Sploosh-o-matic

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TheSploosh-o-matic is amain weapon in theSplatoon series, made by the weapon brandNeo.

This weapon is a fast-firing, short-range, low-accuracyshooter.

Appearance

Similar to theSplash-o-matic, it has a steampunk-style look. However, the Sploosh-o-matic has a large metallic funnel attached to the muzzle like the flared muzzle of ablunderbuss.

Splatoon

Retired.
This section describes content that may be partly or wholly inaccessible due to its removal or the discontinuation of online services.
Splatoon
Sploosh-o-matic

Sploosh-o-matic

Basic information
CategoryMain
ClassShooter
SubSquid Beakon
SpecialKiller Wail
Special points
Special depletionSpecial gauge 40%
Range
15 / 100
Damage
55 / 100
Impact
Fire rate
75 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level12
CostCash 7,500
Requirement
Added in8 July 2015
Specifications
Weight
Base damage38
Base duration
Ink consumption0.7%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variantsNeo Sploosh-o-maticNeo Sploosh-o-matic
Sploosh-o-matic 7Sploosh-o-matic 7

The Sploosh-o-matic was released on8 July 2015 at02:00 UTC.[1]

It comes in a set withSquid Beakons and theKiller Wail.

Data

  • The Sploosh-o-matic is amiddleweight weapon.
  • Each shot consumes 0.7% of the ink tank capacity.
    • This allows players to fire 142 shots before needing to refill the ink supply.
    • This stat can be changed withInk Saver (Main).
  • When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
  • When firing while moving, the player's movement speed is set to 0.72 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 38.
  • Shots travel straight for 2 frames. After that, they may lose damage. A shot will lose damage until it reaches 19 damage at frame 15.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 12 degrees.
  • The angle its shots can deviate while in the air is 18 degrees.
  • The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
  • The chance to shoot towards the outer reticle instead of the inner reticle increases by 10% per shot, and maximizes at a 40% chance to shoot towards the outer reticle.
    • This means that it takes 4 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 5 frames after the player stops shooting.
  • Shots initially travel straight at a rate of 20 units per frame for 2 frames. Shots travel straight for 40 distance units.
  • Ink droplets occur every 55 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1.5 droplets per shot.
  • There are a total of 4 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 24 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 19 units.
  • All other ink droplets have a radius of 12 units.

[2]

Version history

VersionAdjustments
2.7.0
  • Special gauge loss: 50% → 40%.

Quotes

Sheldon's Introduction

With its wide muzzle, theSploosh-o-matic is specialized for close-combat situations. Beat back the enemy while placingSquid Beakons on their turf, and then mop up with the deadlyKiller Wail! This weapon set excels at opening holes in the opponents' defenses for your teammates to exploit.

The perfect weapon for getting up close and personal! High attack power and rate of fire, but its range is extremely limited.
— In-game description
Its range is super short, but it gobbles up foes in close-quarters combat. Take them by surprise and there's no escape! The Squid Beakon subs will help you get in there, and the Killer Wail special will let you wreck shop once you do.

Gallery

  • Promotional image

    Promotional image

  • The Squid Sisters introducing the Sploosh-o-matic.

    TheSquid Sisters introducing the Sploosh-o-matic.

  • An Inkling girl running with the Sploosh-o-matic.

    AnInkling girl running with the Sploosh-o-matic.

  • An Inkling girl firing the Sploosh-o-matic (front).

    An Inkling girl firing the Sploosh-o-matic(front).

  • An Inkling girl firing the Sploosh-o-matic (behind).

    An Inkling girl firing the Sploosh-o-matic(behind).

  • Official art of an Inkling holding the Sploosh-o-matic.

    Official art of an Inkling holding the Sploosh-o-matic.

  • Art of several Inklings celebrating Halloween. - the lower right one is holding a Sploosh-o-matic.

    Art of several Inklings celebrating Halloween. - the lower right one is holding a Sploosh-o-matic.

  • Art for Splatoon's first anniversary, with an Inkling (second from left) with the Sploosh-o-matic.

    Art forSplatoon's first anniversary, with an Inkling (second from left) with the Sploosh-o-matic.

  • Concept art of various weapons, with the Sploosh-o-matic at the upper left.

    Concept art of variousweapons, with the Sploosh-o-matic at the upper left.

  • SplatNet icon

    SplatNet icon

Demonstration

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Splatoon 2

Splatoon 2
Sploosh-o-matic
https://cdn.wikimg.net/en/splatoonwiki/images/4/44/S2_Weapon_Main_Sploosh-o-matic_3D.png21947, 280, 205, 3, 0, 167, 5, 252, 128, 12, 499, 150, 1, 752, 169, 4, 997, 130, 6, 1242, 152, 0, 1488, 171, 3, 1724, 131, 2, 1963, 155, 0, 2200, 173, 4, 2423, 132, 2, 2649, 156, 1, 2872, 176, 10, 3075, 134, 6, 3283, 157, 6, 3488, 177, 19, 3666, 135, 15, 3849, 159, 17, 4028, 178, 33, 4175, 137, 29, 4327, 159, 31, 4475, 179, 51, 4609, 137, 49, 4744, 160, 49, 4879, 180, 73, 5015, 138, 72, 5153, 161, 72, 5290, 179, 96, 5424, 137, 97, 5560, 160, 97, 5694, 178, 95, 5846, 137, 95, 6002, 159, 96, 6156, 177, 79, 6338, 135, 78, 6525, 159, 80, 6709, 176, 63, 6916, 134, 63, 7127, 157, 66, 7335, 173, 49, 7560, 132, 49, 7789, 156, 52, 8015, 171, 38, 8252, 131, 36, 8492, 155, 40, 8731, 169, 28, 8978, 130, 26, 9224, 152, 31, 9472, 167, 20, 9726, 128, 19, 9975, 150, 24, 10229, 165, 16, 10488, 127, 14, 10748, 149, 20, 11007, 163, 14, 11268, 126, 13, 11533, 148, 18, 11794, 162, 16, 12051, 127, 14, 12313, 146, 20, 12569, 159, 21, 12816, 128, 19, 13067, 145, 24, 13312, 159, 29, 13541, 130, 28, 13774, 145, 33, 14001, 157, 42, 14206, 131, 41, 14415, 143, 46, 14618, 157, 60, 14792, 131, 58, 14969, 143, 63, 15141, 156, 81, 15279, 131, 79, 15420, 142, 82, 15557, 155, 103, 15656, 132, 102, 15756, 142, 104, 15855, 155, 90, 15950, 133, 90, 16045, 142, 90, 16140, 155, 74, 16244, 133, 73, 16350, 142, 73, 16454, 156, 57, 16598, 131, 56, 16744, 142, 56, 16886, 157, 42, 17065, 131, 40, 17248, 143, 41, 17425, 157, 30, 17633, 131, 27, 17846, 143, 28, 18053, 159, 19, 18285, 130, 16, 18522, 145, 17, 18752, 159, 10, 19000, 128, 7, 19253, 145, 7, 19501, 162, 5, 19759, 127, 3, 20021, 146, 2, 20278, 163, 3, 20539, 126, 1, 20804, 148, 0, 21065, 165, 4, 21323, 127, 5, 21581, 148, 0
    Basic information
    CategoryMain
    ClassShooter
    SubCurling Bomb
    SpecialSplashdown
    Special points160p
    Special depletion
    Range
    12 / 100
    Damage
    52 / 100
    Impact
    Fire rate
    75 / 100
    Charge speed
    Ink speed
    Mobility
    Durability
    Handling
    Obtainable at
    Level10
    CostCash 9,700
    Requirement
    Added in5 August 2017
    Specifications
    Weight
    Base damage38
    Base duration
    Ink consumption0.8%
    Base range
    Rate of fire
    Muzzle velocity
    Base accuracy

    MPU effect
    SPU effect
    SPU effect
    Other variantsNeo Sploosh-o-maticNeo Sploosh-o-matic
    Sploosh-o-matic 7Sploosh-o-matic 7

    The Sploosh-o-matic returns inSplatoon 2. It was released on5 August 2017 at02:00 UTC.[3] It comes withCurling Bombs andSplashdown.

    It appears in threeOcto Expansion Stations:

    Data

    • The Sploosh-o-matic is alightweight weapon.
    • The matchmaking range is 80. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
    • The ink consumption of 0.8% and ink tank capacity of 100% allows players to fire 125 shots before needing to refill the ink supply.
    • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
    • When firing from swim form, the first shot takes 10 frames to come out.
    • The interval between firing and when the player is able to enter swim form or use a sub weapon is 2 frames.
    • When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
    • When firing while moving, the player's movement speed is set to 0.8 units per frame.
    • After firing, there is a 15 frame cooldown before the ink tank starts refilling.
    • Each shot has a base damage of 38.
    • If a shot is in the air for more than 6 frames after being fired, it loses 1.1875 damage per frame until it reaches 19 damage at frame 22.
    • The bullet hitbox has a radius of 2 units.
    • The angle its shots can deviate while on the ground is 12 degrees.
    • The angle its shots can deviate while in the air is 18 degrees.
    • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
    • The Sploosh-o-matic starts off having a 4% chance to shoot towards the outer reticle instead of the inner reticle.
      • This chance increases by 2% per shot, and maximizes at a 40% chance to shoot towards the outer reticle, meaning that it takes 18 shots to reach minimum accuracy.
    • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
    • Accuracy starts recovering 5 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum, meaning that it takes 41 frames to reach maximum accuracy.
    • Shots initially travel straight at a rate of 20 units per frame for 2 frames. Shots travel straight for 40 distance units.
      • After that, the shot's velocity is set to 17.82 units per frame if it is not already lower than the listed value, and decreases further as it travels.
    • Ink droplets occur every 60 units.
    • The frequency at which ink drips from a shot occurs at a rate of 1.4 droplets per shot.
    • There are a total of 5 different droplet patterns that can be created while firing this weapon.
    • Droplets that occur within 20 units of the player have a radius of 24 units, and a width of 11.5 units.
      • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
    • Droplets that occur when they travel past 200 units of the player have a radius of 17 units.
    • All other ink droplets have a radius of 12 units.
    • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.

    [4][5]

    Version history

    VersionAdjustments
    Base game
    • Weight class: Middleweight → Lightweight
    • Increase in chance to shoot towards the outer reticle per shot: 10% → 2%.
    • Number of droplet patterns: 4 → 5.
    • Ink consumption: 0.7% → 0.8%.
    • Droplet rate: 1.5 → 1.4.
    • Distance between paint droplets: 55 units → 60 units.
    • Near droplet paint radius: 24 units → 22 units.
    • Far droplet paint radius: 19 units → 17 units.
    • Jump accuracy recovery time: 0-60 frames → 25-70 frames.
    1.2.0
    • Increased movement speed while shooting by 11%: 0.72 units/frame → 0.8 units/frame.
    1.3.0
    3.2.0
    • Expanded radius of ink coverage for shots on impact when shooting downward.
    • Increased damage dealt to the barrier around theRainmaker by roughly 10%: 1x → 1.1x.
    4.1.0
    • When shots hit, their ink splatter will now extend further forward than it did previously.
    • Points to fill special gauge: 170 → 160.
    4.2.0
    • Reduced the interval between firing and when you're able to become a squid or use asub weapon by 4/60 of a second: 6 frames → 2 frames.
    4.3.1
    • Increased the effect of theMain Power Upgear ability.
    • Increased the amount of additional damage that can be dealt when the maximum number of gear abilities are being used from roughly 20% to roughly 25%.
    4.4.0
    • Reduced the time to shoot from squid form by 2/60 of a second: 12 frames → 10 frames.
    4.5.0
    • Reduced the time to begin recovering ink after shooting by roughly 5/60 of a second: 20 frames → 15 frames.
    4.6.0
    • Speed of acceleration increased while in squid form, decreased time it takes to reach maximum speed.
    4.9.0
    • Increased damage dealt to opposingTenta Brellas by 57%: 0.6x → 1.1x.
    5.0.0
    • Increased damage dealt to theBooyah Bomb armor by 17%: 0.6x → 0.7x.

    Quotes

    Sheldon's Introduction

    With its wide muzzle, theSploosh-o-matic is well suited for close-combat situations. TheCurling Bombs allow you to clear narrow pathways and push farther into enemy territory. And once you're there, send your enemies back to their spawn point with theSplashdown! This close-range weapon set excels at opening holes in your opponent's defenses for your teammates to exploit.

    Gallery

    • Promotional image

      Promotional image

    • An Inkling boy with Ink Armor firing the Sploosh-o-matic.

      AnInkling boy withInk Armor firing the Sploosh-o-matic.

    • An Inkling boy jumping off a wall with the Sploosh-o-matic.

      An Inkling boy jumping off a wall with the Sploosh-o-matic.

    Demonstration

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    Splatoon 3

    Splatoon 3
    Sploosh-o-matic

    Sploosh-o-matic

    Basic information
    CategoryMain
    Class Shooter
    SubCurling Bomb
    SpecialUltra Stamp
    Special points180p
    Special depletion
    Range
    12 / 100
    Damage
    52 / 100
    Impact
    Fire rate
    75 / 100
    Charge speed
    Ink speed
    Mobility
    Durability
    Handling
    Obtainable at
    Level9
    Cost
    Requirement
    Added inDrizzle Season 2022 (1.1.0)
    Specifications
    Weight
    Base damage38
    45 (SRNW)
    Base duration
    Ink consumption0.8%
    Base range
    Rate of fire
    Muzzle velocity
    Base accuracy

    MPU effect
    SPU effect
    SPU effect
    Other variantNeo Sploosh-o-maticNeo Sploosh-o-matic

    The Sploosh-o-matic returns inSplatoon 3. Its kit consists ofCurling Bombs and theUltra Stamp.

    Its design was changed in the update preceding the release ofFresh Season 2023, with the formerly silver parts of the design now being black. This is reflected in the in-game artwork, as well.

    It appears in five missions inReturn of the Mammalians:

    Data

    • The Sploosh-o-matic is alightweight weapon.
    • The matchmaking range is 8.2. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
    • The ink consumption is 0.8% per shot, allowing the user to fire for about 10.42 seconds on a full ink tank.
    • When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
    • When firing from humanoid form, the first shot takes 3 frames to come out. When firing from swim form, the first shot takes 11 frames to come out.
    • The interval between firing the weapon and being able to enter swim form or use a sub weapon is 2 frames.
    • When firing while moving, the player's movement speed is set to 0.08 units per frame.
    • After firing, there is a 15 frame cooldown before the ink tank starts refilling.
    • Each shot has a base damage of 38 and minimum damage of 19.
    • If a shot is in the air for more than 6 frames after being fired, it will lose about 1.19 damage every frame until it reaches 19 damage at frame 22.
    • The bullet hitbox for collisions with players has a radius of 0.335 units.
    • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
    • The angle its shots can deviate while on the ground is 11.66 degrees.
    • The angle its shots can deviate while in the air is 17.49 degrees.
    • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
    • The weapon starts off having a 4% chance to shoot towards the outer reticle instead of the inner reticle.
      • This chance increases by 2% per shot, and maximizes at a 40% chance to shoot towards the outer reticle, meaning that it takes 18 shots to reach minimum accuracy.
    • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
    • Accuracy starts recovering 5 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum, meaning that it takes 41 frames to reach maximum accuracy.
    • Shots initially travel straight at a rate of 2.06 units per frame for 2 frames. Shots travel straight for 4.12 distance units.
      • After that, the shot's velocity is set to 1.835 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
    • The effective range is about 7.17 units.
      • This number may vary at different firing angles.

    [6]

    Version history

    VersionAdjustments
    7.2.0
    • Slightly expanded shots' collision detection with players to make it easier to hit opponents: 0.2 units → 0.25 units.
    8.0.0
    • Damage dealt toSplash Wall increased by about 10%: 1x → 1.1x.
    9.3.0
    • Increased the speed of shots by approximately 3% and extended the flight distance.
      • Initial velocity: 2 units/frame → 2.06 units/frame.
      • Velocity after 2 frames: 1.782 units/frame → 1.835 units/frame.
    • Reduced the angle of the scatter of shots to compensate for the increase in range.
      • While on land: 12 degrees → 11.66 degrees.
      • While jumping: 18 degrees → 17.49 degrees.
    11.0.0
    • Increased each shots' hitbox radius for players: 0.25 units → 0.335 units.

    Quotes

    Sheldon's Introduction

    With its wide muzzle, theSploosh-o-matic is well suited for close-combat situations. And escorting you to those close-combat situations is theCurling Bomb! Let one loose, and it'll lay down a proverbial red carpet to your foes' feet. Combined with theUltra Stamp's forward rush, you have one powerful setup for players who love getting up close and personal - or who want to blaze a path forward for their allies.

    Weapon freshness rewards

    IconNameTypeAvailability
    Sheldon LicenseCurrency1★Freshness Rating
    Sploosh-o-matic stickerSticker2★Freshness Rating
    Sploosh-o-matic holo stickerSticker3★Freshness Rating
    4★ Sploosh-o-matic UserBadge4★Freshness Rating
    5★ Sploosh-o-matic UserBadge5★Freshness Rating
    6★ Sploosh-o-matic UserBadge6★Freshness Rating
    7★ Sploosh-o-matic UserBadge7★Freshness Rating
    8★ Sploosh-o-matic UserBadge8★Freshness Rating
    9★ Sploosh-o-matic UserBadge9★Freshness Rating
    10★ Sploosh-o-matic UserBadge10★Freshness Rating


    Gallery

    Strategy

    For competitive tips about the Sploosh-o-matic

    Click to view the strategy for Sploosh-o-matic.View the strategy page.

    Trivia

    Etymology

    Sploosh-o-matic is derived fromsploosh, a word similar to "splash", andautomatic. The-o-matic suffix is also a common, clichéd naming convention for technological gadgets.

    ボールドマーカーbōrudo mākā is in reference to the partly pen-based appearance of the Sploosh-o-matic. The name is also to contrast it with the Splash-o-matic. The highly accurate Splash-o-matic is named after a sharp marker pen, while the Sploosh-o-matic with its wide, cone-shaped muzzle is more akin to a bold marker pen.

    Names in other languages

    LanguageNameMeaning
    Japan Japaneseボールドマーカー
    bōrudo mākā
    Bold Marker
    Netherlands DutchSpettertuitSplatter spout[a]
    CanadaFrance FrenchMarqueur lourdHeavy Marker
    Germany GermanDisperserDisperser
    Italy ItalianMarkerMarker
    Russia RussianПлюхотрон
    Plyukhotron
    Splatotron
    Mexico Spanish (NOA)Marcador gruesoThick marker
    Spain Spanish (NOE)MarcadorMarker
    China Chinese (Simplified)广域标记枪
    guǎngyù biāojìqiāng (Mandarin)
    Wide area Marker Gun
    Hong Kong Chinese (Traditional)廣域標記槍
    guǎngyù biāojìqiāng (Mandarin)
    Wide area Marker Gun
    South Korea Korean볼드 마커
    boldeu makeo
    Bold Marker
     InternalShooter_Short_00Shooter is theclass it belongs to,Short means the range is short, and00 means it is the original variant.

    Translation notes

    1. Fromspetteren ("splatter") andtuit ("spout")

    References

    MainShooters

    Rollers
    Chargers
    Sloshers
    Splatlings
    Sub
    Special
    MainShooters

    Rollers
    Chargers
    Sloshers
    Splatlings
    Dualies
    Brellas
    Sub
    Special
    MainShooters
    Rollers
    Chargers
    Sloshers
    Splatlings
    Dualies
    Brellas
    Blasters
    Brushes
    Stringers
    Splatanas
    Sub
    Special