Version 4.8.0 is an update toSplatoon 2 that was released on29 May 2019 at01:00 UTC.[1]
Balance changes
Main weapons
Specifications for some of themain weapons have been changed.
Sub weapons
Specifications for some of thesub weapons have been changed.
| Weapon | Change |
|---|
Splash Wall | - ▲ After installation, time taken to deploy shield decreased by 5/60 of a second.
|
Special weapons
Specifications for some of thespecial weapons have been changed.
Special gauge
Points required to fill thespecial gauge for some weapons have been changed.
Fixes and adjustments
- Fixed an issue causing the aiming reticle to indicate shots fired at an opponent'sSplash Wall before it had fully deployed were being blocked, even though they actually weren't.
- Fixed an issue occurring while charging aSplatlingweapon with almost noink remaining, causing the "Low ink!" warning to not display briefly, and for the weapon to charge at normal speeds.
- Fixed an issue occurring even with low amounts of network latency, where the "shot firing" animation near the muzzle of certainbrellas would occur after the shot had been fired, or indicate the shot being fired in a mistaken direction.
- Fixed an issue occurring when placing a Splash Wall on an uneven or pitted surface, causing the wall to additionally ink turf in a different direction than the one it had been placed.
- Fixed an issue inClam Blitz mode, where tossing aSprinkler at the basket at just the right timing would cause it to stick to the barrier.
- Fixed an issue occurring duringRainmaker matches inGoby Arena, where moving the crates near the center of thestage just slightly would allow two players to collide with one another in mid-air, sending one of them into the turf around the enemySpawn Point.
Changes to multiplayer
Fixed an issue occurring onRuins of Ark Polaris allowingSteel Eel enemies to descend from heights they should not be able to.
Other changes
- Fixed an issue occurring when rolling into the targets on the test firing range with aBaller, where the target failed to react when hit, despite taking damage.
References