Splattershot Jr.

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For other types of Splattershot Jr., seeSplattershot Jr. (disambiguation).

TheSplattershot Jr. is amain weapon in theSplatoon series, coming from theweapon brand Splat. It is the firstweapon used by all players, given at the start of the in-gametutorial.

As the beginner weapon, the Splattershot Jr. appropriately has a quick firing rate, a high ink efficiency, and high shot spread, which enables its user to quicklyink large territories. Its loadout always includes both an offensive option and a strong defensive option. Since version3.2.0 ofSplatoon 2, it is also the first weapon to feature a uniqueink tank.

Appearance

The Splattershot Jr. is a blocky squirt gun, the main part of which changes color to match the user's ink. The gun has a large rectangular prism for a body, with another rectangular prism, this one much smaller, extending down to serve as a handhold. The inside angle between the two prisms houses a purple trigger. On the end of the main prism facing away from the user is a stocky, square-shaped funnel with a short purple nozzle on the end, and on top of it is a purple cap connected to the body by two small trapezoidal prisms. Inside the gun, there is a dip tube that connects the bottom of the trigger handhold to the nozzle. The Splattershot Jr.'s body is translucent inSplatoon andSplatoon 3, while it is opaque inSplatoon 2. In the first game only, the Splattershot Jr. is mottled gray around the edges.

InSplatoon 2, the Splattershot Jr. and its variants also replace the user's standardink tank with one resembling baby bottles. It has a rounded rectangular shape and a round cap. For the Splattershot Jr., a yellow tag bearing the "Jr. Mark" symbol seen on theBasic Tee is attached around the bottle's neck.

Splatoon

Retired.
This section describes content that may be partly or wholly inaccessible due to its removal or the discontinuation of online services.
Splatoon
Splattershot Jr.

Splattershot Jr.

Basic information
CategoryMain
ClassShooter
SubSplat Bomb
SpecialBubbler
Special points
Special depletionSpecial gauge 60%
Range
32 / 100
Damage
27 / 100
Impact
Fire rate
75 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level1
Cost
Requirement
Added inInitial Release (1.0.0)
Specifications
Weight
Base damage28
Base duration
Ink consumption0.5%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variantCustom Splattershot Jr.Custom Splattershot Jr.

The Splattershot Jr. comes in a set withSplat Bombs and theBubbler.

Data

  • The Splattershot Jr. is amiddleweight weapon.
  • Each shot consumes 0.5% of the ink tank capacity.
    • This allows players to fire 200 shots before needing to refill the ink supply.
    • This stat can be changed withInk Saver (Main).
  • When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
  • When firing while moving, the player's movement speed is set to 0.72 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 28.
  • Shots travel straight for 3 frames. After that, they may lose damage. A shot will lose damage until it reaches 14 damage at frame 15.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 12 degrees.
  • The angle its shots can deviate while in the air is 18 degrees.
  • The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
  • The chance to shoot towards the outer reticle instead of the inner reticle increases by 10% per shot, and maximizes at a 40% chance to shoot towards the outer reticle.
    • This means that it takes 4 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 5 frames after the player stops shooting.
  • Shots initially travel straight at a rate of 22 units per frame for 3 frames. Shots travel straight for 66 distance units.
  • Ink droplets occur every 80 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1.5 droplets per shot.
  • There are a total of 7 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 21 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18.5 units.
  • All other ink droplets have a radius of 13.2 units.

[1]

Version history

VersionAdjustments
2.7.0
  • Special gauge loss: 50% → 60%.

Quotes

Everyone's got to start somewhere. Good rate of fire and efficientink use to boot. Not the most accurate ofweapons, but it sprays ink so wildly you're bound to hit something!
— In-Game Description
This here is theSplattershot Jr. It's the first weapon new arrivals to Inkopolis get their hands on when getting their feet wet inTurf War. While not the greatest in terms of range or power, this bad boy has excellent rate of fire and solid ink efficiency. As the "Jr." indicates, it's a well-rounded weapon that's just perfect for noobs.

Gallery

  • Promotional image

    Promotional image

  • 3D art

    3D art

  • An Inkling wielding the Splattershot Jr.

    AnInkling wielding the Splattershot Jr.

  • An Inkling throwing a Splat Bomb and holding the Splattershot Jr.

    An Inkling throwing aSplat Bomb and holding the Splattershot Jr.

  • An Inkling in a Bubbler running and holding the Splattershot Jr.

    An Inkling in aBubbler running and holding the Splattershot Jr.

  • The Splattershot Jr.'s range

    The Splattershot Jr.'s range

  • 2D art of an Inkling holding the Splattershot Jr.

    2D art of an Inkling holding the Splattershot Jr.

  • Concept art of various weapons, with the Splattershot Jr. at the lower left

    Concept art of variousweapons, with the Splattershot Jr. at the lower left

  • Callie holding a Splattershot Jr. in the Splatoon manga

    Callie holding a Splattershot Jr. in theSplatoon manga

  • Render

    Render

  • SplatNet icon

    SplatNet icon

Demonstration

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Splatoon 2

Splatoon 2
Splattershot Jr.
https://cdn.wikimg.net/en/splatoonwiki/images/6/6e/S2_Weapon_Main_Splattershot_Jr._3D.png21633, 280, 219, 3, 0, 189, 24, 250, 154, 15, 500, 167, 13, 748, 190, 25, 991, 155, 16, 1235, 163, 13, 1477, 191, 22, 1713, 155, 19, 1945, 160, 11, 2182, 192, 22, 2406, 155, 24, 2622, 157, 11, 2848, 192, 26, 3054, 156, 28, 3254, 154, 16, 3463, 192, 34, 3645, 156, 36, 3822, 152, 25, 4008, 191, 46, 4161, 156, 47, 4311, 150, 40, 4468, 190, 62, 4588, 155, 63, 4706, 149, 58, 4829, 188, 83, 4941, 154, 83, 5052, 148, 81, 5167, 190, 99, 5283, 155, 100, 5397, 149, 100, 5516, 191, 81, 5666, 156, 83, 5813, 150, 84, 5967, 192, 64, 6147, 156, 67, 6322, 152, 69, 6505, 192, 48, 6709, 156, 53, 6906, 154, 55, 7113, 192, 34, 7335, 155, 40, 7549, 157, 42, 7774, 191, 22, 8009, 155, 29, 8239, 160, 32, 8474, 190, 11, 8716, 155, 20, 8959, 163, 24, 9200, 189, 5, 9450, 154, 13, 9700, 167, 18, 9948, 188, 1, 10203, 154, 11, 10453, 171, 16, 10703, 186, 0, 10961, 156, 12, 11205, 175, 18, 11455, 184, 0, 11711, 159, 12, 11952, 179, 17, 12199, 183, 1, 12449, 162, 11, 12686, 183, 16, 12928, 181, 4, 13166, 166, 14, 13392, 187, 20, 13621, 180, 13, 13840, 170, 23, 14049, 190, 27, 14259, 178, 27, 14452, 173, 35, 14636, 193, 40, 14820, 177, 47, 14980, 175, 53, 15134, 194, 56, 15287, 176, 71, 15409, 176, 75, 15527, 195, 77, 15644, 175, 99, 15724, 176, 100, 15801, 196, 101, 15878, 176, 88, 15996, 176, 88, 16110, 195, 87, 16223, 177, 73, 16380, 175, 74, 16530, 194, 71, 16680, 178, 60, 16870, 173, 60, 17051, 193, 56, 17233, 180, 48, 17450, 170, 49, 17656, 190, 43, 17864, 181, 37, 18100, 166, 39, 18325, 187, 31, 18552, 183, 29, 18801, 162, 31, 19037, 183, 22, 19278, 184, 24, 19533, 159, 26, 19774, 179, 15, 20021, 186, 22, 20278, 156, 23, 20520, 175, 11, 20769, 188, 23, 21024, 154, 18, 21274, 171, 11
    Basic information
    CategoryMain
    ClassShooter
    SubSplat Bomb
    SpecialInk Armor
    Special points180p
    Special depletion
    Range
    35 / 100
    Damage
    22 / 100
    Impact
    Fire rate
    75 / 100
    Charge speed
    Ink speed
    Mobility
    Durability
    Handling
    Obtainable at
    Level1
    Cost
    Requirement
    Added inInitial Release (1.0.0)
    Specifications
    Weight
    Base damage28
    Base duration
    Ink consumption0.43%
    Base range
    Rate of fire
    Muzzle velocity
    Base accuracy

    MPU effect
    SPU effect
    SPU effect
    Other variantsCustom Splattershot Jr.Custom Splattershot Jr.
    Kensa Splattershot Jr.Kensa Splattershot Jr.

    The Splattershot Jr. returns inSplatoon 2, once again as the starting weapon, looking identical to how it did inSplatoon. It comes withSplat Bombs andInk Armor. As of version3.2.0, the Splattershot Jr. and its variants, theCustom Splattershot Jr. andKensa Splattershot Jr., now have a largerink tank with 10% more capacity, making it an easier weapon for beginners and experts alike. It should be noted that the Splattershot Jr. does not gain more ink tank capacity in Salmon Run.

    It appears in threeOcto Expansion stations:

    Data

    • The Splattershot Jr. is alightweight weapon.
    • The matchmaking range is 110. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
    • The ink consumption of 0.43% and ink tank capacity of 110% allows players to fire 255 shots before needing to refill the ink supply.
    • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
    • When firing from swim form, the first shot takes 10 frames to come out.
    • The interval between firing and when the player is able to enter swim form or use a sub weapon is 2 frames.
    • When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
    • When firing while moving, the player's movement speed is set to 0.72 units per frame.
    • After firing, there is a 15 frame cooldown before the ink tank starts refilling.
    • Each shot has a base damage of 28.
    • If a shot is in the air for more than 8 frames after being fired, it loses 0.875 damage per frame until it reaches 14 damage at frame 24.
    • The bullet hitbox has a radius of 2 units.
    • The angle its shots can deviate while on the ground is 12 degrees.
    • The angle its shots can deviate while in the air is 15 degrees.
    • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
    • The Splattershot Jr. starts off having a 4% chance to shoot towards the outer reticle instead of the inner reticle.
      • This chance increases by 2% per shot, and maximizes at a 40% chance to shoot towards the outer reticle, meaning that it takes 18 shots to reach minimum accuracy.
    • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
    • Accuracy starts recovering 5 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum, meaning that it takes 41 frames to reach maximum accuracy.
    • Shots initially travel straight at a rate of 22 units per frame for 3 frames. Shots travel straight for 66 distance units.
      • After that, the shot's velocity is set to 18.945 units per frame if it is not already lower than the listed value, and decreases further as it travels.
    • Ink droplets occur every 95 units.
    • The frequency at which ink drips from a shot occurs at a rate of 1.4 droplets per shot.
    • There are a total of 7 different droplet patterns that can be created while firing this weapon.
    • Droplets that occur within 11 units of the player have a radius of 19.7 units, and a width of 12 units.
      • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
    • Droplets that occur when they travel past 200 units of the player have a radius of 16.5 units.
    • All other ink droplets have a radius of 12.9 units.
    • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
    • If no ink droplets have occurred within 11 units of the player for 3 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.

    [2][3]

    Version history

    VersionAdjustments
    Base game
    • Weight class: Middleweight → Lightweight
    • Increase in chance to shoot towards the outer reticle per shot: 10% → 2%.
    • Shot deviation angle while jumping: 18 degrees → 15 degrees.
    • Droplet rate: 1.5 → 1.4.
    • Distance between droplets: 80 units → 95 units.
    • Near droplet paint radius: 21 units → 19.7 units.
    • Far droplet paint radius: 18.5 units → 16.5 units.
    • Droplet paint radius: 13.2 units → 12.9 units.
    • Jump accuracy recovery time: 0-60 frames → 25-70 frames.
    2.2.0
    • Made it easier to paint the floor at the player's feet.
      • If a paint droplet has not fallen within 11 units of the player for 2 shots, the next shot will force a paint droplet to appear at the player's feet.
    3.2.0
    • Now uses a specialink tank with 10% increased ink capacity.
    4.1.0
    • When shots hit, theirink splatter will now extend further forward than it did previously.
    4.2.0
    • Reduced the interval between firing and when you're able to become a squid or usesub weapon by 4/60 of a second: 6 frames → 2 frames.
    4.4.0
    • Reduced the time to shoot from squid form by 2/60 of a second: 12 frames → 10 frames.
    4.5.0
    • Reduced the time to begin recovering ink after shooting by 5/60 of a second: 20 frames → 15 frames.
    4.6.0
    • Decreased ink consumption by roughly 14%: 0.5% → 0.43%.
    4.9.0
    • Increased damage dealt to opposingTenta Brellas by 57%: 0.6x → 1.1x.
    5.0.0
    • Increased damage dealt to theBooyah Bomb armor by 17%: 0.6x → 0.7x.

    Quotes

    Sheldon's Introduction

    TheSplattershot Jr. is the classic entry-levelTurf War weapon! It's a great companion for learning the basics of battle. It has a great rate of fire and efficient in use to boot. Plus it spraysink so wildly you're bound to hit something!Splat Bombs are super effective at smoking out hidden opponents and clearing your path! And theInk Armorspecial is great for support, making this set an excellent choice for players who appreciate balance!

    Gallery

    • Promotional image

      Promotional image

    • An Inkling boy firing the Splattershot Jr.

      AnInkling boy firing the Splattershot Jr.

    • An Inkling girl holding the Splattershot Jr. while sitting

      An Inkling girl holding the Splattershot Jr. while sitting

    • An Inkling with the Splattershot Jr., having cast Ink Armor

      An Inkling with the Splattershot Jr., having cast Ink Armor

    • Larger ink tank the Splattershot Jr. and its kits received after version 3.2.0

      Larger ink tank the Splattershot Jr. and its kits received after version3.2.0

    • Artwork of one of the 2020 Koshien winners featuring a Splattershot Jr.

      Artwork of one of the 2020 Koshien winners featuring a Splattershot Jr.

    Demonstration

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    Splatoon 3

    Splatoon 3
    Splattershot Jr.

    Splattershot Jr.

    Basic information
    CategoryMain
    Class Shooter
    SubSplat Bomb
    SpecialBig Bubbler
    Special points180p
    Special depletion
    Range
    36 / 100
    Damage
    22 / 100
    Impact
    Fire rate
    75 / 100
    Charge speed
    Ink speed
    Mobility
    Durability
    Handling
    Obtainable at
    Level0
    Cost
    Requirement
    Added inDrizzle Season 2022 (1.1.0)
    Specifications
    Weight
    Base damage28
    28 (SRNW)
    Base duration
    Ink consumption
    Base range
    Rate of fire
    Muzzle velocity
    Base accuracy

    MPU effect
    SPU effect
    SPU effect
    Other variantCustom Splattershot Jr.Custom Splattershot Jr.

    The Splattershot Jr. returns inSplatoon 3. Its kit consists ofSplat Bomb andBig Bubbler. The Splattershot Jr. retains its 110% capacityink tank,[4] which it first received inSplatoon 2 version3.2.0. The ink tank is not visually larger than other ink tanks as it was inSplatoon 2, but the red line is lower, indicating that the Splat Bomb uses a smaller proportion of the capacity compared to a normal-sized ink tank.

    It appears in one mission inReturn of the Mammalians:

    Data

    • The Splattershot Jr. is alightweight weapon.
    • The matchmaking range is 11.3. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
    • The ink consumption is 0.43% per shot and the ink tank capacity is 110%, allowing the user to fire for about 21.25 seconds on a full ink tank.
    • When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
    • When firing from humanoid form, the first shot takes 3 frames to come out. When firing from swim form, the first shot takes 11 frames to come out.
    • The interval between firing the weapon and being able to enter swim form or use a sub weapon is 2 frames.
    • When firing while moving, the player's movement speed is set to 0.076 units per frame.
    • After firing, there is a 15 frame cooldown before the ink tank starts refilling.
    • Each shot has a base damage of 28 and minimum damage of 14.
    • If a shot is in the air for more than 8 frames after being fired, it will lose about 0.88 damage every frame until it reaches 14 damage at frame 24.
    • The bullet hitbox for collisions with players has a radius of 0.3 units.
    • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
    • The angle its shots can deviate while on the ground is 11.66 degrees.
    • The angle its shots can deviate while in the air is 14.58 degrees.
    • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
    • The weapon starts off having a 4% chance to shoot towards the outer reticle instead of the inner reticle.
      • This chance increases by 2% per shot, and maximizes at a 40% chance to shoot towards the outer reticle, meaning that it takes 18 shots to reach minimum accuracy.
    • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
    • Accuracy starts recovering 5 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum, meaning that it takes 41 frames to reach maximum accuracy.
    • Shots initially travel straight at a rate of 2.266 units per frame for 3 frames. Shots travel straight for 6.798 distance units.
      • After that, the shot's velocity is set to 1.9513 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
    • The effective range is about 10.19 units.
      • This number may vary at different firing angles.

    [5]

    Version history

    VersionAdjustments
    2.1.1
    • Fixed an issue that caused communication to be interrupted while performing certain actions, even if those actions can usually be performed.
    5.1.0
    • Movement speed while firing is now about 6% faster: 0.072 → 0.076.
    8.0.0
    • Damage dealt toSplash Wall increased by about 10%: 1x → 1.1x.
    9.3.0
    • Increased the speed of shots by approximately 3% and extended the flight distance.
      • Initial velocity: 2.2 units/frame → 2.266 units/frame.
      • Velocity after 3 frames: 1.8945 units/frame → 1.9513 units/frame.
    • Reduced the angle of the scatter of shots to compensate for the increase in range.
      • While on land: 12 degrees → 11.66 degrees.
      • While jumping: 15 degrees → 14.58 degrees.
    11.0.0
    • Increased each shots' hitbox radius for players: 0.2 units → 0.3 units.

    Quotes

    Far from a child's toy, thisshooter rationsink like my grandparents ration stale candies! In other words, it may not be the strongest or most accurateweapon, but you can mash that like you're mashing potatoes. Huh. I must be hungry.
    — @SplatoonNA on Twitter[6]
    TheSplattershot Jr. is far from a child's toy. It may not be the strongest or most accurate weapon, but it excels at rationing ink - ideal for expanding turf!
    — @NintendoUKVS on Twitter[7]

    Weapon freshness rewards

    IconNameTypeAvailability
    Sheldon LicenseCurrency1★Freshness Rating
    Splattershot Jr. stickerSticker2★Freshness Rating
    Splattershot Jr. holo stickerSticker3★Freshness Rating
    4★ Splattershot Jr. UserBadge4★Freshness Rating
    5★ Splattershot Jr. UserBadge5★Freshness Rating
    6★ Splattershot Jr. UserBadge6★Freshness Rating
    7★ Splattershot Jr. UserBadge7★Freshness Rating
    8★ Splattershot Jr. UserBadge8★Freshness Rating
    9★ Splattershot Jr. UserBadge9★Freshness Rating
    10★ Splattershot Jr. UserBadge10★Freshness Rating


    Gallery

    Strategy

    For competitive tips about the Splattershot Jr.

    Click to view the strategy for Splattershot Jr..View the strategy page.

    Trivia

    • Splattershot Jr.'s set in all three games always consists of theSplat Bomb and a defensivespecial weapon (Bubbler,Ink Armor, orBig Bubbler).
    • TheOcto Shot Replica and the Splattershot Jr. are the only weapons not obtained withcash. As such, they are the only weapons not seen inAmmo Knights inSplatoon.
      • InSplatoon 2, the Splattershot Jr. does appear in Ammo Knights as if it were already purchased.
    • Callie seems to own a Splattershot Jr. in theSplatoon manga.
    • According toThe Art of Splatoon, in-universe, the Splattershot Jr. was one of the earlier weapons created around theTurf War's debut, and it was instead made out of metal, weighing around 10 kg (or 22.046 lbs).
    • InSplatoon 2, the Splattershot Jr. family of weapons are the only weapons in the game with a different design, higher capacityink tank.
    • InSplatoon 2, the Splattershot Jr. is the only base game weapon to never get a special gauge buff or nerf through updates.
    • This weapon is used in every tutorial level, including theAbandoned Station fromOcto Expansion.
    • The Splattershot Jr. was one of the weapons that was available to use in theSplatoon 3 Splatfest World Premiere.

    Etymology

    Splattershot Jr. is a combination ofSplatter (as well asSplat) andShot. It also has the shortened form ofJunior ("Jr.") at the end to denote it is a weapon for beginners.

    Names in other languages

    LanguageNameMeaning
    Japan Japaneseわかばシューター
    Wakaba Shūtā
    Fresh Leaves Shooter.[a]
    Netherlands DutchSuperspetter jr.Supershooter jr.
    Canada French (NOA)Liquéficateur ultraUltra liquificator
    France French (NOE)Liquidateur Jr.Liquidator Jr.
    Germany GermanJunior-KleckserJunior Splodger
    Italy ItalianSparacolore reclutaRecruit color shooter
    Russia RussianКаплестрел-У
    Kaplestrel-U
    Dropshooter-U[b]
    Mexico Spanish (NOA)Rociador básicoBasic sprayer
    Spain Spanish (NOE)Lanzatintas novatoNewbie Ink-Thrower
    China Chinese (Simplified)初级射枪[8]
    chūjí shè qiāng (Mandarin)
    Junior Shooter
    新叶射击枪(Splatoon 3)
    xīnyè shèjīqiāng (Mandarin)
    New Leaves Shooter
    Hong Kong Chinese (Traditional)新葉射擊槍
    xīnyè shèjīqiāng (Mandarin)
    New Leaves Shooter
    South Korea Korean새싹 슈터
    saessak syuteo
    Sprout shooter
     InternalShooter_First_00[9]

    Translation notes

    1. The Japanese name, as well as the tag seen on the Splattershot Jr.'s uniqueink tank, references theshoshinsha mark (🔰), also called "Wakaba mark", a symbol for new car drivers in Japan that has over time come to represent beginners in general.
    2. "У""U" may stand for "учебный""uchebnyy" ("training", "educational", "practice")

    References

    MainShooters

    Rollers
    Chargers
    Sloshers
    Splatlings
    Sub
    Special
    MainShooters

    Rollers
    Chargers
    Sloshers
    Splatlings
    Dualies
    Brellas
    Sub
    Special
    MainShooters
    Rollers
    Chargers
    Sloshers
    Splatlings
    Dualies
    Brellas
    Blasters
    Brushes
    Stringers
    Splatanas
    Sub
    Special