I am using a library (Macroquad) that has an async function with following signature:async fn load_file(path: &str) -> Vec<u8>This loads the file and returns the raw bytes.Is there a ...
I am making a small block builder with physics in Bevy, just for fun and for learning purposes. I guess my issue boils down to basically a math problem. I am trying to rotate the block placement ...
I'm attempting to write a simple 3d axis. My current code is as follows:use bevy::prelude::*;use bevy::color::palettes::css;use bevy_fly_camera::{FlyCamera, FlyCameraPlugin};use bevy_polyline::...
BevyError has a blanket-implementation From<E> for BevyError for all Error-types.However, it does not use the underlying error's provided backtrace when printing the location of the error. This ...
I am writing an asteroids-like game in rust with the bevy game-engine as a learning-project.The gameplay works fine (the ship can shoot at asteroids until there are no more), but I have difficulties ...
Setup: An asteroids clone with bevy and avianI want to make an asteroids clone in rust with the game engine bevy and the physics engine avian.I already have Components for Bullets and Astroids. When ...
I’ve become interested in the Bevy engine (v0.15.3) and decided to check the build size generated by a simple project that uses use bevy::prelude::* just to draw a square.I was a bit surprised by the ...
I am trying to correctly apply MediaPipe pose data to the bones of a Bevy GLTF model. I have coded it as shown below, and the upper arm seems to move correctly, but the forearm moves strangely.I’m ...
In bevy, we can define custom SystemParams like in this example/// The [`SystemParam`] struct can contain any types that can also be included in a/// system function signature.////// In this ...
I'm working with Bevy ECS and trying to iterate over entities in a system, but I'm encountering issues with iterating inside an iterator (for example, iterating over entities while inside another ...
I am trying to learn Bevy but I run into a weird issue. When I try to insert a custom event into a system variables, the game crashes at start.The code:[package]name = "bevy_playground"...
I'm programming a game in the Bevy engine, and I'm trying to move an object from a starting point to a destination point in a certain amount of time. The starting position, destination position, ...
Using bevy 0.15I'm trying to add a wireframe visualization to selected entities in Bevy. My system attempts to modify a _wireframe field in the Controllable component when an entity is selected, but ...
I am developing a bevy application with bevy v0.15.1 and bevy_asset_loader v0.22.0 and the 3d feature enabled.My Problem is now that it seems that the loaded assets type seems to be not of Handle....
I am implementing a system that takes care of dragging and dropping inventory items and want a way to return items to their old place if the desired place is invalid. I found a good method for that ...