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Star Wars: Rogue Squadron II: Rogue Leader

This article details a subject that falls under the Legends continuity.The subject of this article takes place in the Rebellion era.The subject of this article exists in or is relevant to the real world.
For other uses, seeRogue Leader andRogue Squadron.

SWroguesquad2

Star Wars: Rogue Squadron II:
Rogue Leader

Production information

Developer(s)

Publisher(s)

Release date

Genre

Rating(s)

ESRB: Teen (T),ELSPA: 3+

Platform(s)

Chronological information

Timeline

Star Wars: Rogue Squadron II: Rogue Leader is avideo game released in2001 exclusively for theGameCube. Developed byFactor 5 and published byLucasArts,Rogue Leader was the first sequel toStar Wars: Rogue Squadron.

Opening crawl[]

Rogue Squadron II
ROGUE LEADER
It is a period of civil war.The Rebel Alliance ispreparing a major attackagainst the evil Empire.Launching from a hiddenbase on the fourth moon ofYavin, the Alliance forceshope to destroy the DeathStar, an armored spacestation with enough powerto decimate an entire planet.LUKE SKYWALKER andWEDGE ANTILLES, twoyoung Rebel recruits, havejoined the Alliance in abrave attempt to restorefreedom in the galaxy....

Plot summary[]

 from Rogue Leader

Ison Corridor fromRogue Leader

Early in theGalactic Civil War,Red Squadron, led byLuke Skywalker, becomesRogue Squadron and participates in many of the most influential battles of the war. Skywalker flies asRed Five in his first battle of the fledglingRebellion against theGalactic Empire, theBattle of Yavin, which leads to the destruction of theDeath Star I.

The Rebellion grew following this victory, as did Imperial retaliation. Red Squadron wasescorting a convoy fromYavin 4 toHoth, and was ambushed by imperial forces. After Skywalker is shot down during theBattle of Hoth, command of Red Squadron switched toWedge Antilles. After the Battle of Hoth, Antilles took part in an investigation team inThe Maw, toscout out anImperialasteroid base; where he and the rest of Rogue Squadron freed prisoners taken on Hoth. Bothan spies beamed the plans and the location of theDeath Star II to thecorvetteRazor, which wascaptured by an ImperialStar Destroyer. The Rogues disabled the Star Destroyer and sent it crashing into the planetKothlis where the Rogues provided support to a commando team moving into the burning hull of the cruiser after its destruction to retrieve the data.

After acquiring the stolen data, the next part of the Rebellion's plan was put into action: led by Crix Madine, Wedge infiltrated the Imperial Academy on Prefsbelt IV and stole an Imperial Lambda-class Shuttle. As the Rebellion prepared overSullust for its operation against theDeath Star II, Antilles led a strike team tocapturetibanna gas for the Rebel fleet atBespin. From there, Wedge Antilles, Admiral Ackbar, and Lando Calrissian headed up a major offensive against the Empire; the climacticBattle of Endor against the Death Star.

Gameplay[]

Rogue Leader expanded on theoriginal game with improved graphics and a new tactics menu that allows the player to form up their squadron or set a target for their squadron such as laser turrets or enemyTIE Fighters. The game also expanded on the unlockable levels of the original—Beggar's Canyon is included in the tutorial, the opening levelBattle of Yavin was included in both games (Rogue Squadron called the levelDeath Star Trench Run), andBattle of Hoth was made more authentic with the GameCube's advanced power. The other major battle in the original movie trilogy,TheBattle of Endor, was arguably the biggest and most challenging scenario in the entire game.

Levels[]

Scene from the Battle of Hoth level

Scene from the Battle of Hoth level

Description: Fly Over Tatooine Luke Skywalker's Homeworld, Learn Flight Controls and combat maneuvers, and test your skills in a variety of challenges

  • Death StarAttack - The attack on the Death Star during the Battle of Yavin. Players are first required to destroy deflection towers on the surface of the Death Star to support Y-Wing bombers for their trench runs. Immediately after, Red Squadron is told by Yavin 4 that enemy fighters are approaching. Once a player has successfully destroyed all TIE fighters, they are allowed to proceed with their Trench Run. The player must maneuver their way around turrets and obstacles, and then must evade Darth Vader's TIE Advanced and two TIE Fighters, which can be destroyed. Once players have evaded Vader and his TIEs enough, they hear Han Solo with a "Ya-hoo!" and then must proceed to fire proton torpedoes into the Death Star's exhaust port at the end of the Trench. Afterwards, the player sees Wedge, Luke, a Y-Wing, and theMillennium Falcon fly away from the Death Star, and the Death Star explodes.

Description: The Death Star will soon be in firing range of yavin base, destroy the large deflection towers on the surface, and the tie fighters defending the approach to the trench, fly down the trench and fire your proton torpedoes when you are within range of the exhaust port.

  • Ison Trade CorridorAmbush - Rogue Squadron, escorting the frigateRedemption, as well as several Rebel Transports, travel through the Ison Corridor, when TIE Fighters ambush the transports. The player must defeat all TIE Fighters that are attacking the Rebel Transports to advance to the next stage. Once all TIE Fighters are defeated, TIE Interceptors reinforce the Imperial ambush, and the player has an option to switch vehicles with an A-Wing. Once the player has destroyed all of the incoming TIE Interceptors, the player heads into the nebula with the transports and theRedemption. Immediately after entering the nebula, the players have to defend the transports from yet another wave of TIE Interceptors.
  • Battle of Hoth - The level where players recreate the Battle of Hoth. During this level play permanently switches to Wedge Antilles.
  • Prisons ofthe Maw - A bombing mission where players must free Rebel prisoners from an Imperial prison in an asteroid field.
  • RazorRendezvous - Shoot down the Star Destroyer above Kothlis.
  • Vengeance onKothlis - Fight off against Imperial Forces until an infiltration team manages to secure vital data.
  • Imperial AcademyHeist - Sneak into the Imperial Academy and hijack the shuttleTyderium.
  • Raid onBespin - repel the occupying Imperial forces and protect the Tibanna Gas.
  • Battle of Endor - The level where players recreate the Battle of Endor.
  • Strike at the Core - The level where players recreate the climax of the Battle of Endor in regards to the bombing run of the Death Star's core.

Secret levels[]

Description: the millennium falcon has escaped the death star's tractor beam, but is being pursued by tie fighters man the falcon's turrets as you make your escape

Development[]

When Factor 5 received early GameCube prototype hardware in mid-2000, the development team then working onStar Wars: Episode I: Battle for Naboo decided they next wanted to create a direct sequel to Factor 5's most successful game to date—Star Wars: Rogue Squadron. With LucasArts' approval, the team immediately began developing a tech demo to exhibit at Space World, a Nintendo-hosted trade show. In 19 days, Factor 5 produced an introductory cutscene that emulated a scene fromStar Wars and a playable demo, which then premiered alongside Nintendo's GameCube hardware at the show. According to GameSpot, the cutscene "wowed audiences,"[3] and IGN described the demo as "drop-dead gorgeous."

As with Rogue Squadron and Battle for Naboo,Rogue Leader was again co-developed by Factor 5 and LucasArts; however, the bulk of the game's development was done by Factor 5. Unlike past co-development efforts, the bulk of the level design, which was traditionally handled by LucasArts, was created by Factor 5 in addition to the game's engineering and programming. Factor 5's in-house development team consisted of 25 members plus two freelance employees.[4] One level designer as well as the game's lead artist were employed by LucasArts. Development of the game's art started that same year. In anticipation of the project, modelers immediately began building high-polygon models of the playable craft using Maya and in-house tools, and usable art was pulled from the archives. In late December, 2000, mission designers met with director Julian Eggebrecht and producer Brett Tosti to start planning the game engine. The team eventually completedBattle for Naboo, and full-time development of Rogue Leader began in February 2001.

Draw distance, much improved over the firstRogue Squadron andBattle for Naboo, was drawn out as far as possible. A small amount of haze was deliberately added to create a sense of distance, but not to actually hide the drawing. The game also has three levels of detail; the closer the player comes to objects, the more detailed they become. By utilizing the GameCube's Graphics processing unit's TEV pipeline, Factor 5 was able to create the shader needed to produce the visual effect employed by the game's targeting computer. The developers tried to make the game as close to the movies as possible, studying Industrial Light & Magic's special effects, using some of the same sound effects, music and voice acting from the films. The original actor,Denis Lawson, was also hired to record new lines for Wedge Antilles.

With the development of the open-source Dolphin emulator, several HD texture packs were made.

Release and reception[]

In May 2003, Nintendo added Rogue Leader to its best-selling Player's Choice collection. Rogue Leader sold over 873,000 copies in the United States.[5]

Credits[]

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