Wellstring V

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TheWellstring V is amain weapon inSplatoon 3, made byCustom. It is astringer which fires five exploding projectiles, with its reticles converging on the first charge and diverging again on the second charge to shoot in a wide area.

Appearance

The Wellstring V is based on an antique green cast-iron well pump, and its arms are based on the corresponding pump-lever. Two steel rods protrude from the top and bottom of the weapon, connected to the arms, and protrude further when armed. The pull tab at the rear of the weapon has a groove for a rope, although it does not have one. It has a light-blue grip, and a Custom logo embossed on its underside.

Splatoon 3

Splatoon 3
Wellstring V
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    Basic information
    CategoryMain
    Class Stringer
    SubAutobomb
    SpecialUltra Stamp
    Special points200p
    Special depletion
    Range
    83 / 100
    Damage
    Impact
    Fire rate
    Charge speed
    33 / 100
    Ink speed
    Mobility
    30 / 100
    Durability
    Handling
    Obtainable at
    Level19
    Cost
    Requirement
    Added inSizzle Season 2024 (8.0.0)
    Specifications
    Weight
    Base damage24-35(x5) (Direct)
    30(x5) (Projectile explosion)
    50-120(x5) (SRNW Direct)
    40(x5) (SRNW Projectile explosion)
    Base duration
    Ink consumption
    Base range
    Rate of fire
    Muzzle velocity
    Base accuracy

    MPU effect
    SPU effect
    SPU effect
    Other variantCustom Wellstring VCustom Wellstring V

    The Wellstring V made its debut onSplatoon 3, after being revealed in theSizzle Season 2024 trailer on16 May 2024 and was released on1 June 2024. Its kit consists ofAutobomb andUltra Stamp.

    When fired with a tap of, the Wellstring V fires fiveink projectiles, each dealing 24 damage (x5 = 120 maximum). The five shots are scattered, inking a large surface. The weapon fires horizontally, but can fire vertically if the player is in the air.

    Like otherstringers, the Wellstring V can be charged: holding charges a first gauge, then a second.

    At the end of the first gauge, the five aiming reticles converge, creating near-perfect accuracy, and the weapon will shoot five projectiles resembling frozen popsicles which will explode after a few frames, each dealing 30 damage (x5 = 150 maximum). The direct hit damage remains the same than when fired with a tap of.

    Along the second gauge, the five projectiles will diverge, and projectile direct hit damage will increase, reaching a maximum of 35 (x5 = 175 maximum). However, the damage caused by the explosion remains unchanged.

    Throughout the charge (during the first and second gauges), the range of the shots increases. Fully loaded with the aiming reticles spread out, firing the weapon vertically can slightly increase range.

    Data

    • The Wellstring V is aheavyweight weapon.
    • The matchmaking range is 23. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
    • The Wellstring V fires 5 arrows per shot.
    • Ink consumption scales with charge level. It starts at 7% of the ink tank at no charge, 8% of the ink tank at one charge circle, and 9% of the ink tank at full charge.
    • The Wellstring V cannot store its charge.
    • If charged to the first circle or higher, the shots become explosive.
      • The shots explode after 45 frames (0.75 seconds), dealing 30 damage to players with a 2.05 unit radius.
    • The bullet hitbox for collisions with players has a radius of 0.205 units.
    • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
    • The weapon cannot fire until it has charged for 12 frames. The first circle is reached after charging for 40 frames (0.67 seconds), and full charge is reached after 80 frames (1.33 seconds).
    • After firing, there is a delay before another shot can be charged. This delay is 12 frames at no charge, 15 frames at one charge circle, and 15 frames at full charge.
    • The delay between firing a shot (charged or uncharged) and submerging in ink is 10 frames.
      • When charging while out of ink, the amount of time it takes to charge is multiplied by 3. When charging in the air, the time it takes to charge is also multiplied by 3.
    • The movement speed while charging is set to 0.04 units per frame.
    • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
    • Initial shot velocity scales with charge level. It starts at 1.45 units per frame at no charge, 2.294 units per frame at one charge circle, and 3.5 at full charge.
      • Shots travel straight for 4 frames, regardless of charge level.
      • The effective range is 9.06 units at no charge, 14.22 units at one charge circle, and 21.59 units at full charge.
        • This number represents the range in which the crosshair changes shape when placed over an enemy. However, since stringer weapons do not have damage falloff, these numbers are otherwise arbitrary.
    • Damage scales with charge level. It starts at 24 damage at no charge, 24 damage at one charge circle, and 35 at full charge.
    • Arrow angle changes with charge level. It starts at 12.0 degrees at no charge, -4 degrees at one charge circle, and -12.0 degrees at full charge.
    • The arrows fire 0.2 units apart from each other.

    [1][2]

    Version history

    VersionAdjustments
    9.0.0
    • Decreased the radius of the ink splatter that occurs upon impact by approximately 8%.
    11.0.0
    • Increased each projectile's hitbox radius for players: 0.18 units → 0.205 units.
    • Increased the damage radius of the explosions: 2 units → 2.05 units.

    Quotes

    Sheldon's Introduction

    TheWellstring V is named for its wide shot spread—it can send ink in five directions at once! There's no betterstringer to apply pressure than this baby. Charged to a certain point, all five shots will go to the same target. A direct hit like that will give your enemy something to cry about! But if you keep charging past that, the ink explosives spread over an even wider area! Covering the entire front line at once is a snap! And theAutobomb sub weapon leaves foes with nowhere to hide. Once they break cover, they're a prime target for your arrows! All of this is meant to happen from the back lines, of course. But if things get really dire, you have theUltra Stamp to go on the attack! It's a special weapon that wants someone capable of throwing a wrench into enemy plans by mastering the different charge levels. Are YOU that someone?

    Wellstring V, with a V as in five, is a new Stringer arriving in Sizzle Season. Its heavy-weight body allows for 5 arrows to be fired at once. Like the Tri-Stringer, the arrows can be charged to cause explosions after they hit. Release those arrows wide & corner your opponents!
    Twitter @SplatoonNA on Twitter[3]

    Weapon freshness rewards

    IconNameTypeAvailability
    Sheldon LicenseCurrency1★Freshness Rating
    Wellstring V stickerSticker2★Freshness Rating
    Wellstring V holo stickerSticker3★Freshness Rating
    4★ Wellstring V UserBadge4★Freshness Rating
    5★ Wellstring V UserBadge5★Freshness Rating
    6★ Wellstring V UserBadge6★Freshness Rating
    7★ Wellstring V UserBadge7★Freshness Rating
    8★ Wellstring V UserBadge8★Freshness Rating
    9★ Wellstring V UserBadge9★Freshness Rating
    10★ Wellstring V UserBadge10★Freshness Rating


    Gallery

    Trivia

    • The Wellstring V is the onlystringer capable ofsplatting an opponent with one shot at no charge.
    • The Wellstring V is the only stringer whose firing range increases while both gauges are charging, not just one of them.
    • When all shots from one charge of the weapon hit a single opponent, and they deal over 100.0 damage total, a special hit sound effect plays, accompanied by a visible flash.
    • The Wellstring V and TheMint Decavitator are the only two weapons in theSplatoon series where both the new weapon and theirsecond kit got released in the same update.
    • The Wellstring V holds theSplatoon 3 record for most damage in a single shot, at 6,500 toSprinklers orSquid Beakons withObject Shredder equipped.

    Etymology

    Wellstring is a pun on the word "wellspring", a water source - referencing the weapon being made from a water pump, and "string", referencing this weapon being astringer-type weapon.V is the Roman numeral five, referencing the number of projectiles launched by this weapon, and is pronounced as the English "five".[3]

    Names in other languages

    LanguageNameMeaning
    Japan JapaneseフルイドV
    Furuido faibu
    Fluid[a] V[b][4]
    Netherlands DutchPentapomperPenta Pumper
    CanadaFrance FrenchMultisperceur VMulti-Stringer V
    Germany GermanPenta-PumperFrompenta, a prefix for the number 5, andpumper
    Italy ItalianFontanarco VFountarc V[c]
    Russia RussianКвинтиватор «Колодезь»
    Kvintivator «Kolodez'»
    Quint[d] stringator «Well»
    SpainMexico SpanishArcrotensor VPortmanteau of the prefixacro- ("extreme"),arco ("bow"), andtensor ("tensile")
    China Chinese (Simplified)邦普 V
    Bāng pǔ V
    A transliteration of "pump"
    Hong Kong Chinese (Traditional)邦普 V
    Bāng pǔ V
    A transliteration of "pump"
    South Korea Korean플루이드 V
    Peullu-ideu V
    Transliterated from Japanese
     InternalStringer_Explosion_00[5]Stringer is for the weapon class,Explosion indicates the high amount of explosive projectiles, "00" meaning it is the original variant.

    Translation notes

    1. A play on 古井戸furu-ido ("old well") and the English "fluid".
    2. The "V" is pronounced as the English "five".
    3. Fromfontana ("fountain") andarco ("bow", "arc")
    4. Квинтаkvinta ("quint") is a musical interval with a width of five steps.Quint- is also a numeral prefix meaning "five"

    References

    MainShooters
    Rollers
    Chargers
    Sloshers
    Splatlings
    Dualies
    Brellas
    Blasters
    Brushes
    Stringers
    Splatanas
    Sub
    Special