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This article details a subject that falls under the Legends continuity.The subject of this article takes place in the Rise of the Empire era.The subject of this article takes place in the Rebellion era.The subject of this article exists in or is relevant to the real world.

Imperial Double-Cross

"Imperial Double-Cross"

Attribution information

Cover artist

Tim Bobko (Design)

Illustrator

Tim Bobko (Graphics/Illustrations),Richard Hawran (Graphics),Tom O'Neill (Graphics),Brian Schomburg (Graphics),Mike Vilardi (Illustrations)

Publication information

Release date

Pages

64
"Imperial Double-Cross" was an adventure supplement forStar Wars: The Roleplaying Game published byWest End Games in1997. (On the book's spine, the title is spelled with a space in place of the hyphen.)

This article is astub about abook. You can help Wookieepedia byexpanding it.

Publisher's summary[]

The turbolift door opened, and Darrik stepped out into a dimly lit corridor. Instead of the polished, white synthetic stone of Cloud City's upper levels, this area was constructed of pipes, hissing air vents, and dingy deck grating. A blue light filtered in from a dirty window to the right—it overlooked a vast chasm, probably some sort of central core wind tunnel. To the left, the boy saw the other turbolift tubes. A passage lined with coolant pipes led beyond. He watched the Rodian bounty hunter's shadowy form walking cautiously down that corridor. Darrik followed.

The passageway opened into a small plaza with large doors on all sides except this one. Platt was near one of the doors, fiddling with a control pad. The Rodian sneaked over to a darkened corner and silently pulled his blaster pistol from its holster.

What would you do?

Now you can decide. In this stand-alone roleplaying game book, you play Darrik, a young human with dreams greater than his hum-drum homeworld. Through a series of short stories and adventures, you'll run into stormtroopers, bounty hunters, and sinister Imperial agents. You make the decisions, but your success also depends on your skills and a bit of the Force.

All you need to play is a pencil, some six-sided dice, and your imagination!

You've seen theStar Wars movies, now live the adventure.

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