Splattershot Pro

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TheSplattershot Pro is amain weapon in theSplatoon series, created bySplat.

Appearance

The main part of the Splattershot Pro seems to be a large, crayon-shaped canister that changes color to match the user'sink. Over the top of this is a gray and blue mechanism that keeps the canister inserted, and around the canister are two gray straps that connect it to the weapon's frame. The back of the canister has a blue cap with a red tube. Attached to the trigger piece is a dark blue handhold that connects to the identically colored nozzle. The tip of the nozzle and trigger are red.

Splatoon

Retired.
This section describes content that may be partly or wholly inaccessible due to its removal or the discontinuation of online services.
Splatoon
Splattershot Pro

Splattershot Pro

Basic information
CategoryMain
ClassShooter
SubSplat Bomb
SpecialInkstrike
Special points
Special depletionSpecial gauge 40%
Range
70 / 100
Damage
55 / 100
Impact
Fire rate
40 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level10
CostCash 8,000
Requirement
Added inInitial Release (1.0.0)
Specifications
Weight
Base damage42
Base duration
Ink consumption1.9%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variantsForge Splattershot ProForge Splattershot Pro
Berry Splattershot ProBerry Splattershot Pro

The Splattershot Pro is an advanced weapon in terms of power and range, making it easy to use for more experienced players. Though it boasts superior range and power when compared to theSplattershot, it is inferior to the Splattershot in turf coverage and fire rate. It comes in a set with theSplat Bombs andInkstrike.

Data

  • The Splattershot Pro is amiddleweight weapon.
  • Each shot consumes 1.9% of the ink tank capacity.
    • This allows players to fire 52 shots before needing to refill the ink supply.
    • This stat can be changed withInk Saver (Main).
  • When firing continuously, it shoots a bullet every 8 frames (7.5 shots per second).
  • When firing while moving, the player's movement speed is set to 0.5 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 42.
  • Shots travel straight for 5 frames. After that, they may lose damage. A shot will lose damage until it reaches 21 damage at frame 18.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 3 degrees.
  • The angle its shots can deviate while in the air is 12 degrees.
  • The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
  • The chance to shoot towards the outer reticle instead of the inner reticle increases by 10% per shot, and maximizes at a 25% chance to shoot towards the outer reticle.
    • This means that it takes 3 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 8 frames after the player stops shooting.
  • Shots initially travel straight at a rate of 26.3 units per frame for 5 frames. Shots travel straight for 131.4750004 distance units.
  • Ink droplets occur every 70 units.
  • The frequency at which ink drips from a shot occurs at a rate of 3 droplets per shot.
  • There are a total of 8 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.2 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
  • All other ink droplets have a radius of 12.5 units.

[1]

Version history

VersionAdjustments
2.2.0
  • Ink usage decreased by about 5%.
2.7.0
  • Initial velocity of shots increased by about 20%.
  • Range increased by about 5%.
  • Special gauge loss: 50% → 40%.

Quotes

Sheldon's Introduction

TheSplattershot Pro was developed for more advanced users by the team behind theSplattershot! Unbalance your foes withSplat Bombs andInkstrikes, and then hit them with superb range and accuracy! Itsink efficiency and fire rate aren't as good as the standard Splattershot's hence the "pro."

An updated Splattershot developed with advanced battlers in mind. Consumes a lot of ink and has a slow rate of fire, but its range and accuracy are vastly improved.
— In-Game Description

Gallery

  • Promotional image

    Promotional image

  • 3D art of an Inkling girl holding the Splattershot Pro.

    3D art of anInkling girl holding the Splattershot Pro.

  • In-game render of an Inkling girl holding the Splattershot Pro.

    In-game render of an Inkling girl holding the Splattershot Pro.

  • An Inkling boy (second from right) firing the Splattershot Pro.

    An Inkling boy (second from right) firing the Splattershot Pro.

  • Official art of an Inkling holding the Splattershot Pro.

    Official art of an Inkling holding the Splattershot Pro.

  • SplatNet icon

    SplatNet icon

Demonstration

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Splatoon 2

Splatoon 2
Splattershot Pro
https://cdn.wikimg.net/en/splatoonwiki/images/3/3c/S2_Weapon_Main_Splattershot_Pro_3D.png20640, 280, 148, 3, 0, 129, 7, 253, 106, 0, 515, 109, 1, 769, 130, 8, 1011, 108, 1, 1261, 109, 1, 1506, 133, 12, 1733, 109, 5, 1968, 109, 6, 2197, 135, 22, 2402, 111, 14, 2616, 110, 16, 2824, 136, 38, 3001, 112, 31, 3186, 110, 32, 3367, 137, 57, 3514, 113, 51, 3667, 110, 53, 3816, 138, 80, 3928, 114, 75, 4046, 110, 76, 4161, 138, 106, 4236, 114, 103, 4314, 110, 104, 4390, 138, 110, 4455, 113, 110, 4521, 109, 110, 4587, 137, 95, 4689, 113, 95, 4793, 109, 95, 4897, 136, 80, 5037, 112, 80, 5182, 109, 81, 5325, 135, 65, 5498, 111, 64, 5679, 108, 66, 5856, 133, 51, 6059, 109, 50, 6272, 108, 53, 6479, 131, 38, 6706, 108, 37, 6942, 106, 40, 7173, 129, 27, 7417, 106, 26, 7670, 106, 30, 7917, 127, 16, 8172, 104, 14, 8437, 106, 19, 8696, 124, 9, 8957, 102, 7, 9227, 105, 12, 9491, 122, 4, 9752, 100, 2, 10021, 105, 8, 10283, 121, 2, 10536, 100, 0, 10798, 107, 8, 11050, 120, 3, 11292, 100, 1, 11541, 110, 9, 11781, 121, 8, 12005, 100, 6, 12235, 112, 15, 12455, 120, 16, 12657, 100, 14, 12865, 114, 24, 13063, 120, 30, 13238, 100, 29, 13417, 115, 36, 13588, 120, 44, 13733, 100, 44, 13881, 119, 50, 14023, 121, 62, 14135, 100, 61, 14249, 120, 65, 14359, 121, 79, 14443, 100, 79, 14526, 121, 81, 14607, 121, 96, 14698, 100, 96, 14789, 122, 97, 14879, 122, 102, 14988, 100, 101, 15099, 122, 101, 15208, 122, 89, 15352, 101, 88, 15499, 123, 88, 15642, 123, 75, 15817, 102, 73, 15997, 122, 73, 16172, 123, 60, 16376, 102, 57, 16585, 120, 58, 16787, 124, 47, 17013, 102, 43, 17244, 119, 43, 17468, 125, 35, 17709, 103, 30, 17958, 117, 31, 18198, 124, 25, 18450, 103, 18, 18711, 113, 19, 18962, 126, 15, 19221, 104, 9, 19488, 111, 10, 19746, 127, 9, 20006, 104, 3, 20273, 110, 4
    Basic information
    CategoryMain
    ClassShooter
    SubPoint Sensor
    SpecialInk Storm
    Special points170p
    Special depletion
    Range
    70 / 100
    Damage
    60 / 100
    Impact
    Fire rate
    30 / 100
    Charge speed
    Ink speed
    Mobility
    Durability
    Handling
    Obtainable at
    Level10
    CostCash 13,800
    Requirement
    Added inInitial Release (1.0.0)
    Specifications
    Weight
    Base damage42
    Base duration
    Ink consumption2%
    Base range
    Rate of fire
    Muzzle velocity
    Base accuracy

    MPU effect
    SPU effect
    SPU effect
    Other variantsForge Splattershot ProForge Splattershot Pro
    Kensa Splattershot ProKensa Splattershot Pro

    The Splattershot Pro returns inSplatoon 2 looking identical to how it did in the first game. It comes with thePoint Sensor andInk Storm.

    It appears in oneOcto Expansion station:

    Data

    • The Splattershot Pro is amiddleweight weapon.
    • The matchmaking range is 170. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
    • The ink consumption of 2% and ink tank capacity of 100% allows players to fire 50 shots before needing to refill the ink supply.
    • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
    • When firing from swim form, the first shot takes 11 frames to come out.
    • The interval between firing and when the player is able to enter swim form or use a sub weapon is 4 frames.
    • When firing continuously, it shoots a bullet every 8 frames (7.5 shots per second).
    • When firing while moving, the player's movement speed is set to 0.55 units per frame.
    • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
    • Each shot has a base damage of 42.
    • If a shot is in the air for more than 7 frames after being fired, it loses 1.3125 damage per frame until it reaches 21 damage at frame 23.
    • The bullet hitbox has a radius of 2 units.
    • The angle its shots can deviate while on the ground is 2.7 degrees.
    • The angle its shots can deviate while in the air is 6 degrees.
    • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
    • The Splattershot Pro starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
      • This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 24 shots to reach minimum accuracy.
    • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
    • Accuracy starts recovering 8 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 56 frames to reach maximum accuracy. (86 after shooting while jumping.)
    • Shots initially travel straight at a rate of 38.33333 units per frame for 3 frames. Shots travel straight for 114.99999 distance units.
      • After that, the shot's velocity is set to 22.698 units per frame if it is not already lower than the listed value, and decreases further as it travels.
    • Ink droplets occur every 88 units.
    • The frequency at which ink drips from a shot occurs at a rate of 2 droplets per shot.
    • There are a total of 6 different droplet patterns that can be created while firing this weapon.
    • Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 8 units.
      • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
    • Droplets that occur when they travel past 200 units of the player have a radius of 16 units.
    • All other ink droplets have a radius of 12.5 units.
    • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.

    [2][3]

    Version history

    VersionAdjustments
    Base game
    • Shot deviation while jumping: 12 degrees → 10 degrees.
    • Increase in chance to shoot towards the outer reticle per shot: 10% → 2%.
    • Ink consumption: 1.9% → 2.0%.
    • Initial shot velocity: 26.3 units/frame → 23 units/frame.
    • Ink droplet rate: 3 → 2.
    • Standard ink droplet radius: 12.5 units → 12.2 units.
    • Distance between standard ink droplets: 70 units → 88 units.
    • Near ink droplets radius: 19.2 units → 18 units.
    • Far ink droplet radius: 18 units → 16 units.
    • Jump accuracy recovery time: 0-60 frames → 25-70 frames.
    1.3.0
    1.4.0
    • Increased shot speed by roughly 67%, while not changing shot range.
      • Initial shot velocity: 23 units/frame → 38.33333 units/frame.
      • Time a shot travels straight: 5 frames → 3 frames.
      • Time before a shot's damage starts decreasing: 9 frames → 7 frames.
      • Time for shot to reach minimum damage: 25 frames → 23 frames.
    • Decreased weapon sway when shooting on the ground by roughly 10%: 3 degrees → 2.7 degrees.
    • Decreased weapon sway when shooting right after a jump by roughly 40%: 10 degrees → 6 degrees.
    • Increased movement speed while shooting by roughly 10%: 0.5 units/frame → 0.55 units/frame.
    • Increased radius of ink splatter caused by each shot by roughly 2%: 12.2 units → 12.5 units.
    4.1.0
    • Ink now more likely to land around player's feet when firing.
    • Made the ink splatter that lands closest to the player when firing more likely to land closer to the player than it did previously.
    4.2.0
    • Reduce the interval between firing and when you're able to become a squid or usesub weapon by 2/60 of a second: 6 frames → 4 frames.
    4.4.0
    • Reduced the time to shoot from squid form by 1/60 of a second: 12 frames → 11 frames.
    4.6.0
    • Decreased the effect of theMain Power Upgearability.
      • Changed the amount of gear ability required to deal up to 49.9 damage from 3.9 times to 4.2 times the amount of the primary gear ability.
        • Each additional gear ability is worth 0.3 the amount of the base gear ability.
    5.0.0
    • Decreased the benefits of the Main Power Up gear ability.
      • Changed the amount of gear ability required to reach 49.9 damage from 3.9 to 4.2 times the base gear ability.
        • Each additional gear ability is worth 0.3 the amount of the base gear ability.

    Quotes

    Sheldon's Introduction

    TheSplattershot Pro was developed for more advanced users by the team behind theSplattershot! Use thePoint Sensor to reveal opponents, and then blast them with the incredible precision and range of themain weapon! Its fire rate andink efficiency aren't the best, but you can cover your teammates with anInk Storm! I'd recommend this weapon to players who have a lot of faith in their accuracy and positioning!

    Gallery

    • Promotional image

      Promotional image

    • An Inkling boy firing the Splattershot Pro.

      AnInkling boy firing the Splattershot Pro.

    • An Inkling boy firing the Splattershot Pro in mid-air.

      An Inkling boy firing the Splattershot Pro in mid-air.

    Demonstration

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    Splatoon 3

    Splatoon 3
    Splattershot Pro

    Splattershot Pro

    Basic information
    CategoryMain
    Class Shooter
    SubAngle Shooter
    SpecialCrab Tank
    Special points190p
    Special depletion
    Range
    70 / 100
    Damage
    64 / 100
    Impact
    Fire rate
    30 / 100
    Charge speed
    Ink speed
    Mobility
    Durability
    Handling
    Obtainable at
    Level9
    Cost
    Requirement
    Added inDrizzle Season 2022 (1.1.0)
    Specifications
    Weight
    Base damage45
    45 (SRNW)
    Base duration
    Ink consumption
    Base range
    Rate of fire
    Muzzle velocity
    Base accuracy

    MPU effect
    SPU effect
    SPU effect
    Other variantsForge Splattershot ProForge Splattershot Pro
    Splattershot Pro FRZ-NSplattershot Pro FRZ-N

    The Splattershot Pro returns inSplatoon 3. It has a new design, namely newInkling text on its ink tank and its holders are now blue. Its kit consists ofAngle Shooter andCrab Tank.

    It appears in two missions inReturn of the Mammalians:

    Data

    • The Splattershot Pro is amiddleweight weapon.
    • The matchmaking range is 17. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
    • The ink consumption is 2% per shot, allowing the user to fire for about 6.67 seconds on a full ink tank.
    • When firing continuously, it shoots a bullet every 8 frames (7.5 shots per second).
    • When firing from humanoid form, the first shot takes 3 frames to come out. When firing from swim form, the first shot takes 12 frames to come out.
    • The interval between firing the weapon and being able to enter swim form or use a sub weapon is 4 frames.
    • When firing while moving, the player's movement speed is set to 0.055 units per frame.
    • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
    • Each shot has a base damage of 45 and minimum damage of 22.5.
    • If a shot is in the air for more than 7 frames after being fired, it will lose about 1.41 damage every frame until it reaches 22.5 damage at frame 23.
    • The bullet hitbox for collisions with players has a radius of 0.235 units.
    • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
    • The angle its shots can deviate while on the ground is 2.5 degrees.
    • The angle its shots can deviate while in the air is 6 degrees.
    • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
    • The weapon starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
      • This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 24 shots to reach minimum accuracy.
    • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
    • Accuracy starts recovering 8 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 56 frames to reach maximum accuracy. (86 after shooting while jumping.)
    • Shots initially travel straight at a rate of 3.833333 units per frame for 3 frames. Shots travel straight for 11.499999 distance units.
      • After that, the shot's velocity is set to 2.2698 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
    • The effective range is about 15.09 units.
      • This number may vary at different firing angles.

    [4]

    Version history

    VersionAdjustments
    Base game
    • Salmon Run Next Wave:
      • Ink consumption: 2% → 1.6%.
    2.0.0
    2.1.0
    4.1.0
    • Increased the radius of the ink splatter at the point of impact by approximately 8%.
    7.2.0
    • Maximum damage has been increased from 42.0 to 45.0.
      • Minimum damage: 21.0 → 22.5.
    9.2.0
    • Reduced the scatter of shots while on the ground by approximately 7%: 2.7 degrees → 2.5 degrees.
    11.0.0
    • Increased each shots' hitbox radius for players: 0.2 units → 0.235 units.
    • Points to fillspecial gauge: 180 → 190.

    Quotes

    Sheldon's Introduction

    TheSplattershot Pro was developed for more advanced users by the same team that brought you theSplattershot! And here's a "pro" strategy for using it - deploy theAngle Shooter to limit your opponent's movement, then take advantage of the Pro's accuracy and range to splat 'em from downtown. Of course, sometimes you just want to crush your enemies with a crustacean, and that's where theCrab Tank comes in. Putting it all together is easier said than done, but this setup is built for players who dare to dream.


    IconNameTypeAvailability
    Sheldon LicenseCurrency1★Freshness Rating
    Splattershot Pro stickerSticker2★Freshness Rating
    Splattershot Pro holo stickerSticker3★Freshness Rating
    4★ Splattershot Pro UserBadge4★Freshness Rating
    5★ Splattershot Pro UserBadge5★Freshness Rating
    6★ Splattershot Pro UserBadge6★Freshness Rating
    7★ Splattershot Pro UserBadge7★Freshness Rating
    8★ Splattershot Pro UserBadge8★Freshness Rating
    9★ Splattershot Pro UserBadge9★Freshness Rating
    10★ Splattershot Pro UserBadge10★Freshness Rating


    Gallery

    • An Octoling holding the Splattershot Pro.

      AnOctoling holding the Splattershot Pro.

    • The central Inkling wields the Splattershot Pro.

      The centralInkling wields the Splattershot Pro.

    • 2D icon.

      2D icon.

    • The Tableturf Battle card icon of the Splattershot Pro.

      TheTableturf Battlecard icon of the Splattershot Pro.

    • Unused early version of the Splattershot Pro's Tableturf Battle card. In it, the Octoling's Suede Nation Lace-Ups have slightly different colors compared to the final card.

      Unused early version of the Splattershot Pro's Tableturf Battle card. In it, the Octoling'sSuede Nation Lace-Ups have slightly different colors compared to the final card.

    Strategy

    For competitive tips about the Splattershot Pro

    Click to view the strategy for Splattershot Pro.View the strategy page.

    Trivia

    • The Splattershot Pro was one of the weapons that was available to use in theSplatoon 3 Splatfest World Premiere.
    • Its design seems to be inspired by older Super Soaker Models with the 1998 CPS 1000[5] and the 1996 CPS 2000[6] sharing several similarities.
    • When Angle Shooter and Crab Tank come up onJudd's trials, the player is equipped with the Splattershot Pro on both occasions.

    Etymology

    Splattershot Pro is a combination ofsplatter (as well assplat) andshot. It also has the shortened form ofprofessional at the end to denote it is a weapon for advanced players.

    Its Japanese name, プライムシューターpuraimu shūtā, means "Prime Shooter".

    Names in other languages

    LanguageNameMeaning
    Japan Japaneseプライムシューター
    puraimu shūtā
    Prime Shooter
    Netherlands DutchSuperspetter ProSupershooter Pro
    Canada French (NOA)Liquéficateur proLiquificator Pro
    France French (NOE)Liquidateur proLiquidator Pro
    Germany GermanProfi-KleckserPro Splodger
    Italy ItalianSplasher éliteElite Splasher
    Russia RussianКаплестрел ПРО
    Kaplestrel PRO
    Dropshooter PRO
    Mexico Spanish (NOA)Rociador ProPro Sprayer
    Spain Spanish (NOE)Lanzatintas plusInk Thrower Plus
    China Chinese (Simplified)顶尖射击枪
    dǐngjiān shèjīqiāng (Mandarin)
    Top Shooter
    Hong Kong Chinese (Traditional)頂尖射擊槍
    dǐngjiān shèjīqiāng (Mandarin)
    Top Shooter
    South Korea Korean프라임 슈터
    peuraim syuteo
    From the Japanese name
     InternalShooter_Expert_00[7]

    References

    MainShooters

    Rollers
    Chargers
    Sloshers
    Splatlings
    Sub
    Special
    MainShooters

    Rollers
    Chargers
    Sloshers
    Splatlings
    Dualies
    Brellas
    Sub
    Special
    MainShooters
    Rollers
    Chargers
    Sloshers
    Splatlings
    Dualies
    Brellas
    Blasters
    Brushes
    Stringers
    Splatanas
    Sub
    Special