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Star Wars: Galactic Battlegrounds

This article details a subject that falls under the Legends continuity.The subject of this article takes place in the Old Republic era.The subject of this article takes place in the Rise of the Empire era.The subject of this article takes place in the Rebellion era.The subject of this article takes place in the New Republic era.The subject of this article exists in or is relevant to the real world.
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GalacticBattlegrounds

Star Wars: Galactic Battlegrounds

Production information

Publisher(s)

Release date

Game engine

Modes

Rating(s)

ESRB: Teen (T)
USK: 12

Platform(s)

Attribution information

Producer(s)

Isa Anne Stamos[1]

Artist(s)

Composer(s)

John Williams (licenced)[1]

Chronological information

"The destiny of a galaxy hangs in the balance, and you are in command!"
―Tagline[1]

Star Wars: Galactic Battlegrounds is a2001real-time strategyvideo game developed byEnsemble Studios and published byLucasArts.Galactic Battlegrounds utilizes theGenie engine, known for its use in theAge of Empires series, also developed by Ensemble, from which the game borrows many elements. The game uses a top down perspective from which the player controls the units of their chosen civilization to gather resources and wage war. It features six civilizations from theStar Wars films, theGalactic Empire, theGungans, theRebel Alliance, theRoyal Naboo, theTrade Federation, and theWookiees.

The story ofGalactic Battlegrounds is portrayed through six campaigns, following every civilization except for the Royal Naboo. Levels span events set3000years before the films, events prior to and during theInvasion of Naboo, portrayed inStar Wars: Episode IThe Phantom Menace, and theGalactic Civil War as portrayed in theoriginal trilogy films. The campaigns emphasize key individuals shapinggalactic history through military command and leadership. An expansion pack,Clone Campaigns was released in 2002, featuring elements fromStar Wars: Episode IIAttack of the Clones. Later that year, bothGalactic Battlegrounds andClone Campaigns were released in a box set:Star Wars: Galactic Battlegrounds Saga.

Plot summary[]

Episode I campaigns[]

The original game has six campaigns. Some of the missions represent battles from the movies, like theBattle of Hoth.

Naboo Security Officers outside a Naboo city

Naboo Security Officers outside a Naboo city

A Gungan establishment

A Gungan establishment

Episode IV, V, and VI campaigns[]

  • TheRoyal Naboo also appear in the Gungan and the Trade Federation campaigns but have no campaign on their own. However, they are playable in standard gameplay, multiplayer, and the scenario editor.

Gameplay[]

At commencement of the game, each player can choose one of the available factions and will begin a typical game with a command center and a handful of workers. The idea of the game is to gather resources, build units and research technologies to ultimately conquer ones opponents. When a certain amount of resources have been stockpiled, they can be used to advance to the next technology level which opens up new construction and research options, as well as unlocking newer and upgraded units.

If the game begins with the First Tech Level, each player is limited in what can bebuilt. Aside from a few basic troopers who are fairly useless except as scouts, most construction options revolve around the player's economy and getting that off the ground. Once 500 food has been stockpiled, the player will have the option to advance to the Second Tech Level. This will open up more buildings and units forming basic armies. 800 food and 200 nova will allow advancement to the Third Tech Level, where combat can become truly three dimensional with the ability to construct air units. 1000 food and 800 nova will let the player advance to the Fourth and final Tech level, where expensive upgrades are available but the benefits they bring to one's faction are often worth the excessive cost.

Each worker unit, which often takes the form oflabor droids, Wookiees, or whatever suits the player's faction, can be individually controlled by the player and they can be ordered to gather resources, construct buildings and even attack enemy units and buildings.

Muja fruit bushes

Muja fruit bushes

There are four types of resources, all of which need to be gathered at a steady rate in order to supply a constant flow of resources:Carbon is used primarily to construct buildings and is often used in technology research and can be found in trees or in "carbon deposits." Food is used to help train units and can also be used to a lesser extent in technology research. Food can be gathered frommuja fruits,fish, hunting or farms, and fromnerfs orbanthas housed in ananimal nursery.Nova crystals are used primarily in technology research and to train some units. They are also used as currency at the marketplace, where buy and sell prices are listed in nova crystal value. The crystals are primarily mined but can also be traded for other resources at the marketplace. Trade caravans can deposit a fixed amount of crystal between two marketplaces andholocrons can provide a steady stream if housed at aJedi Temple orSith Temple. Finally, there isore, which is mostly used to construct fixed defensive structures like turrets, fortresses and anti-air defenses as well as in some technology research. Ore is often the scarcest resource on the map, and the player will have to buy extra at the marketplace once exhausted.

Cheats[]

While playing, press Enter to open up the chat screen. Type one of the following codes and press Enter again. Some codes only work when you highlight a unit.

  • forceexplore – Entire map is explored.
  • forcesight – Remove fog of war.
  • forcebuild – Building, harvest, and research time becomes instant. (This happens to all teams, including the enemy.)
  • forcecarbon – Get 1,000 carbon.
  • forcenova, forcenovacrystals – Get 1,000 nova.
  • forceore – Get 1,000 ore.
  • forcefood – Get 1,000 food.
  • tarkin – Destroy everything belonging to all other players
  • darkside(1-8) – Destroy a specific civilization according to their # (1-8).
  • skywalker – Win the battle.
  • simonsays – GetSimon the Killer Ewok.
  • scaryneighbor – Get aBongo Marauder.
  • tantive iv - Get aRebel Blockade Runner.
  • that's no moon - Get aDeath Star.
  • imperial entanglements - Get aStar Destroyer.

Easter eggs[]

, the killer Ewok

Simon, the killer Ewok

Some levels also featured someeaster eggs: In some marginal and hard-to-reach places (like mountain peaks, or areas behind trees that have to be harvested in order to reveal), some well-known characters can be found if the player decides to explore the corners of the map with air units:

  • OnNaboo, during the second Trade Federation mission there is a place where you findQui-Gon Jinn,Obi-Wan Kenobi, andJar Jar Binks.
  • In the third mission of the Gungan campaign, Luke Skywalker,Yoda andR2-D2 can be spotted standing near Yoda's hut.
  • In the fourth Gungan missionOOM-9 can be spotted in the eastern corner of the map.
  • OnTatooine,C-3PO and R2-D2 can be found next to anescape pod.
  • On the first two Imperial missions,Mara Jade can be found somewhere on the map, though this requires cheat codes and she runs away when seen.Darth Vader will sometimes ask, "What is this?" when the player locates Jade.
  • Simon andBongo Marauder appear when cheat codes are entered (see above).
  • One of the game's taunts is a parody ofSamuel L. Jackson's line inPulp Fiction: "Pigs are filthy animals. I don't eat filthy animals." In the game, "pigs" becomes "banthas."
  • A secret level can be found in the first Wookiee campaign; if the player advances to Tech Level 3, they can build a fighter, then pilot it to the far right of the map. This will uncover Obi-Wan Kenobi andCaptainQuarsh Panaka, and will begin a mission to rescuePadmé Amidala fromTusken Raiders.
  • When you click on an Imperial trooper he will occasionally say the phrase "THX-1138 ready, sir." This is a reference toTHX-1138, the first movie made byGeorge Lucas.
  • When you click on an AT-AT walker, the pilot will sometimes respond by saying "They won't be back for the sequel," which breaks thefourth wall.

Aurebesh texts[]

Galactic Battlegrounds also contains many text easter eggs, found in the game's briefing/debriefing screens. While many of the screens contain gibberish phrases, some seem to be inside jokes between LucasArts employees. Notable excerpts are presented here by civilization:

  • Gungan: boss gallo/he has a big robe/one four/mesa sicka gungan guys; jerb wi 2 wjbe eks oh and by the way this is boss rogoe/a slave gungan why did george have to bring jar jar back in ep2?; so sad its my last day/i am going to miss this/its a game i hope like it; the two jedi in the gungan city hey did anyone see any gungan women?; orb of peace/naboo is victorious/long live naboo/PCP
  • Wookiees (Colonization of Alaris Prime): chewie/jp i love you/two one/harvesting food/status: not done yet/tomorrow for sure; image one/one two/wookiees approach/status; guarded heavy/will move forward cautiously/end transimission; obi-wan's lightsaber is long and dngerous/two hands are better than one/the ring; one two four/final town buildings/qui-gon/status: obi-wan is lost/check out the trees/hes in there
  • Trade Federation: teh tf tanks dstryd the the buildings/-dstry-capture-pillage; the search for the gungans has ended/c-whats d-up; -warning-droids no longer functioning
  • Galactic Empire: ooold/vader speaks/the lord of the sith/dodonna learns his lesson; Salvage the rebel base--take all survivors to command/processing for detention block b; mara jade occupation: bad ass/location death star code red surveylance; stormtroopers bad guys/s--jim tudner f--bob billy newman b--jack burton k--mike terpsta j--chris williams l--paul c pierce f--haden blackman; [The names of Paul Pierce and John Paul Soto appear at the bottom of all screens in the Imperial campaign.]
  • Rebel Alliance: random troopers/joey russo/this is echu shen can yog guess it really is; [Screen displays two X-wings flying over a forest] bob see any deer/yeah this is more fun than those banthas/not yet remember year when got that buck with my proton torpedo;all your base are belong to us; -you are here (pl)ease keep all (han)ds inside the boat at all times; yes its an eye ball uh 282n good old rotj; leia and luke looking on at rebels/what will they do who knows: ben kenobi does; boom yey the empire bast is one fire too bad its not jar jar/and this is fire shooting out of the doorw ohh ahh; the rebel transport ship otherwise known as a tunaboat/kiptan the boat smells like fish again/this will be earth in a few million years who would have ever thought; future site of dr. evil's new asteroid base...ohh haha
  • Wookiees (Liberation of Kashyyyk): han chewie buddies/solo action status: huge/gone today; bowcaster safety lock/chewie will kick your ass; run chewie/one two three/wookiee transports sail across the water; sttus: safe and secure/next mission comb matted fur; many parties among the trees/hiding ewok babies/wookiee party house; run run/free at last today/wookiee freedom at last/lando and han looking on

Game types[]

The original game comes with six solo-player campaigns with the expansion pack adding two more, all of which reflect events in galactichistory. There is also a Standard Game feature, which pits human player(s) against a set number of AI opponents for control of a map. The standard goal is to defeat one's enemies by either forcing surrender or annihilation. Other variations include race to construct a Monument first, "King-Of-The-Hill" and regicide.

Technology and research[]

To acquire technology, the player must first constructbuildings. Buildings are either economic, military or research orientated. Economic buildings will be drop-off points for resources as well as upgrades to worker gather speed. Military buildings can create new units, offer upgrades for those units or are defensive structures which help protect a base. Research buildings provide upgrades to units, buildings and defensive structures. The cost of the research will depend generally on the technology level and advantage that the research provides.

Technology plays a central role. Early in the game, players must balance economic and military priorities, allocating scarce resources. Too much emphasis on researching technology and moving through the Levels without creating manpower can leave an army vulnerable to attack. On the other hand, putting resources into a large population at the expense of progress can lead to defeat if the enemy has progressed and is able to field a small but more powerful attack force.

Monuments and holocrons[]

Holocron

Holocron

Holocrons are special unique items that are scattered around the map, and can only be picked up byJedi orSith. Once placed within aJedi Temple or aSith Temple, a holocron steadily generates free nova crystals for the civilization that holds it (this reflects the historical realities of the power and influence that possessing knowledge has). Certain factions will gain extra crystals from holocrons, others will gain fewer. To capture a holocron from an enemy temple, the temple must suffer heavy damage to the holocron is ejected before its annihilation and then a Jedi/Sith unit can collect it. The standard skirmish victory condition allows for a "Holocron victory": if one player gathers all holocrons, a countdown begins, and if it expires, victory is awarded. (The Holocrons are similar in function to the Relics fromAge of Empires II, for they are both stored in Temples, and generating resources: Nova crystals and gold, respectively.)

An Imperial monument

An Imperial monument

Monuments are massive structures that require large amounts of resources and time to build. If a player completes a Monument, and it stands intact for an uninterrupted period of time (400 game days), they win. Each civilization has their own Monument (typically a famous work of historical architecture).

Scenario editor[]

The game gives players the option of creating their own levels in the Scenario Editor. This allows players to create their own levels and even combine multiple levels into a campaign. The levels can be made using all terrain types featured in the game and can place every type of unit and building available in the game, including units listed as heroes which are characters that specifically appear in the campaigns, such as Chewbacca. Some other characters from theStar Wars universe can also be used in Scenarios that aren't anywhere else the game, such asDash Rendar and theOutrider, as well as characters invented solely for the game, such as ExcellencyLathe Parthenian andTallamitta.

Units and factions[]

Each faction typically has a set number of advantages and disadvantages which ensures that the differences between each faction is not just cosmetic. Certain factions will be able to access various parts of the technology tree while others are denied certain upgrades. There are also a number of unique technologies and one faction specific unit trainable at the Fortress. These differences can be turned off at the beginning of a skirmish game so that everyone has access to the same technologies and units. In team games, there is a further bonus to that team.

Units separated with commas below means different versions of the same unit.

Galactic Empire[]

, the Empire's basic labor droid

ASP-7, the Empire's basic labor droid

Faction Bonuses: Aircraft 5% cheaper, Upgrades to Heavy Mech units 10% cheaper Fortress builds 10% faster

Team Bonus: Mech units +10% speed

Gungans[]

A Gungan raaptur

A Gungan raaptur

Faction Bonus: Can construct underwater prefab shelters, buildings are organic and can self regenerate, Workers have 10% ore mining bonus in Technology Level 3 & 4.

Team Bonus: Ships -15% cost, Shield generators -15% cost

Rebel Alliance[]

Javelin

Faction Bonus: Farmers +5 carry capacity, Fortress +1 range, Line of sight and search radius, the Rebels havetwo unique units

Team Bonus:Farm food maximum raised by +35

Royal Naboo[]

Royal crusaders

The Royal Naboo are not playable in the campaign mode, only in skirmish mode.

Faction Bonus: Nova collection +10%, Holocrons produce more nova, Fortress has increased attack versus mechs and heavy weapons

Trade Federation[]

Faction Bonus: No prefab shelters needed, Fortress +3 Anti-Air rangeTeam Bonus: Heavy weapons +15% speed

Wookiees[]

Faction Bonus: Carbon collection is 5% faster in Tech Level 3 & 4, Fortress +5 line of sight and +10% strength

Team Bonus:Troopers +2 line of sight and +2 search radius

Species[]

Buildings and fabrications[]

Unused concept art for a Flak Gun

Unused concept art for a Flak Gun

Planets[]

Battles take place in the following background settings, also available for custom missions.

Continuity[]

The game shows some historical and factual inconsistencies, such as telling players that theAT-AT was developed during the Galactic Civil War when in fact it was developed during the Clone Wars. Among the assault units in the game, the basic Trade Federation trooper is aB1-series battle droid, and the basic Confederacy trooper is aB2-series super battle droid. While the B2 is manifestly an upgraded version of the B1, the game makes them equal. Also, theNR-N99Persuader-class droid enforcer, identified vaguely in the game as the "Corporate Alliance Tank Mech," is portrayed as much larger and more powerful than it actually was according to canon.

In some cases, levels are very different from the missions in the movies. For example, if the player is playing as the Empire on the Endor Mission, the Rebels have four bases; this disagrees with the movie and most canon sources, which state that the Rebel force deployed on Endor was limited. In the middle of the mission, theMillennium Falcon and R2-D2, C-3PO, Luke and Leia escape. This is inconsistent, too, as Luke was on the Death Star II at the time of the battle, and theMillennium Falcon and the multiple X-wings and Y-wings seen on the mission were fighting the Imperial Fleet.

Credits[]

By type
CastUncredited castCrewUncredited crewSpecial thanks

Cast

Crew

  • Garry M. Gaber: Director
  • Christopher Williams: Art Lead
  • Scot Brew,Bernard Eral,Bryan Erck,James Michael Gutierrez,Shinichiro Hara,Jeffrey Kember,Livia Knight,Michael Licht,Peter Tieryas,Sean Marr,Paul Murphy,Rob Nitsch,Paul Pierce,Allison Purdy,Josef Richardson,Kristen Russell,Josan Russo,Jonathan Sgro,Jennifer Sheldon,Daryl Smolen,Marcia Thomas,Carl Wattenberg,Martin Yee, andJerril Yoo: Art
  • Greg Knight: Concept Art Lead
  • Ian Berry,Gregory A. Knight,Ti-Ning Kwa,Ashot Melkumov: Concept Art
  • Marc Overney, Animation Lead
  • Mike Dacko,Cathy Feraday Miller,Yu Hon Ng,Joe White, andLisa Wong: Animation
  • Reed Knight: Level Design Lead
  • Brandy "Lily" Childs,Ryan Kaufman,Stephen J. McManus,Kevin Schmitt,Donald Sielke: Level Design
  • Matthew McManus andJohn Stafford: Level Design Balancing
  • Vernon H. Harmon II,Jenny Huang,George Ruof: Engineers
  • Charles W. Smith, Engingeers, Tools
  • Isa Anne Stamos: Producer
  • Nate Schaumberg: Assistant producer/Finnish tv star/Big in Japan
  • Chane Hollander: QA Testersmdash;Lead
  • Matthew Keast,David Silverstein: QA Testersmdash;Assistant Lead
  • James Barton,Phillip Berry,Ryan Bond,Eric Brummel,Jeremy Campbell,Jim Diaz,Nick Eberle,David Felton,Bryan Finoki,Brad Grantham,Jeffrey Gullett,Henry Hall,Alice Henderson,Toby Mast,Matthew McManus,Hugh Moore,Maximillian Alexander Roghi,Roger Romero,Matthew Rubenstein,Chris Susen, andSean Thomson: QA Testers
  • Lynn Taylor: Compatibility Supervisor
  • John Carsey,John von Eichhorn,G. W. Childs,Eric Knudson, andDan Martinez: Compatibility Technicians
  • Darryl Cobb: Network Compatibility Lead
  • James Davison: Network Compatibility Senior Technician
  • Jeff Sanders: International Testing Lead
  • Darren Hedges: Manager of International Production
  • Karen Ffinch: International Producer
  • Paul Purdy: Manager of Quality Services
  • Chip Hinnenberg: Quality Assurance Supervisor
  • Jay Geraci: Product Support Supervisor
  • Larry The O: Sound Design Lead
  • Andrew Cheney: Sound Design
  • Michael Frayne: Additional Sound Design
  • David Levison: Sound Design Supervisor
  • Malena Annable: Sound Department Coordinator
  • J. White: Music Editor
  • Darragh O'Farrell: Voice Director/Producer
  • Peggy Bartlett: Voice Department Coordinator
  • Cindy Wong: Voice Editing Lead
  • William A. Beckman,Hans Larson, Voice Editing
  • Burke Pemberton, Voice Editing Intern
  • John Williams: Original Star Wars music
  • Ben Burtt: Original Star Wars Sound Effects
  • Stacy Cheregotis,Chris Gollaher, andKristi Kaufman: Lucas Licensing
  • W. Haden Blackman: Continuity Expert
  • Joel Dreskin: Product Marketing
  • Alexis Mervin,Heather Twist, andTom Sarris: Public Relations
  • Kathy Apostoli: International Marketing / PR
  • Kevin G. Graas, andAlice Henderson: Manual Writers
  • Mollie Boero: Manual Editor
  • Logan Parr: Poster Editor
  • Cassia Dominguez andPatty Hill: Manual and Poster Design
  • Darryl Cobb,John von Eichhorn,Chip Hinnenberg, andLynn Taylor: Technical Writers
  • Kellie Walker andWendy Kaplan: CD Burning Goddesses
  • Greg Canessa,Matthew Esget: Special Thanks
  • George Lucas: Very Special Thanks

Appearances[]

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CharactersOrganismsDroid modelsEventsLocations
Organizations and titlesSentient speciesVehicles and vesselsWeapons and technologyMiscellanea

Characters

Organisms

Droid models

Events

Locations

Organizations and titles

Sentient species

Vehicles and vessels

Weapons and technology

Miscellanea

Sources[]

Notes and references[]

  1. 1.001.011.021.031.041.051.061.071.081.091.101.111.121.131.141.15Star Wars: Galactic Battlegrounds
  2. GameSpot Star Wars: Galactic Battlegrounds onGameSpot.com(backup link)
  3. 3.03.1LucasArtsIcon Star Wars: Galactic Battlegrounds - System Info onLucasArts'sofficial website(original site is defunct)
  4. Star Wars: Galactic Battlegrounds: Clone Campaigns
  5. The Essential Atlas places the events of thewar between theGungan tribes, portrayed in the first three levels of theBossRugor Nass campaign inStar Wars: Galactic Battlegrounds, in3000 BBY.
  6. The New Essential Chronology places the events of thewar onAlaris Prime, portrayed in theAttichitcuk campaign inStar Wars: Galactic Battlegrounds, between39 BBY and36 BBY.
  7. The New Essential Chronology places theEvacuation of Yavin, portrayed in the first level of theDarth Vader campaign inStar Wars: Galactic Battlegrounds, in0.5 ABY.
  8. The New Essential Chronology places theBattle of Hoth, portrayed in the Imperial and Rebel campaigns inStar Wars: Galactic Battlegrounds', in3 ABY.
  9. The New Essential Chronology places theBattle of Endor, portrayed in the Imperial and Rebel campaigns inStar Wars: Galactic Battlegrounds', in4 ABY.
  10. The Essential Atlas places theBattle of Hanoon, portrayed in the fourth and fifth levels of the Rebel campaign, in6 ABY
  11. An alternate, "what-if" scenario that shows what could have happened if Gungans had won theBattle of the Great Grass Plains

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