Test range

Thetest range, also referred to as thefiring range,[1] is a location in theSplatoon series.
Description
The test range is meant for testing variousweapons andabilities, by providing exact measurements that are not available in normal conditions. It contains squid-shaped target dummies, known asSquid Bumpers, that display exact damage amounts when hit, lines of the floor for distance measurements, etc.
InSplatoon andSplatoon 2, it can be accessed throughAmmo Knights or through theequipment screen, by choosing the "Test" option, namely pressing
. If the test range is accessed from Ammo Knights, all weapons unlocked by the player are available (via leveling, or inSplatoon, viaSunken Scrolls). When accessing from the equipment menu, only the weapons already bought by the player will be available. InSplatoon 3, it is a part of thelobby and is primarily accessed through it. It remains available even while searching for a match.
Splatoon

.Layout
The stage is made up of two target ranges: one immediately in front of the player from the start, and one up the ramp to their left. To the player's right is a door back into Ammo Knights, though it cannot be interacted with and is just for show. Next to the door are some boxes stacked up, with an unknown weapon leaning against them. This weapon is also seen in the concept art ofSheldon.
The first area has threeSquid Bumpers. Damaging them causes the amount of damage done to appear above them. They are destroyed after taking 100 points of damage, but if they take damage without being destroyed, they will heal in the same amount of time it takes players to heal in amultiplayer battle. The first area also features a series of dashed white lines on the ground to help players gauge the range of their weapons, as well as fourgrates on the walls that can be climbed to testchargers or other weapons. They also help the player determine their weapon's ability toink vertical surfaces quickly, as some are better at it than others.
The second area features nine bumpers. Three of them are regular bumpers, and three have one, two, or three mains ofDefense Upabilities respectively (though they still have 100 health points), as indicated by the number of Defense Up stickers on the front, and the back three are larger and much more durable, taking 500 points of damage to destroy. On the right wall is a basketball hoop.
Allground and walls are inkable.
Background
The area is in the middle ofInkopolis, surrounded by concrete city buildings and structures.
During aSplatfest, theSquid Sisters' songCity of Color could be heard in the distance, with the music fading out the further left the player went. Also, the bumpers were lit, glowing and fading in time to the music.
There is a non-climbable ledge surrounding the area preventing players from climbing out of it, though by placing aSquid Beakon andSuper Jumping to it, the surrounding area can be briefly seen. This includesInkopolis Tower in the distance, with theGreat Zapfish curled around it.
Much of the stage is covered ingraffiti and advertisements, as with most of theSplatoon world. However, unlike multiplayer matches or at Booyah Base, there are noMiiverse graffiti posts.
The entrance to Ammo Knights itself is also visible from the test range; there is a door with two flickering signs above and beside it, along with boxes and what appears to be an early version of aSplat Charger.

GamePad
On
is a map of the test range and all the ink on it. Tapping on a Squid Beakon will Super Jump to it, like in online battles. There is a reset button, which removes all ink and sends the player back to where they started when pressed. There is also a control button, in which the player can change:
- Camera Sensitivity from -5 to +5. This changes how much the camera moves in response to the movement of the
.
Y-axis/Y Axis (Normal or Inverted(NA)/Reverse(EU/OC)). This changes inversion controls on the Y-axis. This is disabled when motion controls are set to ON.
X-axis/X Axis (Normal or Inverted(NA)/Reverse(EU/OC)). This changes inversion controls on the X-axis.- Motion Controls (ON or OFF). This enables or disables the camera control by moving
.
Gallery
AnInkling in the test range
The test range duringSplatfest
Firing aSplattershot
Firing aHeavy Splatling
Standing on one of the grates
Squid Bumpers withDefense Up stickers
Damaged Defense Up Squid Bumpers
The unclimbable ledge surrounding the test range
A camera above the test range, the purpose of which is unknown
A lonesparrow
SomeSplat Roller parts in the corner
Super Jumping over the test range
Super Jump (alternate angle)
An unused toy assault rifle, presumably a beta version of theSplat Charger
Splatoon 2
Layout

The test range is composed of two rooms connected by a short hallway. The entire range is marked with eleven dashed lines (dividing it into ten equal lengths) going left to right, the farthest being at the back wall and the closest at the front wall. It is indoors, though skylights allow sunlight in.Super Jumping inside reveals it is situated near a road in a suburban area.
The right room has a ramp leading up to a grate circling its back and side walls, and the left room has a small rise in its front-center with a grate attached to it as well. It contains five static targetSquid Bumpers: three on the floor at various distances from the wall, another on the grate at the back-right corner, and the fifth on the front edge of the grate on the left wall. These target bumpers are colored to match the enemyink color from the player's current color set.
The left room is slightly shorter and wider and has three bumpers moving laterally along paths marked on the floor. The front-most bumper moves at the slowest pace (taking eight seconds from one end of the path to the other), the middle one moves about twice as fast, and the farthest one moves about three times as fast. These bumpers are colored to match the neutral ink color from the player's current color set.
The player starts in the front of the right room and returns there whenever the test range is reset.
Inaccessible Room
To the left of the spawn point, there is an inaccessible room with a dark gray nonfunctional door and a long window. Judging by the contents of the room, it isSheldon's workshop. Inside the room are a pair of tables with green grids on them, an unknown light source, a staircase that presumably leads toAmmo Knights, and multiple smaller objects. These objects include five cardboard boxes, four purple suction bombs (two of which are stuck on walls), a tan pegboard with multiple tools on it, twoSplat Rollers with their original design fromSplatoon, twoE-liter 3Ks (one partially disassembled), an emptySplat Bomb canister, aSlosher, a pair of wingtips similar to theSmoky Wingtips but purple, and small unlit light fixture. The door to the staircase leading to this room can be seen in the background of Ammo Knights.
Gallery
TheLuna Blaster in the test range ofSplatoon 2.
MovingSquid Bumpers in the test range.
Night version during aSplatfest.
The inaccessible side room.
Splatoon 3
Layout
Splatoon 3 features four unique test ranges accessible to the player:
Lobby

The first and largest test range is located inside the lobby and can be used to practice with the player's equipped weapon, including while waiting for online matchmaking.[2] Like the test range inSplatoon andSplatoon 2, there are a variety of immobile and mobileSquid Bumpers to shoot at. The back wall of the test range contains durable large Squid Bumpers that cannot be popped and instead will continue to take damage until they reach the max of 999.9.
The test range also contains theCopy Machine[3], a stationary target that can be turned on to copy the player's actions, including throwingSplat Bombs when the player uses theirsub weapon and shootingink when the player attacks. The copy machine is useful for testing specials like theBig Bubbler,Ink Vac, andTacticooler that interact with enemy ink, as well as testing theSquid Roll's damage reduction.[4]
If the player is actively grouped with other players, such as in a room or when choosing to continue after a battle, they will appear asghosts within the lobby, including the test range. The ghost players are created from screen projectors that can be seen on the ceiling of the lobby. Another player's ghost may be seen using their weapons, but this will not affect the player's test range's turf or Squid Bumpers.
Ammo Knights and The Shoal

TheAmmo Knights test range is now significantly scaled down compared to previous games, being much smaller and fully enclosed with no windows. Like the previous games, it can also be accessed through the equip menu.

The Shoal's test range is near-identical to that of Ammo Knights in layout, featuring only minor differences in the placement of Squid Bumpers, though it has a different aesthetic and connects to the main room of The Shoal. Despite these similarities, it also functions similarly to the lobby test range, and ghosts can be seen when in a local room.
Grizzco

Officially referred to as abreak room, Grizzco's test range featuresSalmonid-shaped Squid Bumpers, and allows the player to test out the weapon rotation and practice throwing eggs.[3] Weapons can be swapped at a blue crate next to the terminal, and only weapons available in the current rotation can be equipped. The break room also features differing sizes of bumpers with varying durability to account for different Salmonid types. For example, the smallest ones have the same health asSmallfry, while larger ones have the same health asCohocks. Additionally, some of the larger bumpers have stickers ofBoss Salmonids on them, indicating the health of that Boss Salmonid.
Quotes
| “ | Before hopping directly into battle,lobby patrons can get warmed up by trying out variousweapons on thetest range... or even practice new moves like theSquid Surge on a special test wall. It's all so new and clean! Ugh, laboratory goals... | ” |
— @SplatoonNA on Twitter[5] | ||
| “ | We also have info on some new perks, like abreak room where you can practice Egg Throws or try out new weapons. And you'll NEED practice, as a team of Eggsecutive VPs could face a hazard level of 333%! Last but not least, you'll be able to set up Private Jobs with your friends. | ” |
— @SplatoonNA on Twitter[6] | ||
Gallery
On the right, the copy machine can be seen.
A drawing on the floor that appears to be a strategy guide forEeltail Alley.
The test range during a Splatfest Sneak Peek.
The test range during a Splatfest.
The test range during a Big Run.
The same logo as on theTri-Shred Tee andTri-Squid Tee on a wall
The same logo as on theTri-Octo Tee on one of the other sides of the same wall
A view of the Grizzco break room; a worker can be seen aiming an egg throw.
A team of workers celebrating in the break room.
Another view of the break room; the terminal and weapon crate can be seen to the left.
The turf map of the Ammo Knights test range.
The turf map of The Shoal's test range.
Trivia
- Splatoon
- The stage features aneaster egg: if the player tosses aSplat Bomb through the basketball hoop in the second area, the hoop will produce a sparkly green effect and the player'sInkling will say one of the "Booyah!" sound clips. The Splat Bomb is the onlysub weapon that can be used for this easter egg.
- An unused toy assault rifle with a scope similar toSplat weapons inSplatoon can be seen near the exit of the test range. It might have been a beta version of theSplat Charger.
- Following calculations from YouTube,[7] at 243p for 2%, and 239p for 1.9%, the total stage area is 12364.5p. This surpasses the largest stage,Piranha Pit, by about four times. However, this calculation would also include the inaccessible background, includingInkopolis Plaza.
- Splatoon 2
- If accessed immediately after playingSalmon Run, neither set ofSquid Bumpers will have theSalmonid's signature green color. Instead, they have dark purple (right room) and dark brown (left room) colors.
- Similarly, if accessed immediately after visitingOcto Canyon, neither set ofSquid Bumpers will have theOctarian's signature purple color. Instead, they have yellow (right room) and blue (left room) colors.
- It is possible to use theInkjet to get onto the rafters along the back wall. Fly up to just below the rafter, press and at the same time, and switch to a non-Inkjet weapon. This is not possible with theSplashdown orBooyah Bomb, despite those specials also raising the player into the air.
- The arrow stripes logo ofAmmo Knights on somehero weapons can also be seen on the wall.
- A few traffic cones lay around the test range and remain still until the player shoots ink at them or bumps into them. The player can interact with the cones and move them around.
- These traffic cones will make a glitched sound effect when run into with bubbles from a Bubble Blower.
- Some gear items lay around the top area, such as a hat resembling theHickory Work Cap, and two pairs of shoes resembling thePurple Sea Slugs andPunk Cherries, although with different color.
- The player's character will cheer when they splat the three moving targets at the same time with the same attack.
- This is most easily done using theBaller orSplashdownspecial weapons or with a singlecharger shot (using a fully charged shot's ability to pierce targets).
- Splatoon 3
- The giant screen in the lobby is actually a large, curved Nintendo Switch. There are no Joy-Cons attached, and the charging port can be seen on the bottom.
- The battle pot next to the terminal is a coffee dispenser. There is a handle and a hole that dispenses the coffee. Behind it, it is plugged into a wall.
- TheSplatoon 3 lobby test range has 7 different sky variants:
- Normal daytime.
- Sunset during aSplatfest Sneak Peek.
- Nighttime during a Splatfest.
- Nighttime with a giant moon duringFrostyFest.
- A cloudy pink sky duringBig Run.
- A late sunset sky during theGrand Festival.
- Nighttime sky with a small moon during the second half of the Grand Festival.
Names in other languages
| Language | Name | Meaning |
|---|---|---|
| 試射場 Shishajō | Test shooting range | |
| Schietbaan | Shooting range | |
| Aire de tir | Shooting area | |
| Übungsbereich | Practice area | |
| Poligono | Shooting range | |
| Zona de pruebas | Testing area | |
| 試射場 shìshè chǎng | Test Range | |
| 사격 연습장 sagyeog yeonseubjang | Shooting Range | |
| ShootingRange |
References
- ↑"Now, with all of these features, this weapon might take some getting used to, so I recommend taking it for a test run on thefiring range before heading straight into battle."Sheldon's introduction to theBallpoint Splatling,Splatoon 3
- ↑
Splatoon 3 Direct - Nintendo Switch
- ↑3.03.1
CONFIDENTIAL REPORT: SQUID RESEARCH LAB DIVES DEEP INTO THE SPLATLANDS - ↑
Nintendo Treehouse: Live | August 2022 -Splatoon 3 Multiplayer Stages and Strategies
- ↑
@SplatoonNA on Twitter
- ↑
@SplatoonNA on Twitter
- ↑
1v1 at the Shooting Range
|


