer.[154]The Old Republic's Codex feature was announced onMay 6 in a Developer Blog, which gave an overview of the system and encouraged players to seek out the entries in the game.[155] OnJune 6, the third trailer forThe Old Republic,Return, was released, featuring Darth Malgus, Satele Shan, and the fall of Korriban at the beginning of the Great Galactic War.[156]The Lost Suns, the third comic series to tie in to the game, was released startingJune 8, and the series further explored the game's setting.[157]

Footage from the "Join the Fight" trailer that premiered at San Diego Comic-Con 2011

Footage from the "Join the Fight" trailer that premiered at San Diego Comic-Con 2011

In early June,The Old Republic was also featured at E3 2011 in Los Angeles,[158] and around that time, the gaming equipment company Razer announced they would be producingThe Old Republic-themed gaming mouses, keyboards, and headsets.[159]The Old Republic was made available for pre-order in late July, just before it was featured at a number of gaming conventions in July and August: the San Diego Comic-Con, where the "Join the Fight" trailer premiered,[160] GamesCon 2011,[161] and PAX 2011.[162] In September, Doctors Muzyka and Zeschuk announced the game's launch dates for North America and Europe at the 2011 Eurogamer Expo,[163] and beta testing for the game began in the weeks afterward.[164]The Old Republic was featured again at other conventions such as NYCC 2011 and Paris Games Week in October, and the countdown to the game's release was marked by an increase in the number of behind-the-scenes videos, images, and information. In October and November,The Old Republic continued their Pre-Launch Guild Program by allowing players to finalize their guilds before the game's launch.[165] A third tie-in novel,The Old Republic: Revan, was released in November and revealed the fates of Revan and Meetra Surik, the player characters from the previousKnights of the Old Republic games, while also setting up the events ofThe Old Republic and giving further backstory.[166]

Release and additional content

Initial release and regional expansions

"This is an incredible moment for everyone at BioWare and our partners at LucasArts who have dedicated their lives to build this extraordinary game. We appreciate the patience from the millions of fans who have been waiting for the game's release."
―Doctor Ray Muzyka[167]
Star Wars: The Old Republic Collector's Edition

Star Wars: The Old Republic Collector's Edition

Star Wars: The Old Republic was first made available for pre-ordering onJuly 22, 2011, and BioWare announced three editions of the game for purchase:[168] a Standard edition, a Digital Deluxe edition, and a Collector's edition.[169] Pre-ordering any of the three editions gave the player seven days of early access to the game[170] as well as a special color crystal that changed the color of any weapon to yellow-black. The Digital Deluxe Edition included a flare gun, training droid, HoloDancer,holocamera, and aSingle Trooper Aerial Platform. The Collector's Edition included all of those items as well as aMinimech CE Mouse Droid and access to an exclusive in-game Collector's Edition store.[169] The Collector's Edition also included merchandise outside of the game; the edition came in a large box that included a metal CD-ROM case, a copy ofThe Journal of Master Gnost-Dural, the game's soundtrack, a map of the galaxy, a security key fob, and a statue ofDarth Malgus produced byGentle Giant Studios.[171]

In September 2011, Doctors Muzyka and Zeschuk announced a North America launch date ofDecember 20 and a European launch date ofDecember 22 forThe Old Republic at the 2011 Eurogamer Expo in London, England. A one-month subscription cost $14.99, while three-month and six-month subscriptions cost $13.99 and $12.99 respectively.[163] A revised release date of December 20 for Europe was later announced onOctober 14.[6]The Old Republic ran a series of beta-testing weekends during October, November, and December leading up to the game's release, with their largest Beta Testing Weekend occurring November 12–13.[172] On December 7, players who had pre-orderedThe Old Republic were allowed to pre-load the game in preparation for the start of Early Game Access on December 13.[173] OnDecember 15,Star Wars Galaxies: An Empire Divided, aStar Wars MMO produced bySony Online Entertainment, was taken offline permanently after eight years of availability in preparation forThe Old Republic's release.[174]

Dr

Dr. Muzyka and Zeschuk at the first sale ofStar Wars: The Old Republic

On December 19, the day beforeThe Old Republic went live, Doctors Muzyka and Zeschuk personally went to the Best Buy store in Union Square, New York City, to sell the first copy ofThe Old Republic.[175] The day of the game's release, a large number of fans dressed up as Sith and Jedi, including one as Darth Malgus, and conducted a "freeze mob" fight in New York City's Times Square—an event which reached over 1.6 million views on YouTube by the end of the week afterwards.[176] Over one million players had registered by December 23, resulting in a large strain on BioWare's servers in the first few days, though the company believed that most of the issues had been resolved by the 23rd.[177] By December 26, over a million players had begun playingThe Old Republic, with a total of over 60 million hours of gameplay logged by the servers—makingThe Old Republic the fastest-growing subscription MMORPG in history. BioWare and LucasArts issued a press release on December 26 thanking fans and announcing various statistics about player activity, such as the fact that over 850,000 Sith Warriors and 810,000 Jedi Knights had been created by players in the last week.[176] On February 14, 2012, a release date of March 1 was announced for Australia, New Zealand, Hong Kong, and Singapore.[178]

Weekend Passes, Trials, and Free-To-Play

On March 13, BioWare announced the start of Weekend Passes forThe Old Republic, a system in which non-subscribers could participate in a free trial between Thursday and Sunday. The first Weekend Pass ran from Thursday, March 15 to the early morning of Monday, March 19, and a second Weekend Pass was announced on March 20 that lasted from March 22 through March 26.[179] Further Weekend Passes ran April 5–9,[180] April 19–23,[181] and May 17–21.[182] BioWare and LucasArts also announced a Friends Trial forThe Old Republic on April 3, which allowed players to invite up to twenty-five friends to participate in a seven-day trial ofThe Old Republic. The Friends Trial was restricted to the four Origin Worlds, though players could continue their storylines if they subscribed to the game.[183] Players who participated in the Friends Trial received an exclusiveKurtob Alliance Speeder in July.[184]

OnlyJuly 10, 2012, BioWare announced a Free Trial forThe Old Republic as a prelude to their upcoming Free-to-Play option. In the Free Trial, players are able to play through the Prologue of all eight classes and also experience a Flashpoint and Warzones.[185] In June 2012, the Free Character Transfer service was announced, allowing players to transfer their characters to higher population servers,[186] and a reward of aGannifarl pet and 25 Black Hole Commendations was added in July to entice players to transfer.[187] In September,The Old Republic's servers were consolidated, reducing the number of servers from 215 to only eight American and eight European servers. Players whose Legacy or character names were already taken on their new servers were required to change their names to a unique name.[188]

OnJuly 31, 2012, due to dropping subscription numbers, BioWare announced a Free-to-Play option that would be implemented in the fall of that year. Free-to-Play gamers are able to play free up to Level 50, but there are gameplay restrictions that limit the cooldown of abilities and players' access to other content such as Flashpoints and Warzones. The Free-to-Play system was accompanied by the introduction of the Cartel Market, which allows players to spend real-world money on items and gear, and also allows Free-to-Play gamers to purchase the abilities and gameplay access that are restricted to subscribers.[189] Free-to-Play was officially launched onNovember 15, a week after the release date was announced, and former subscribers who reactivated their subscription received Complimentary Cartel Coins as part of the game's Rewards Program.[190]

Continued promotion and events

OnOctober 18, 2012, the firstStar Wars: The Old Republic Free-to-Play Insider Preview was released on the official site. The video, which was narrated by various game producers, gave insights into the upcoming Free-to-Play option, as well as insights into the latest news and information on the game as a whole.[191] The second video, released onNovember 8, focused on the Cartel Market system and the new items that would be available in the Market.[192] The third video was released on December 20, 2012, and focused on various updates that had been made to "Preferred Status" since the release of the Free-to-Play system, and showcased new items available on the Cartel Market for the holidays.[193] However, with the fourth installment onFebruary 11, the series was renamed to theStar Wars: The Old Republic Insider, and the video showcased new Valentine's Day–themed items in the Cartel Market as well as the upcoming Game Update 1.7[194]

The name was further shortened to The Old Republic Insider with the fifth video onMarch 14 that showcased the Contraband Packs and the upcoming Game Update 2.0,[195] and the numbering was dropped in favor of labeling the episodes by month in theApril 26 installment that showcased the Cathar and Game Update 2.1.[196] In theJuly 5 edition of the Insider, the upcoming Game Update 2.3 was highlighted, as well as the soon-to-be-introducedEwok companionTreek.[197] OnOctober 10, 2012, theStar Wars: The Old Republic Community Cantina Tour was announced: a series of meet & greets withThe Old Republic's community team and developers. Beginning onOctober 11 at the New York Comic Con, the Cantina Tour began visiting various cities on a roughly monthly schedule, and attendees received flash drives with exclusive looks at forthcoming content.[198] In early 2015, the Cantina Tour added a reward system where players who attend will receive exclusive vehicles from thePrinawe family, which they can then share with up to five friends.[34]

A fourth tie-in novel for the game,The Old Republic: Annihilation by Drew Karpyshyn, was released onNovember 13, 2012, and focuses on Theron Shan, Gnost-Dural, Satele Shan, and Jace Malcom.[26] On September 10, it was announced that active subscribers would receiveRise of the Hutt Cartel for free as a subscriber benefit starting onSeptember 12.[199] In conjunction with this, a new limited time rewards program was announced on September 12, lasting throughOctober 20: players who purchase subscriptions or who were currently subscribers on October 20 received a special JA-3 Subversive Battle Droid Mini-Pet and a JA-3 Subversive Speeder.[200] On October 18, it was announced that a system would be implemented to deal with the problems relating to inactive accounts and names: to free up names that have been taken by inactive accounts, around 36% of inactive characters were flagged for rename, allowing other players to choose those names. Level 30 and above characters were excluded from this, as are Subscribers, andNovember 12 was the target date for the renaming.[201] In 2014, it was also announced that developers would now host a weekly community live stream.[202]

A recurring promotion are Double XP weekends, and the Cartel Market began running regular sales that bring back previously removed items and packs.[203] For each anniversary ofThe Old Republic's launch, exclusive items and rewards were released to players; the first anniversary saw fireworks given out to players and a contest for the best celebration moments held,[204] and the second anniversary was celebrated with exclusive starfighter paint jobs and fireworks.[205] The third anniversary event, which ran betweenDecember 16, 2014 andJanuary 12, 2015, saw the cost of the Coruscant and Dromund Kaas Strongholds lowered to 3 credits and new decoration rewards added.[206] In celebration of theStar Wars holidayMay 4, players with an account were rewarded with theMT-4T Astromech Droid pet and a Double XP weekend,[207] and2015 saw theM4-1S Astromech Droid given out to players. The May 4 promotion also readded the 12XP boost for subscribers that lasted until fall 2015.[34]

In addition, a number of statistics were released: as of November 2014, over 57 million characters have been created inThe Old Republic—17 million of which were Jedi—with 1 million active players and 1,790,161,8666 PvP kills since the game's launch. The statistics also included a breakdown of those characters by class—8,646,835 Sith Warriors, 9,314,029 Jedi Knights, 7,030,465 Bounty Hunters, 6,128,504 Republic Troopers, 5,873,759 Imperial Agents, 5,546,405 Smugglers, 8,567,354 Sith Inquisitors, and 8,804,362 Jedi Consulars. Over 4 billion non-player characters have been killed since the game's launch, and players have spent a total of 635 million hours playingThe Old Republic; the first player to reach level 50 took 59.47 hours to do so. The most popular lightsaber color in the game at the time was the Advanced Black-Yellow Fortitude Crystal, and the total number of player ships was 6,824,056.[208]

Game updates

Game Update 1.1: Rise of the Rakghouls

Update 1

Update 1.1: Rise of the Rakghouls

"A mysterious outbreak of Rakghouls threatens the worlds of the Tion Hegemony, a strategically important sector of the galaxy that has remained neutral to both Republic and Imperial advances. Now Republic and Imperial forces race to the besieged world of Kaon to eliminate the threat, desperate to secure the allegiance of the Tion Hegemony for themselves…"
―Game Update 1.1: Rise of the Raghouls patchnotes[209]

Game Update 1.1: Rise of the Rakghouls was the first regularly scheduled content update forThe Old Republic, and it was announced onJanuary 13,2012. The update more than tripled the size of the Hutt Hospitality Operation, adding four new bosses to the group mission. The update also introduced a new Flashpoint entitled Kaon Under Siege, where players travel to the planetKaon and fight through an outbreak of rakghouls. Originally slated for release onJanuary 17,[210] the update was delayed until thefollowing day for unknown reasons.[209]

Game Update 1.2: Legacy

Update 1

Update 1.2: Legacy

"The galaxy is in turmoil. War rages across countless worlds as Republic and Imperial forces struggle for control of critical resources. Amidst the chaos, threats emerge from all sides. The planet Denova, known for its extensive deposits of baradium ore, has been seized by a band of mercenaries and veteran Imperial defectors with mysterious motives. If they are not dislodged, the explosive arsenal they can create will give them the power to destroy any armed force – Republic or Imperial. On Corellia, a corrupt councilor attempts to maximize hypermatter profits by playing both sides of the conflict, and the crazed mastermind behind the Rakghoul outbreak, discovered on Ord Mantell, continues to threaten the lives of all sentient beings in the galaxy…"
―Game Update 1.2 patchnotes[211]

Game Update 1.2: Legacy was the second regularly scheduled content update forThe Old Republic.[212] After significant pre-release promotion beginning onMarch 8,[213] Legacy was released onApril 12, 2012.[212] As an April Fool's joke, BioWare announced a new mini-game entitledShip Droid, where the player would assume control of the steward droid on their character's vessel, and stated that it would be part of Game Update 1.2 along with a new "Etiquette Points System." However, the new article was later given an "april fool's" tag and revealed to be a hoax.[214] The update's primary addition was an overhaul of the game's Legacy System, including improvements that allowed players to build a family tree of characters as well as the implementation of new abilities and awards for players through the Legacy System. Update 1.2 also introduced the Flashpoint: The Lost Island, a sequel to Kaon Under Siege, as well as a new Operation entitled Explosive Conflict and a new player-vs.-player warzone namedNovare Coast.[215]

Game Update 1.3: Allies

Update 1

Update 1.3: Allies

"Game Update 1.3 is focused around the new Group Finder function, which will help you find other players to group up with for Flashpoints and Operations easily. In addition, the Legacy System has been updated with purchasable character perks. Leveling a new Legacy character can now be customized to your preferred play style."
―Press release for Update 1.3 playtesting[216]

Game Update 1.3: Allies was first announced by BioWare onMay 23,[217] and was released onJune 26.[218] The update introduced Adaptive Gear, specialized gear that allowed players to appear as Republic troopers, Imperial soldiers, Sand People, and more. Allies also added the ability to craft and sell kits that unlocked augmentation modification slots on weapons. The update also added new character perks to the Legacy that add experience bonuses to various parts ofThe Old Republic, but the update's primary addition was the Group Finder tool, which allowed players to find groups to participate in Flashpoints and Operations more easily.[219]

Game Update 1.4: Terror From Beyond

Update 1

Update 1.4: Terror From Beyond

"In 'Terror from Beyond,' you will be called upon to face a mysterious new threat that has emerged from one of the most obscure places in the galaxy: the Gree planet of Asation. The Gree have been safeguarding ancient technologies on the planet for centuries, but seemingly on its own one of the technologies, called a 'Hypergate' has been activated. Terrible creatures have begun emerging from this Hypergate, and the Gree fear the worst is yet to come. You must travel to Asation, close the Hypergate, and defeat whatever evil it has unleashed. Get ready to face the most challenging enemy yet. A trueTerror From Beyond!"
―Developer Dispatch[220]

Game Update 1.4: Terror From Beyond was first announced unofficially in a Developer Blog entry onAugust 30 by Jesse Sky, where it was stated that the Operation Terror from Beyond would be included as one of its features.[221] This was later followed by an official announcement, including a list of features, on September 12, 2012.[222] The update was officially released onSeptember 26, 2012.[223] The update introduced the Terror from Beyond Operation, which is set on the Gree world of Asation and deals with the actions of the Sith Lords known as the Dread Masters. Completing the Operation and defeating its five bosses helps players acquired the Dread Guard gear, which was the most powerful gear to date. Update 1.4 also introduced customization for the player's companion characters, allowing players to match their companions' outfits to the item in their chest slot and also hide their headgear. The update included a new emote feature for player characters, allowing players to set their characters' facial expressions, and the Group Finder tool received further tweaks and functionality.[223] An early announcement also revealed that the visual quality ofThe Old Republic's shadow effects had been greatly improved, as the developers chose to completely rewrite the coding of the game's shadows.[224]

Game Update 1.5: HK-51 Activated

Update 1

Update 1.5: HK-51 Activated

"With this Game Update, we are extremely proud to bring you the re-imagination of one of our favorite characters from the universe of the Old Republic. BioWare has a long history of memorable companion characters, not the least of which is HK-47. With the release of Game Update 1.5, all players will have access to the newest model of this infamous Assassin Droid – HK-51. You begin your adventure to find HK-51 in the new mission area called Section X and must complete a set of compelling missions to ultimately unlock HK-51 for use as a fully featured companion character."
―Executive Producer Jeff Hickman and Senior Producer Blaine Christine[225]

Game Update 1.5: HK-51 Activated debuted on the Public Test Server on October 11 without much previous promotion,[226] though the introduction of HK-51 had been hinted at as early asJuly 16 when the trailerHK-51 Revealed was released.[227] The update went live on November 15, introducing a number of major changes for the game. A new companion, HK-51, was made available for all classes, and the Section X daily mission area onBelsavis was added alongside a "Nightmare Mode" of Operation Explosive Conflict.The Old Republic introduced its full free-to-play option as well as the new Cartel Market in Update 1.5, giving both subscribers and non-subscribers the chance to purchase unique items and in-game bonuses in exchange for Cartel Coins.[228] On a technical note, the update also featured improvements in the visual quality of the game's foliage, as developers chose to add a translucency effect to foliage so that plants would glow when hit by light. The resultant effect improved the game's visual quality without affecting framerate.[229]

Game Update 1.6: Ancient Hypergate

Update 1

Update 1.6: Ancient Hypergate

Game Update 1.6: Ancient Hypergate debuted on the Public Test Server onNovember 20, less than a week after the roll-out of Game Update 1.5,[230] and the update was officially released onDecember 11.[231] Update 1.6 introduces the new Ancient Hypergate Warzone and six new Heroic Space Missions for both factions, as well as Grade 7 Starship Upgrades to help players complete the new missions. To celebrate the game's upcoming anniversary,Life Day–themed gear and fireworks were added for a limited time, and certain tiers of the game's PvP gear system were altered. Also included in the update was a number of new tooltips to recommend gear quality, as well as clearer explanations of the rewards that can be earned in group quests.[232]

Game Update 1.7: Return of the Gree

Update 1

Update 1.7: Return of the Gree

"Furthermore, the introduction of the Gree event also introduces our new event philosophy, one ofrecurrence. All events we run will be designed with the possibility that they may be reactivated again, and, while the Gree's time on Ilum will be limited, we are already making plans for them to revisit multiple times over the course of this year alone. As we add additional events with this philosophy, The Old Republic will feel like a dynamic, ever changing universe for players to explore."
―Lead Designer Daimon Schubert and Executive Produce Jeff Hickman[233]

Game Update 1.7: Return of the Gree, which was first announced onJanuary 11,[234] was released on February 12 and centers around the Relics of the Gree World Event on Ilum. The Game Update also introduced the Galactic Reputation system, which ties in with the Legacy System and allows players to complete various missions for different organizations—ranging from factions in the Empire and the Republic to species such as the Voss and the Gree—in order to gain Reputation with the factions.[235] Through the Reputation system, players can unlock mini-pets, gear, and Legacy Titles, which are titles that can be used by any character in your legacy and are shown alongside your character's title in their nameplate.[236]

Game Update 2.0: Scum and Villainy

Update 2

Update 2.0: Scum and Villainy

"Today we are a proud studio having delivered what we believe is our most ambitious update to date: our first Digital Expansion: Rise of the Hutt Cartel and Game Update 2.0: Scum and Villainy. This update is a big one – it centers upon the new story planet of Makeb, but also includes an increase in the level cap, all-new mission types, and a new major systems such as Achievements."
―Daimon Schubert[237]

Game Update 2.0: Scum and Villainy went live on the Public Test Server onFebruary 20, 2013,[238] and was released to the public on April 9 in order to coincide with the release ofRise of the Hutt Cartel for players who have pre-ordered the expansion. With the release of the update, Planetary Commendations have been consolidated into one type, and Elder Game Commendations have been reworked in order to reduce confusion. New Basic Commendations are earned through Level 51+ activities, while Elite Commendations are earned from Level 55 Flashpoints and Ultimate Commendations from Level 55 Operations. Additional items, included Sith armor inspired by theDeceived trailer, have been added to the Cartel Market, and players in guilds now gain a 5% experience gain bonus. Priority Transport Terminals have also been added to both factions' fleets, allowing easier access to the daily mission areas.[237]

Furthermore, Game Update 2.0 introduces the new Operation Scum and Villainy, where players travel to the new planet of Darvannis. All Flashpoints and Operations now reward players with improved gear, and Level 55 players can now participate in Hard Mode versions for Flashpoints Hammer Station, Athiss, Mandalorian Raiders, and Cademimu as well as Nightmare mode for Terror From Beyond. Another major feature is the addition of the Legacy Achievements system, which introduces over 1,900 Achievements that players can earn on any character in their Legacy. Achievements can grant rewards, including Cartel Coins and new titles. However, some features included in the update, such as the increase in level cap to 55 and the addition ofmacrobinoculars andsubterranean seeker droids, are reserved for players who have purchasedRise of the Hutt Cartel.[237]

With the release of Update 2.0, the combat system for all classes has been overhauled. The Alacrity stat has been altered to increase the activation speed of abilities and resource regeneration, which also has the effect of speeding up combat animations. Shields and the Accuracy stat have also been altered, increasing their importance and usefulness to many classes. The skill trees for all classes and advanced classes underwent significant changes, with more than half of the abilities and skills having been either replaced or altered. In the second week after the release of Update 2.0, a series of Developer Blogs were posted on the game's official site in order to give players more information on the changes for each class.[239]

Game Update 2.1: Customization

Update 2

Update 2.1: Customization

"We are thrilled to release Game Update 2.1: Customization today. This update introduces many highly requested and anticipated features toStar Wars: The Old Republic. As the name indicates, Game Update 2.1 is all about giving players the freedom to customize their characters to fully immerse themselves in their personalStar Wars saga."
―Cory Butler[33]

Game Update 2.1: Customization was first announced on April 26 in a video that previewed the addition of the Cathar as a playable species.[240] The April edition of The Old Republic Insider, released the same day, gave further information on the update, announcing the addition of the Appearance Designer Kiosk as well as upcoming Cartel Market items.[196] The Kiosk allows players to completely recreate their character's appearances in exchange for Cartel Coins, and the addition of Dye Modules allows players to change the colors of any crafted gear above Level 15. The update was released onMay 14, and included the addition of the Collections Interface, which allows players to unlock Cartel Market items for their entire account at a discount price.[33] Additionally, with the release of Update 2.1 players are now able to purchase a variety of Convenience Services, including Character Rename, Legacy Rename, and Guild Rename, in the Cartel Market.[36]

Game Update 2.1 was originally announced as "Dance of the Hutts" as part of an April Fool's joke onThe Old Republic's official site. The proposed update would have featured a new PvP area entitled "Toborro's Shakedown" in which players would hold dance-offs against each other, and also a rideable Hutt mount known as the "Huttese Transporter."[241]

Game Update 2.2: Operation Nightmare

Update 2

Update 2.2: Operation Nightmare

"Put your guild's coordination and skill to the ultimate test as you conquer twelve nightmarish bosses on the planets of Asation and Darvannis in two newly upgraded Level 55 Nightmare Mode Operations coming soon in Game Update 2.2: Operation Nightmare. Fight for a chance to earn a brand new set of Kell Dragon gear, the most powerful PvE gear available, along with two new stunning vehicles."
―Announcement for Update 2.2[242]

Game Update 2.2: Operation Nightmare was first announced onMay 24 during Bruce Maclean's "Summer of SWTOR" announcement,[243] and it was released in two parts. The first, Update 2.2, added a Nightmare Mode for Terror From Beyond, as well as new guild bonuses, two new vehicles, and the Kell Dragon PvE gear set. Underworld Gear crafting was also added in the first part, and the second part—Update 2.2.2—added a Nightmare Mode to Scum and Villainy.[242] Update 2.2 was released onJune 12,[244] though Update 2.2.2 was not released until July 10.[245]

Game Update 2.3: Titans of Industry

Update 2

Update 2.3: Titans of Industry

"Titans of Industry is a new story arc encompassing two new Flashpoints at level 55:Czerka Corporate Labs andCzerka Core Meltdown. These Flashpoints can be accessed by traveling to a small daily mission area, CZ-198 via your ship or the Priority Transport Terminal."
―Bruce Maclean[246]

Game Update 2.3: Titans of Industry is a Czerka-themed update that was first announced during Bruce Maclean's "Summer of SWTOR" announcement on May 24[243] and released onAugust 6.[246] The update went live on the Public Test Server onJune 28, when it was announced that the update would be centered around three main additions: a new Level 55 daily mission area and two new Flashpoints. The mission area is the moon of CZ-198, which is the site of a major Czerka Corporationfacility that has recently entered an emergency lockdown, while the Flashpoint: Czerka Corporate Labs and Flashpoint: Czerka Core Meltdown deal with various crises at the facility.[247] In the July edition of The Old Republic Insider, it was revealed that Update 2.3 would include a new Ewok companion named Treek that would be available for all classes,[197] and on July 5 the new recurring Bounty Contract Week was announced, as was the addition of the Cartel Bazaar areas to both factions' fleets.[248]

With the release of Game Update 2.3,Tauntaun Mounts are added to the game, and three new organizations—the Adjudicators, the Ordnance Acquisition Corps, and the Bounty Brokers Association—are added to the Reputation system.[246] Update 2.3 also saw a reworking of the game's visuals with new palette graphics, with every planet's environment receiving alterations in their color schemes to better reflect the planet and to create contrast between different regions.[249] The Czerka storyline of Titans of Industry was planned as far back as the 2012 leak, which included the introductory conversations for the update's storyline.

Game Update 2.4: The Dread War

Update 2

Update 2.4: The Dread War

"This is our biggest Game Update since 2.0 and includes a story mission area with new missions on a new moon, two entirely new Operations, all new 4v4 Warzone gameplay and Arenas, class balance changes, three new sets of gear comprising some of the most powerful equipment in the galaxy, and new vehicles and mount rewards!"
―Bruce Maclean[29]

Game Update 2.4: The Dread War, promoted as the "Last Chapter in the Dread Masters Saga," was first mentioned on July 16 when developers confirmed a variety of features that would be introduced in the update,[243] and the update went live on the Public Test Server a month later on August 16,[250] followed by the update's official release onOctober 1.[251] In a press release on September 12, BioWare announced that Update 2.4 would be released on October 1. Update 2.4 centers on the final confrontation with the Dread Masters, who have retreated to their Dread Fortress on the moon of Oricon, and the two new Operations: Dread Fortress and Dread Palace.[252] Oricon is a new story mission area with a world arc for each faction and additional Level 55 Daily Missions, and two Reputation organizations for Oricon have been added: the Republic's Strike Team Oricon and the Empire's Dread Executioners.[109]

Update 2.4 also introduces the new Warzone Arenas, which are Last Team Standing Warzones that pit teams of 4 players against each other in battles to eliminate the opposing team, with a best of three rounds per match. The first three "Arenas of Death," as the Warzones are called in-game, are on Corellia, Tatooine, and an Orbital Station. Update 2.4 also sees the removal of 8v8 Ranked Warzones, as the limited number of eight-player groups willing and able to play in those matches made 8v8 Ranked matches very rare. Warzone Arenas are restricted to subscribers as of Update 2.4, though a removal of this restriction and an additional Warzone Arena map are planned.[94] Three additional gear sets and a number of new vehicle and mounts are added in the update, and the update included a variety of minor changes to the various advanced classes in order to better balance gameplay.[109]

Game Update 2.5: Galactic Starfighter Subscriber Early Access

Update 2

Update 2.5:Galactic Starfighter Early Access

"The no-longer-super-secret space project has been revealed at last! We are working hard to bring you the Galactic Starfighter™ free Digital Expansion in February, but on December 3rd we are planning to open it up to Subscribers with Game Update 2.5: Galactic Starfighter Subscriber Early Access. Also in Game Update 2.5 we'll have continued class balance updates and an all new PvP Warzone Arena, the Makeb Mesa Arena."
―Bruce Maclean[201]

Game Update 2.5: Galactic Starfighter Subscriber Early Access was first announced in a blog update about the holiday plans forThe Old Republic on October 18, 2013 with a release date ofDecember 3. The bulk of the update focused on the addition of the Digital ExpansionGalactic Starfighter, which was made available to subscribers. Game Update 2.5 also included class balance changes and the Makeb Mesa PvP Warzone Arena.[201] Two maps for the Galactic Starfighter Domination game mode were made available—Lost Shipyards and Kuat Mesas—and a new Reputation organization, The Hyland Organization for Rakghoul Neutralization (T.H.O.R.N.) was added.[110]

Game Update 2.6: Galactic Starfighter

Game Update 2

Game Update 2.6: Galactic Starfighter

"For those of you who haven't yet experienced Galactic Starfighter, now is the perfect time. Starting today, anyone with an account can log into the game and immediately access all that Galactic Starfighter has to offer. We have many new additions and improvements to the game including a brand new role in the Bomber and a new gameplay mode, Team Death Match!"
―Jack Wood[253]

Game Update 2.6: Galactic Starfighter was announced in a Developer Tracker post onJanuary 2, 2014, and was the official launch ofGalactic Starfighter onFebruary 4, 2014. The update added a number of new content elements, including the gunship for Free-to-Play players, a new Gunship variant, and two new Bomber variants for a total of six new ships. A DPS boost was implemented for Operatives and Scoundrels, and a number of combat modifications were added for Mercenaries, Commandos, Sorcerers, and Sages.[254] The update went live on the Public Test Server on January 10, including a new Tactical Flashpoint: Kuat Drive Yards that is role-neutral, the Team Deathmatch mode forGalactic Starfighter, and a number of new improvements for the expansion.[255]

Game Update 2.7: Invasion

Game Update 2

Game Update 2.7: Invasion

"A new story arc begins with Forged Alliances: Part I, which includes two new level 55 Tactical Flashpoints: Assault on Tython and Korriban Incursion. This epic new storyline forStar Wars™: The Old Republic™ introduces two major characters – Theron Shan and Lana Beniko. The three part story will continue to be expanded throughout the year culminating in an incredible finale."
―Bruce Maclean[256]

Game Update 2.7: Invasion[257] was first announced onFebruary 3, 2014 with an intended release date ofApril 8,[69] and went live on the Public Test Server at the end of February, at which time the update's name was announced.[257] The update included two new Tactical Flashpoints—Assault on Tython and Korriban Incursion—that are the start of "Forged Alliances,"[72] a year-long storyline that sees the Republic and the Empire confront one another directly.[69] Other content included a Nightmare Mode for the Dread Fortress Operation, a new tier of gear,[69] the new Domination map Denon Exosphere forGalactic Starfighter, and a new Huttball Warzone, Quesh Huttball Pit. The update also featured combat changes to a majority of the sixteen advanced classes.[72]

Game Update 2.8: Spoils of War

Game Update 2

Game Update 2.8: Spoils of War

"With this update we hope to give you plenty of different activities to while away your summer. We're kicking things off with some increased Galactic Starfighter rewards – you'll get double Fleet Requisition & Credits for completing GSF matches. This will last 3 weeks until 2.8.1 hits, at which time we'll switch our focus over to Warzones and double your Commendations & Credits for completing those matches."
―Andrew Horwitz[258]

Game Update 2.8: Spoils of War was first announced on February 3, 2014 with an intended release date ofJune 10, and was touted as the largest game update since the game launched. As of February, known content for the update included a Nightmare Mode of the Dread Palace Operation, and new ships and a new Ship Role forGalactic Starfighter.[69] However, the expansion's release was later postponed until June 28 to give the developers more time to complete the stronghold content. Subscriber Early Access forGalactic Strongholds was planned to be launched with Update 2.8, but was delayed until Update 2.9's release onAugust 19.[259] Update 2.8 first went live on the Public Test Server onMay 1.[260] The update's name was revealed on May 14, when the Festival of Splender in-game event was also announced along with a new group-finder for Story Mode Operations, and a new variant for the Gunship and the Bomber classes.[261] Game Update 2.8 was accompanied by three weeks of double Fleet Requisition and credit rewards for completingGalactic Starfighter matches, after which the rewards shifted to Warzones. The Rakghoul Resurgence event was supposedly discontinued, though other events such as a July 4 Double XP Weekend, the Relics of the Gree, and Bounty Contract Week returned in the summer.[258] The update also introduced NPC models for a number of alien species, includingKlatooinians,Snivvians,Ishi Tib, andAqualish.[262]

Game Update 2.9: Galactic Strongholds Early Access

Game Update 2

Game Update 2.9: Galactic Strongholds Early Access

"The introduction of Galactic Strongholds brings you a multitude of new features that have never been seen before inStar Wars™: The Old Republic™! Galactic Strongholds fulfills your dreams of owning your own home in theStar Wars™ universe, establishing your own Guild Headquarters in one of our four Stronghold locations, or conquering the galaxy in a formidable Guild Flagship!"
―Jack Wood[113]

Game Update 2.9: Galactic Strongholds Early Access was first announced onApril 23, 2014 as the launch date for Subscriber Early Access to the newGalactic Strongholds Digital Expansion. The expansion's launch was originally planned for June, but delayed so the team could add additional features.[263] It was released onAugust 19, 2014, and featured the launch of bothGalactic Strongholds and the Depths of Manaan Tactical Flashpoint, which continues the Forged Alliances storyline.[113] The Flashpoint is accessible via the new "planet" of Manaan, which appears on the galaxy map but currently only features a vendor and the Flashpoint entrance.[23] Ranked Arena Season 2 also came to an end with Update 2.9, and the new GSI Satellite Support Service was launched on Makeb, boosting armor ratings and giving additional bonuses.[112]

Game Update 2.10: Forged Alliances

Game Update 2

Game Update 2.10: Forged Alliances

"Don't miss out on the epic finale to the 'Forged Alliances' storyline with the release of the new Legacy of the Rakata Flashpoint, now live! Discover the mysteries of the historic planet of Rakata Prime, a tropical world largely covered in oceans, home to the Rakata species and also referred to as the 'Unknown World.'"
―Game Update 2.10 announcement[264]

Game Update 2.10: Forged Alliances was first mentioned in the exclusive content given to fans who attended the Cantina Tour at August's Gamescom 2014,[265] and the Cantina Tour at PAX Prime 2014 a few weeks later set the update's release date asSeptember 9.[266] The finale of the "Forged Alliances" storyline, Update 2.10 introduces the new Tactical Flashpoint: Legacy of the Rakata, which sees players pursue Colonel Darok and Darth Arkous to Rakata Prime. The update also featured a significant amount of class combat changes that were kept back from Update 2.9 due to technical reasons. Ranked Warzone Arena Season 3 began with the update, as did the September instance of the Bounty Contract Week event.[267]

Game Update 3.0: Shadow of Revan Early Access

Game Update 3

Game Update 3.0: Shadow of Revan Early Access

"Of course, we haven't left out the usual accoutrements you'd expect from an expansion of this magnitude. The first thing you'll notice when you log into the game is the new Disciplines system. This has replaced the old Skill Trees system in favor of a more streamlined and user friendly system that allows you to experience the core of your character's Class very early on in the game. From there, the game opens up into the Forged Alliances prelude, where you are able to play single-player versions of the Forged Alliances Flashpoints on Tython, Korriban, Manaan, & Rakata Prime."
―Andrew Horwitz[268]

Game Update 3.0: Shadow of Revan Early Access was first announced alongsideShadow of Revan onOctober 6, 2014, with an intended release date ofDecember 2 in order to coincide with the release of Early Access forShadow of Revan. In addition to the Digital Expansion, which adds the two new worlds of Rishi and Yavin 4, the two new Flashpoints Blood Hunt and Battle of Rishi, and the new Operations Temple of Sacrifice and The Ravagers,[14] Game Update 3.0 introduced the new Discipline system, which replaced the prior Skill Tree system for advanced class skills.[38] New content included solo versions and Hard Modes for the four Forged Alliances Flashpoints, a new level cap of 500 for Crew Skills, and the end of Ranked Arena Season 3, and the Bounty Contract Week also returned at the full launch of the expansion. Update 3.0 also saw the launch of a new visualization system called Effect Procs, which highlights hotbar buttons to show which abilities are "powered up" by active effects.[101]

Game Update 3.1: Conflict on Rishi

Game Update 3

Game Update 3.1: Conflict on Rishi

"Rally three of your most trusted allies and return to the dangerous pirate haven of Rishi to fight through Level 60 Hard Mode versions of the two newest story-driven Flashpoints, Blood Hunt and Battle of Rishi. Plus, compete for glory and new rewards in PvP Season 4 – all in Game Update 3.1: Conflict on Rishi!"
―Update 3.1 announcement[269]

Game Update 3.1: Conflict on Rishi was first announced in January 2015 with an intended release date of early February,[90] and was released onFebruary 10. The update's primary addition is Hard Mode versions of the Battle of Rishi and Blood Hunt Flashpoints fromShadow of Revan, and the start of Season 4 for the Ranked Warzones, which lasted roughly three months before ending with Game Update 3.2. The new Massassi Gear Set, two new walkers, and several decorations were added as rewards for the new Hard Mode Flashpoints.[270]

Game Update 3.2: Rise of the Emperor

"Unleashed from his sanctuary on Yavin 4, the former Sith Emperor has now struck the Imperial world of Ziost. Using his immense power in the dark side of the Force™, he has dominated the minds of the planet's Imperial troops--as well as an elite cadre of militaristic Jedi--and has set them against the populace, engaging in a bloody slaughter. Join with allies Lana Beniko and Theron Shan to stop the Emperor's terrifying assault in Game Update 3.2: Rise of the Emperor!"
―Update 3.2 description[271]
Game Update 3

Game Update 3.2: Rise of the Emperor

Game Update 3.2: Rise of the Emperor was first announced in January 2015,[117] and was released onApril 28.[34] PvP Season 4 ends with Game Update 3.2, and Season 5 launched without a preseason like previous iterations.[90] The update's main focus is Ziost, a new Daily Area with a storyline that continues the events ofShadow of Revan and centers on the former Sith Emperor's actions after Yavin 4. The finale to the Ziost storyline was not made accessible upon the update's release; the endgame became available on May 4 as part of the celebration of Star Wars Day, and opens up the Daily Area version of Ziost. The update was preceded by a series of short stories released on the game's official website, introducing the Sixth Line and expanding on the stories of Theron Shan and Lana Beniko.[271]

Game Update 3.3: Grand Togruta Celebration

Game Update 3

Game Update 3.3: Grand Togruta Celebration

Game Update 3.3: Grand Togruta Celebration was first officially announced in a developer Livestream onJune 3, 2015, and was released onJuly 22, 2015. It features the addition of theTogruta as a playable species and a new Stronghold on Yavin 4.[37] The update also featured an extensive overhaul of the PvP gear system—removing Ranked Warzone Commendations, which were required to purchase the high-tier PvP gear and were much harder to earn. Existing Ranked Commendations were converted to standard Warzone Commendations, and the prices for both tiers of PvP gear were drastically reduced. Players also gained the ability to transfer Warzone Commendations between their characters, and the Commendations limit was raised from a maximum of a few thousand to 200,000. Additional improvements and tweaks to the PvP rewards and elements of warzones were included in the update.[86]

Game Update 4.0: Knights of the Fallen Empire

Game Update 4.0: Knights of the Fallen Empire was first mentioned onJune 12, 2015,[272] and was released onOctober 20, 2015. The update replaces the four primary stats Strength, Willpower, Cunning and Aim with a new single stat called Mastery. Flashpoints and Operations have been updated, with many new modes added for older Flashpoints and a new Flashpoint called "Star Fortress." Furthermore, subscribers now have the option to start their game at level 60. The primary addition to this update is the newKnights of the Fallen Empire storyline, available at level 60 (only for subscribers).Knights of the Fallen Empire continues from the events ofRise of the Emperor. The new storyline also adds new companions. A new planet,Zakuul, is also available for all players.[92]

Game Update 4.1: Anarchy in Paradise

Game Update 4.1: Anarchy in Paradise was released onFebruary 8,2016 and mainly added a new chapter for theKnights of the Fallen Empire storyline, featuring the mercenaryFirebrand, along with the two new Alliance Alerts, "Arma Rasa" and "Little Boss." Crew Skills were also revisited.[273]

Game Update 4.2: Disavowed

Game Update 4.2: Disavowed was released onMarch 8, 2016. The update added an eleventh chapter for theKnights of the Fallen Empire storyline, allowing the player to battle alongsideMajorAric Jorgan. The update also saw the return of the "Relics of the Gree" and "Bounty Contract Week" Events.[274]

Game Update 4.3: Visions in the Dark

Game Update 4.3: Visions in the Dark was released onApril 5, 2016 and added the twelfth chapter of theKnights of the Fallen Empire storyline. The chapter focuses on the confrontation between the player andEmperorValkorion. The update started Ranked Warzone Arena Season 7 and added the new Warzone: Odessen Proving Grounds and the new Warzone Arena: Rishi Cove Arena. The update also allowed PVE and PVP players to play together, with the new gameplay option "Focus." The Bounty Contract Week Event also returned. Players were also able to now unlock additional Strongholds.[275]

Game Update 4.4: Profit and Plunder

Game Update 4.4: Profit and Plunder was released onMay 3, 2016 and added the thirteenth chapter of theKnights of the Fallen Empire storyline. The chapter focuses on the heist on the Emperor's secret treasury, theGilded Star. The update also introduced the Eternal Championship, a tournament where players can face off against the galaxy's most notorious fighters.[276]

Game Update 4.5: Mandalore's Revenge

Game Update 4.5: Mandalore's Revenge was released onJune 1, 2016 and added the fourteenth chapter of theKnights of the Fallen Empire storyline. The chapter focuses onMandalorian forcesraiding an Eternal Empirefactory, along with a new Alliance Alert: "Freedom Fight."[277]

Game Update 4.6: The GEMINI Deception

Game Update 4.6: The GEMINI Deception was released onJune 28, 2016. This update introduced the fifteenth chapter of theKnights of the Fallen Empire storyline, taking the Outlander into the heart of the Eternal Fleet's control systems. Players face off against the droid known as GEMINI, uncovering secrets about the fleet's design. The patch also introduced a galactic event in celebration ofThe Old Republic's 5-year anniversary and new character perks.[278]

Game Update 4.7: The Battle of Odessen

Game Update 4.7: The Battle of Odessen was released onAugust 9, 2016 and concluded theKnights of the Fallen Empire storyline with Chapter XVI. In this chapter, the Alliance launches a decisive battle against Arcann's forces on Odessen and a new Alliance Alert: "Shining in the Darkness." The update also added weapon tuning slots to high-end gear, fixed companion stance issues, and introduced a companion locator terminal to assist in regaining companions.[279]

Game Update 5.0: Knights of the Eternal Throne

Game Update 5.0: Knights of the Eternal Throne (Early Access beginningNovember 29, 2016; full launch onDecember 2, 2016) continues the Alliance's conflict against the Eternal Empire with nine new chapters. The patch also raised the level cap from 65 to 70 and introduced the Galactic Command system and Uprisings—replayable 4-player flashpoint content.[280]

Game Update 5.1: Defend the Throne

Game Update 5.1: Defend the Throne was released onJanuary 23, 2017, adding Master Mode difficulty to allKnights of the Fallen Empire andKnights of the Eternal Throne chapters and introducing five new Uprisings.[281]

Game Update 5.2: The War for Iokath

Game Update 5.2: The War for Iokath was released onApril 18, 2017. This patch introduced the Iokath storyline, with daily missions, and the world boss tied to the "Gods From the Machine" Operation. It also brought back companions, improved the galaxy map interface, and expanded Master Mode Uprisings.[282]

Game Update 5.3: Sisters of Carnage

Game Update 5.3: Sisters of Carnage was released onJuly 11, 2017. This patch centered on the new Aivela and Esne boss to the "Gods From the Machine" Operation and the new Manaan Stronghold on the ocean planet Manaan.[283]

Game Update 5.4: Crisis on Umbara

Game Update 5.4: Crisis on Umbara was released onAugust 22, 2017. The update added the "Crisis on Umbara" flashpoint—a dramatic assault aboard a train on the planetUmbara and introduced the Umbara Mobile Base stronghold, a customizable moving train. Ranked PvP Season 9 also began, and players gained new customization options for companion Senya Tirall.[284]

Game Update 5.5: United Forces Preparation

Game Update 5.5: United Forces Preparation was released onOctober 10, 2017. The patch improved the Cartel Market interface.[285] Game Update 5.5.1 expanded free-to-play, preferred, and subscriber character slots per server, reset all Legacy Family Trees, and a Legacy Storage Overflow for excess items.[286]

Game Update 5.6: A Traitor Among the Chiss

Game Update 5.6: A Traitor Among the Chiss was released onNovember 28, 2017 and added a new Flashpoint on the planetCopero, featuring theChiss Ascendacy and continuing the traitor storyline introduced in earlier updates. The patch introduced new augment crafting tiers, improved Command Crate rewards, and allowed players to deposit credits into the Legacy Bank.[287]

Game Update 5.7: Legacy of the Creators

Game Update 5.7: Legacy of the Creators was released onJanuary 23,2018 and introduced returning companions depending on player decisions, class balance changes, new gear tiers, and Command system adjustments were included to support both PvE and PvP playstyles.[288]

Game Update 5.8: Command Authority

Game Update 5.8: Command Authority was released onMarch 20, 2018 and introduced a finale to the "Gods From the Machine" storyline with the addition of the new Operation bossIzax. Alongside this major fight, the update overhauled Conquest, offering a revamped interface, expanded guild objectives, and enhanced rewards for guild-level participation. The update also introduced returning companions and a new companion romance.[289]

Game Update 5.9: The Nathema Conspiracy

Game Update 5.9: The Nathema Conspiracy was released onMay 3, 2018 and delivered a long-awaited conclusion to traitor storyline with a story-driven flashpoint set onNathema as players face a deadly enemy determined to obliterate the entire Alliance. The patch also introduced returning companions.[290] Game Update 5.9.1 brought back the Nar Shaddaa Nightlife event alongside a week-long double‑rewards campaign for XP and Command XP.[291] Game Update 5.9.2 introduced theRishi Hideout stronghold and added the Mandalorian Battle Ring arena, revamped Warzone and matchmaking systems.[292] Game Update 5.9.3 kicked off the Vandin Huttball event on the Sky Shredder map onVandin.[293]

Game Update 5.10: Jedi Under Siege

Game Update 5.10: Jedi Under Siege was released onDecember 10, 2018 and served as a final major patch to theKnights of the Eternal Throne expansion, continued the storyline to the planet Ossus. The patch also introduced Master Mode for the "Gods from the Machine" Operation, enhanced guild systems with a new interface and reduced flagship price, and expanded PvP capabilities with the introduction of custom matches.[294] Game Update 5.10.1 introduced Geonosian Queen Lair Boss on Ossus.[295] Game Update 5.10.2 focused on quality-of-life improvements. The patch introduced Guild Heraldry—customizable emblems for guild identity displayed across various in-game interfaces and completely overhauled the item/mount preview window.[296] Game Update 5.10.3 introduced a recurring two-week "Pirate Incursion" event on Dantooine, featuring new daily and heroic missions, and enhanced planetary arrival cinematics.[297]

Game Update 6.0: Onslaught

Game Update 6.0: Onslaught was released onOctober 22,2019, raising the level cap from 70 to 75. The update introduced two new planets—Onderon andMek-Sha, along with a Flashpoint onCorellia and a new Operation onDxun. It launched the "Spoils of War" gear system, featuring Tactical items, set bonuses, and greatly improved gear progression. The patch also includedNautolans as a new playable species for the player characters.[298]

Game Update 6.1: Pinnacles of Power

Game Update 6.1: Pinnacles of Power was released onFebruary 13,2020 and expanded theOnslaught storyline with the addition of theAlderaan Noble Estate stronghold.[299] Game Update 6.1.2 introduced theAll Worlds Ultimate Swoop Rally—a galaxy-wide racing event. It also launched Master Mode for the "Nature of Progress" Operation.[300] Game Update 6.1.4 introduced theFeast of Prosperity event.[301]

Game Update 6.2: Echoes of Vengeance

Game Update 6.2: Echoes of Vengeance was released onDecember 9, 2020 and furthered theOnslaught storyline with new story content titled "Echoes of Oblivion," involvingSatele Shan's missing ship and theServants of the former Sith Emperor. The patch introduced a new Flashpoint—"Spirit of Vengeance" featuringMandalorian antagonists stealing relics fromShae Vizla's flagship. Additional content included a new weekly login rewards system, UI enhancements like the Emote Window.[302]

Game Update 6.3: The Dark Descent

Game Update 6.3: The Dark Descent was released onApril 27,2021 and served as the final major chapter of theOnslaught expansion. The patch introduced a new Flashpoint—"Secrets of the Enclave," featuring Darth Malgus on Dantooine. The update also debuted the Galactic Seasons system—titled "The Stranger from Kubindi"—a battlepass-like progression track with cosmetics, mounts, and a new companion as rewards through daily and weekly objectives.[303]

Game Update 7.0: Legacy of the Sith

Game Update 7.0: Legacy of the Sith was released onFebruary 15,2022 and served as the new digital expansion forThe Old Republic, raising the level cap from 75 to 80. It returned players to Manaan and introduced a thrilling new flashpoint on Elom. This patch brought new gameplay improvements—Combat Styles replaced the advanced class system. Subscribers could equip two Combat Styles per character, managed easily through the new loadout system. A revamped interface—including a modern character menu with tabs for combat styles and gear-boosted usability and the new character creation interface. The patch also launched the second season of Galactic Seasons—"Shadows of the Underworld,"[304] with a new reputation track titled "The Shadow Syndicate," an underworld syndicate led by the Season 2 companion reward,Fen Zeil.[305]

Game Update 7.1: Digging Deeper

Game Update 7.1: Digging Deeper was released onAugust 2, 2022 and continued theLegacy of the Sith storyline. Players returned to Elom to uncover Darth Malgus's fascination withDarth Nul and learn the fate of PadawanSa'har Kateen. The update included the new R‑4 Anomaly Operation, a challenging eight-player raid introducing veteran‑mode gear up to Item Rating 340. It also added a Manaan Daily Area featuring faction-specific storylines, daily and weekly missions, reputation tracks, achievements, and stronghold decorations. The patch also balanced the Combat Styles for classes, four new Tactical items available at the Supplies vendor.[58]

Game Update 7.2: Showdown on Ruhnuk

Game Update 7.2: Showdown on Ruhnuk was released onDecember 13, 2022 and expanded theLegacy of the Sith storyline with a brand new planet—Ruhnuk. Players followShae Vizla and the Alliance Commander to confrontHeta Kol and the Hidden Chain with a daily area, daily and weekly missions, achievements, and a reputation track. The update also reworked PvP—removing ranked queues in favor of a new Seasons system with 4v4 and 8v8 arenas, introduced interface improvements—Welcome Window, revamped minimap, new Deconstruct and Delete window, more utility bar customizations, and colorblind mode.[306]

Game Update 7.3: Old Wounds

Game Update 7.3: Old Wounds was released onJune 13,2023 and featured the "Shrine of Silence" Flashpoint on Voss and continued theLegacy of the Sith storyline. The update included a new daily area on Voss, with reputation tracks, achievements, alongside quality-of-life changes.[60]

Game Update 7.4: Chains in the Dark

Game Update 7.4: Chains in the Dark was released onDecember 5, 2023 and continued the Hidden Chain storyline on Ord Mantell andKessan's Landing. Players engage in a new daily area, with a new world boss namedFR3-D0M, uncovered story secrets, and participated in "Chains in the Dark" quests. This patch also included cinematic lighting overhaul to all cutscenes and a completely revamped Galactic Trade Network, making it more accessible but also familiar to players, with a new advanced search section, and a more streamlined flow for claiming and selling items.[62]

Game Update 7.5: Desperate Defiance

Game Update 7.5: Desperate Defiance was released onMay 29,2024 and continued the Hidden Chain storyline and expanded the game's content with new areas and features. Players explore the newly modernized on Nal Hutta, including the addition of theMinboosa District, a territory controlled by the crime lordVobbara Yusinduu. The update introduced the Basilisk Prototype venture—addingB3-S1 as a companion and a newDantooine Spring Abundance Festival event to Dantooine with the addition of a new non-combat zone area—Blba Groves. It also launched PvP Season 6—"Great Pirate Hunt."[307]

Game Update 7.6: Galactic Threads

Game Update 7.6: Galactic Threads was released on December 10, 2024. This patch introduced Dynamic Encounters and added character modernization enhancements. This patch brought art modernizations to Korriban, Tython, Hoth, and Ilum. A new lair boss—Propagator Core XR-53 and the launch of PvP Season 7—"Path to Mastery" also launched with this update. This patch included no story content.[308]

Game Update 7.7: Dynamic Worlds

Game Update 7.7: Dynamic Worlds was released onMay 28,2025. It expanded Dynamic Encounters to new planet types—capital worlds, starter planets, and Ilum. It also introduced Master Mode for the XR‑53 "Relentless Replication" boss, a new Eras window for narrative timeline tracking, improved mission log interface, and PvP Season 8 "Champions of the Wild." This patch included no story content.[309] Game Update 7.7.1 introduces Galactic Season 9 "Flashpoint Resurgence," improvements to Activity Finder, several quality-of-life changes of free-to-play and preferred players, and gears under level 80 no longer require Artifact Authorization. The character select screen has also been visually updated, now featuring improved lighting and a depth of field effect that better highlights the player character.[310]

World Events

Rakghoul Outbreak

Rakghoul Outbreak

Rakghoul Outbreak

Blue Glass Arrow Main article:Rakghoul pandemic
"Attention Republic citizens. The Health and Safety Council has updated its recommendations for dealing with extreme cases of rakghoul plague. Anyone who has suffered a full-body genetic mutation from rakghoul plague is now considered a high-risk threat to anyone nearby. As there is no cure for this disease once genetic mutation is complete, citizens are advised to employ lethal force to prevent further infections. If you are unable or unwilling to use lethal force, please contact Republic Military representatives. They will assist you."
―Republic news reporter[311]

The game's first World Event,Rakghoul Outbreak, began onApril 15, 2012. Centered on Tatooine, the event introduced a number of limited time missions that dealt with the outbreak of the rakghoul plague on the planet, and locales such as Mos Ila and Anchorhead received environmental changes such as debris from the infected cruiserStardream and special containment soldiers. TheStardream itself could be found in the northeastern corner of the Dune Sea region, and Codex entries revealed the history of the crash and also linked the event's origins with the recently released Operation Lost Island. Players earned special commendations for completing the daily missions, and the commendations could be spent at special vendors to purchase items that included new green-black color crystals, a Rakling pet, and rakghoul-styled customizations for companion characters. Players could also be infected with the rakghoul plague, and would die from the illness if not treated.[23]

OnApril 20, five days into the event, BioWare released the in-game news report by theRepublic News Network as a promotional video. The video gave an overview of the threat the rakghoul plague posed to the galaxy, and the news report ends when a bystander succumbs to the plague and is shot by Republic Military personnel. The event came to an end onApril 24,[312] and the missions, theStardream and other event-related game features were removed at that time. However, the vendors for the event commendations remained in place to allow players to still redeem those commendations that they had not yet spent.[23]

The Grand Acquisitions Race

The Grand Acquisitions Race

The Grand Acquisitions Race

"Recently, Chevin slaves and emissaries have been seen contacting mercenaries, scavengers and other underworld figures. All Imperial citizens are urged to—"
"Greetings from the Chevin Conglomerate. Our eternal purpose: to provide personal enrichment opportunities. All other claims are libelous. The Grand Acquisitions Race has begun. Profit opportunities are extensive for individuals capable of interstellar travel. Others need not apply."
―The Chevin Conglomerate interrupts an Imperial News Network broadcast[9]

BioWare launched the game's second World Event,The Grand Acquisitions Race onAugust 14, 2012.[313] For the second event, BioWare preceded launch with the debut of theImperial News Network in-game report.[314] The event's story ties into the overall story arc involving the Gree species, with the mysteriousChevin Conglomerate ofVinsoth announcing a galaxy-wide quest for artifacts so that they can appease the coming Gree fleet. In-game, their search manifested as a scavenger hunt for event-specific items in exchange for reward tokens which could be used to buy new items. The search involved nine artifacts, many of which could be found on Nar Shaddaa, while other artifacts were located on neutral worlds or each factions' capital. The event concluded onAugust 21, 2012.[315]

Relics of the Gree

Relics of the Gree

Relics of the Gree

"Elation progresses throughout the Enclave:Gray Secant, an ancient starship crafted by revered Gree ancestors, has reappeared from its multi-millennial task of exploration!Gray Secant has chosen the world you call Ilum for its next site of analysis. The intricacies of your culture's warfare dominate its interest. The Enclave deems you essential for analysis byGray Secant. Join us on Ilum! Demonstrate combativeness forGray Secant, and Gree technologies will be given in return!"
―A Gree transmission[9]

The Old Republic's third World Event,Relics of the Gree, was announced on January 11, and it is a sequel to the events of the Grand Acquisitions Race.[234] Relics of the Gree is a recurring event that initially ran from February 12 throughFebruary 26, and it focuses on the arrival of the Gree starship known as theGray Secant on the Western Ice Shelf. The Western Ice Shelf was redone as part of the event, and a number of new Gree-themed daily missions were added to the region as part of the event. Players who participated in the event and completed the daily missions earned Reputation with the Gree Enclave as part of Update 1.7's new Reputation system, and players with high enough Reputation could purchase exclusive gear from vendors who remained on Ilum even after the event ended.[316] As a recurring event, Relics of the Gree returned to the game between March 12 andMarch 26 as part ofThe Old Republic's "March to Makeb" promotional campaign,[317] and was brought back May 21 throughMay 28[318] andJuly 23 through August 6.[319] The World Event also returned betweenDecember 17 toJanuary 1, 2014,[320] betweenJuly 22 andJuly 29,[321] andFebruary 24 toMarch 3.[322]

Bounty Contract Week

Bounty Contract Week

Bounty Contract Week

"Got blasters? Get credits!"
―The Bounty Brokers Association[323]

Bounty Contract Week is a monthly event that was introduced with Game Update 2.3 and lasts an entire week. First announced on July 5, Bounty Contract Week is centered in the new Cartel Bazaar sections of the faction fleets, and is presented in-universe as a list of contracts posted by the Bounty Brokers Association in the Bazaar for targets across the galaxy. The contracts outlines information on the target, contact information for the client, and underworld contacts who can aid players, and the targets are chosen from criminal elements and other law-breaking individuals. High-profile targets are designated as "Kingpins" and can be hunted through Kingpin Contracts, authorization for which can be purchased in exchange for five completed bounty contracts. Every day, a player may sign up for one standard and one Kingpin contract, and the contract's completion requires the target's death or capture—but players will also be rated on their resource-handling aptitude and their investigative skills. Contracts are available at Level 15, and each contract will scale its difficulty and rewards to the player's level.[248] The first Bounty Contract Week began on August 14 and continued for seven days,[246] and the second occurrence of the event ran from September 10 throughSeptember 17.[324] Thus far, the event has returned each month since except for January 2014, and lasts a week each time.[325]

Life Day

Life Day

Life Day

"It has come to the Empire's attention that dissident elements engaging in a tawdry and potentially dangerous seasonal event are planning to infect Imperial space with their insipid notions. This so-called 'Life Day' encourages activities unbecoming of an Imperial citizen, including but not limited to:
Dancing in inclement weather
Singing unpatriotic carols
Nonviolent physical contact with Wookiees
This disgraceful menace of a 'holiday', during which time you are expected to comply fully with this edict, will last approximately two weeks on the Galactic Standard Calendar."
―Imperial Edict GR-1NC4[326]

The Wookiee holiday of Life Day, an event previously celebrated inStar Wars Galaxies around Christmas, was celebrated briefly inStar Wars: The Old Republic around Christmas 2012. In 2013, however, a largerLife Day event was launched where theMaster of Ceremonies sold holiday-themed items on both factions' fleets, and an activity involving "Life Day snowball bombs" was available. The snowballs were thrown at other players in hopes of gaining "Snow-Covered Parcels" from doing so; the parcels were used as currency with the Master of Ceremonies and could unlock items such as unique vehicles and titles. The day before the event, anImperial Edict GR-1NC4 was posted on the game's official site decrying the activities of the Master of Ceremonies and warning all Imperial citizens to report such activities. The event ran from December 17 to January 1, 2014,[320] and returned the following holiday season betweenDecember 16 andJanuary 6,2015 with new Parcel Droids that would potentially reward players with Stronghold decorations when hit with snowball bombs.[327]

Rakghoul Resurgence

Rakghoul Resurgence

Rakghoul Resurgence

"The Hyland Organization for Rakghoul Neutralization (T.H.O.R.N.) has issued an official level-2 emergency alert concerning an outbreak of the Rakghoul plague on Alderaan. Wide-spread infections have been reported near both House Organa and House Thul, while scattered reports of infection traceable to Alderaan are now flooding in from across the galaxy. Quarantines have been put in place to restrict traffic of the plague off-world, but exceptions will be made for individuals with priority clearance."
―An emergency alert concerning Alderaan[328]

TheRakghoul Resurgence World Event was first hinted at in the Achievement system, which included entries for the upcoming event; the event first went live on January 21, 2014. Lasting untilJanuary 28, the event occurs on the planet Alderaan, where the rakghoul plague has resurfaced, and is accessible by players who are Level 25 or higher. Most of the event takes place in the Rakghoul Tunnels map, which are a set of Killik tunnels underneath King's Pass in which a nest of rakghouls have been discovered. The tunnels are accessed viathe Spike, a massive mining tower that has breached the tunnels, and players assist the operatives of T.H.O.R.N. in battling the rakghouls and containing the outbreak through a number of daily missions. A powerful Operation boss, theEyeless, is available to battle during the event.[23] A recurring event, Rakghoul Resurgence was planned to appear on Tatooine, Quesh, and Corellia in future installments.[321] On June 10, Associate ProducerAndrew Horwitz stated that the Rakghoul Resurgence event would not return that summer,[258] but the event arrived on Tatooine betweenAugust 5 andAugust 12 despite Horwitz's statement, and later returned again on Corellia betweenOctober 28 andNovember 4.[23]

Nar Shaddaa Nightlife

Nar Shaddaa Nightlife

Nar Shaddaa Nightlife

"On the Republic and Imperial fleets, you will notice some new floating advertisement terminals perhaps too enticing to ignore. When activated, you are a captive audience for the Star Cluster and Club Vertica Casino advertisements, inviting you to come and experience the Nar Shaddaa Nightlife for a limited time. The heart of Nar Shaddaa Nightlife is the Smuggler's Luck and Kingpin's Bounty slot machines. Through these machines, players can win unique weapons, armor, cosmetic abilities, and mounts including an exclusive Rancor mount!"
―Chris Schmidt[262]

TheNar Shaddaa Nightlife World Event, originally promoted as theFestival of Splendor World Event, was introduced with Game Update 2.8: Spoils of War and corresponds to the annual Hutt celebration ofSoovada, or "Splenderous Summer," on Nar Shaddaa. It features expanded functionalities for the Club Vertica and Star Cluster casinos, introducing slot machines and tokens with a variety of rewards. Players could use the casinos' slot machine to play either "Smuggler's Luck" or "Kingpin's Bounty;" the games reward players with Golden Certificates that could then be redeemed for exclusive items.[261]

All Worlds Ultimate Swoop Rally

All Worlds Ultimate Swoop Rally

All Worlds Ultimate Swoop Rally

Introduced with Game Update 6.1.2, theAll Worlds Ultimate Swoop Rally is a recurring,swoop racing event across multiple planets—Dantooine, Tatooine, and Onderon. Players choose from three swoop gangs—Horizon's Razor,Pit Screamers, andBlatant Beks—each offering daily challenge missions tailored to their style. Rewards include exclusive items—gold and regular swoop mounts, outfits, droid mini-pets, stronghold decorations, and titles.[329]

Feast of Prosperity

Feast of Prosperity

Feast of Prosperity

TheFeast of Prosperity is a recurring celebration held annually in the late fall introduced in Game Update 6.1.4. The event is hosted by two rising Hutt nobles,Gaboorga the Abundant andDuuba the Magnanimous. This event focuses on cooking minigames, delivering food to guests, and collecting special ingredients from around the galaxy[330]. By completing daily and weekly tasks, players earn tokens that can be used to get rewards such as outfits, weapons, mounts, pets, and stronghold decorations.[331]

Dantooine Spring Abundance Festival

Dantooine Spring Abundance Festival

Dantooine Spring Abundance Festival

TheDantooine Spring Abundance Festival was introduced in Game Update 7.5:Desperate Defiance released on2024. This recurring festival is centered around social activities and offers players a break from combat-focused gameplay by engaging in relaxing, farm-themed activities. Players can participate in the event from the Fleet and travel toBlba Groves, a secondary landing zone on Dantooine. Players can engage in various daily and weekly missions. Completing the missions earns players Farmland Medals, which can be exchanged for a variety of exclusive rewards at the Token Vendor.[332]

Digital Expansions

Rise of the Hutt Cartel

Rise of the Hutt Cartel

Rise of the Hutt Cartel

"The Hutts will not be allowed to expand their dominion at our expense."
―Supreme Chancellor Leontyne Saresh[11]

The game's first Digital Expansion,Rise of the Hutt Cartel, was first announced on December 18, 2012, with an intended release in the spring of 2013.Rise of the Hutt Cartel introduces a new dual-faction planet, Makeb, upon which the players battle the forces of the Hutt Cartel as the organization attempts to become a third galactic power. The expansion also increases the level cap to Level 55, and is offered for a regular price of $19.99, though subscribes were initially able to pre-order the game for only $9.99.[333] OnJanuary 23, it was announced that players who preorder the expansion would receive three exclusive in-game items: a holostatue of the Hutt Dr. Juvard Illip Oggurobb, aMakrin Seedling Mini-Pet, and the "Scourge of the Hutts" title.[334]

Further Developer Blogs, Updates, and trailers in March gave further information on Makeb and its history,[335] and onMarch 12The Old Republic announced Double XP weekends as part of their "March to Makeb" promotion. During the final three weekends of March and the first weekend of April, players were able to gain double the amount of experience so that they could reach Level 50 in time for the release ofRise of the Hutt Cartel, and the Relics of the Gree event was re-released to further entice players.[317] Finally, onMarch 25, BioWare and LucasArts announced a release date ofApril 14 forRise of the Hutt Cartel, and Game Update 2.0 was released on April 9 to accompany the opening of pre-order early access to the expansion.[336] Starting September 12, 2013,Rise of the Hutt Cartel is now free for subscribers as a subscription benefit.[199]

Galactic Starfighter

Galactic Starfighter

Galactic Starfighter

"Galactic Starfighter is a 12v12 PvP free flight space shooter. At its core, it is all about coming as close as we can to recreating the incredible experience of space combat as seen in the Star Wars™ movies. It is fast, furious dogfighting action where you get to choose your style of play by selecting the Starfighter that is right for you, be it Scout, Strike Fighter or Gunship (or all of the above!), blowing up your enemies, and then using Requisition (experience) to upgrade and customize your ships."
―Blaine Christine[64]

Galactic Starfighter is the second Digital Expansion forThe Old Republic, and it was first officially announced on October 8, 2013 with an intended release to the general public in February 2014.[337]Galactic Starfighter was first conceived shortly after the release ofThe Old Republic, but before the developers could define what the expansion would actually look like, the project was put on hold in favor of additional content and the Free-to-Play system. It was not until August 2012 that the developers resumed work on identifying how they wanted to approach space content. Comments and requests by fans factored into the discussion, and the developers soon established two main factors: free-flight space combat and ship customization. The developers soon decided to pursue player-vs-player combat instead of developing a large open world with story content and massive capital ships, and work started on the expansion's development.[338]

Prior to the official announcement,Galactic Starfighter was teased as the "Super Secret Space Project." It was first mentioned in the second LiveStream Event onNovember 29, 2012, and was described as "something that is a departure from our normal space game."[339] It was not mentioned again until August 2013, when a teaser video was shown at the Community Cantina Tour in Seattle. The video, framed as footage from a surveillance droid in space and an audio report by an agent of the Shroud addressed to the Shroud, describes the agent's findings that the Republic and the Empire are gathering their naval forces. A Republic fleet attacks an Imperial shipyard, and the video shows gameplay footage ofLiberator-class starfighters andMark VISupremacy-class starfighters dogfighting before the surveillance droid is destroyed. No other information about the feature or its release date was announced during the Cantina Tour.[340]

Galactic Starfighter is a Free-to-Play expansion that centers around the addition of player-vs-player space combat to the game.Galactic Starfighter features variety of unique starships divided into three types, customizations and upgrade options for those ships, and multiple gameplay modes and battle zones, including 12 v. 12 space battles. Early Access toGalactic Starfighter for active subscribers began on December 3, 2013[337] when Game Update 2.5 went live,[201] and Preferred Status Players received it onJanuary 14; the expansion was made available to Free-to-Play gamers on February 4. Subscribers also received exclusive paint jobs, two pilot suits, two titles, and the maximum leveling and progression benefit available—a benefit which can also be gained through the purchase of a Starfigher Pass in the Cartel Market. Preferred Status Players received two pilot suits and an exclusive title., and any player who was a subscriber byNovember 1 received an exclusive Gunship unlock with custom paint jobs.[337]

Galactic Strongholds

Galactic Strongholds

Galactic Strongholds

"Have you ever dreamed of having a home in theStar Wars™ galaxy? I mean a real home – a place you can look forward to returning to after a long journey through the cold depths of space. A place that you can retreat to in times of darkness, to meditate on your next move or to plot your revenge. A place you can share with your closest friends or flaunt to your rivals. Above all, a place of power and significance that you can customize and call your own. We share that dream, and we intend to make it a reality with our next free digital expansion:GALACTIC STRONGHOLDS"
―Jesse Sky[116]

Star Wars: The Old Republic: Galactic Strongholds is the third Digital Expansion forStar Wars: The Old Republic, and launched in late summer of 2014. The Digital Expansion was first mentioned in February in the developers' "road map" for 2014, and it was officially announced onMarch 19, 2014.[69]Galactic Strongholds was preceded by a number of bonuses for existing subscribers and players who become subscribers by various dates in the months leading up to August.[13]Galactic Strongholds was originally given an Early Access launch date ofJune 24 for Subscribers andJuly 29 for Preferred Status Players, and a Free-to-Play launch date of August.[13] However, the expansion was delayed so that the development team could implement an array of additional features; the new Early Access date for Subscribers wasAugust 19, Preferred Access onSeptember 16, and the official launch on October 14.[263] The Digital Expansion allows players at level 15 and above[116] to live on multiple planets and own their own apartment, or Stronghold.[13]

Currently, four strongholds have been added: the Coruscant Skyrise Apartment, the Dromund Kaas Apartment, the Nar Shaddaa Sky Palace,[13] and the Tatooine Homestead.[115] All four can be owned by the same Legacy, and players can purchase and unlock decorations as they advance through the game; additional decorations will be added as rewards for elements such as Reputation, PvP, and Crew Skills. Players can give other players temporary invitations or permanent keys to visit their Stronghold, and can also post it on the Public Listing. Each decoration adds to a player's Legacy's Prestige score, and a new Legacy Storage feature will be available with the Strongholds.[116] Guilds are also now able to use Guild Flagships where members can meet, and each week guilds can compete by completing Conquests missions to control planets for member perks.[13] With the delayed launch, the development team added a number of features: a new Tatooine Homestead Stronghold, expanded functionality for Guild Flagships, new Conquest Events, and the ability to place vehicles, pets, and companion characters as decorations.[263]

Shadow of Revan

Shadow of Revan

Shadow of Revan

"The Shadow of Revan Digital Expansion is the grand culmination of the Forged Alliances story arc. Revan is ready to make his boldest move yet, and we are excited to share it with you. When we started developing Shadow of Revan, we wanted to go back to our BioWare roots and focus on the story. We know that BioWare story is at the top of the list for things players want to experience inStar Wars™: The Old Republic™, and we think we've delivered that with Shadow of Revan. This expansion is the effort of a lot of dedicated work from people who care deeply about compelling narrative."
―Andrew Horwitz[268]

Star Wars: The Old Republic: Shadow of Revan is the fourth Digital Expansion forThe Old Republic, and launched onDecember 9, 2014.[14] On February 3, 2014, it was announced that players could expect two Digital Expansions in 2014, similar to the two released in 2013. The first, later announced toGalactic Strongholds, was said to resembleGalactic Starfighter in scope, while the second expansion was stated to be similar toRise of the Hutt Cartel.[69] The short teaser entitled "A Deadly Force Returns" was released onSeptember 16 and featured the returned Revan;[341] a full announcement was expected by the end ofSeptember[342] after a brief trailer entitled "Revan Returns" was released onSeptember 16, but was delayed untilOctober 6.[14] The expansion is a continuation of the "Forged Alliances" three-part Flashpoint storyline, but completion of the "Forged Alliances" Flashpoints is not a requirement for the expansion;[343] the expansion adds solo versions of the Forged Alliance Flashpoints so players can complete the storyline and also includes dialogue for players who have yet to complete Forged Alliances.[55]

As withRise of the Hutt Cartel,Shadow of Revan was preceded by a number of pre-order bonuses, and it was released alongside Game Update 3.0 onDecember 2. The actual expansion was be released to the public onDecember 9, though players who pre-orderedShadow of Revan prior toNovember 2 received a week of Early Access starting on December 2, in addition to an exclusive Grand Statue of Revan and theRise of Hutt Cartel expansion for free. Players who purchased before December 1 also received the statue andRise of the Hutt Cartel, and subscribers who pre-ordered the expansion received a Class Experience Boost that rewards players with a 12x boost to experience gained in class missions; the boost was effective from the moment the expansion was purchased until December 1.[14]Shadow of Revan introduces two new worlds—Yavin 4 and Rishi—as well as two Flashpoints and two Operations, and raises the level cap another five levels to 60. Additionally, four Hard Modes were added for existing Flashpoints. Unlike previous expansions,Shadow of Revan also included eight class-exclusive missions, one for each class, that tie into the expansion's primary storyline faction storylines. The class missions serve as interludes during the Rishi storyline, and the ending cutscenes for the expansion advance each class's storyline in unique ways.[55]

Knights of the Fallen Empire

Knights of the Fallen Empire

Knights of the Fallen Empire

Star Wars: The Old Republic: Knights of the Fallen Empire is the fifth Digital Expansion forThe Old Republic. First mentioned onJune 12,2015 in advance ofElectronic Arts's official presentations at the 2015 Electronic Entertainment Expo onJune 15,Knights of the Fallen Empire was said to feature a renewed focus on cinematic storytelling, as well as new worlds, new companions, and a dynamic story that will be affected by the choices players make. The expansion was first hinted at in the Community Cantina Tour held in Anaheim, California onApril 18; wristbands were given out that featured the hashtag #FallenEmpire and the date "06.15.15," and a secret image featuring a throne and the hashtag was hidden in the files given to attendees and later posted online.[272]

The Digital Expansion was released onOctober 20, 2015, along with Game Update 4.0 which added new companions, the new planetZakuul and a revamp of all the old Flashpoints and Operations, along with the new Flashpoint: Star Fortress. The update also raised the level cap from 50 to 65 and gave subscribers the ability to start their games at level 60.Knights of the Fallen Empire features nine new chapters, with additional chapters being released throughout Early2016.[92] The expansion focuses on the new threat ofEmperorValkorion and hisEternal Empire. At Level 60, the player is frozen incarbonite and awakens five years later, in3632 BBY, to find that the galaxy is ruled by the Eternal Empire. The player, now called the "Outlander" has to find allies and stop and defeat the Eternal Empire.

Knights of the Eternal Throne

Knights of the Eternal Throne

Knights of the Eternal Throne

Star Wars: The Old Republic: Knights of the Eternal Throne is the sixth Digital Expansion forThe Old Republic. Revealed at the EAStar Wars "Meet the Makers" panel atCelebration Europe 2016, the expansion was released in fall of 2016, in celebration of the game's five-year anniversary.[344]

Onslaught

Onslaught

Onslaught

Star Wars: The Old Republic: Onslaught is the seventh Digital Expansion forThe Old Republic. The expansion was first announced at the Community Cantina Tour held in Chicago, Illinois onApril 13,2019. The expansion was released onOctober 22,2019.[16]

Legacy of the Sith

Legacy of the Sith

Legacy of the Sith

Star Wars: The Old Republic: Legacy of the Sith is the eighth Digital Expansion forThe Old Republic. The expansion was first announced on July 1, 2021 in celebration of the game's tenth-year anniversary. The expansion introduced combat styles, a new feature that allowed players to choose a specific class story and combine it with ability sets from other related classes. The expansion also featured a new revamped character creation system, along with a new look for the character sheet.[17] The cinematic trailer, titledDisorder, was released alongside the expansion and serves as a trailer forLegacy of the Sith. The expansion was released on February 15, 2022.[345]

Release and reception

As of 2011, the game and its trailers have won a total of 85 awards from various industry critics and organizations over the course of 2009–2011. Many of the awards were in response toThe Old Republic's cinematic game trailers and gameplay presentations at E3; some awards won in 2011 included Best MMO from IncGamers and GamePro, Best PC Game from Machinima, and Most Valuable Game from PC Gamer.[346] In 2012,The AbleGamers Foundation declaredThe Old Republic their Mainstream Game of 2011 because of the game's ability to accommodate gamers with special needs. The Foundation praised the accessibility options in the game's features, including subtitles, queueable actions, multiple action bars, and built-in mouse sensitivity, as well as auto-looting and area looting.[347]

Continuity

References to other works

The head of Darth Bandon

The head of Darth Bandon

"You must understand, the head of Darth Bandon is a priceless artifact. He was the Sith Lord who murdered one of Alderaan's noblest sons. Centuries ago, Trask Ulgo bravely sacrificed himself in combat with Darth Bandon. Trask's martyrdom saved the Galactic Republic. […] Trask's death was a noble sacrifice. It allowed a powerful Force user to live who eventually went on to destroy the evil Darth Malak."
―Peema Ahuff[9]

As the successor to BioWare'sKnights of the Old Republic andKnights of the Old Republic II: The Sith Lords,The Old Republic borrows heavily from the content of those two games, as well as theTales of the Jedi andKnights of the Old Republic comic series.The Old Republic is set three hundred years after the twoKOTOR games, and the planet of Taris—which was destroyed in the beginning ofKnights of the Old Republic—is gradually recovering from the destruction. TheEndar Spire, the starting ship for the first game, can be found on Taris's surface where it crashed following the beginning of the game. The rakghoul creatures fromKnights of the Old Republic are present, and several side missions inThe Old Republic tie in to optional side quests fromKnights of the Old Republic, confirming the outcomes of the original quests as canon. Similar to Taris, the planet Alderaan is home to numerous references to other continuity: the Alderaanian noble House Ulgo includes the characterTrask Ulgo fromKnights of the Old Republic,[348] and the insectoid Killiks as well as Houses Organa and Thul are all elements that have been part ofStar Wars canon for over a decade.[349]

The Sith Empire present inThe Old Republic is established by the survivors of the Great Hyperspace War, the conflict depicted inTales of the Jedi: The Fall of the Sith Empire,[350] and both the planet Korriban and the Sith Inquisitor storyline include major characters and elements fromTales of the Jedi: The Golden Age of the Sith andThe Fall of the Sith Empire, such as Horak-mul, Naga Sadow, and Marka Ragnos.[351] The various tie-in materials—the novels, comics, Timeline videos, and other content—describe the backstory of the galactic powers and the game's conflict, and several major characters fromThe Old Republic are introduced in the comics and novels: Satele Shan, Darth Baras, Orgus Din, Darth Angral, Braden, Darth Thanaton, Jaric Kaedan, Elin Garza, Nasan Godera, Bela Kiwiiks, and Darth Marr are among the major characters that originated outside of the game itself.[138][148][352]

The "True Sith" thatKreia describes inThe Sith Lords are established to the reconstituted Sith Empire, and the tie-in novelThe Old Republic: Revan bridges the gaps betweenKnights of the Old Republic,The Sith Lords, andThe Old Republic, explaining what happened to Revan and Meetra Surik—the protagonists of the first two games—and how they end up appearing inThe Old Republic.[166] Revan himself receives a multitude of references throughoutThe Old Republic:Revan's Cross of Glory, acomplex on Nar Shaddaa established by Revan,Revan's mask, and the Order of Revan are just some of the references to the Jedi Master withinThe Old Republic. Revan himself appears in the game, serving as the focus of four interconnected Flashpoints that also include an appearance by Meetra Surik's Force ghost and a Rakatan space station known as the Foundry, a station similar to theStar Forge ofKnights of the Old Republic.[23]

The Noetikon Jedi, among them , , Arca Jeth, Bastila Shan, , and

The Noetikon Jedi, among themNomi Sunrider,Noab Hulis, Arca Jeth, Bastila Shan,Vandar Tokare, andChamma

The character of Satele Shan, the Jedi Grand Master, was first introduced in theThreat of Peace webcomics, and she is the descendant of Revan and the companion character Bastila Shan fromKnights of the Old Republic.[138] The Noetikons, holocron-like devices that appear in the Jedi Consular storyline, feature a number of characters fromTales of the Jedi andKnights of the Old Republic, though some characters, such as Arca Jeth and Bastila Shan, feature altered character models because of differences in graphics.[23]The Old Republic's metaseries also retcons the story behind Revan and Malak's fall to the dark side, establishing that they were corrupted by the Sith Emperor and sent back to the Republic as his agents before they broke free from the Emperor's mental control.[166] The Republic Fleet hub Carrick Station is a reference to Zayne Carrick, the protagonist of theKnights of the Old Republic comics series,[23] and the two ships in the hub—theGav Daragon and theTelos—are callbacks to theTales of the Jedicharacter[351] and theplanet inThe Sith Lords.[353]

The Old Republic features an in-game Codex, a database of information on theStar Wars universe, whose entries are unlocked through various quests, exploration, and discovering attribute-boosting datacrons. Each datacron unlocks one of almost 90 Galactic History entries, which cover the history of the galaxy from theCelestials to the end of the Great Galactic War. Through the Galactic History entries,The Old Republic effectively summarizes most of the content that has been introduced in that span of time, covering previously established continuity while also expanding on lesser-known points and introducing new content. Other entries in the Codex also give background on various locations, species, characters, items, and events in the game, summarizing preexisting information and establishing new content.[155]

The Crewskill system, particularly the mission crewskills, is a major source of references to older continuity. Events, characters, and locations from Tales of the Jedi and theKnights of the Old Republic games and comics, such as the bombing of Socorro, the attack on Dantooine, the Telos Academy, the destruction of Peragus, the companion character Mical, and the Mandalorian scientist Demagol are referenced in the Crewskill missions, which borrow from all manner of sources in the Expanded Universe. Planets, locations, and cultures from a wide variety of sourcebooks, novels, comics, and other materials are touched upon, and the game also introduces a large number of locations and characters to canon through the Crewskill missions.[96]

Many of the planets inThe Old Republic originated in prior sources, and some had never been visually depicted before. The planet Belsavis was first introduced in the 1995 novelChildren of the Jedi, but aside from scattered mentions, the planet was largely undescribed in pre-existing continuity. The designers chose to use Belsavis after coming across the planet in the Holocron, and they expanded on the description of Belsavis as an ice world with rifts in its surface that were home to jungle areas warmed by volcanic vents.[48] The planet Oricon, which is a Daily Mission Area in Update 2.4, was only mentioned in aweb enhancement for theStar Wars Roleplaying Game byWizards of the Coast,[354] and Ord Mantell and Tython had been mentioned or appeared frequently in various novels but had never been visually depicted to the extent they are inThe Old Republic.[48]

The planet Deralia, which was originally mentioned inKnights of the Old Republic, saw its first appearance in a Jedi Consular class mission,[23] and the Gree world of Asation originated in aHoloNet News issue that was released in2002 as a tie-in toStar Wars: Episode IIAttack of the Clones.[355] Saleucami, Chandrila, and the Tion Hegemony are all locales that have previously appeared inStar Wars content, and the planet of Athiss was previously only mentioned in theTales of the Jedi Companion sourcebook.[356] The planets Quesh and Voss, however, are entirely new planets inStar Wars continuity,[48] and a number of other planets that appear in Flashpoints, Operations, and class missions—including Zadd, Darvannis, and Denova—were created forThe Old Republic as well.[23] TheShadow of Revan Digital Expansion added the moon Yavin 4, which appeared in bothA New Hope and theTales of the Jedi series, and the pirate havenRishi, which has received mentions and appearances in material since the early days of the Expanded Universe.[14]

Contradictions and errors

"This map was a bear. You'll find lots of little islands of exploration and odd peninsulas to reflect the fact that so many worlds we were once told were charted, founded or settled late in galactic history have shown up in the eras explored by the variousKnights of the Old Republic tales. In the final days of work on the Atlas, a good chunk of 'blue' space had to be hastily turned turquoise to account for two things: the forthcomingThe Old Republic MMO and its new origin story for the Hydian Way, and the mention of the Minos Cluster in an online comic connected to the game."
―Jason Fry, on the Galactic Explorations map[357]

With the number of references to other continuity inThe Old Republic, there have been some errors and conflicting details. One of the issues is the planet Hoth, which is the site of a large ship graveyard and a significant number of military structures; some fans argued it should not have been included because it was largely unexplored before theBattle of Hoth in3 ABY.[358][359] InKnights of the Old Republic, theEndar Spire explodes just after Revan and Carth Onasi escape,[348] but the ship appears largely intact on the surface of Taris inThe Old Republic. Similarly, the character Brejik inKnights of the Old Republic is a hostile swoop rider who is killed by the player shortly before the bombardment of Taris,[348] butThe Old Republic's Codex introduces a swoop rider namedMilos Brejik who survived the bombardment and helped other survivors scavenge food.[360]

The Old Republic also includes the Chiss species, a culture from the Unknown Regions that had previously been established as isolationist and largely unknown to the galaxy, and the Sith Empire is allies with the Chiss Ascendancy.[361] The layout of the Valley of the Dark Lords on the planet Korriban is significantly different than how it appears in theKnights of the Old Republic games, though the games themselves conflict withTales of the Jedi, the novelDarth Bane: Path of Destruction, the video gameStar Wars: Jedi Knight: Jedi Academy, and various other sources. There is a further discrepancy betweenKnights of the Old Republic andThe Old Republic in one of the Taris side missions: the Outcast Rukil stated that it would take weeks or months to reach thePromised Land from the TarisUndercity, butThe Old Republic reveals that the Outcasts made it to the Promised Land before the bombardment of Taris.[348]

The Old Republic was the firstStar Wars product to touch upon the origin of the Jedi Order in any specific fashion, establishing the characters ofGaron Jard, Rajivari,Ters Sendon, andCala Brin as the members of the first Jedi Council and describing the Force Wars as a conflict between the Jedi and Rajivari's followers. However, the comic seriesStar Wars: Dawn of the Jedi, which is set in theBefore the Republic publishing era and deals with the Je'daii Order—the Jedi Order's predecessors—began shortly after the release ofThe Old Republic, and it presented a largely different origin of the Jedi, with the Je'daii Order developing a philosophy of balance between the light and dark sides, and theirJe'daii Council did not include any of the characters introduced inThe Old Republic.[362] Thesixth issue ofDawn of the Jedi featured an appearance by Rajivari, starting the process of reconciling the two conflicting sources,[363] and theForce War arc revealed that the Flesh Raiders were in fact mutated Rakata used as soldiers, explaining how they arrived on Tython.[364]

A further contradiction betweenDawn of the Jedi andThe Old Republic deals with the origin of several species, including Twi'leks and Zabraks. The Rakatan device known asMother Machine on Belsavis identified itself as being responsible for the creation of the Twi'leks, Zabraks,Esh-kha, and other species in an effort to restore the Force-sensitivity of the Rakatan species as the Infinite Empire collapsed. However,Dawn of the Jedi contradicts the Mother Machine, showing an advanced Twi'lek civilization on their homeworld ofRyloth as well as a pre-existing Zabrak species in36,453 BBY, thousands of years before the Infinite Empire's collapse.[362] The 2010 novelRed Harvest byJoe Schreiber, a prequel to his earlier novelDeath Troopers, is stated to occur in the year3645 BBY, shortly before the events ofThe Old Republic. However, the novel makes very little mention of the Great Galactic War, the Cold War, or any of the other events or backstory fromThe Old Republic, and the characterHestizo Trace makes a mention of an intact Jedi Temple on Coruscant—eight years after the Temple's destruction and during a time period in which the Jedi Order had relocated to Tython.[365]

The Old Republic: Fatal Alliance was released early in the development ofThe Old Republic, and as a result the novel is not based on the finalized version of the game's setting. Almost all of the game's characters, events, and other elements have been virtually ignored byThe Old Republic and all other material in the metaseries, and conflicts have arisen between the novel and the game. Three of the four Jedi Council members introduced in the novel—Wens Aleusis,Nikil Nobil, andGiffis Fane—have been effectively ignored byThe Old Republic, which introduced an entirely new Council; however, the Assault on Tython Flashpoint in Game Update 2.7 featured the fourth Council member, Oric Traless, as a boss. Satele Shan's PadawanShigar Konshi and the novel's other main characters, excluding the Grand Master herself, have yet to be involved or even appear outside ofFatal Alliance. The novel also introduces theDuros Supreme CommanderStantorrs, butThe Old Republic directly contradicts Stantorrs' existence by stating that the Human Rans has been Supreme Commander since the beginning of the Great War.[150]

However, some elements fromFatal Alliance have been retained: Elin Garza was briefly mentioned in the novel, and both the Justicars' Brigade and Larin Moxla's former unit,Blackstar Squad, make appearances in the game.[23] TheStar Wars: The Old Republic Encyclopedia attempted to reconcile the different compositions of the Jedi Council by establishing that there were twelve members, which allowed the four Council members introduced inFatal Alliance to be members of the Council at the same time as those who appeared inThe Old Republic.[22]Fatal Alliance featured a ship named the "Kuat D7," a designation that ultimately became theD5-Mantis Patrol Craft produced by Kuat Drive Yards that serves as the player ship for the Bounty Hunter class. The novel also mentioned "B-28s,"[150] a starfighter whose name eventually became theB28Extinction-class bomber.[366] Similarly,The Old Republic: Deceived introduced the Corellian XS freighter, as well as the "BT7 Thunderstrike"—an early name for the Trooper class's BT-7Thunderclap.[154]

The Republic engineerLem Karner states that he served on the front lines at the Battle of Bothawui, of which there were two during the Great Galactic War. Thefirst battle was a strictly naval engagement, but thesecond battle, while a ground engagement, ended with no Republic survivors. To date, it has not been identified which battle Lem Karner served in.[23]The Journal of Master Gnost-Dural establishes the date of the Battle of Hoth as 3665 BBY, in the middle of the Great Galactic War. However, the Imperial Agent storyline involving the Shadow Arsenal erroneously claims that the Battle of Hoth occurred at the end of the war by placing Colonel Laren Omas's death—which occurred during the battle—at the very end of the war. The Agent storyline also uses an Imperial transport as the Republic officer's shuttle, theStarbreeze. InThe Old Republic, the companion character T7-O1 claims that he was constructed 150 years earlier,[23] but T7's Holonet entry and theStar Wars: The Old Republic Encyclopedia both contradict this, stating that he has been active for over two hundred years.[22] TheArkanian Jedi Arca Jeth appears in hologram form inThe Old Republic, but his appearance is that of a Human, as there is no character model for an Arkanian in the game.[23]

A map of galactic exploration. Several blue parts of the map (explored between 5000 and 3000 BBY) were made turquoise (3000–1000 BBY) to account for The Old Republic.

A map of galactic exploration. Several blue parts of the map (explored between 5000 and 3000 BBY) were made turquoise (3000–1000 BBY) to account forThe Old Republic.

The Hydian Way had previously been established to have been charted byFreia Kallea around3000 BBY,[367] but this date was pushed back to around3700 BBY forThe Old Republic so BioWare could use the hyperlane.Daniel Wallace andJason Fry, the authors of the 2009 reference guideThe Essential Atlas, learned of the retcon late in the publication process, but they were able to accommodate the change by altering the dates in theAtlas's section on the founding of the Hydian Way. Also, theAtlas's map of galactic explorations had to be revised, with sections of the galaxy changed from having been explored[357] between 3000–1000 BBY to between5000–3000 BBY instead,[368] allowing planets in those regions to be used in the game.[357]

Certain entries of the game's Codex contradict pre-existing continuity, though only in minor details. The Codex entry "Galactic History 07: The First Spaceflights" states that Coruscant did not send out any colonists until the collapse of the Infinite Empire,[369] but previous sources have established that the Humans sent out a number of colony ships that settled worlds such as Alderaan, Corellia, and the Tion Hegemony hundreds of years before the Empire's collapse.[368] "Galactic History 19: The Pius Dea Crusades" claims that thePius Dea's rule came to an end when a new Chancellor was elected,[370] but thePius Dea Era actually ended with theSeventh Alsakan Conflict, which was followed by the Jedi Council's installment of Grand MasterBiel Ductavis as Chancellor. However, Ductavis was not introduced until the release ofThe Essential Guide to Warfare in April 2012, which ignored the Codex's account of the Pius Dea in favor of a new story.[371]

The Codex entry "Galactic History 03: The Battalions of Zhell" erroneously claimed that theZhell, the precursor Human species, banded together into theBattalions of Zhell after they were attacked by the rivalTaung species following an enormous volcanic eruption,[372] when in fact the Zhell were united and were fighting the Taung well before the volcano's eruption.[371] The Codex entry "Galactic History 31: The Ritual of Nathema" discusses theRitual of Nathema, an event that first appeared inThe Old Republic Revan, but claims that the event was celebrated by Imperial historians.[373]The Old Republic: Revan contradicts this, stating that the Emperor erased all mentions of his homeworld from Imperial history to conceal how he gained his power.[166] When the character of Darth Acina was introduced inRise of the Hutt Cartel, her Codex entry originally stated that she was the successor to Darth Hadra as head of the Sphere of Technology. However, the novelThe Old Republic: Annihilation, which was released prior toRise of the Hutt Cartel, had already established Darth Karrid as Hadra's successor.[26] This error was pointed on the forums ofThe Old Republic's website to the writers, and Charles Boyd ensured in the next patch that the Codex entry was corrected to say Karrid instead of Hadra.[374]

Legacy

The TV showThe Big Bang Theory featuredThe Old Republic in the episode "The Weekend Vortex" onMarch 8, 2012, where the show's four main characters spend the weekend playingThe Old Republic. The episode showed clips of the game itself, and the show often has a copy ofThe Old Republic: Revan visible in the background of the set.[375] Several LEGO sets based onThe Old Republic have also been produced: one features aFury-class Imperial interceptor and includes Darth Malgus with two Sith troopers,[376] and a second features aLiberator-class starfighter—referred to as a "Republic Striker Starfighter"—with minifigures of Satele Shan, Jace Malcom, and T7-O1.[377] A "battle pack" including a speeder, several Imperial troopers, and several Republic soldiers has been released,[378] and the most recent set has been aDefender-class light corvette—described as a "JediDefender-class Cruiser"—that includes a Sith Warrior, Kao Cen Darach, a Sith trooper, and a Mirialan Jedi Consular.[379]

Adaptations and tie-in media

Short stories

Smuggler's Vanguard

Hylo-TORSV

"The Old Republic: Smuggler's Vanguard" is a short story by Robert Chestney that was released exclusively onStarWars.com on March 25, 2010,[380] though it was republished on October 1 on theDel Rey website.[381] Set approximately3660 BBY,[382] the story focuses on the Mirialan smugglerHylo Visz, who is a major character inthe second entry in theGalactic Timeline series. The story opens with Visz performing a job forBarrga the Hutt, delivering a shipment to Corellia on her shipCrimson Fleece, but Visz is accompanied by Barrga's enforcersMusk and aWeequay. The two enforcers stun Visz and cut her out of the deal with theRendili Vehicle Corporation, but Visz escapes from theFleece's cargo hold in time to witness the deal. TheFleece is destroyed by explosives after it takes off, as Rendili is double-crossing Barrga, and Visz searches the facility for a way to escape before discovering a prototype corvette. Visz steals the corvette from its Jedi pilot[381] and renames the vessel theVanguard, which she later uses in thebreaking of theBlockade of the Hydian Way.[22] "Smuggler's Vanguard" introduces theDefender-class light corvette, the ship for both Jedi classes inThe Old Republic, though the story initially described it as aVanguard-class.[381] TheEncyclopedia later resolved this contradiction by naming Visz's ship as theVanguard.[22]

The Third Lesson

TheThirdLesson-SWI124

"The Old Republic: The Third Lesson" is a short story by Paul S. Kemp that was published onMarch 2, 2011 inStar Wars Insider 124. Set in the aftermath of the Battle of Alderaan, the events of which were depicted in theHope trailer, the story reveals that Darth Malgus survived Satele Shan's attack and was evacuated from the battlefield. However, Malgus senses the presence of a Jedi in the ruins below him as his shuttle crosses Alderaan, and the Sith Lord forces the pilot to stop in order to defeat the Jedi. As he engages theZabrak Jedi in battle, Malgus's thoughts return to his childhood as Veradun, when hisadoptive father showed the youth his private zoo. While fighting the Jedi, Malgus remembers three lessons that his father taught the young Veradun: savagery was only useful if controlled, trust no one, especially those who appeared to be weak, and that sometimes, there was only an empty cage. Back in the present, Malgus is able to defeat his opponent despite the presence of a second Jedi namedVorin, as the Sith senses Vorin's presence and quickly kills him. The story closes with the death of the Zabrak Jedi, as Malgus continues to ponder his father's third lesson.[383]

The Last Battle of Colonel Jace Malcom

The Last Battle of Colonel Jace Malcom

The Last Battle of Colonel Jace Malcom is a short story by Alexander Freed that appeared inStar Wars Insider 137 in October 2012, and serves a lead-in to the novelThe Old Republic: Annihilation. The story details Colonel Jace Malcom's assignment on the planetKalandis Seven, where he is advisingSergeantShanra Immel and hersquad as they are tasked with placing homing beacons in the nearby Imperial-controlledspaceport so that the Republic's starfighters can bomb it through the planet's fog. Immel's squad suffers casualties as they head toward their objective, and Malcom volunteers to infiltrate the Sith command ship as a distraction. His efforts result in the death of theSith commander and the destruction of the command ship, and he is saved from falling to his death by aJedi Knight's shuttle. The Knight informs Malcom that he is being recalled by Supreme Chancellor Saresh, and the Jedi takes the soldier back to Coruscant. Malcom is promoted to Supreme Commander by Saresh between the events ofThe Last Battle andAnnihilation, and the story's events fall between the end of the Battle of Corellia and the beginning ofRise of the Hutt Cartel.[384]

Cinematic trailers

Deceived

MalgusLeaves-Deceived
Blue Glass Arrow Main article:Deceived
"Our time has come. For 300 years, we prepared. We grew stronger. While you rested in your cradle of power, believing your people weresafe... andprotected. You were trusted tolead the Republic—but you were deceived, as our powers of the dark side have blinded you. You assumed no force could challenge you...and now...finally...we have returned."
―Darth Malgus during the invasion of the Jedi Temple —20?cb=20250116042720Link▶️(file info)[9]

The first cinematic trailer forStar Wars: The Old Republic, a 3:53 minute video entitledDeceived, was released on June 1, 2009 at E3 2009. Developed by Blur Studios with the help of Skywalker Sound,Deceived is rendered in photo-realistic CGI and depicts Darth Malgus leading a Sith attack on the Jedi Temple during the Sacking of Coruscant. Malgus and his loverEleena Daru enter the Temple shortly before a shuttle of Sith crashes into the structure, and in the resultant fight, the MandalorianShae Vizla disables the planet's security grid while Malgus's Sith massacre the Jedi and Malgus himself kills Jedi MasterVen Zallow just before the Sacking begins. The trailer is narrated by Malgus, and it received praise from both fans[140] and industry critics. An interview with Roger Evoy, LucasArts' marketing manager, led to confusion as to the game's chronological setting, as Evoy erroneously stated that the game was set between the original and prequel trilogies of movies. This also led some fans to criticize the trailer's technology, as it appeared rather similar to that of the prequel trilogy almost 4,000 years later. Fight choreography and motion capture for the trailer were externally utilized during the trailer's creation, while the soundtrack was mixed at Skywalker Sound, and BioWare and Industrial Light & Magic provided concept art and high-res models of the Jedi Temple and spacecraft so that Blur Studio could create a believable trailer.[141]Deceived also received a follow-up novel,The Old Republic: Deceived, which expands on Malgus's role in the Sacking and the events that followed the attack.[154]

Hope

HopeTrailer-TOR
Blue Glass Arrow Main article:Hope
"For centuries, Alderaan stood as a beacon of hope in the Republic. But the Empire came, and with one savage strike, brought Alderaan to her knees. Now, time is running out as few are left to face the enemy. For those that remain, there is but one choice. We must fight—to victory, or death—for the Republic! […] While the sacrifices are heavy, we fight knowing that a single spark of courage can ignite the fires of hope, and restore peace across the galaxy."
―Jace Malcom —20?cb=20250116042720Link▶️(file info)[149]

The second cinematic trailer forThe Old Republic,Hope, was released on June 14, 2010, and the six-minute video was also developed by Blur Studio.Hope depicts the Battle of Alderaan, a major battle in the Great Galactic War, in which the Republic's elite Havoc Squad leads a suicidal charge against Darth Malgus and a significantly larger force. Havoc Squad, led by CaptainJace Malcom, has the element of surprise, but they soon begin to fall against the Sith and their more numerous Imperial soldiers. However, the arrival of the Jedi Knight Satele Shan sees Malcom rescued from execution and the two join forces to defeat Malgus, leaving the Sith buried beneath an entire mountain of rubble as the Republic forces claim victory.[149]Hope's events were expanded on in the fourthThe Old Republic novel,Annihilation, which explains that Shan had come to Malcom's rescue because of a Force vision and that the two began a secret affair in the aftermath of the battle that results in Shan's son Theron before the Jedi breaks it off.[26] Shan's appearance was radically different than how she appeared in the online comics, and this led to some confusion as to whether the game occurred ten or thirty years after the end of the Great Galactic War.[18]

Return

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"Korriban, ancient birthplace of the Sith. We believed ruins were all that remained of their evil empire."
―Satele Shan[385]

Return is the third cinematic trailer forThe Old Republic, a 6:20 minute video that is set in the year 3681 BBY and depicts the Battle of Korriban, the beginning of the Great Galactic War. Released at E3 2011 on June 6,Return features appearances by a number of characters from the earlier trailers: Satele Shan and Jace Malcom from theHope trailer, as well as Darth Malgus from bothHope andDeceived and the astromech droid T7-O1 who briefly appeared inDeceived and is a companion character for the Jedi Knight class. InReturn, a Sith armada attacks the Republic space station above the Sith homeworld of Korriban in order to reclaim the planet, and Jedi MasterKao Cen Darach attempts to escape the station and warn the Republic with his apprentice Satele Shan, the Republic trooper Jace Malcom, and the smugglerNico Okarr, though Shan and Darach are forced to battle a young Malgus and his masterVindican to escape. In the fighting that follows, Shan, Malcom, and Okarr escape to the Republic, while Malgus slays his Master after killing Darach as the Sith fleet claims Korriban.[156]

HK-51 Revealed

HK-51 Revealed
"All these years lost, the most dangerous machines in the galaxy."
―Narrator[386]

HK-51 Revealed is the fourth cinematic trailer forThe Old Republic, a 1:53 minute video that was released on July 16, 2012. Unlike the other trailers, this does not depict a narrative, and instead is merely a teaser for the release of Game Update 1.5: HK-51 Activated and the addition of HK-51 as a companion character. It depicts a ship's insides as a narrator speaks, revealing scores of HK-51 assassin droids in storage. As one of the assassin droids activates the video comes to a close. The trailer was first shown to journalists at E3 2012, where a portion of the video was aired, and the trailer was officially premiered at San Diego Comic-Con and on the game's official website in July.[386]

Sacrifice

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"A man can have anything… if he is willing to sacrifice."
―Valkorion[387]

Sacrifice is the fifth cinematic trailer forThe Old Republic, a 4:23 minute video that introduces the storyline of theKnights of the Fallen Empire expansion. Released at E3 2015 on June 15,Sacrifice is narrated by Emperor Valkorion of the Eternal Empire and tells the story of his sonsArcann andThexan. The two are trained from childhood to be warriors, and as adults, they lead their father's armies in overrunning the Republic and the Sith Empire. However, Arcann grows increasingly frustrated with Valkorion's apparent lack of interest or affection for his sons, and after he sustains serious injuries in battle—receiving heavy scarring and losing an arm that is replaced with a cybernetic one—he attacks his father when Valkorion seemingly ignores his sons' presentation of trophies from their conquests. Thexan pulls his brother back with the Force only moments before Arcann strikes Valkorion with his lightsaber, but in the brief duel that follows, Arcann kills his twin. As he comes to his senses while cradling Thexan, Valkorion approaches him and orders Arcann to come with him.[388]

Betrayed

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Betrayed is the sixth cinematic trailer forThe Old Republic, a 6:09 minute video that was released onOctober 7, 2016 and introduces the storyline of theKnights of the Eternal Throne expansion. The trailer depicts the story ofSenya Tirall and her daughterVaylin. Where Senya recalls moments from her daughter's childhood as she rescues her from theSanitarium onNathema, where Vaylin had been imprisoned by Valkorion to suppress her powers. Vaylin, who had trouble controlling her Force powers and was locked up by theNathema Zealots, turns down Senya's offer to rescue her. Years later, Senya finds a ruined field on Ord Mantell, filled with dead Knights and Vaylin's old toy. As she prepares for a fight, a dark figure appears and sets the field on fire using the Force. Senya's lightsaber is pulled away, and she grabs a weapon from a fallen Knight just before Vaylin attacks her.[389]

Disorder

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Disorder is the seventh cinematic trailer forThe Old Republic, a 6:29 minute video that was released onFebruary 15, 2022 alongside theLegacy of the Sith expansion. The trailer focuses on Jedi MasterDenolm Orr and his Padawan,Sa'har Kateen on amission to theTemple of Nul onElom to retrieve a specialholocron before the Sith Empire. While they were fighting aSith warrior, the Sith was unexpectedly killed by a rogue Sith Lord Darth Malgus who had just entered the temple. While Malgus and Orr dueled, Sa'har entered a machine and saw a vision of her master abandoning herbrother. Orr destroyed the machine and tried to get the holocron from Sa'har, but their struggle allowed Malgus to defeat Orr and take the holocron for himself.[345]

Galactic Timeline

Blue Glass Arrow Main article:Galactic Timeline

TheGalactic Timeline is a series of a dozen in-universe videos presented as historical records made for theJedi Archives by Jedi Master Gnost-Dural. Beginning with the first entry on the Treaty of Coruscant, which was released on March 27, 2009, the videos described the history of the Republic, the Empire, the Jedi and Sith, and the recent Great Galactic War. The videos were released approximately every two months and continued in chronologically reverse order, with the first six entries dealing with the Great War and the following six gradually moving backwards in history. The Timeline was brought to an end following the release of Timeline 12: The Great Hyperspace War on February 11, 2011,[139] though a seven additional videos were originally planned that would have chronicled history as far back as the discovery of the Force on Tython. The series was discontinued on account of the developers' belief that the videos were becoming less relevant to the game.[390] The videos are still available onThe Old Republic's official site, which also presents the headings and dates for the seven unreleased videos.[391]

Comic series

Threat of Peace

Threat of Peace

Star Wars: The Old Republic, Threat of Peace was the first tie-in webcomic for the game, and was reprinted as the first arc in theStar Wars: The Old Republic comic series. Released on the game's official site,Threat of Peace was released in three issues over the course of 2009 and early 2010. Seven pages were released every other Friday on the game's official site for a total of 28 pages per issue. The three issues of the webcomic were later published as comic issue by Dark Horse in the months after the completion of the webcomic.Threat of Peace was written byRobert Chestney and pencilled byAlex Sanchez, and was set in 3653 BBY, depicting the Treaty of Coruscant and its immediate aftermath. However, because the comic was developed and released several years before the release ofThe Old Republic, many visual elements of the game are drastically different from the final versions that appear in the game.[392]

In 3653 BBY, the Empire has requested a peace conference with the Republic on the planet Alderaan, and withdraw their forces from theMinos Cluster as a show of good faith. The Republic agrees sending a delegation including several Jedi and SenatorParan Am-Ris to meet with the Empire. Jedi Master Orgus Din and Lieutenant Harron Tavus return to Coruscant to report on the Empire's withdrawal, while Jedi Knight Satele Shan cannot quell her unease at Alderaan about the conference. Her suspicions are correct—as Din and Tavus leave the Senate Hall, the Empire launches an invasion of Coruscant, and when the Republic delegation witnesses the Sith Lord Darth Angral's murder of Supreme ChancellorBerooken via holotransmission, the Sith envoys inform them that they are holding Coruscant hostage. The Republic is forced to sign the Treaty of Coruscant, and the Jedi are dispatched to battlefronts across the galaxy to enforce the withdrawal of Republic forces as stated in the agreement. Din is sent to Balmorra to deal with his former apprenticeFortris Gall, while Shan and her former MasterDar'Nala are sent on another assignment—but they are seemingly attacked by an Imperial vessel, and Shan is forced to flee in an escape pod.[392]

She is rescued by Din and Tavus, who take her with them to Balmorra, and Din forces Gall to stand down and accompany them on their next mission toDantooine. Meanwhile, Dar'Nala is apparently killed by the Sith after convincing the bounty hunter Braden to take word of the Sith's treachery to Coruscant. On Korriban, the Sith Lord Darth Baras is nearly killed in an attack he believes that his rival Angral is responsible for. On Coruscant, Braden tries to tell Grand MasterZym of Dalborra's message, but Zym refuses to listen after Braden's murder of aRepublic captain, and the bounty hunter kills Zym just before the Senate Tower is hit by a massive explosion.[393] The recent attacks have the Senate clamoring for a return to war, and when Gall, Din, Tavus, and Shan arrive on Dantooine, Gall convinces Tavus to meet him in a remotecave system. There, the true culprit behind recent events is revealed—Dar'Nala is alive, and she has perpetrated the recent attacks in order to implicate the Empire and thus dissolve the Treaty. Shan pursues Tavus and discovers her Master, but when Angral and Baras—having discovered Dar'Nala's involvement in the attack on Baras—arrive at the cave, Shan realizes that Dar'Nala's hatred of the Sith has driven her to the dark side. Dar'Nala is killed by the Wookiee bounty hunterDalborra, and after a tense standoff, the Sith Lords depart and Gall, Shan, and Tavus decide to cover up Dar'Nala's involvement for the sake of the Treaty.[394]

Threat of Peace features a number of elements that visually differ from the finalized game. Satele Shan is depicted as being far younger than she should at forty-six years of age; Shan's appearance and age had not been finalized by that time. Her appearance was ultimately based on the modelSno E. Blac, and Shan's green lightsaber inThreat of Peace was changed to a blue double-bladed lightsaber in later material. Similarly, characters such as Darth Baras, Darth Angral, Orgus Din and Harron Tavus have significantly different appearances, though Din's baldness was later explained in theStar Wars: The Old Republic Encyclopedia as a personal choice during the war.[22] Only one of the ships fromThreat of Peace, theRendaran-class shuttle, was used in the final game.The Journal of Master Gnost-Dural later featured illustrations of the events inThreat of Peace and used the correct appearances of Shan, Angral, and Baras.[51]

Blood of the Empire

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Star Wars: The Old Republic, Blood of the Empire was the second webcomic released for the game and the second arc in theStar Wars: The Old Republic comic series. As it was developed far closer to the game's release date, its artwork and story elements resemble those of the game far more closely thanThreat of Peace. Written by Alexander Freed and pencilled byDave Ross,Blood of the Empire was released in three issues, all of which were published over several months in 2010. Seven pages were released every other Friday on the game's official site for a total of 28 pages per issue. The three issues of the webcomic were later published as comic issue by Dark Horse in the months after the completion of the webcomic.[395]

The Sith apprentice Teneb Kel, after leading the Sith tovictory on the planetBegeren in3678 BBY, is recalled to Dromund Kaas to stand before the Dark Council. Kel is forced to fight his master LordCalypho, who had committed transgressions against the Empire and the Dark Council, and Kel is then tasked with hunting down the Emperor's apprenticeExal Kressh. Along with hisAbyssin slaveMaggot, Kel follows the Emperor's instructions to search for Kressh in theLenico system,[395] but when he encounters Kressh, she easily defeats him and destroys thespace station they are on before escaping. Kel makes it to his ship, but Maggot is forced to land the damaged craft on the desert world ofLenico IV. Still injured, Kel heads out to salvage the wreckage of the crashed station to repair his ship, but he collapses and is forced to make camp. Kel then experiences a Force vision of an armored figure named Darth Thanaton and Kressh, who explains how the Emperor seeks to create unknowing agents of his will across the galaxy.[396]

Upon awakening, Kel is confronted by the Jedi MasterJerbhen Hulis, who is also seeking Kressh, and the two ally briefly to rescue the surviving colonists and salvage the parts Kel needs. The Sith assassin then pursues Kressh to Korriban, where Kressh has given the Republic inside information so that they willattack the planet and she can infiltrate the Sith Academy to destroy the machines the Emperor will use to create his "children." Kel and Kressh battle once again in the depths of the Academy, and Kel emerges victorious, but he kills Maggot after the Abyssin overhears their discussion of the Emperor's plans in order to keep them secret. When he returns to the Dark Council, Kel blackmails the Council into making him a Darth—Darth Thanaton—in exchange for the knowledge of the Emperor's children.[397]

Blood of the Empire saw the debuts of the X-70B Phantom, Darth Marr, Darth Vowrawn, and a number of other characters who later appeared inThe Old Republic. The concept of the Emperor's Children is a major plot point in Act III for the Jedi Consular, and Teneb Kel is a recurring antagonist as Darth Thanaton for the Sith Inquisitor.[23]Blood of the Empire also saw the first visual depiction of the Sith Emperor,[395] though some confusion arose from his appearance as a Human despite Drew Karpyshyn's statement that the Emperor was biologically a Sith Pureblood.[398] This contradiction was later resolved with the introduction of the Emperor's Voice, the host body that the Emperor possessed to preserve his true form.[399]

The Lost Suns

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Star Wars: The Old Republic, The Lost Suns was the third arc in theStar Wars: The Old Republic comic series, butThe Lost Suns was released as a five-issue miniseries that did not continue the previous arc's numbering.The Lost Suns was released by Dark Horse Comics during summer and fall 2011, and the series retained the creative team fromBlood of the Empire as they developed a story set in Act I ofThe Old Republic itself.[24]

In 3643 BBY, the Republic Strategic Information Service agent Theron Shan is sent to retrieve the Jedi Master Ngani Zho, who has reappeared on the edges of Imperial space as a vagrant after a decade of absence. Theron is the son of Grand Master Satele Shan of the Jedi Order, but he was raised by Zho so that Satele could remain a Jedi during the war, and Theron's lack of Force-sensitivity saw him become a SIS agent instead of a Jedi. Accompanied by the Twi'lek smugglerTeff'ith, who Shan had captured on a previous mission,[24] Shan tracks down Zho on the planet Taris just before theSith Knights of the Sith LordDarth Mekhis attempt to capture the Jedi Master.[400] Despite Zho's mental instability, Shan investigates the Imperial-heldVesla system at Zho's insistence, where the trio discover that the Empire has constructed theSun Razer: a massive space station that feeds on stars to construct massive ships and superweapons.[401]

The group is captured by the Empire before they can relay their findings, and though Teff'ith remains hidden, Zho and Shan are subjected to interrogation and torture. However, Shan frees himself and Zho, and along with Teff'ith, the three decide to destroy the Sun Razer and escape.[402] Zho is slain defending Teff'ith from Imperial forces as the two try to return to their ship, and Shan's attempt to assassinate Darth Mekhis in the Sun Razer's control room results in his capture—but Shan outwits the Sith and defeats Mekhis and her subordinates before he deactivates the Sun Razer's shields, exposing it to the system's star. Shan and Teff'ith escape the Sun Razer as it is destroyed, and the two go their separate ways as Shan returns to Coruscant and delivers information on the superweapons constructed by the Sun Razer. He also visits Tython, where he reports Zho's death to Satele Shan but does not identify himself as her son.[403]

The Lost Suns features numerous references to elements inThe Old Republic, with the name-dropping of several major characters in the various class stories such asRogun Matt'rik,Harridax Kirill, andNasan Godera,[401] and the members of the Jedi Council appear in a flashback scene to the Battle of Rhen Var. The events of the Trooper[24] and Jedi Knight storylines in Act I are also mentioned,[403] and the characters of Theron Shan, Teff'ith, and the then-unnamed SIS Director, who was later identified as Marcus Trant in theStar Wars: The Old Republic Encyclopedia, all played major roles in the novelThe Old Republic: Annihilation.[26]

Novel series

Fatal Alliance

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The Old Republic: Fatal Alliance is the first novel in theOld Republic novel series, and it was written bySean Williams. Released on July 20, 2010,Fatal Alliance had been planned since at least November 2008, and is set shortly before the events of the Prologue inThe Old Republic. The novel's eight main characters—Grand Master Satele Shan, her Padawan Shigar Konshi, Republic soldierLarin Moxla, the smugglerJet Nebula, Imperial operativeUla Vii, MandalorianDao Stryver, the Sith LordDarth Chratis, and his apprenticeEldon Ax—correlate to the eight playable classes inThe Old Republic.[150]

The novel centers around an auction conducted by the HuttTassaa Bareesh on the planet Hutta, and the various individuals who are sent to the auction. Grand Master Shan sends her Padawan, Shigar Konshi, to Hutta after he denied the chance to take theJedi Trials by the Jedi Council, and Konshi is accompanied by the disgraced Republic trooper Larin Moxla, who met Konshi when the two battled the Mandalorian warriorDao Stryver on Coruscant. The Imperial agent Ula Vii, who is undercover as an aide to the Supreme Commander, also travels to Hutta to attend the auction, and the Sith Lord Darth Chratis takes his apprentice Eldon Ax to Hutta to secure whatever Bareesh is selling. However, the auction turns into a firefight, and it takes a turn for the worse when the subject of the auction—replicating hexagonal droids that are generated by a metal machine—escapes Bareesh's vault andattacks those inthe palace.[150]

In the resultant chaos, Vii, Konshi, and Moxla escape with the smuggler Jet Nebula, who had brought Bareesh the machine that produced thefastbreeder droids after discovering it in the remains of the destroyed shipCinzia, and Konshi traces the source of the droids to the planetSebaddon. Dao Stryver manages to steal theCinzia's navicomputer from Bareesh, while Eldon Ax—determined to pursue Stryver and complete her mission to kill him—uses one of the defeated droids to trace them back to Sebaddon. The three groups converge on Sebaddon with Republic and Imperial fleets, and Stryver brokers an alliance between the two enemies in order to eliminate the threat of the fastbreeders. Master Shan and Darth Chratis exchange apprentices as a measure of faith between the two as the allies launch their assault on Sebaddon, and Shan and Ax discover the source of the hex droids: they were created by Ax's own mother,Lema Xandret, and they are being controlled by aclone of Ax. Though the clone dies when they free her from her containment tank, Ax takes control of the fastbreeders and destroys them after eliminating her own master, and the alliance between the Republic and the Empire dissolves.[150]

Fatal Alliance has largely been ignored by later material, includingThe Old Republic itself, as various elements of the novel conflict with the game and other materials. The character of Supreme Commander Stantorrs has been preempted byThe Old Republic'sRans, and only one of the various Dark Councilors and Jedi Council members introduced inFatal Alliance—Oric Traless—have appeared inThe Old Republic. While most of the novel has been ignored, some elements were retained by the game: the Justicars, Blackstar Squad, Fa'athra the Hutt, and various ships have been included inThe Old Republic.[23]

Deceived

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The Old Republic: Deceived is the second novel in theOld Republic novel series, it was written byPaul S. Kemp. It was released onMarch 22, 2011. The paperback version, published onMay 29,2012,The Old Republic: Deceived focuses onDarth Malgus, a Sith Lord who leads adevastating assault on theJedi Temple on Coruscant, aiming to weaken the Republic and the Jedi Order.[154]

In3653 BBY, Darth Malgus leads an attack on the Jedi Temple on Coruscant. Malgus kills Jedi MasterVen Zallow by impaling him, the Sith Empire begins its attack on Coruscant. The Jedi Temple is then destroyed, burying all of the dead in it. Malgus is furious to discover the Sith Empire intends to pursue a peace treaty with the Galactic Republic.[154]

Jedi KnightAryn Leneer, sensing her master's murder, turns her back the Jedi Order and goes to Coruscant to kill her murderer. She allies with spice runnerZeerid Korr, whose own troubled past pulls him into the conflict. As Aryn uncovers evidence, she learns it was Malgus who killed her Master and confronts him in the ruins of the Jedi Temple. Before she can end him, Zeerid rescues her, creating a plan to hurt Malgus by targeting his beloved Twi'lek,Eleena Daru. Malgus then spares Aryn and kills Eleena, viewing her as a weakness. In the aftermath, a peacetreaty is signed between the Galactic Republic and the Sith Empire.[154]

Revan

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The Old Republic: Revan is the third novel in theOld Republic novel series, and it was written by Drew Karpyshyn, one of the writers for bothKnights of the Old Republic andThe Old Republic. Released onNovember 11, 2011,The Old Republic: Revan focuses on the titular character and also the Jedi Exile, the heroine ofKnights of the Old Republic II: The Sith Lords—a previously unnamed character who the novel names as Meetra Surik.Revan is divided into two parts, and serves as a bridge between the twoKnights of the Old Republic games andThe Old Republic, and also establishes the fates of Surik, Revan, and a number of other characters from the first games while setting up the society of the Empire and the story of several Flashpoints.[166]

Part 1 begins in3954 BBY, two years after the events ofKnights of the Old Republic, and sees Revan—now married to Bastila Shan—suffering from nightmares of a storm-covered world that are fragments of the memories lost after his amnesia two years earlier. Seeking the aid of Canderous Ordo in an effort to recall his memories of the Mandalorian Wars, Revan also seeks out Meetra Surik, but finds that his former lieutenant has disappeared after she was cut off from the Force at the Battle of Malachor and exiled by the Jedi. Ordo discovers that the Mandalorians are searching forMandalore's Mask, the symbol of their culture's leadership that Revan hid at the end of the Mandalorian Wars, on the planetRekkiad, and the two set off for Rekkiad in theEbon Hawk withT3-M4 while a pregnant Shan stays behind. At the same time, the Sith Lord Scourge arrives on Dromund Kaas, having been recalled to the capital by the Emperor himself to investigate the recent assassination attempts on the Dark Councilor Darth Nyriss. Scourge is entangled in a game of political intrigue and subterfuge as he searches for the truth, and despite the efforts of his rivals among Nyriss's subordinates, Scourge discovers that the Dark CouncilorDarth Xedrix is responsible.[166]

Scourge kills the elderly Xedrix in battle himself, but finds that it was all a test on Nyriss's part: she arranged the attempts herself to draw attention away from aconspiracy against the Emperor among the Dark Council, and she takes Scourge to the Emperor's long-lost homeworld ofNathema to induct him into the group. Revan and Canderous helpClan Ordo locate the Mask, but Canderous's wifeVeela is killed in a battle with the two when she tries to kill "Revan the Butcher." Discovering adatacron in thetomb of an ancientSith Lord where Revan hid the Mask, Revan's memories begin to come back, and he departs for the planet Nathema after convincing Ordo to becomeMandalore the Preserver. However, Revan arrives at Nathema around the same time as Nyriss and Scourge, and the Sith capture Revan after causing theEbon Hawk to crash on Nathema. Revan is held prisoner and interrogated by Scourge and Nyriss for the next three years.[166]

Part 2 begins in3950 BBY, shortly after the end ofThe Sith Lords, by which time Bastila Shan has given birth to a son namedVaner. Meetra Surik and T3-M4, who repaired theEbon Hawk on Nathema and then sought out Surik—actions which lead to the beginning ofThe Sith Lords—seek out Shan to learn of Revan's disappearance, and the two retrace his travels to Nathema, where Surik learns how the Emperor killed every living thing on his homeworld to make himself immortal and seize control of the shattered Sith Empire after the Great Hyperspace War a thousand years earlier. Traveling to Dromund Kaas, Surik sets about trying to locate and rescue Revan, and she recruits an unlikely ally in Scourge, who has come to believe in Revan's power and thinks he is the only one capable of eliminating the Emperor. Exposing Nyriss's conspiracy to the Emperor as a distraction, Scourge, Surik, and T3-M4 then rescue Revan from his cell inNyriss's stronghold, and the three then make their move against the Emperor. However, during their battle with the immortal Sith, Scourge foresees that it is the destiny of another Jedi to end the Emperor, and he betrays his allies by killing Surik to ensure that he will be able to aid that Jedi in the future. For his loyalty, Scourge is made immortal and appointed as the Emperor's Wrath while Revan is imprisoned and kept alive by machines and Sith alchemy while he fends off the Emperor's mental probes. Fifty years later, Revan and Bastila's son has had children of his own, and an elderly Bastila still waits for her lost husband to return when his mission is completed.[166]

The Old Republic: Revan sets up the storyline for the Jedi Knight's Acts II and III, introducing Scourge and establishing the backstory of the Sith Emperor. The novel also develops the society, structure, and history of the Empire, and Revan's fate sets up the events of the four Revan-focused Flashpoints inThe Old Republic. ThoughRevan identifies the Jedi Exile's name,The Old Republic does not use "Meetra Surik" in any of the Codex entries that detail the events ofRevan or in any of the conversations that mention the Exile, and the novel was the first to confirm that Revan and Bastila Shan began a family, officially linking the two as a couple and establishing Satele Shan as Revan's descendant.[166]

Annihilation

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The Old Republic: Annihilation is the fourth novel in theOld Republic series, and is the first to be set chronologically after the game's main storyline.Annihilation was written by Drew Karpyshyn and released on November 13, 2012, but it was originally unconfirmed as to where the novel falls in the timeline. WhenRise of the Hutt Cartel was released, the Codex entry for Darth Acina claimed that she was Darth Hadra's successor instead of Darth Karrid, though this was later remedied, placingAnnihilation between the Battle of Ilum but before the events ofRise of the Hutt Cartel.Annihilation focuses on a number of primary characters: Theron Shan and Teff'ith fromThe Lost Suns, Gnost-Dural from the Galactic Timeline videos, and Satele Shan and Jace Malcom fromThe Old Republic and its cinematic trailers.[26]

In3667 BBY, in the aftermath of the Battle of Alderaan, Satele Shan succumbs to her feelings for Jace Malcom, and the two begin a secret relationship. Shan soon becomes pregnant, but she breaks off their relationship out of concern that Malcom's dark emotions—he is consumed by anger and a desire to destroy the Empire at any cost—will affect her and their child. Shan goes into hiding with the help of Ngani Zho and gives birth to a son she names Theron, though she gives Zho her child to raise and returns to the front to serve the galaxy. In 3640 BBY, the Empire is reeling from the recent death of the Emperor, the loss of many Dark Council members, Darth Malgus's betrayal, and other defeats. After much struggle, Darth Marr convinces the rest of the Dark Council to accept theFalleen Darth Karrid, Darth Malgus's former apprentice and the commander of the powerful warship theAscendant Spear, as the successor to the recently slain Darth Hadra, head of theSphere of Technology. SIS agent Theron Shan interrupts an undercover Republic operation on Nar Shaddaa, prompting Director Marcus Trant to recall him, though Supreme Commander Jace Malcom—who is unaware that Shan is his son—requests Shan for a special assignment: the destruction of theAscendant Spear.[26]

Theron develops a plan known as Operation End Game, which he and Jedi Master Gnost-Dural are tasked with carrying out. During this time, Malcom realizes that Shan is his son, though their "reunion" ends badly when Shan brushes off his father's attempt to take interest in him. Gnost-Dural and Shan infiltrate the planetZiost with the hep of Teff'ith and theOld Tion Brotherhood smugglers, where they steal one of the Empire'sblack cipher encryption devices from the offices of Minister of Logistics Davidge. Shan and Gnost-Dural then board the Imperial space stationReaver Station in an attempt to board theAscendant Spear, but when Shan witnesses a news report aboutMoffNezzor'sattack on the agriworldRuan, he confronts Malcom over the fact that he is willing to sacrifice worlds to the Empire in order to keep the Republic's capture of the black cipher secret. Angered, Shan develops a plan to force theAscendant Spear to the planetDuro, where Nezzor plans to attack next, so that the Republic can defeat both threats.[26]

Theron sends Teff'ith to carry a message to his mother Satele, hoping that she can convince Malcom to send the fleet to Duro, while he and Gnost-Dural board theAscendant Spear—and Gnost-Dural engages Karrid, his former apprentice, and is captured by her so that Shan can infiltrate the ship's systems. The Grand Master convinces Malcom to bring the fleet to Duro, where the Republic quickly destroys Moff Nezzor's fleet just as theAscendant Spear arrives—as Gnost-Dural had convinced Karrid into believing the Republic had laid a trap for her there. As theSpear attacks the Republic fleet, Shan begins to hack the ship's systems, interfering with Karrid's mental control of the ship, and Gnost-Dural frees himself and engages Karrid's apprentices. Shan manages to kill Karrid, leaving theSpear dead in space, and Malcom's forces destroy the warship and rescue Gnost-Dural and Shan from an escape pod. In the weeks that follow, Shan begins to open to his father.[26]

Annihilation directly references several elements fromThe Old Republic, such as Darth Malgus's betrayal on Ilum, the death of the Emperor, and the death of three Dark Councilors on Corellia. The novel was the first to give a name to the SIS Director, who had previously gone unnamed inThe Lost Suns; however, the novel did contradict the game and the rest of the metaseries by claiming that the Battle of Alderaan occurred thirty years prior to the novel in3670 BBY.Annihilation also reveals Theron Shan's father to be Jace Malcom, expanding on the events of the cinematic trailers in which Satele Shan and Malcom appeared.[26] Marcus Trant and Theron Shan have both been featured in promotional material framed as official SIS reports that were released to lead up toRise of the Hutt Cartel.[404]

Reference and game guides

The Art and Making of Star Wars: The Old Republic

Art and making of TOR

The Art and Making of Star Wars: The Old Republic is a reference guide that features pre-production art and behind the scenes information onStar Wars: The Old Republic as it chronicles the game's creation. A 150-page hardcover book released in November 2011,The Art and Making was written byFrank Parisi and head writer Daniel Erickson, and features a foreword by the writers of the popular webcomicPenny Arcade. The book covers the entire history ofThe Old Republic up to its release, covering the game's early days as a non–Star Wars game concept, the inspirations behind the designs of characters, classes, and locations in the game, and more, including a number of passages written by members of the game's writers and designers. The book includes an extensive array of concept art and images, as well as images from the game's pre-production stages—including the first concept image from the non–Star Wars game idea and the first piece of concept art developed for the game asThe Old Republic.[48]

The Journal of Master Gnost-Dural

The Journal of Master Gnost-Dural book cover

The Journal of Master Gnost-Dural is a limited-edition book written by Robert Chestney that was released as part of the Collector's Edition package forStar Wars: The Old Republic. A hardback book with 111 pages, the book represents anin-universe work of the same name, in which Master Gnost-Dural gives his first-person account of his apprenticeship, the Great Galactic War, and the Cold War. Much of the art in the journal is actually concept art by Arnie Jorgensen, Sperasoft Studies, Clint Young, and other project artists, and the book expands upon the information introduced by Gnost-Dural's Galactic Timeline videos. The journal also features annotations by Grand Master Satele Shan, which give further information and her perspective on events of the war. Master Gnost-Dural later appears as a major character in the novelThe Old Republic: Annihilation, though he did not make it into the video game itself. TheJournal is notable in that in attempts to reconcile the contrasting appearance of Satele Shan in theThreat of Peace comics; theJournal features several images of the events ofThreat of Peace, but depicts Satele Shan as she appears inThe Old Republic and the cinematic trailers instead of the early design she appeared as inThreat of Peace before her appearance was finalized.[51]

Star Wars: The Old Republic Explorer's Guide

Swtoreg

Prima Games released theStar Wars: The Old Republic Explorer's Guide on December 20, 2011, to coincide with the game's release. A paperback guide with 352 pages, the guide features annotated versions of most of the game's maps, with vendors, quest givers, and other map icons identified with icons. While not entirely comprehensive, the game guide also gives an overview of each class and recommendations on how to proceed while playing each of the classes; however, the guide features numerous misspellings and includes a number of cut characters.[405]

Star Wars: The Old Republic Encyclopedia

Toren

TheStar Wars: The Old Republic Encyclopedia is a 352-page reference guide forStar Wars: The Old Republic that was released onOctober 15, 2012. First previewed atCelebration VI in August 2012, theEncyclopedia is written by several of the game's writers, and features new information on many of the game's characters and locales while also summarizing the events of the game's classes. LikeThe Journal of Master Gnost-Dural, theEncyclopedia makes use of concept art and images from the game's development, and the guide covers not only the game but all of the metaseries forThe Old Republic, referencing people, events, and other elements that have appeared in the comics and novels. The sections of theEncyclopedia that covered the class storylines utilized images from the game with the characters—whose species, gender, and physical appearances have not yet been established in canon[22]—but Senior Writer Hall Hood confirmed that the depictions were not meant to be canonical.[406]

Media

Explore all of Wookieepedia's media for this article subject:
Audio from · Images from

Cover gallery

This is a gallery of the cover variations ofStar Wars: The Old Republic.

Cover
Cover
Standard edition
Standard edition
Digital Deluxe edition
Digital Deluxe edition
Collector's edition
Collector's edition
Rise of the Hutt Cartel
Rise of the Hutt Cartel
Galactic Starfighter
Galactic Starfighter
Galactic Strongholds
Galactic Strongholds
Shadow of Revan
Shadow of Revan
Knights of the Fallen Empire
Knights of the Fallen Empire
Knights of the Eternal Throne
Knights of the Eternal Throne
Jedi Under Siege promotional artwork
Jedi Under Siege promotional artwork

Credits

By type
CastUncredited castCrewUncredited crewSpecial thanks

Cast

Player Characters
Supporting Characters
Additional Voices Provided By

French Cast

  • Patrice Baudrier—Bounty Hunter Male[407]
  • Emmanuèle Bondeville—Bounty Hunter Female[407]
  • Sébastien Desjours—Imperial Agent Male[407]
  • Véronique Desmadryl—Imperial Agent Female[407]
  • Cyrille Monge—Jedi Knight Male[407]
  • Karine Foviau—Jedi Knight Female[407]
  • Stephane Ronchewski—Jedi Consular Male[407]
  • Laurence Dourlens—Jedi Consular Female[407]
  • Martial Le Minoux—Sith Inquisitor Male[407]
  • Laura Préjean—Sith Inquisitor Female[407]
  • Guillaume Lebon—Sith Warrior Male[407]
  • Nathalie Homs—Sith Warrior Female[407]
  • Jérôme Pauwels—Smuggler Male[407]
  • Marie Zidi—Smuggler Female[407]
  • Serge Faliu—Trooper Male[407]
  • Dominique Vallée—Trooper Female[407]

German Cast

  • Tobias Brecklinghaus—Bounty Hunter Male[407]
  • Sabine Fischer—Bounty Hunter Female[407]
  • Philipp Baltus—Imperial Agent Male[407]
  • Stephanie Kirchberger—Imperial Agent Female[407]
  • Matthias Keller—Jedi Knight Male[407]
  • Marion von Stengel—Jedi Knight Female[407]
  • Patrick Elias—Jedi Consular Male[407]
  • Kathrin Spielvogel—Jedi Consular Female[407]
  • Joachim Pütz—Sith Inquisitor Male[407]
  • Gisa Bergmann—Sith Inquisitor Female[407]
  • Rasmus Borowski—Sith Warrior Male[407]
  • Friederike Solak—Sith Warrior Female[407]
  • Dieter Gring—Smuggler Male[407]
  • Sandra Lühr—Smuggler Female[407]
  • Swen Mai—Trooper Male[407]
  • Nina Hecklau-Denker—Trooper Female[407]

Crew

Art and Animation
Audio, Localization, and External Resources
  • Director of Audio and Localization—Shauna Perry[407]
  • Audio Director—Todd Davies[407]
  • Senior Audio Artist—Scott Morton[407]
  • Audio Programming—Carson Fee[407]
  • Localization Producers—Jenny McKearney andFlor Garcia Ruiz[407]
  • Localization Project Managers—Ian Mitchell andLauren Wheeler[407]
  • Senior Localization Testing Project Manager—Fausto Ceccarelli[407]
    • Assistant Localization Project Managers—Melanie Faulknor,Melanie Fleming,Daniel Gomez,Ryan Mussbacher[407]
  • Localization and Voice-Over Tools Lead—Chris Christou[407]
    • Localization and Voice-Over Tools—Samarth Bhagwat,Andy Desplenter,Christopher Mihalick,Andres Rutnik[407]
  • Motion Capture Producer—John Campbell[407]
  • Voice-Over Producer—Jacqueline Valle[407]
  • Voice-Over Script Editors—Cathleen Rootsaert,Catherine Walsh,Karin Weekes[407]
  • Voice-Over Specialists—Noel Gabriel,Lorne Jones,Mike Marchisotto,Andrea Perry,Andy Sharp[407]
  • Additional Audio, Localization and External Resources—Steve Lam andCaroline Livingstone[407]
Design
Production
  • Senior Technical Producers—Ross Gardner,Bruce Maclean, andLeonard C. Quam[407]
  • Senior Content Producers—Whitney Ayres andRichard "Darth Grumpy" Leczynski[407]
  • Space Game Producer—Kevin Barrett[407]
  • Production Team—Paul Benjamin,Bart Broz,Joe Currivan,Nathan Fairbanks,Jarrett Ford,Lisa Garrison,Rachel M. Hardwick,Andrew Horwitz,Avi Mintz,Jackie Marroquin,Jeffery Moreaux,Antonia Phillips,Karen Phillips,Joye Price,Alex Puhl,Mark Richards,Chris Todd,Steve Wartofsky,Christian Watson,Zeb L. West[407]
Programming
Other
Special Thanks
  • Very Special Thanks—George Lucas[407]
  • Special Thanks—Patrick Alvarado, David Anderman, Sean Barber, Veneta Butler,Stacy Cheregotis, Johnathan Chittenden, Sharon Cook, Kelly Cowden, Brandon Cox, Tom Drake, Ada Duan, Jeremy Duvall, Andy Emery, Steven Farr, John Friend, Barbara Gamlen, Duncan Gillies, Greg Hamel, Sean Hammond, James Houlahan, Matt Johnson, Adam Kahn, Justin Kaupp, Toby Mast, Elanie Mederer, Shara Miller, Josh Moyer, Jake Neri, Jill Nissen,Frank Parisi, Chas Peterson, Bob Pomann,Sue Rostoni, Kate Saxon, Devin Seto, Wes Stanfill, Geordie Stock, Jeff Terra, Matt Wachter, , Jett Walton, Nick Wilson, Jesse Woodward, andAdam Goodwin[407]
  • BioWare Special Thanks—EA Certification Group, Stephanie Beyer, Mark Brockington, Wayne Cuthbertson, Christian Holtonm Brian Johnson, Daniel Martin, Jeff Marvin, Joe McCabe, Max Mendieta, Rene Rice, Frank Sanchez, Colin Shannon, Craig Turner, Jim Whitelaw, and to the approximately 389 pounds and 988 inches of employee's babies born during the project![407]
BioWare/EA External Partners
  • Additional Illustration—Marek Okoń[407]
  • Cinematic Trailers—Blur Studio Inc.[407]
  • Packaging Design—Hamagami Carroll Inc.[407]
  • PR—47 Communications[407]
  • Community Management—2-pi[407]
  • Art Outsourcing—Big Sandwich Games, CGBot, Ringtail Studios,Sperasoft, Ultizen Games[407]
  • Consultants—MicroStrategy[407]
  • Localization—Effective Media, Englobe, Inc., Enzyme, La Marque Rose, Nalgan Technologies[407]
  • Programming—Globant, Hypnos Entertainment, Panic Button Games, SperaSoft[407]
  • Quality Assurance—iEnergizer, Globant[407]
  • Web Development—Ascentium[407]

Appearances

Sources

Notes and references

  1. 1.01.11.2LucasArtsIcon LucasArts and BioWare revealStar Wars: The Old Republic onLucasArts'sofficial website(original site is defunct)
  2. 2.02.1GameSpot BioWare Is Officially Handing Off Development Of Star Wars: The Old Republic onGameSpot.com(backup link)
  3. 3.03.1SWTOR mini Studio Update -Star Wars™: The Old Republic™ onThe Old Republic'sofficial website(backup link)
  4. SWTOR mini About the Game onThe Old Republic'sofficial website(backup link)
  5. SWTOR mini EARLY GAME ACCESS FOR THE OLD REPUBLIC BEGINS TODAY onThe Old Republic'sofficial website(backup link)
  6. 6.06.1SWTOR mini Global Launch for The Old Republic onThe Old Republic'sofficial website(backup link)
  7. SWTOR mini Now Available in the Asia Pacific Region onThe Old Republic'sofficial website(backup link)
  8. Premium-Era-real Developer Profiles: Star Wars: The Old Republic onwww.heroengine.com (backup link archived onJanuary 24,2012)
  9. 9.009.019.029.039.049.059.069.079.089.099.10Star Wars: The Old Republic Game Manual
  10. Premium-Era-real PEGI Pan European Game Information - Advanced Search onwww.pegi.info (November 25,2012) (backup link archived onAugust 18,2014)
  11. 11.0011.0111.0211.0311.0411.0511.0611.0711.0811.0911.1011.1111.1211.13Star Wars: The Old Republic: Rise of the Hutt Cartel
  12. 12.0012.0112.0212.0312.0412.0512.0612.0712.0812.0912.10Star Wars: The Old Republic: Galactic Starfighter
  13. 13.013.113.213.313.413.513.6SWTOR mini Star Wars™: THE OLD REPUBLIC™ REVEALS BRAND-NEW DIGITAL EXPANSION, GALACTIC STRONGHOLDS onThe Old Republic'sofficial website(backup link)
  14. 14.014.114.214.314.414.5SWTOR mini Shadow of Revan onThe Old Republic'sofficial website(backup link)
  15. SWTOR mini Knights of the Fallen Empire onThe Old Republic'sofficial website(backup link)
  16. 16.016.1SWTOR mini Announcing 'Onslaught', the Newest Expansion Coming to Star Wars™: The Old Republic™ onThe Old Republic'sofficial website(backup link)
  17. 17.017.1SWTOR mini Announcing Legacy of the Sith, the next expansion for Star Wars: The Old Republic onThe Old Republic'sofficial website(backup link)
  18. 18.018.118.2SWTOR mini STAR WARS: The Old Republic - Question ! :) - Page 3 onThe Old Republic'sofficial website(backup link) placesStar Wars: The Old Republic about ten to twelveyears after the signing of theTreaty of Coruscant, which is dated to3653 BBY byStar Wars: The Old Republic Encyclopedia.The Old Republic — The Lost Suns 2 takes place ten years after the treaty, oneweek after themission to Nar Shaddaa, and around thetime of theSpecForce Incident. Since the mission and the incident are respectively part of Act I of theJedi Knight andRepublic Trooper's storylines, and the Trooper's Act I occurs concurrent to Act I of theSmuggler storyline, the general events of the Prologue and Act I for all classes can be assumed to occur in3643 BBY.
  19. According toSWTOR mini When does Secrets of the Enclave take place? onThe Old Republic'sofficial website(backup link), content released in2021 is set in3626 BBY, and "events taking place in updates released in the same year IRL are generally meant to take place in the same year in-universe." Therefore, the events of Game Update 7.7: Dynamic Worlds, released in2025, take place around3622 BBY.
  20. Premium-Era-real Star Wars: The Old Republic — the story behind a galactic gamble by Ben Fritz and Alex Pham on theLos Angeles Times (January 20,2012)(original page now obsolete)
  21. SWTOR mini Timeline 1: Treaty of Coruscant onThe Old Republic'sofficial website(article) (backup link)
  22. 22.022.122.222.322.422.522.6Star Wars: The Old Republic Encyclopedia
  23. 23.00023.00123.00223.00323.00423.00523.00623.00723.00823.00923.01023.01123.01223.01323.01423.01523.01623.01723.01823.01923.02023.02123.02223.02323.02423.02523.02623.02723.02823.02923.03023.03123.03223.03323.03423.03523.03623.03723.03823.03923.04023.04123.04223.04323.04423.04523.04623.04723.04823.04923.05023.05123.05223.05323.05423.05523.05623.05723.05823.05923.06023.06123.06223.06323.06423.06523.06623.06723.06823.06923.07023.07123.07223.07323.07423.07523.07623.07723.07823.07923.08023.08123.08223.08323.08423.08523.08623.08723.08823.08923.09023.09123.09223.09323.09423.09523.09623.09723.09823.09923.10023.10123.10223.10323.10423.10523.10623.10723.10823.10923.11023.11123.11223.11323.11423.11523.11623.11723.11823.11923.12023.12123.12223.12323.12423.12523.12623.12723.12823.12923.13023.13123.13223.13323.13423.135Star Wars: The Old Republic
  24. 24.024.124.224.324.4The Old Republic — The Lost Suns 1
  25. SWTOR icon Corellia onThe Old Republic Holonet(backup link)
  26. 26.0026.0126.0226.0326.0426.0526.0626.0726.0826.0926.10The Old Republic: Annihilation
  27. SWTOR mini A Record of the Dread Masters onThe Old Republic'sofficial website(backup link)
  28. SWTOR miniStar Wars: The Old Republic: Rise of the Hutt Cartel — Republic Mission: "Days of Dread" on Oricon
  29. 29.029.1SWTOR mini The Search for Oricon onThe Old Republic'sofficial website(backup link)
  30. SWTOR mini What isStar Wars™: The Old Republic™? onThe Old Republic'sofficial website(original link is obsolete)
  31. SWTOR mini Playing The Old Republic onThe Old Republic'sofficial website(original link is obsolete)
  32. 32.032.132.232.3SWTOR mini Learn the Basics ofStar Wars™: The Old Republic™! onThe Old Republic'sofficial website(backup link)
  33. 33.033.133.2SWTOR mini Welcome to Game Update 2.1: Customization onThe Old Republic'sofficial website(backup link)
  34. 34.034.134.234.334.4Premium-Era-real SWTOR Developer Patch 3.2 Livestream Notes ondulfy.net (March 20,2015) (backup link archived onMay 3,2020)
  35. SWTOR mini Training Costs are a Thing of the Past onThe Old Republic'sofficial website(backup link)
  36. 36.036.1SWTOR mini Game Update 2.1: Customization onThe Old Republic'sofficial website(backup link)
  37. 37.037.1SWTOR mini Game Update 3.3: Grand Togruta Celebration Patch Notes onThe Old Republic'sofficial website(backup link)
  38. 38.038.1SWTOR mini Developer Update: Introduction to Disciplines onThe Old Republic'sofficial website(backup link)
  39. SWTOR icon Trooper onThe Old Republic Holonet(backup link)
  40. 40.040.140.240.340.440.540.640.7SWTOR icon Companions onThe Old Republic Holonet(backup link)
  41. SWTOR icon Jedi Consular onThe Old Republic Holonet(backup link)
  42. SWTOR icon Smuggler onThe Old Republic Holonet(backup link)
  43. SWTOR icon Jedi Knight onThe Old Republic Holonet(backup link)
  44. SWTOR icon Bounty Hunter onThe Old Republic Holonet(backup link)
  45. SWTOR icon Sith Inquisitor onThe Old Republic Holonet(backup link)
  46. SWTOR icon Imperial Agent onThe Old Republic Holonet(backup link)
  47. SWTOR icon Sith Warrior onThe Old Republic Holonet(backup link)
  48. 48.0048.0148.0248.0348.0448.0548.0648.0748.0848.0948.1048.1148.1248.1348.1448.1548.1648.1748.1848.1948.2048.2148.2248.2348.2448.2548.2648.2748.2848.2948.3048.3148.3248.3348.3448.3548.3648.3748.38The Art and Making of Star Wars: The Old Republic
  49. Star Wars: The Old Republic: Onslaught
  50. SWTOR miniStar Wars: The Old Republic: Knights of the Fallen Empire — Chapter XIV: Mandalore's Revenge
  51. 51.051.151.2The Journal of Master Gnost-Dural
  52. Star Wars: The Old Republic: Knights of the Eternal Throne
  53. SWTOR miniStar Wars: The Old Republic: Knights of the Fallen Empire — Chapter IX: The Alliance
  54. SWTOR miniStar Wars: The Old Republic: Knights of the Eternal Throne — Republic Mission: "The Lost Colony" on Ossus
  55. 55.0055.0155.0255.0355.0455.0555.0655.0755.0855.0955.1055.1155.1255.13Star Wars: The Old Republic: Shadow of Revan
  56. Star Wars: The Old Republic: Knights of the Fallen Empire
  57. SWTOR miniStar Wars: The Old Republic: Legacy of the Sith — Invasion Zone
  58. 58.058.1SWTOR mini Game Update 7.1: Digging Deeper Patch Notes onThe Old Republic'sofficial website(backup link)
  59. SWTOR miniStar Wars: The Old Republic: Legacy of the Sith — Interpreter's Retreat
  60. 60.060.1SWTOR mini Game Update 7.3: Old Wounds Patch Notes onThe Old Republic'sofficial website(backup link)
  61. SWTOR miniStar Wars: The Old Republic: Legacy of the Sith — Kessan's Landing
  62. 62.062.1SWTOR mini Game Update 7.4: Chains in the Dark Patch Notes onThe Old Republic'sofficial website(backup link)
  63. SWTOR icon Space Combat onThe Old Republic Holonet(backup link)
  64. 64.064.164.264.3SWTOR mini Welcome to Galactic Starfighter Subscriber Early Access onThe Old Republic'sofficial website(backup link)
  65. SWTOR mini Developer Update: Scout Class Starfighter onThe Old Republic'sofficial website(backup link)
  66. SWTOR mini Developer Update: Strike Fighter Class Starfighter onThe Old Republic'sofficial website(backup link)
  67. SWTOR mini Developer Update: Gunship Class Starfighter onThe Old Republic'sofficial website(backup link)
  68. SWTOR mini Game Update 2.8: Spoils Of War Patch Notes onThe Old Republic'sofficial website(backup link)
  69. 69.069.169.269.369.469.569.6SWTOR mini Producer's Road Map 2014 onThe Old Republic'sofficial website(backup link)
  70. Premium-Era-real SWTOR Infiltrator Ship Role for Starfighter Delayed Indefinitely ondulfy.net (April 30,2014) (backup link archived onFebruary 27,2020)
  71. SWTOR mini Developer Update: Requisition and Upgrades onThe Old Republic'sofficial website(backup link)
  72. 72.072.172.2SWTOR mini Game Update 2.7 is Now Live on PTS! onThe Old Republic'sofficial website(backup link)
  73. SWTOR miniStar Wars: The Old Republic: Knights of the Eternal Throne — Flashpoint: "Crisis on Umbara"
  74. SWTOR miniStar Wars: The Old Republic: Knights of the Eternal Throne — Flashpoint: "'A Traitor Among the Chiss"
  75. SWTOR miniStar Wars: The Old Republic: Knights of the Eternal Throne — Flashpoint: "The Nathema Conspiracy"
  76. SWTOR miniStar Wars: The Old Republic: Onslaught — Flashpoint: "Objective Meridian"
  77. SWTOR miniStar Wars: The Old Republic: Onslaught — Flashpoint: "Spirit of Vengeance"
  78. SWTOR miniStar Wars: The Old Republic: Onslaught — Flashpoint: "Secrets of the Enclave"
  79. SWTOR miniStar Wars: The Old Republic: Legacy of the Sith — Flashpoint: "The Ruins of Nul"
  80. SWTOR miniStar Wars: The Old Republic: Legacy of the Sith — Flashpoint: "Shrine of Silence"
  81. 81.081.1SWTOR icon Operations onThe Old Republic Holonet(backup link)
  82. SWTOR mini Ravagers Exploit Action Update onThe Old Republic'sofficial website(backup link)
  83. SWTOR miniStar Wars: The Old Republic: Knights of the Eternal Throne — Operation: "Gods from the Machine"
  84. SWTOR miniStar Wars: The Old Republic: Onslaught — Operation: "Nature of Progress"
  85. SWTOR miniStar Wars: The Old Republic: Legacy of the Sith — Operation: "R-4 Anomaly"
  86. 86.086.1Premium-Era-real SWTOR PTS Patch 3.3. Game Update Notes by Hunter, Kristina ondulfy.net (June 3,2015) (backup link archived onNovember 18,2019)
  87. SWTOR mini PvP Season One Blog onThe Old Republic'sofficial website(backup link)
  88. SWTOR mini Announcing End Season 1 Rewards onThe Old Republic'sofficial website(backup link)
  89. SWTOR mini What's New in Season Two onThe Old Republic'sofficial website(backup link)
  90. 90.090.190.2SWTOR mini Ranked Seasons in 2015 onThe Old Republic'sofficial website(backup link)
  91. SWTOR mini Predacious Season 6 Has Begun! onThe Old Republic'sofficial forums(backup link)
  92. 92.092.192.2SWTOR mini Game Update 4.0: Knights of the Fallen Empire Early Access Patch Notes onThe Old Republic'sofficial website(backup link)
  93. SWTOR mini PvP Revamp with Game Update 7.2 onThe Old Republic'sofficial website(backup link)
  94. 94.094.1SWTOR mini Developer Update: Warzone Arenas onThe Old Republic'sofficial website(backup link)
  95. SWTOR mini HoloNet News Exclusive Interview: Baron Deathmark onThe Old Republic'sofficial website(backup link)
  96. 96.096.1SWTOR icon Crew Skills Overview onThe Old Republic Holonet(backup link)
  97. SWTOR icon Mission Skills onThe Old Republic Holonet(backup link)
  98. SWTOR icon Gathering Skills onThe Old Republic Holonet(backup link)
  99. SWTOR icon Crafting Skills onThe Old Republic Holonet(backup link)
  100. 100.0100.1SWTOR mini Game Update 2.0: Scum and Villainy Patch Notes onThe Old Republic'sofficial website(backup link)
  101. 101.0101.1101.2SWTOR mini Game Update 3.0: Shadow of Revan Early Access Patch Notes onThe Old Republic'sofficial website(backup link)
  102. SWTOR mini Legacy onThe Old Republic'sofficial website(backup link)
  103. SWTOR mini Your Legacy Begins onThe Old Republic'sofficial website(backup link)
  104. SWTOR mini Developer Update: Legacy Achievements onThe Old Republic'sofficial website(backup link)
  105. 105.0105.1105.2SWTOR mini Game Update 1.7 Developer Blog: Galactic Reputation onThe Old Republic'sofficial website(backup link)
  106. SWTOR mini Developer Blog: Cartel Reputation onThe Old Republic'sofficial website(backup link)
  107. 107.0107.1SWTOR mini Game Update 2.3: Titans of Industry Patch Notes onThe Old Republic'sofficial website(backup link)
  108. SWTOR mini Game Update 2.3.1 Patch Notes onThe Old Republic'sofficial website(backup link)
  109. 109.0109.1109.2SWTOR mini Game Update 2.4: The Dread War Patch Notes onThe Old Republic'sofficial website(backup link)
  110. 110.0110.1SWTOR mini Game Update 2.5: Galactic Starfighter Early Access Patch Notes onThe Old Republic'sofficial website(backup link)
  111. SWTOR mini Game Update 2.6: Galactic Starfighter Patch Notes onThe Old Republic'sofficial website(backup link)
  112. 112.0112.1SWTOR mini Game Update 2.9: Galactic Strongholds Early Access Patch Notes onThe Old Republic'sofficial website(backup link)
  113. 113.0113.1113.2113.3SWTOR mini Welcome to Galactic Strongholds Early Access onThe Old Republic'sofficial website(backup link)
  114. SWTOR icon Guilds onThe Old Republic Holonet(backup link)
  115. 115.0115.1SWTOR mini Galactic Living: Tatooine Homestead Video onThe Old Republic'sofficial website(backup link)
  116. 116.0116.1116.2116.3116.4SWTOR mini Developer Update: Introduction to Galactic Strongholds onThe Old Republic'sofficial website(backup link)
  117. 117.0117.1Premium-Era-real SWTOR Pax South Cantina Tour Fan Flash Drive Contents ondulfy.net (January 24,2015) (backup link archived onMay 3,2020)
  118. 118.0118.1SWTOR mini Developer Update: Free-to-Play Option onThe Old Republic'sofficial website(backup link)
  119. 119.0119.1SWTOR mini Free onThe Old Republic'sofficial website(backup link)
  120. 120.0120.1SWTOR mini Subscription, Preferred, Free-to-Play Features onThe Old Republic'sofficial website(backup link)
  121. Premium-Era-real SWTOR Cartel Market pack items list ondulfy.net (backup link archived onApril 14,2020)
  122. SWTOR mini Freelancer's Bounty Pack onThe Old Republic'sofficial website(backup link)
  123. SWTOR mini Game Update 2.1: Customization Patch Notes onThe Old Republic'sofficial website(backup link)
  124. SWTOR mini Purchase Cartel Coins In-Game – Now Live! onThe Old Republic'sofficial website(backup link)
  125. SWTOR mini Game Update 7.6 "Galactic Threads" Recap onThe Old Republic'sofficial website(backup link)
  126. SWTOR mini Game Update 7.6 "Galactic Threads" is now live! onThe Old Republic'sofficial website(backup link)
  127. SWTOR mini Dynamic Encounters have been added to seven more planets! onThe Old Republic'sofficial website(backup link)
  128. GameSpot BioWare unveils Texas MMORPG studio by Thorsen, Tor onGameSpot.com (March 13,2006)(backup link)
  129. SWTOR mini Developing a Level for Galactic Starfighter onThe Old Republic'sofficial website(backup link)
  130. GameSpot EA buying BioWare/Pandemic for $860M by Thorsen, Tor onGameSpot.com (October 11,2007)(backup link)
  131. Premium-Era-real LucasArts, BioWare announce the KotOR MMO… maybe by Axon, Samuel onmassively.joystiq.com (October 27,2007) (backup link archived onFebruary 8,2011)
  132. Premium-Era-real BioWare MMO release window revealed, KotOR rumors persist by Axon, Samuel onmassively.joystiq.com (June 19,2008) (backup link archived onFebruary 7,2011)
  133. Premium-Era-real EA/BioWare MMO Due In 2010??? News by Dixon, Gwynne onwww.totalvideogames.com (June 18,2008) (backup link archived onJanuary 31,2015)
  134. GameSpot E3 2008: EA CEO confirms KOTOR MMO by Thorsen, Tor onGameSpot.com (July 17,2008)(backup link)
  135. Premium-Era-real Trademark Status & Document Retrieval: US Serial No 77514507 ontsdr.uspto.gov (July 3,2008)(content obsolete and backup link not available)
  136. Premium-Era-real Trademark Status & Document Retrieval: US Serial No 77514514 ontsdr.uspto.gov (July 3,2008)(content obsolete and backup link not available)
  137. Schreier, Jason.Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made. Harper. 2017. ISBN: 0062651234.
  138. 138.0138.1138.2Star Wars: The Old Republic, Threat of Peace
  139. 139.0139.1Galactic Timeline
  140. 140.0140.1SWTOR mini Deceived Cinematic Trailer onThe Old Republic'sofficial website(article) (backup link)
  141. 141.0141.1Premium-Era-real Hollywood claims a share as videogames become champions in entertainment revenue. ondigitalcontentproducer.com (July 13,2009) (backup link archived onJuly 19,2009)
  142. 142.0142.1Star Wars: Darth Vader 1Planets: Naboo
  143. Holonet icon allegiances Classes onThe Old Republic Holonet(original site is defunct)
  144. Premium-Era-real Star Wars: The Old Republic reveals playable species with our hands-on… onww1.thegalacticstruggle.com (May 13,2010)(content obsolete and backup link not available)
  145. GameSpot Star Wars: The Old Republic Exclusive Hands-On - Bounty Hunter, Trooper, Imperial Agent, Smuggler, Sith Inquisitor, and Sith Warrior onGameSpot.com (June 11,2010)(backup link)
  146. SWTOR mini New Playable Species! onThe Old Republic'sofficial website(original link is obsolete)
  147. Premium-Era-real Star Wars: The Old Republic Game Testing Announcement is here onwww.darthhater.com (September 29,2009) (backup link archived onDecember 8,2011)
  148. 148.0148.1Star Wars: The Old Republic, Blood of the Empire
  149. 149.0149.1149.2SWTOR mini "Hope" onThe Old Republic'sofficial website(article) (backup link)
  150. 150.0150.1150.2150.3150.4150.5The Old Republic: Fatal Alliance
  151. SWTOR mini Biographies Update! onThe Old Republic'sofficial website(backup link)
  152. SWTOR mini Star Wars: The Old Republic Fan Friday (January 14 2011) onThe Old Republic'sofficial website(backup link)
  153. SWTOR mini PAX East Details Revealed onThe Old Republic'sofficial website(backup link)
  154. 154.0154.1154.2154.3154.4154.5The Old Republic: Deceived
  155. 155.0155.1SWTOR mini Developer Blog: Introducing the Codex onThe Old Republic'sofficial website(backup link)
  156. 156.0156.1SWTOR mini "Return" Intro Cinematic Released onThe Old Republic'sofficial website(backup link)
  157. SWTOR mini The Lost Suns Comic Now Available onThe Old Republic'sofficial website(backup link)
  158. SWTOR mini The Old Republic at E3 2011 onThe Old Republic'sofficial website(backup link)
  159. SWTOR mini The Old Republic Gaming Peripherals onThe Old Republic'sofficial website(backup link)
  160. SWTOR mini 2011 San Diego Comic-Con Highlights and Wrap-Up onThe Old Republic'sofficial website(backup link)
  161. SWTOR mini The Old Republic at GamesCon 2011 onThe Old Republic'sofficial website(backup link)
  162. SWTOR mini The Old Republic at PAX 2011 onThe Old Republic'sofficial website(backup link)
  163. 163.0163.1SWTOR mini Launch Date forStar Wars: The Old Republic Announced onThe Old Republic'sofficial website(backup link)
  164. SWTOR mini Beta Testing Weekends onThe Old Republic'sofficial website(backup link)
  165. SWTOR mini Finalize Your Guild Now onThe Old Republic'sofficial website(backup link)
  166. 166.0166.1166.2166.3166.4166.5166.6166.7166.8The Old Republic: Revan
  167. SWTOR mini Game Update 1.1: Rise of the Rakghouls Patch Notes onThe Old Republic'sofficial website(backup link)
  168. SWTOR mini The Old Republic Now Available for Pre-Order onThe Old Republic'sofficial website(backup link)
  169. 169.0169.1SWTOR mini A Look Inside the Collector's Edition onThe Old Republic'sofficial website(backup link)
  170. SWTOR mini Early Game Access Details Revealed onThe Old Republic'sofficial website(backup link)
  171. SWTOR mini Collector's Edition Unboxing Video onThe Old Republic'sofficial website(backup link)
  172. SWTOR mini Beta Test Weekend Announced onThe Old Republic'sofficial website(backup link)
  173. SWTOR mini Pre-loadStar Wars: The Old Republic Now! onThe Old Republic'sofficial website(backup link)
  174. Gal-icon IMPORTANT INFORMATION ABOUTSTAR WARS GALAXIES™ on the officialStar Wars Galaxies website(original site is defunct)
  175. Premium-Era-real Star Wars: The Old Republic Video Game Launch onwww.zimbio.com (December 19,2011) (backup link)
  176. 176.0176.1SWTOR mini MOMENTUM SURGES FOR THE OLD REPUBLIC onThe Old Republic'sofficial website(backup link)
  177. SWTOR mini From Ray and Greg: thank you for playing! onThe Old Republic'sofficial website(backup link)
  178. SWTOR mini The Old Republic Asia Pacific Launch onThe Old Republic'sofficial website(backup link)
  179. SWTOR mini Take Part in our upcoming Weekend Pass onThe Old Republic'sofficial website(backup link)
  180. SWTOR mini Take Part in our upcoming Weekend Pass onThe Old Republic'sofficial website(backup link)
  181. SWTOR mini Take Part in the next Weekend Pass onThe Old Republic'sofficial website(backup link)
  182. SWTOR mini Join us for the next Weekend Pass onThe Old Republic'sofficial website(backup link)
  183. SWTOR mini Star Wars: The Old Republic Friends Trial onThe Old Republic'sofficial website(backup link)
  184. SWTOR mini Star Wars: The Old Republic Friends Trial Reward onThe Old Republic'sofficial website(backup link)
  185. SWTOR mini Announcing theStar Wars: The Old Republic Free Trial onThe Old Republic'sofficial website(backup link)
  186. SWTOR mini Free Character Transfers Now Available On Select Servers onThe Old Republic'sofficial website(backup link)
  187. SWTOR mini Earn Rewards for Free Character Transfers onThe Old Republic'sofficial website(backup link)
  188. SWTOR mini Server Consolidation onThe Old Republic'sofficial website(backup link)
  189. SWTOR mini Announcing a Free-to-Play Option onThe Old Republic'sofficial website(backup link)
  190. SWTOR mini Free-to-Play is Coming on November 15th onThe Old Republic'sofficial website(backup link)
  191. SWTOR mini Free-to-Play Preview #1 onThe Old Republic'sofficial website(backup link)
  192. SWTOR mini Free-to-Play Preview Episode 2 onThe Old Republic'sofficial website(backup link)
  193. SWTOR mini Free-to-Play Preview Episode 3 - Now Live! onThe Old Republic'sofficial website(backup link)
  194. SWTOR mini Star Wars: The Old Republic Insider Episode 4 onThe Old Republic'sofficial website(backup link)
  195. SWTOR mini The Old Republic Insider Episode 5 onThe Old Republic'sofficial website(backup link)
  196. 196.0196.1SWTOR mini The Old Republic Insider - April 2013 onThe Old Republic'sofficial website(backup link)
  197. 197.0197.1SWTOR mini The Old Republic Insider - July 2013 onThe Old Republic'sofficial website(backup link)
  198. SWTOR mini Announcing theStar Wars: The Old Republic Community Cantina Tour! onThe Old Republic'sofficial website(backup link)
  199. 199.0199.1SWTOR mini Rise of the Hutt Cartel – Free to Subscribers Starting September 12th! onThe Old Republic'sofficial website(backup link)
  200. SWTOR mini Join the Battle Now and Get Rewarded! onThe Old Republic'sofficial website(backup link)
  201. 201.0201.1201.2201.3SWTOR mini SWTOR Holiday Update onThe Old Republic'sofficial website(backup link)
  202. SWTOR mini New Weekly Community Live Stream onThe Old Republic'sofficial website(backup link)
  203. SWTOR mini The 12 Days of SWTOR onThe Old Republic'sofficial website(backup link)
  204. SWTOR mini 1st Anniversary Fireworks are Coming! onThe Old Republic'sofficial website(backup link)
  205. SWTOR mini Second Anniversary Rewards Coming December 17th! onThe Old Republic'sofficial website(backup link)
  206. SWTOR mini Third Anniversary Promotion onThe Old Republic'sofficial website(backup link)
  207. SWTOR mini May the Fourth be With You onThe Old Republic'sofficial website(backup link)
  208. SWTOR mini Over 57 Million Characters Created inStar Wars: The Old Republic! onThe Old Republic'sofficial website(backup link)
  209. 209.0209.1SWTOR mini Game Update 1.1: Rise of the Rakghouls onThe Old Republic'sofficial website(backup link)
  210. SWTOR mini Game Update 1.1: 'Rise of the Rakghouls' Coming Jan. 17th! onThe Old Republic'sofficial website(backup link)
  211. SWTOR mini Game Update 1.2: Legacy Patch Notes onThe Old Republic'sofficial website(backup link)
  212. 212.0212.1SWTOR mini Game Update 1.2: Legacy onThe Old Republic'sofficial website(backup link)
  213. SWTOR mini Coming in Game Update 1.2 onThe Old Republic'sofficial website(backup link)
  214. SWTOR mini Live the Ship Droid Experience! onThe Old Republic'sofficial website(backup link)
  215. SWTOR mini Begin Your Legacy with Game Update 1.2! onThe Old Republic'sofficial website(backup link)
  216. SWTOR mini Sign up to playtest Game Update 1.3 onThe Old Republic'sofficial website(backup link)
  217. SWTOR mini Coming Soon toStar Wars: The Old Republic onThe Old Republic'sofficial website(backup link)
  218. SWTOR mini Game Update 1.3: Allies onThe Old Republic'sofficial website(backup link)
  219. SWTOR mini Fight with Allies in Game Update 1.3 onThe Old Republic'sofficial website(backup link)
  220. SWTOR mini Developer Dispatch – Terror From Beyond onThe Old Republic'sofficial website(backup link)
  221. SWTOR mini Developer Update – Terror From Beyond onThe Old Republic'sofficial website(backup link)
  222. SWTOR mini Game Update 1.4: Terror From Beyond onThe Old Republic'sofficial website(backup link)
  223. 223.0223.1SWTOR mini Game Update 1.4: Terror From Beyond is Live! onThe Old Republic'sofficial website(backup link)
  224. SWTOR mini Developer Update: Shadow Optimizations in Game Update 1.4 onThe Old Republic'sofficial website(backup link)
  225. SWTOR mini Welcome to Game Update 1.5: HK-51 Activated onThe Old Republic'sofficial website(backup link)
  226. SWTOR mini Game Update 1.5: HK-51 Activated is on Public Test Server! onThe Old Republic'sofficial website(backup link)
  227. SWTOR mini HK-51 Revealed onThe Old Republic'sofficial website(backup link)
  228. SWTOR mini Section X: HK-51 Activated onThe Old Republic'sofficial website(backup link)
  229. SWTOR mini Foliage Translucency in Game Update 1.5 onThe Old Republic'sofficial website(backup link)
  230. SWTOR mini Game Update 1.6: Ancient Hypergate is on Public Test Server onThe Old Republic'sofficial website(backup link)
  231. SWTOR mini Game Update 1.6: Ancient Hypergate is Live! onThe Old Republic'sofficial website(backup link)
  232. SWTOR mini Game Update 1.6: Ancient Hypergate Patch Notes onThe Old Republic'sofficial website(backup link)
  233. SWTOR mini Welcome to Game Update 1.7: Return of the Gree onThe Old Republic'sofficial website(backup link)
  234. 234.0234.1SWTOR mini Game Update 1.7: Return of the Gree is coming soon! onThe Old Republic'sofficial website(backup link)
  235. SWTOR mini Return of the Gree onThe Old Republic'sofficial website(backup link)
  236. SWTOR mini Game Update 1.7: Return of the Gree Patch Notes onThe Old Republic'sofficial website(backup link)
  237. 237.0237.1237.2SWTOR mini Welcome to the Digital Expansion: Rise of the Hutt Cartel and Game Update 2.0: Scum and Villainy onThe Old Republic'sofficial website(backup link)
  238. SWTOR mini Game Update 2.0 is Now Live on PTS! onThe Old Republic'sofficial website(backup link)
  239. SWTOR mini Developer Update: Trooper Class Changes onThe Old Republic'sofficial website(backup link)
  240. SWTOR mini Cathar Preview Video onThe Old Republic'sofficial website(backup link)
  241. SWTOR mini Dance of the Hutts onThe Old Republic'sofficial website(backup link)
  242. 242.0242.1SWTOR mini Conquer your nightmares onThe Old Republic'sofficial website(backup link)
  243. 243.0243.1243.2SWTOR mini Summer of SWTOR onThe Old Republic'sofficial website(backup link)
  244. SWTOR mini OPERATION NIGHTMARE onThe Old Republic'sofficial website(backup link)
  245. SWTOR mini Operation: Legions of Scum and Villainy (Nightmare Mode) – now live! onThe Old Republic'sofficial website(backup link)
  246. 246.0246.1246.2246.3SWTOR mini Welcome to Game Update 2.3 onThe Old Republic'sofficial website(backup link)
  247. SWTOR mini Game Update 2.3 is Now Live on PTS! onThe Old Republic'sofficial website(backup link)
  248. 248.0248.1SWTOR mini Bounty Contract Week onThe Old Republic'sofficial website(backup link)
  249. SWTOR mini Developer Update: Color Palette Upgrade in Game Update 2.3 onThe Old Republic'sofficial website(backup link)
  250. SWTOR mini Game Update 2.4 is Now Live on PTS! onThe Old Republic'sofficial website(backup link)
  251. SWTOR mini Welcome to Game Update 2.4: The Dread War onThe Old Republic'sofficial website(backup link)
  252. SWTOR mini Star Wars™: THE OLD REPUBLIC™ CONTINUES TO GROW WITH NEW PVP WARZONE ARENAS COMING IN GAME UPDATE 2.4: THE DREAD WAR onThe Old Republic'sofficial website(backup link)
  253. SWTOR mini Welcome to Game Update 2.6 Blog onThe Old Republic'sofficial website(backup link)
  254. SWTOR mini Any info on 2.6? onThe Old Republic'sofficial website(backup link)
  255. SWTOR mini Game Update 2.6 is Now Live on PTS! onThe Old Republic'sofficial website(backup link)
  256. SWTOR mini Welcome to Game Update 2.7: Invasion onThe Old Republic'sofficial website(backup link)
  257. 257.0257.1SWTOR mini Game Update 2.7: Invasion now available on the PTS onThe Old Republic'sofficial website(backup link)
  258. 258.0258.1258.2SWTOR mini Welcome to Game Update 2.8: Spoils of War! onThe Old Republic'sofficial website(backup link)
  259. SWTOR mini Post by EricMusco onThe Old Republic'sofficial website(backup link)
  260. SWTOR mini Game Update 2.8 is Live on PTS! onThe Old Republic'sofficial website(backup link)
  261. 261.0261.1SWTOR mini Spoils of War onThe Old Republic'sofficial website(backup link)
  262. 262.0262.1SWTOR mini Developer Update: Spoils of War onThe Old Republic'sofficial website(backup link)
  263. 263.0263.1263.2SWTOR mini Producer Letter — Galactic Strongholds onThe Old Republic'sofficial website(backup link)
  264. SWTOR mini Legacy of the Rakata Flashpoint Now Live! onThe Old Republic'sofficial website(backup link)
  265. Premium-Era-real SWTOR Gamescom 2014 Cantina Tour Flash Drive Files ondulfy.net (August 15,2014) (backup link archived onMay 15,2020)
  266. Premium-Era-real SWTOR Pax Prime 2014 Seattle Cantina Tour Flash Drive Files ondulfy.net (September 1,2014) (backup link archived onMay 12,2020)
  267. SWTOR mini Game Update 2.10: Forged Alliances Patch Notes onThe Old Republic'sofficial website(backup link)
  268. 268.0268.1SWTOR mini Welcome to Shadow of Revan! onThe Old Republic'sofficial website(backup link)
  269. SWTOR mini Game Update 3.1: Conflict on Rishi onThe Old Republic'sofficial website(backup link)
  270. SWTOR mini CONFLICT ON RISHI onThe Old Republic'sofficial website(backup link)
  271. 271.0271.1SWTOR mini Rise of the Emperor onThe Old Republic'sofficial website(backup link)
  272. 272.0272.1EAFavicon-Template EA's E3 2015 Press Conference to Be Broadcast Live June 15 on ea.com onElectronic Arts'official website(backup link)
  273. SWTOR mini Game Update 4.1: Anarchy in Paradise Patch Notes onThe Old Republic'sofficial website(backup link)
  274. SWTOR mini Game Update 4.2: Disavowed Patch Notes onThe Old Republic'sofficial website(backup link)
  275. SWTOR mini Game Update 4.3: Visions in the Dark Patch Notes onThe Old Republic'sofficial website(backup link)
  276. SWTOR mini Game Update 4.4: Profit and Plunder Patch Notes onThe Old Republic'sofficial website(backup link)
  277. SWTOR mini Game Update 4.5: Mandalore's Revenge Patch Notes onThe Old Republic'sofficial website(backup link)
  278. SWTOR mini Game Update 4.6: The GEMINI Deception Patch Notes onThe Old Republic'sofficial website(backup link)
  279. SWTOR mini Game Update 4.7: The Battle of Odessen Patch Notes onThe Old Republic'sofficial website(backup link)
  280. SWTOR mini Game Update 5.0: Knights of the Eternal Throne Patch Notes onThe Old Republic'sofficial website(backup link)
  281. SWTOR mini Game Update 5.1: Defend the Throne Patch Notes onThe Old Republic'sofficial website(backup link)
  282. SWTOR mini Game Update 5.2: The War for Iokath Patch Notes onThe Old Republic'sofficial website(backup link)
  283. SWTOR mini Game Update 5.3: Sisters of Carnage Patch Notes onThe Old Republic'sofficial website(backup link)
  284. SWTOR mini Game Update 5.4: Crisis on Umbara Patch Notes onThe Old Republic'sofficial website(backup link)
  285. SWTOR mini Game Update 5.5: United Forces Preparation Patch Notes onThe Old Republic'sofficial website(backup link)
  286. SWTOR mini Game Update 5.5.1: United Forces Patch Notes onThe Old Republic'sofficial website(backup link)
  287. SWTOR mini Game Update 5.6: A Traitor Among the Chiss Patch Notes onThe Old Republic'sofficial website(backup link)
  288. SWTOR mini Game Update 5.7: Legacy of the Creators Patch Notes onThe Old Republic'sofficial website(backup link)
  289. SWTOR mini Game Update 5.8: Command Authority Patch Notes onThe Old Republic'sofficial website(backup link)
  290. SWTOR mini Game Update 5.9: The Nathema Conspiracy Patch Notes onThe Old Republic'sofficial website(backup link)
  291. SWTOR mini Game Update 5.9.1 Patch Notes onThe Old Republic'sofficial website(backup link)
  292. SWTOR mini Game Update 5.9.2: Galactic Legend Patch Notes onThe Old Republic'sofficial website(backup link)
  293. SWTOR mini Game Update 5.9.3: Fame and Fortune Patch Notes onThe Old Republic'sofficial website(backup link)
  294. SWTOR mini Game Update 5.10: Jedi Under Siege Patch Notes onThe Old Republic'sofficial website(backup link)
  295. SWTOR mini Game Update 5.10.1: The Wretched Hive Patch Notes onThe Old Republic'sofficial website(backup link)
  296. SWTOR mini Game Update 5.10.2: Heralds of Victory Patch Notes onThe Old Republic'sofficial website(backup link)
  297. SWTOR mini Game Update 5.10.3: The Dantooine Incursion Patch Notes onThe Old Republic'sofficial website(backup link)
  298. SWTOR mini Game Update 6.0: Onslaught Patch Notes onThe Old Republic'sofficial website(backup link)
  299. SWTOR mini Game Update 6.1 Patch Notes onThe Old Republic'sofficial website(backup link)
  300. SWTOR mini Game Update 6.1.2 Patch Notes onThe Old Republic'sofficial website(backup link)
  301. SWTOR mini Game Update 6.1.4 Patch Notes onThe Old Republic'sofficial website(backup link)
  302. SWTOR mini Game Update 6.2 Patch Notes onThe Old Republic'sofficial website(backup link)
  303. SWTOR mini Game Update 6.3 Patch Notes onThe Old Republic'sofficial website(backup link)
  304. SWTOR mini Game Update 7.0: Legacy of the Sith Patch Notes onThe Old Republic'sofficial website(backup link)
  305. SWTOR mini Galactic Seasons 2: 'Shadows of the Underworld' onThe Old Republic'sofficial website(backup link)
  306. SWTOR mini Game Update 7.2: Showdown on Ruhnuk Patch Notes onThe Old Republic'sofficial website(backup link)
  307. SWTOR mini Game Update 7.5: Desperate Defiance Patch Notes onThe Old Republic'sofficial website(backup link)
  308. SWTOR mini Game Update 7.6: Galactic Threads Patch Notes onThe Old Republic'sofficial website(backup link)
  309. SWTOR mini Game Update 7.7: Dynamic Worlds Patch Notes onThe Old Republic'sofficial website(backup link)
  310. SWTOR mini Game Update 7.7.1 "Flashpoint Resurgence" onThe Old Republic'sofficial website(backup link)
  311. SWTOR mini STAR WARS: The Old Republic - Rakghoul Outbreak on the officialStar Wars: The Old RepublicYouTube channel(backup link)
  312. SWTOR mini Video - Rakghoul Outbreak onThe Old Republic'sofficial website(backup link)
  313. SWTOR mini The Grand Acquisitions Race onThe Old Republic'sofficial website(backup link)
  314. SWTOR mini Video - The Grand Acquisitions Race onThe Old Republic'sofficial website(backup link)
  315. SWTOR mini The Chevin Conglomerate will be leaving next week onThe Old Republic'sofficial website(backup link)
  316. SWTOR mini Game Update 1.7 Developer Blog: Relics of the Gree Event onThe Old Republic'sofficial website(backup link)
  317. 317.0317.1SWTOR mini Get ready for new Double XP weekends! onThe Old Republic'sofficial website(backup link)
  318. SWTOR mini Gree In-Game Event Returns onThe Old Republic'sofficial website(backup link)
  319. SWTOR mini The Gree are back with a new reward! onThe Old Republic'sofficial website(backup link)
  320. 320.0320.1SWTOR mini IMPERIAL EDICT GR-1NC4 onThe Old Republic'sofficial website(backup link)
  321. 321.0321.1SWTOR mini In-Game Events onThe Old Republic'sofficial website(backup link)
  322. Premium-Era-real SWTOR Relics of the Gree event from Feb 24 to March 3 on Dulfy.net (February 24,2015)(original page now obsolete)
  323. SWTOR mini Bounty Contract Week onThe Old Republic'sofficial website(backup link)
  324. SWTOR mini Bounty Contract Week Event - Now Live for Players Level 15 and up! onThe Old Republic'sofficial website(backup link)
  325. SWTOR mini Bounty Contract Week Event - Now Live for all Classes Level 15 and up! onThe Old Republic'sofficial website(backup link)
  326. SWTOR mini IMPERIAL EDICT GR-1NC4 onThe Old Republic'sofficial website(backup link)
  327. SWTOR mini Join the Festive Life Day Event! onThe Old Republic'sofficial website(backup link)
  328. SWTOR mini EMERGENCY ALERT: Rakghoul Plague Outbreak on Alderaan – AVOID ALDERAAN! onThe Old Republic'sofficial website(backup link)
  329. SWTOR mini The All Worlds Ultimate Swoop Rally onThe Old Republic'sofficial website(backup link)
  330. SWTOR mini The Feast of Prosperity is now on PTS! onThe Old Republic'sofficial website(backup link)
  331. SWTOR mini Prepare For The Feast of Prosperity! onThe Old Republic'sofficial website(backup link)
  332. SWTOR mini The Dantooine Spring Abundance Festival Event has come to SWTOR! onThe Old Republic'sofficial website(backup link)
  333. SWTOR mini BioWare Announces Rise of the Hutt Cartel, the First Digital Expansion forStar Wars™: The Old Republic™ onThe Old Republic'sofficial website(backup link)
  334. SWTOR mini Pre-order Rise of the Hutt Cartel to receive exclusive new in-game items! onThe Old Republic'sofficial website(backup link)
  335. SWTOR mini Developer Update: Overview of the Planet Makeb onThe Old Republic'sofficial website(backup link)
  336. SWTOR mini Digital Expansion: Rise of the Hutt Cartel Launches April 14 onThe Old Republic'sofficial website(backup link)
  337. 337.0337.1337.2SWTOR mini BIOWARE UNVEILS GALACTIC STARFIGHTER, THE NEXT DIGITAL EXPANSION FORStar Wars™: THE OLD REPUBLIC™ onThe Old Republic'sofficial website(backup link)
  338. SWTOR mini Galactic Starfighter Development, Introduction: Part I onThe Old Republic'sofficial website(backup link)
  339. Premium-Era-real SWTOR Patch 1.6 Livestream Q&A Transcript ondulfy.net (November 29,2012) (backup link archived onMay 10,2020)
  340. Premium-Era-real SWTOR Super Secret Space Project SSSP Teaser video ondulfy.net (September 1,2013) (backup link archived onMay 18,2020)
  341. SWTOR mini "A Deadly Force Returns" Teaser onThe Old Republic'sofficial website(backup link)
  342. Premium-Era-real SWTOR Expansion Announcement Delayed by a couple of weeks by Dulfy ondulfy.net (September 29,2014) (backup link archived onMay 11,2020)
  343. SWTOR mini The Story of SWTOR, 2014 onThe Old Republic'sofficial website(backup link)
  344. SWTOR mini New Expansion Revealed: Knights of the Eternal Throne! onThe Old Republic'sofficial website(backup link)
  345. 345.0345.1SWTOR mini STAR WARS™: The Old Republic™ - 'Disorder' Cinematic Trailer on the officialStar Wars: The Old RepublicYouTube channel(backup link)
  346. SWTOR mini Awards onThe Old Republic'sofficial website(backup link)
  347. Premium-Era-real Disabled Gamers Laud The Old Republic as 2011's Most Accessible Title by Good, Owen onkotaku.com (January 21,2012) (backup link archived onJanuary 23,2012)
  348. 348.0348.1348.2348.3Star Wars: Knights of the Old Republic
  349. Star Wars: The Dark Nest Trilogy
  350. SWTOR mini Timeline 11: Rebirth of the Sith Empire onThe Old Republic'sofficial website(article) (backup link)
  351. 351.0351.1Star Wars: Tales of the Jedi comic series
  352. Star Wars: The Old Republic — The Lost Suns
  353. Star Wars: Knights of the Old Republic II: The Sith Lords
  354. WizardsoftheCoast Behind the Threat: The Sith:Part 5: Antiheroes onWizards.com(original site is defunct)
  355. HNNsmall Dooku Spotted in Gree EnclaveHoloNet News Vol. 531 #54(original site is defunct)
  356. Tales of the Jedi Companion
  357. 357.0357.1357.2Blogger-Logo Daniel Wallace's GeekosityEndnotes for Star Wars: The Essential Atlas (part 4 of 5) onBlogspot(backup link)
  358. SWTOR mini The Old Republic, it is not. onThe Old Republic'sofficial website(backup link)
  359. SWTOR mini Tatooine and Hoth, their place in the story… onThe Old Republic'sofficial website(backup link)
  360. SWTOR miniStar Wars: The Old Republic — Codex: "Brejik's Run"
  361. SWTOR miniStar Wars: The Old Republic — Codex: "Chiss"
  362. 362.0362.1Dawn of the Jedi: Force Storm 1
  363. Dawn of the Jedi: The Prisoner of Bogan 1
  364. Star Wars: Dawn of the Jedi: Force War
  365. Red Harvest
  366. SWTOR mini Archon's Contraband Pack onThe Old Republic'sofficial website(backup link)
  367. The Essential Chronology
  368. 368.0368.1The Essential Atlas
  369. SWTOR miniStar Wars: The Old Republic — Codex: "Galactic History 07: The First Spaceflights"
  370. SWTOR miniStar Wars: The Old Republic — Codex: "Galactic History 19: The Pius Dea Crusades"
  371. 371.0371.1The Essential Guide to Warfare
  372. SWTOR miniStar Wars: The Old Republic — Codex: "Galactic History 03: The Battalions of Zhell"
  373. SWTOR miniStar Wars: The Old Republic — Codex: "Galactic History 31: The Ritual of Nathema"
  374. SWTOR mini [Spoiler] Incorrect Codex Entry onThe Old Republic'sofficial website(backup link)
  375. The Big Bang Theory – Season 5, Episode 19 – The Weekend Vortex(March 8,2012)
  376. LEGOLEGOStar Wars(Set:9500 SithFury-class Interceptor)
  377. LEGOLEGOStar Wars(Set:9497 RepublicStriker-class Starfighter)
  378. LEGOLEGOStar Wars(Set:75001 Republic Troopers vs. Sith Troopers)
  379. LEGOLEGOStar Wars(Set:75025 JediDefender-class Cruiser)
  380. StarWars.com The Old Republic: Smuggler's Vanguard onStarWars.com(backup link) (original site is defunct)
  381. 381.0381.1381.2Suvudu-logo Star Wars Shorts: The Old Republic: Smuggler's Vanguard by Chestney, Robert onSuvudu.com (October 1,2012)(original site is defunct)
  382. The Essential Reader's Companion
  383. SWInsider "The Old Republic: The Third Lesson" —Star Wars Insider 124
  384. SWInsider "The Last Battle of Colonel Jace Malcom" —Star Wars Insider 137
  385. SWTOR mini "Return" onThe Old Republic'sofficial website(article) (backup link)
  386. 386.0386.1SWTOR mini HK-51 Revealed onThe Old Republic'sofficial website(backup link)
  387. SWTOR mini "Sacrifice" onThe Old Republic'sofficial website(article) (backup link)
  388. SWTOR mini "Sacrifice" onThe Old Republic'sofficial website(article) (backup link)
  389. SWTOR mini 'Betrayed' Cinematic Trailer Reveals Epic New Story In The Next Digital Expansion ToStar Wars™: The Old Republic™ onThe Old Republic'sofficial website(backup link)
  390. RedditLogo I'm Stephen Reid, Senior Community Manager for Star Wars: The Old Republic. Ask me anything. by Reid, Stephen onReddit (December 28,2012):"Truth is as we went further and further back in time, the entries would become less and less relevant to the current game. We wanted them to be in some way relevant, so we took the decision to put them on hiatus."(backup link)
  391. SWTOR mini Galactic History onThe Old Republic'sofficial website(backup link)
  392. 392.0392.1The Old Republic, Threat of Peace Act 1: Treaty of Coruscant
  393. The Old Republic, Threat of Peace Act 2: New Galactic Order
  394. The Old Republic, Threat of Peace Act 3: Uncertain Surrender
  395. 395.0395.1395.2The Old Republic, Blood of the Empire Act 1: Shades of the Sith
  396. The Old Republic, Blood of the Empire Act 2: The Broken World
  397. The Old Republic, Blood of the Empire Act 3: Burn the Future
  398. TwitterLogo Drew Karpyshyn (@DrewKarpyshyn) onTwitter (post)(screenshot)
  399. SWTOR miniStar Wars: The Old Republic — Codex: "The Voice of the Emperor"
  400. The Old Republic — The Lost Suns 2
  401. 401.0401.1The Old Republic — The Lost Suns 3
  402. The Old Republic — The Lost Suns 4
  403. 403.0403.1The Old Republic — The Lost Suns 5
  404. SWTOR mini SIS Intel Report: Key locations overview of the planet Makeb onThe Old Republic'sofficial website(backup link)
  405. Star Wars: The Old Republic Explorer's Guide
  406. TwitterLogo Hall Hood (@hallhood) onTwitter (post onOctober 12,2012):"@cadecalrayn Definitely not."(original link is obsolete)(In response to: @hallhood Hey, Mr. Hood, question: the Encyclopedia shows the Knight as a Miraluka male in all photos. Is this canon?)
  407. 407.000407.001407.002407.003407.004407.005407.006407.007407.008407.009407.010407.011407.012407.013407.014407.015407.016407.017407.018407.019407.020407.021407.022407.023407.024407.025407.026407.027407.028407.029407.030407.031407.032407.033407.034407.035407.036407.037407.038407.039407.040407.041407.042407.043407.044407.045407.046407.047407.048407.049407.050407.051407.052407.053407.054407.055407.056407.057407.058407.059407.060407.061407.062407.063407.064407.065407.066407.067407.068407.069407.070407.071407.072407.073407.074407.075407.076407.077407.078407.079407.080407.081407.082407.083407.084407.085407.086407.087407.088407.089407.090407.091407.092407.093407.094407.095407.096407.097407.098407.099407.100407.101407.102407.103407.104407.105407.106407.107407.108407.109407.110407.111407.112407.113407.114407.115407.116407.117407.118407.119407.120407.121407.122407.123407.124407.125407.126407.127407.128407.129407.130407.131407.132407.133407.134407.135407.136407.137407.138407.139407.140407.141407.142407.143407.144407.145407.146407.147407.148407.149407.150407.151407.152407.153407.154407.155407.156407.157407.158407.159407.160407.161407.162407.163407.164407.165407.166407.167407.168407.169407.170407.171407.172407.173407.174407.175407.176407.177407.178407.179407.180407.181407.182407.183407.184407.185407.186407.187407.188407.189407.190407.191407.192407.193407.194407.195407.196407.197407.198407.199407.200407.201407.202407.203407.204407.205407.206407.207407.208407.209407.210407.211407.212407.213407.214407.215407.216407.217407.218407.219407.220407.221407.222407.223407.224407.225407.226407.227407.228407.229407.230407.231407.232407.233407.234407.235407.236407.237407.238407.239407.240407.241407.242407.243407.244407.245407.246407.247407.248407.249407.250407.251407.252407.253407.254407.255407.256407.257407.258407.259407.260407.261407.262407.263407.264407.265407.266407.267407.268407.269407.270407.271SWTOR miniStar Wars: The Old Republic — Credits
  408. SWTOR mini Meet the Developers: Hall Hood onThe Old Republic'sofficial website(backup link)

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