Version 2.7.0 (Splatoon)
From Inkipedia, the Splatoon wiki
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Version 2.7.0 is a revision toSplatoon that came into effect at02:00 UTC on13 April 2016. It added the first eightweapons ofSheldon's Picks, first announced alongside Version2.6.0.[1][2]
New weapons
Vol. 1 ofSheldon's Picks, a set of eightweapons:
List of new weapons in Version 2.7.0
Main | #ID | Sub | Special | Special Depletion | Level | Price | Class | Introduced | |
---|---|---|---|---|---|---|---|---|---|
![]() | Bamboozler 14 Mk III | ![]() | ![]() | ![]() | 20 | ![]() | Charger | ||
![]() | Berry Splattershot Pro | ![]() | ![]() | ![]() | 20 | ![]() | Shooter | ||
![]() | Fresh Squiffer | ![]() | ![]() | ![]() | 20 | ![]() | Charger | ||
![]() | Permanent Inkbrush | ![]() | ![]() | ![]() | 20 | ![]() | Roller | ||
![]() | Refurbished Mini Splatling | ![]() | ![]() | ![]() | 20 | ![]() | Splatling | ||
![]() | Soda Slosher | ![]() | ![]() | ![]() | 20 | ![]() | Slosher | ||
![]() | Tempered Dynamo Roller | ![]() | ![]() | ![]() | 20 | ![]() | Roller | ||
![]() | Wasabi Splattershot | ![]() | ![]() | ![]() | 20 | ![]() | Shooter |
Adjustments and fixes
Splatfests
- Changed the initialSplatfest Power value forRank S+.
Weapons
Special gauge
Previously, on respawn, thespecial gauge would always be reduced by 50%, but now the reduction depends on theweapon.
The amount of reduction is shown on theequipment screen in-game.
Reduction | Weapons |
---|---|
Heavy Reduction ▼ 50% to 75% | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Medium Reduction ▼ 50% to 60% | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Light Reduction ▲ 50% to 40% | All other weapons |
Movement speed
Weapon | Change |
---|---|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ▼ Swim speed reduced by about 10% when any of these weapons are equipped. |
Main weapons
Weapon | Change |
---|---|
![]() ![]() | ▲ Initial velocity of shots increased by about 10%. ▲ Spread reduced by about 10%. ▲ Range increased by about 10%. |
![]() ![]() | ▲ The radius of the droplets that fall before the shot hits has been increased by about 7%. ▲ Intervals between the droplets that fall before the shot hits have been reduced. |
![]() ![]() | ▲ Initial velocity of shots increased by about 20%. ▲ Range increased by about 5%. |
![]() ![]() | ▼ Damage per shot reduced from 62.0 to 52.0. ▲ Spread reduced by about 11%. |
![]() ![]() | ▲ Movement speed while firing increased by about 50%. |
![]() ![]() | ▲Ink consumption when flinging ink reduced by about 30%. |
![]() ![]() ![]() | ▼ Range when not fully charged reduced by about 20%. ▲ Range when fully charged increased by about 4%. |
![]() ![]() | ▼ Range when not fully charged adjusted to match that of theSplat Charger. ▲ Range when fully charged increased by about 4%. |
![]() ![]() | ▼ Range when not fully charged reduced by about 20%. ▲ Time taken to fully charge reduced by about 6%. |
![]() ![]() | ▼ Range when not fully charged adjusted to match that of theE-liter 3K. ▲ Time taken to fully charge reduced by about 6%. |
![]() ![]() | ▲ Reduced time needed to fire by about 20%. ▲ Reduced the amount of time a player suffers reduced movement after firing a shot by about 26%. |
![]() ![]() | ▲ Increased the damage per shot when fully charged from 28.0 to 35.0. |
Sub weapons
Weapon | Change |
---|---|
![]() | ▼Ink consumption changed from 25% to 40%. ▼ Weakened the knockback effect. ▼ Radius for dealing minimum damage reduced by 20%. ▲ Minimum damage increased from 20.0 to 25.0. ▲ Radius for dealing medium damage (35.0) increased by about 14%. ▲ Painting radius increased by about 43%. |
![]() | ▲ Ink consumption reduced from 60% to 50%. ▲ An Ink Mine can be set when one has already been placed. Note: Placing the second Ink Mine will cause the first unexploded Ink Mine to disappear. |
![]() | ▲ Painting width increased by about 38%. ▲ Movement speed increased by about 3%. |
![]() | ▼ Even if the Splash Wall is used on a slope so that it hits the ground immediately, it will still take as long to activate as when it is used on flat ground. |
Special weapons
Weapon | Change |
---|---|
![]() | ▲ Time needed to fire after selecting the target reduced by about 33%. |
Tracking time
The amount of time that enemy positions are exposed has been changed as follows:
Weapon | Cold Blooded | |||
---|---|---|---|---|
Before 2.7.0 | 2.7.0 | |||
Inactive | Active | Inactive | Active | |
Point Sensor | 8 | 2 | 8 | 4 |
Echolocator | 12 | 3 | 9 | 4.5 |
Haunt | 12 | 3 | 9 | 4.5 |
Times are in seconds
Stages
- Saltspray Rig: Adjustment made to prevent players from taking unintended shortcuts in all modes.
- Bluefin Depot: Fixed an issue that allowed players to move inside certain objects inRainmaker mode.
- Flounder Heights: Adjustment made to prevent players from taking unintended shortcuts inTower Control mode.
Fixes for issues in battles
- Fixed an issue that allowed players holding theRainmaker toSuper Jump when the server connection was particularly poor.
- Fixed an issue that occasionally prevented players from taking damage fromSplash Walls if standing close enough to it when it was first activated.
- Fixed an issue in which the explosion fromSuction Bombs destroyed by a Splash Wall was still capable of passing through the Splash Wall to damage players.
- Fixed an issue in which it was possible to splat opposing players with verticalInkzooka or Rainmaker shots when they were completely concealed by solid terrain.
- Fixed an issue in which Splash Walls would not take damage when hit by an Inkzooka or Rainmaker attack.
- Fixed an issue in which players on the far side of a Splash Wall could still be splatted if the wall was hit by a shot from the Rainmaker, depending on where the Splash Wall was hit.
- Fixed an issue in whichInk Mines placed by multiple players at the same time would explode automatically, though they hadn't been placed in the opposing ink color, triggered by an opposing player, or reached their time limit.
- Fixed an issue in which players could take damage from a friendly Ink Mine, depending on their placement.
- Fixed issues in which players using theKraken special weapon would not see a damage indicator (X mark) when attacking opponents directly, and in which players using the Kraken special weapon were not correctly followed bySeekers used by the opposing team.
Other changes
- Adjustments have been made to make for a more pleasant gaming experience.
References
- ↑
Live from Squid Research Lab — [Public Squid Announcement!] The Ver. 2.7.0 Update...
- ↑
Nintendo of America Support