Tri-Slosher

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TheTri-Slosher is amain weapon in theSplatoon series.

It is aslosher-type weapon that is separated into three sections and is similar in appearance as a Japanese brush washer bucket. As its appearance implies, it can throw in three different directions. It covers a straight line forward and two splotches to the side, though the damage dealt by connecting multiple of the splotches is the same as that dealt by connecting one. The range is short compared to other sloshers.

Appearance

The Tri-Slosher is a plastic bucket that is divided into multiple sections with the user's ink in them.

InSplatoon andSplatoon 2, the bucket is green, its shape is circular with three triangular sections and a circular section in the middle, the handle is lime green, and there is a black attachment at the back of the bucket that serves as a handhold. InSplatoon 2, the bucket is a lighter green than inSplatoon. Like theSlosher, there is a reservoir of ink inside the bucket which changes color to match that of the user's.

InSplatoon 3, the Tri-Slosher has a new design. The bucket is now blue, square-shaped, divided into three rectangular sections by two vertical lines, and the handle is yellow.

Splatoon

Retired.
This section describes content that may be partly or wholly inaccessible due to its removal or the discontinuation of online services.
Splatoon
Tri-Slosher

Tri-Slosher

Basic information
CategoryMain
ClassSlosher
SubDisruptor
SpecialBubbler
Special points
Special depletionSpecial gauge 60%
Range
33 / 100
Damage
Impact
Fire rate
80 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
70 / 100
Obtainable at
Level9
CostCash 7,500
Requirement
Added in26 September 2015
Specifications
Weight
Base damage62
Base duration
Ink consumption6%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variantTri-Slosher NouveauTri-Slosher Nouveau

The Tri-Slosher was released on26 September 2015 at02:00 UTC.[1][2] It comes withDisruptors and theBubbler.

Data

  • The Tri-Slosher is amiddleweight weapon.
  • Each attack consumes 6% of the ink tank capacity.
    • This allows players to attack 16 times before needing to refill the ink supply.
    • This stat can be changed withInk Saver (Main).
  • When initially attacking in humanoid form, the first shot takes 12 frames to come out.
  • When attacking from squid form, the first shot takes 18 frames to come out.
  • The interval at which the player can repeatedly swing is 26 frames.
  • When attacking while moving, the player's movement speed is set to 0.7 units per frame.
  • After firing, there is a 35 frame cooldown before the ink tank starts refilling.
  • The maximum damage of the center splash is 62.
    • First side splash: 62
    • Second side splash: 62
  • The minimum damage of the center splash is 30.
    • First side splash: 30
    • Second side splash: 30
  • The collision radius of the center splash against the environment is 7 units.
    • First side splash: 7 units
    • Second side splash: 5 units
  • The collision radius of the center splash against players is 9 units.
    • First side splash: 8 units
    • Second side splash: 7 units
  • Projectiles travel straight for 3 frames.
  • The draw radius of the center splash is 14 units.
    • First side splash: 8 units
    • Second side splash: 10 units
  • The paint radius of the center splash scales from 30 units at a distance of 50 units to 25 units at a distance of 120 units.
    • First side splash: 14 units at a distance of 50 units to 12 units at a distance of 85 units.
    • Second side splash: 14 units at a distance of 50 units to 14 units at a distance of 80 units.
  • All other paint splashes have a radius of 7.5 units.

[3]

Version history

VersionAdjustments
2.2.0
  • Damage against Rainmaker shields increased by about 33%.
2.7.0
  • Special gauge loss: 50% → 60%.

Quotes

Sheldon's Introduction

TheTri-Slosher isSlosher-type weapon with three angles of attack! The individual splashes lose a little bit of power, but the wide spread makes it very handy in a tight spot! TheDisruptor andBubbler special make this set perfect for in-your-face splatting.(NA)

Sheldon's Introduction

TheTri-Slosher is aSlosher-type weapon able to attack from three different angles at once! The individual splashes lose a little bit of power, but the wide spread makes it very handy in a tight spot! The Disruptor and Bubbler make this setup suited to a relentless battlefield hunter.(EU/OC)

This bucket's three sections originally held cleaning products but now hold... the exact opposite. These segmented sections allow you to attack in three directions at once.
— In-Game Description
TheTri-Slosher is aSlosher-type weapon with three angles of attack! The individual splashes lose a little bit of power, but the wide spread makes it very handy in a tight spot! The Disruptor sub and Bubbler special make this set perfect for in-your-face splatting.
Notes

Gallery

  • Promotional image

    Promotional image

  • An Inkling standing with a Tri-Slosher equipped.

    AnInkling standing with a Tri-Slosher equipped.

  • Running through Camp Triggerfish with a Tri-Slosher.

    Running throughCamp Triggerfish with a Tri-Slosher.

  • Throwing ink with a Tri-Slosher. (behind)

    Throwing ink with a Tri-Slosher.(behind)

  • Throwing ink with a Tri-Slosher. (front)

    Throwing ink with a Tri-Slosher.(front)

  • Official art of an Inkling holding the Tri-Slosher.

    Official art of an Inkling holding the Tri-Slosher.

  • Early design of the Tri-Slosher.

    Early design of the Tri-Slosher.

  • SplatNet icon

    SplatNet icon

Demonstration

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Splatoon 2

Splatoon 2
Tri-Slosher
https://cdn.wikimg.net/en/splatoonwiki/images/2/2c/S2_Weapon_Main_Tri-Slosher_3D.png21350, 280, 239, 3, 0, 157, 2, 204, 165, 20, 406, 184, 40, 599, 160, 1, 802, 160, 18, 1004, 179, 38, 1196, 165, 0, 1400, 156, 17, 1601, 172, 38, 1790, 173, 0, 1993, 157, 16, 2192, 167, 38, 2377, 179, 3, 2578, 159, 16, 2775, 162, 34, 2961, 185, 7, 3163, 163, 17, 3361, 157, 32, 3551, 188, 11, 3755, 168, 19, 3955, 149, 29, 4148, 190, 18, 4349, 169, 23, 4547, 144, 28, 4742, 191, 25, 4943, 169, 27, 5141, 142, 29, 5336, 191, 32, 5539, 171, 31, 5739, 145, 30, 5934, 191, 38, 6140, 171, 35, 6341, 150, 32, 6535, 190, 45, 6741, 168, 39, 6942, 158, 34, 7135, 185, 54, 7339, 163, 45, 7540, 165, 38, 7729, 179, 57, 7937, 162, 46, 8140, 171, 38, 8329, 172, 60, 8539, 160, 46, 8745, 176, 38, 8940, 165, 64, 9150, 164, 48, 9358, 184, 39, 9556, 163, 66, 9768, 171, 49, 9978, 190, 39, 10178, 160, 69, 10388, 177, 52, 10597, 195, 41, 10797, 165, 71, 11005, 183, 54, 11214, 201, 43, 11413, 169, 73, 11618, 189, 57, 11825, 206, 46, 12020, 173, 75, 12221, 193, 59, 12425, 208, 48, 12620, 177, 76, 12817, 197, 62, 13018, 210, 51, 13213, 179, 76, 13406, 199, 63, 13604, 212, 55, 13799, 180, 76, 13985, 201, 66, 14176, 214, 59, 14368, 180, 70, 14553, 202, 65, 14743, 213, 59, 14935, 180, 65, 15119, 201, 61, 15308, 212, 57, 15501, 179, 61, 15683, 201, 59, 15869, 211, 57, 16059, 179, 55, 16242, 201, 55, 16429, 211, 56, 16619, 178, 48, 16802, 199, 50, 16989, 211, 54, 17178, 176, 41, 17361, 198, 46, 17548, 210, 53, 17736, 174, 33, 17924, 195, 41, 18117, 208, 52, 18307, 172, 27, 18498, 191, 37, 18693, 205, 52, 18882, 168, 21, 19077, 187, 33, 19275, 202, 52, 19463, 163, 14, 19661, 182, 29, 19861, 199, 50, 20050, 160, 10, 20251, 178, 26, 20452, 195, 45, 20645, 154, 5, 20848, 171, 23, 21049, 190, 41
    Basic information
    CategoryMain
    ClassSlosher
    SubBurst Bomb
    SpecialInk Armor
    Special points190p
    Special depletion
    Range
    30 / 100
    Damage
    75 / 100
    Impact
    Fire rate
    Charge speed
    Ink speed
    Mobility
    Durability
    Handling
    70 / 100
    Obtainable at
    Level15
    CostCash 10,200
    Requirement
    Added inInitial Release (1.0.0)
    Specifications
    Weight
    Base damage62
    Base duration
    Ink consumption6%
    Base range
    Rate of fire
    Muzzle velocity
    Base accuracy

    MPU effect
    SPU effect
    SPU effect
    Other variantTri-Slosher NouveauTri-Slosher Nouveau

    The Tri-Slosher returns inSplatoon 2, looking identical to how it did in the first game. It comes withBurst Bombs andInk Armor.

    It appears in oneOcto Expansion station:

    Data

    • The Tri-Slosher is alightweight weapon.
    • The matchmaking range is 110. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
    • The ink consumption of 6% allows players to attack 16 times before needing to refill the ink supply.
    • When initially attacking in humanoid form, the first shot takes 12 frames to come out.
    • When attacking from swim form, the first shot takes 18 frames to come out.
    • The interval between firing and when the player is able to enter swim form or use a sub weapon is 20 frames.
    • The interval at which the player can repeatedly swing is 24 frames.
      • While this is the number displayed in the game's internal parameter files, actual fire rate may vary by differing amounts depending on the slosher type.
    • When attacking while moving, the player's movement speed is set to 0.66 units per frame.
    • After firing, there is a 35 frame cooldown before the ink tank starts refilling.
    • The maximum damage of the center splash is 62.
      • First side splash: 62
      • Second side splash: 62
    • The minimum damage of the center splash is 35.
      • First side splash: 35
      • Second side splash: 35
    • The collision radius of the center splash against the environment is 7 units.
      • First side splash: 7 units
      • Second side splash: 5 units
    • The collision radius of the center splash against players is 9 units.
      • First side splash: 8 units
      • Second side splash: 7 units
    • Projectiles travel straight for 3 frames.
    • The draw radius of the center splash is 14 units.
      • First side splash: 8 units
      • Second side splash: 10 units
    • The paint radius of the center splash scales from 32 units at a distance of 50 units to 27 units at a distance of 120 units.
      • First side splash: 16 units at a distance of 50 units to 14 units at a distance of 85 units.
      • Second side splash: 15 units at a distance of 50 units to 15 units at a distance of 80 units.
    • All other paint splashes have a radius of 9 units.
      • This stat can be changed with Main Power Up.

    [4]

    Version history

    VersionAdjustments
    Base game
    • Movement speed while firing: 0.7 units/frame → 0.6 units/frame.
    1.1.2
    1.3.0
    • Damage per shot reduced: 62.0 → 52.0.
    • Range decreased by about 9%.
    1.4.0
    • Fixed an issue causingslosher-type weapons to shootink from a higher position than they appeared to.
    2.0.0
    • Increased movement speed while firing by 10%: 0.6 units/frame → 0.66 units/frame.
    • Damage per shot increased: 52.0 → 62.0.
    • Points to fill special gauge: 210 → 190.
    4.2.0
    • Changed to match the faster movement speed and swim speed when not shooting of weapons like theSploosh-o-matic andSplattershot Jr.
      • Weight class: Middleweight → Lightweight.
        • Movement speed while not firing: 0.96 units/frame → 1.04 units/frame.
        • Movement speed while swimming: 1.92 units/frame → 2.016 units/frame.
    4.3.1
    • Increased the effect of theMain Power Upgearability.
    • The boost to the radius of ink coverage for the middle portion of shots that strike an object mid-shot when the maximum number of Main Power Up gear abilities are equipped has been increased from roughly 20% to roughly 25%.
    • The effect provided by Main Power Up is now more easily triggered, even with fewer instances of the gear ability equipped.
    4.5.0
    • Extended forward the central shot's point of impact.
    5.0.0
    • Decreased gaps around the hit box of the central shot (of the ink blasts fired with a shot from this weapon) to make targets easier to hit, even when angling a shot up or down.
    5.2.0
    • Reduced the interval at which the player can repeatedly swing by roughly 2/60 of a second: 26 frames → 24 frames.

    Quotes

    Sheldon's Introduction

    TheTri-Slosher is aSlosher-type weapon that lobs ink in three directions in front of you at once! Since the ink is being split in three, it does reduce the attack power slightly, but if you follow up with aBurst Bomb, you're good to go! All that's left is to push forward with theInk Armor! Recommended for those who really love to aggressively splat their opponents.

    Gallery

    • Promotional image

      Promotional image

    • An Octoling girl leaning on a Tri-Slosher.

      AnOctoling girl leaning on a Tri-Slosher.

    Demonstration

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    Splatoon 3

    Splatoon 3
    Tri-Slosher

    Tri-Slosher

    Basic information
    CategoryMain
    Class Slosher
    SubToxic Mist
    SpecialInkjet
    Special points180p
    Special depletion
    Range
    31 / 100
    Damage
    75 / 100
    Impact
    Fire rate
    Charge speed
    Ink speed
    Mobility
    Durability
    Handling
    70 / 100
    Obtainable at
    Level10
    Cost
    Requirement
    Added inDrizzle Season 2022 (1.1.0)
    Specifications
    Weight
    Base damage62
    100 (SRNW)
    Base duration
    Ink consumption
    Base range
    Rate of fire
    Muzzle velocity
    Base accuracy

    MPU effect
    SPU effect
    SPU effect
    Other variantsTri-Slosher NouveauTri-Slosher Nouveau
    Tri-Slosher ASH-NTri-Slosher ASH-N

    The Tri-Slosher returns inSplatoon 3 with a new design. Its kit isToxic Mist andInkjet.

    It appears in one mission inReturn of the Mammalians:

    Data

    • The Tri-Slosher is alightweight weapon.
    • The matchmaking range is 11. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
    • The ink consumption of 6% per shot allows the user to fire 16 times on a full ink tank.
    • After firing, there is a 35 frame cooldown before ink starts refilling.
    • When initially attacking in humanoid form, the first shot takes 12 frames to come out.
    • When initially attacking from swim form, the first shot takes 18 frames to come out.
    • The movement speed while firing is set to 0.066 units per frame.
    • The time between consecutive swings is 23 frames.
    • The interval between firing and being able to enter swim form or use a sub weapon is 20 frames.
    • The effective range is about 11.21 units while grounded and 10.62 while airborne.
      • This is the distance in which the crosshair will change shape when looking at an opponent and is otherwise arbitrary since sloshers do not use traditional falloff mechanics.

    Far central ink glob

    • The group contains 4 projectiles that spawn consecutively 1 frame apart from each other.
    • The group starts spawning as soon as the lifting animation ends.
    • The first projectile spawns with an initial speed of 1.2229 units per frame while grounded, and 1.1523 units per frame while airborne. It flies straight at this speed for 3 frames.
      • After this, the velocity is set to 10.0 units per frame if it is not already below this number, and decreases by 10% every frame, including the first frame in which it stops flying straight. Once the shot velocity decreases below a certain threshold, it will begin to be slowed more and fall faster.
      • Each subsequent projectile spawns with an initial speed that is 0.16 units per frame slower than the last.
    • The projectiles deal 62 damage.
      • Damage falloff starts when a projectile falls 1.5 units below its initial spawning point. It will lose damage the further it falls until it has fallen to 8.0 units below its spawning point, at which point it will deal 35 damage.
    • The first projectile spawns with an initial collision radius of 0.107 units for players and 0.07 units for the stage. Over the course of 5 frames, the collision radius for players changes to 1.07 units, and over the course of 4 frames, the collision radius for the stage changes to 0.7 units.
      • For subsequent projectiles, the initial collision radius is 0.01 units smaller than the previous projectile for players, and 0.01 units smaller for the stage. After the collision size changes, the radius is 0.1 units smaller than the previous projectile for players, and 0.1 units smaller for the stage.

    Close central ink glob

    • The group contains 3 projectiles that spawn consecutively 2 frames apart from each other.
    • The group starts spawning 2 frames after the lifting animation ends.
    • The first projectile spawns with an initial speed of 0.896 units per frame while grounded, and 0.808 units per frame while airborne. It flies straight at this speed for 3 frames.
      • After this, the velocity is set to 10.0 units per frame if it is not already below this number, and decreases by 10% every frame, including the first frame in which it stops flying straight. Once the shot velocity decreases below a certain threshold, it will begin to be slowed more and fall faster.
      • Each subsequent projectile spawns with an initial speed that is 0.25 units per frame slower than the last.
    • The projectiles deal 62 damage.
      • Damage falloff starts when a projectile falls 1.5 units below its initial spawning point. It will lose damage the further it falls until it has fallen to 8.0 units below its spawning point, at which point it will deal 35 damage.
    • The first projectile spawns with an initial collision radius of 0.097 units for players and 0.07 units for the stage. Over the course of 5 frames, the collision radius for players changes to 0.97 units, and over the course of 4 frames, the collision radius for the stage changes to 0.7 units.
      • For subsequent projectiles, the initial collision radius is 0.01 units smaller than the previous projectile for players, and 0.01 units smaller for the stage. After the collision size changes, the radius is 0.1 units smaller than the previous projectile for players, and 0.1 units smaller for the stage.

    Side ink globs

    • The group consists of only 1 projectile.
    • The group starts spawning 3 frames after the lifting animation ends.
    • The group spawns at a 15.0 degree angle off of the center.
    • The projectile spawns with an initial speed of 0.897 units per frame while grounded, and 0.836 units per frame while airborne. It flies straight at this speed for 3 frames.
      • After this, the velocity is set to 10.0 units per frame if it is not already below this number, and decreases by 10% every frame, including the first frame in which it stops flying straight. Once the shot velocity decreases below a certain threshold, it will begin to be slowed more and fall faster.
    • The projectile deals 62 damage.
      • Damage falloff starts when a projectile falls 1.5 units below its initial spawning point. It will lose damage the further it falls until it has fallen to 8.0 units below its spawning point, at which point it will deal 35 damage.
    • The projectile spawns with an initial collision radius of 0.087 units for players and 0.05 units for the stage. Over the course of 5 frames, the collision radius for players changes to 0.87 units, and over the course of 4 frames, the collision radius for the stage changes to 0.5 units.

    [5]

    Version history

    VersionAdjustments
    2.1.1
    • Fixed an issue that causedink to be displayed incorrectly if aSlosher and a Tri-Slosher both attacked at the same time.
    3.0.0
    11.0.0
    • Increased each glob's hitbox radius for players by 0.17 units.

    Quotes

    Sheldon's Introduction

    TheTri-Slosher answers a question that nobody asked, which is... "Please let me fling three giant buckets ofink at the same time." Hey, come to think of it, that's not even a question! Anyway, since the Tri-Slosher offers a broader attack, the inkpower is a bit less than your basic Slosher. But when you've got Toxic Mist to slow enemies down, it's barely even a problem. Add in the Inkjet, and you're packing plenty of power. This is a set for sloshing away with impunity!

    Nevertheless, behold theTri-Slosher! This bucketweapon has three compartments, allowing a multidirectionalsplat with great coverage. And it seems the bucket-like design has been updated! It's more... buckety... somehow. Help - the word "bucket" has lost all meaning!
    — @SplatoonNA on Twitter[6]

    Weapon freshness rewards

    IconNameTypeAvailability
    Sheldon LicenseCurrency1★Freshness Rating
    Tri-Slosher stickerSticker2★Freshness Rating
    Tri-Slosher holo stickerSticker3★Freshness Rating
    4★ Tri-Slosher UserBadge4★Freshness Rating
    5★ Tri-Slosher UserBadge5★Freshness Rating
    6★ Tri-Slosher UserBadge6★Freshness Rating
    7★ Tri-Slosher UserBadge7★Freshness Rating
    8★ Tri-Slosher UserBadge8★Freshness Rating
    9★ Tri-Slosher UserBadge9★Freshness Rating
    10★ Tri-Slosher UserBadge10★Freshness Rating


    Gallery

    Strategy

    For competitive tips about the Tri-Slosher

    Click to view the strategy for Tri-Slosher.View the strategy page.

    Trivia

    Etymology

    Tri-Slosher is derived from the verbto slosh andtri, a prefix meaning 'three'.

    ヒッセンHissen means "Brush Washer". 筆洗Hissen are segmented buckets that are used for cleaning paintbrushes.

    Names in other languages

    LanguageNameMeaning
    Japan Japaneseヒッセン
    Hissen
    Brush Washer
    Netherlands DutchTriomorserFromtrio ("tri"),morsen ("to spill"), and-er (suffix used for machinery)
    Canada French (NOA)Seauceur trioTrio slosher
    France French (NOE)DépoteurFrom the verbdépoter ("to empty something"; usually liquid in a tank)
    Germany German3R-Schwapper3R Slosher[a]
    Italy ItalianSecchiostro triploTripleSlosher
    Russia RussianВедроган 3 в 1
    Vedrogan 3 v 1
    Bucketgun 3 in 1
    SpainMexico SpanishDerramatic tripleTripleSlosher[b]
    China Chinese (Simplified)洗笔桶
    xǐbǐ tǒng (Mandarin)
    Brush Wash Bucket
    Hong Kong Chinese (Traditional)洗筆桶
    xǐbǐ tǒng (Mandarin)
    Brush Wash Bucket
    South Korea Korean물통Water Bucket
     InternalSlosher_Diffusion_00[7]

    Translation notes

    1. 3R is a pun onDreier (a trio or triplet)
    2. Derramatic comes fromderramar ("to spill") andautomático ("automatic")

    References

    MainShooters

    Rollers
    Chargers
    Sloshers
    Splatlings
    Sub
    Special
    MainShooters

    Rollers
    Chargers
    Sloshers
    Splatlings
    Dualies
    Brellas
    Sub
    Special
    MainShooters
    Rollers
    Chargers
    Sloshers
    Splatlings
    Dualies
    Brellas
    Blasters
    Brushes
    Stringers
    Splatanas
    Sub
    Special