Splattershot Jr.
- For other types of Splattershot Jr., seeSplattershot Jr. (disambiguation).
TheSplattershot Jr. is amain weapon in theSplatoon series, coming from theweapon brand Splat. It is the firstweapon used by all players, given at the start of the in-gametutorial.
As the beginner weapon, the Splattershot Jr. appropriately has a quick firing rate, a high ink efficiency, and high shot spread, which enables its user to quicklyink large territories. Its loadout always includes both an offensive option and a strong defensive option. Since version3.2.0 ofSplatoon 2, it is also the first weapon to feature a uniqueink tank.
Appearance
The Splattershot Jr. is a blocky squirt gun, the main part of which changes color to match the user's ink. The gun has a large rectangular prism for a body, with another rectangular prism, this one much smaller, extending down to serve as a handhold. The inside angle between the two prisms houses a purple trigger. On the end of the main prism facing away from the user is a stocky, square-shaped funnel with a short purple nozzle on the end, and on top of it is a purple cap connected to the body by two small trapezoidal prisms. Inside the gun, there is a dip tube that connects the bottom of the trigger handhold to the nozzle. The Splattershot Jr.'s body is translucent inSplatoon andSplatoon 3, while it is opaque inSplatoon 2. In the first game only, the Splattershot Jr. is mottled gray around the edges.
InSplatoon 2, the Splattershot Jr. and its variants also replace the user's standardink tank with one resembling baby bottles. It has a rounded rectangular shape and a round cap. For the Splattershot Jr., a yellow tag bearing the "Jr. Mark" symbol seen on theBasic Tee is attached around the bottle's neck.
Splatoon
| Basic information | |
|---|---|
| Category | Main |
| Class | Shooter |
| Sub | |
| Special | |
| Special points | |
| Special depletion | |
| Range | 32 / 100 |
| Damage | 27 / 100 |
| Impact | |
| Fire rate | 75 / 100 |
| Charge speed | |
| Ink speed | |
| Mobility | |
| Durability | |
| Handling | |
| Obtainable at | |
| Level | 1 |
| Cost | |
| Requirement | |
| Added in | Initial Release (1.0.0) |
| Specifications | |
| Weight | |
| Base damage | 28 |
| Base duration | |
| Ink consumption | 0.5% |
| Base range | |
| Rate of fire | |
| Muzzle velocity | |
| Base accuracy | |
| MPU effect | |
| SPU effect | |
| SPU effect | |
| Other variant | |
The Splattershot Jr. comes in a set withSplat Bombs and theBubbler.
Data
- The Splattershot Jr. is amiddleweight weapon.
- Each shot consumes 0.5% of the ink tank capacity.
- This allows players to fire 200 shots before needing to refill the ink supply.
- This stat can be changed withInk Saver (Main).
- When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
- When firing while moving, the player's movement speed is set to 0.72 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 28.
- Shots travel straight for 3 frames. After that, they may lose damage. A shot will lose damage until it reaches 14 damage at frame 15.
- Shots have a radius of 2 units.
- The angle its shots can deviate while on the ground is 12 degrees.
- The angle its shots can deviate while in the air is 18 degrees.
- The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
- The chance to shoot towards the outer reticle instead of the inner reticle increases by 10% per shot, and maximizes at a 40% chance to shoot towards the outer reticle.
- This means that it takes 4 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 5 frames after the player stops shooting.
- Shots initially travel straight at a rate of 22 units per frame for 3 frames. Shots travel straight for 66 distance units.
- Ink droplets occur every 80 units.
- The frequency at which ink drips from a shot occurs at a rate of 1.5 droplets per shot.
- There are a total of 7 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 21 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 18.5 units.
- All other ink droplets have a radius of 13.2 units.
Version history
| Version | Adjustments |
|---|---|
| 2.7.0 |
|
Quotes
| “ | Everyone's got to start somewhere. Good rate of fire and efficientink use to boot. Not the most accurate ofweapons, but it sprays ink so wildly you're bound to hit something! | ” | — In-Game Description | ||
| “ | This here is theSplattershot Jr. It's the first weapon new arrivals to Inkopolis get their hands on when getting their feet wet inTurf War. While not the greatest in terms of range or power, this bad boy has excellent rate of fire and solid ink efficiency. As the "Jr." indicates, it's a well-rounded weapon that's just perfect for noobs. | ” | |||
Gallery
Promotional image
3D art
AnInkling wielding the Splattershot Jr.
An Inkling throwing aSplat Bomb and holding the Splattershot Jr.
An Inkling in aBubbler running and holding the Splattershot Jr.
The Splattershot Jr.'s range
2D art of an Inkling holding the Splattershot Jr.
Concept art of variousweapons, with the Splattershot Jr. at the lower left
Callie holding a Splattershot Jr. in theSplatoon manga
Render
SplatNet icon
Demonstration
Splatoon 2
| Basic information | |
|---|---|
| Category | Main |
| Class | Shooter |
| Sub | |
| Special | |
| Special points | 180p |
| Special depletion | |
| Range | 35 / 100 |
| Damage | 22 / 100 |
| Impact | |
| Fire rate | 75 / 100 |
| Charge speed | |
| Ink speed | |
| Mobility | |
| Durability | |
| Handling | |
| Obtainable at | |
| Level | 1 |
| Cost | |
| Requirement | |
| Added in | Initial Release (1.0.0) |
| Specifications | |
| Weight | |
| Base damage | 28 |
| Base duration | |
| Ink consumption | 0.43% |
| Base range | |
| Rate of fire | |
| Muzzle velocity | |
| Base accuracy | |
| MPU effect | |
| SPU effect | |
| SPU effect | |
| Other variants | |
The Splattershot Jr. returns inSplatoon 2, once again as the starting weapon, looking identical to how it did inSplatoon. It comes withSplat Bombs andInk Armor. As of version3.2.0, the Splattershot Jr. and its variants, theCustom Splattershot Jr. andKensa Splattershot Jr., now have a largerink tank with 10% more capacity, making it an easier weapon for beginners and experts alike. It should be noted that the Splattershot Jr. does not gain more ink tank capacity in Salmon Run.
It appears in threeOcto Expansion stations:
- Abandoned Station (warehouse area)
- B11Tubular 8-Ball Station
- G04B10Ink 'n' Slide Station
Data
- The Splattershot Jr. is alightweight weapon.
- The matchmaking range is 110. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption of 0.43% and ink tank capacity of 110% allows players to fire 255 shots before needing to refill the ink supply.
- This stat can be changed withInk Saver (Main).
- When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
- When firing from swim form, the first shot takes 10 frames to come out.
- The interval between firing and when the player is able to enter swim form or use a sub weapon is 2 frames.
- When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
- When firing while moving, the player's movement speed is set to 0.72 units per frame.
- After firing, there is a 15 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 28.
- If a shot is in the air for more than 8 frames after being fired, it loses 0.875 damage per frame until it reaches 14 damage at frame 24.
- The bullet hitbox has a radius of 2 units.
- The angle its shots can deviate while on the ground is 12 degrees.
- The angle its shots can deviate while in the air is 15 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- The Splattershot Jr. starts off having a 4% chance to shoot towards the outer reticle instead of the inner reticle.
- This chance increases by 2% per shot, and maximizes at a 40% chance to shoot towards the outer reticle, meaning that it takes 18 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 5 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum, meaning that it takes 41 frames to reach maximum accuracy.
- Shots initially travel straight at a rate of 22 units per frame for 3 frames. Shots travel straight for 66 distance units.
- After that, the shot's velocity is set to 18.945 units per frame if it is not already lower than the listed value, and decreases further as it travels.
- Ink droplets occur every 95 units.
- The frequency at which ink drips from a shot occurs at a rate of 1.4 droplets per shot.
- There are a total of 7 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 19.7 units, and a width of 12 units.
- These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 16.5 units.
- All other ink droplets have a radius of 12.9 units.
- Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
- If no ink droplets have occurred within 11 units of the player for 3 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.
Version history
| Version | Adjustments |
|---|---|
| Base game |
|
| 2.2.0 |
|
| 3.2.0 |
|
| 4.1.0 |
|
| 4.2.0 |
|
| 4.4.0 |
|
| 4.5.0 |
|
| 4.6.0 |
|
| 4.9.0 |
|
| 5.0.0 |
|
Quotes
| Sheldon's Introduction TheSplattershot Jr. is the classic entry-levelTurf War weapon! It's a great companion for learning the basics of battle. It has a great rate of fire and efficient in use to boot. Plus it spraysink so wildly you're bound to hit something!Splat Bombs are super effective at smoking out hidden opponents and clearing your path! And theInk Armorspecial is great for support, making this set an excellent choice for players who appreciate balance! |
Gallery
Promotional image
AnInkling boy firing the Splattershot Jr.
An Inkling girl holding the Splattershot Jr. while sitting
An Inkling with the Splattershot Jr., having cast Ink Armor
Larger ink tank the Splattershot Jr. and its kits received after version3.2.0
Artwork of one of the 2020 Koshien winners featuring a Splattershot Jr.
Demonstration
Splatoon 3
| Basic information | |
|---|---|
| Category | Main |
| Class | |
| Sub | |
| Special | |
| Special points | 180p |
| Special depletion | |
| Range | 36 / 100 |
| Damage | 22 / 100 |
| Impact | |
| Fire rate | 75 / 100 |
| Charge speed | |
| Ink speed | |
| Mobility | |
| Durability | |
| Handling | |
| Obtainable at | |
| Level | 0 |
| Cost | |
| Requirement | |
| Added in | Drizzle Season 2022 (1.1.0) |
| Specifications | |
| Weight | |
| Base damage | 28 28 ( |
| Base duration | |
| Ink consumption | |
| Base range | |
| Rate of fire | |
| Muzzle velocity | |
| Base accuracy | |
| MPU effect | |
| SPU effect | |
| SPU effect | |
| Other variant | |
The Splattershot Jr. returns inSplatoon 3. Its kit consists ofSplat Bomb andBig Bubbler. The Splattershot Jr. retains its 110% capacityink tank,[4] which it first received inSplatoon 2 version3.2.0. The ink tank is not visually larger than other ink tanks as it was inSplatoon 2, but the red line is lower, indicating that the Splat Bomb uses a smaller proportion of the capacity compared to a normal-sized ink tank.
It appears in one mission inReturn of the Mammalians:
Data
- The Splattershot Jr. is alightweight weapon.
- The matchmaking range is 11.3. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption is 0.43% per shot and the ink tank capacity is 110%, allowing the user to fire for about 21.25 seconds on a full ink tank.
- When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
- When firing from humanoid form, the first shot takes 3 frames to come out. When firing from swim form, the first shot takes 11 frames to come out.
- The interval between firing the weapon and being able to enter swim form or use a sub weapon is 2 frames.
- When firing while moving, the player's movement speed is set to 0.076 units per frame.
- After firing, there is a 15 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 28 and minimum damage of 14.
- If a shot is in the air for more than 8 frames after being fired, it will lose about 0.88 damage every frame until it reaches 14 damage at frame 24.
- The bullet hitbox for collisions with players has a radius of 0.3 units.
- The bullet hitbox for collisions with the environment has a radius of 0.2 units.
- The angle its shots can deviate while on the ground is 11.66 degrees.
- The angle its shots can deviate while in the air is 14.58 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- The weapon starts off having a 4% chance to shoot towards the outer reticle instead of the inner reticle.
- This chance increases by 2% per shot, and maximizes at a 40% chance to shoot towards the outer reticle, meaning that it takes 18 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 5 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum, meaning that it takes 41 frames to reach maximum accuracy.
- Shots initially travel straight at a rate of 2.266 units per frame for 3 frames. Shots travel straight for 6.798 distance units.
- After that, the shot's velocity is set to 1.9513 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
- The effective range is about 10.19 units.
- This number may vary at different firing angles.
Version history
| Version | Adjustments |
|---|---|
| 2.1.1 |
|
| 5.1.0 |
|
| 8.0.0 |
|
| 9.3.0 |
|
| 11.0.0 |
|
Quotes
| “ | Far from a child's toy, thisshooter rationsink like my grandparents ration stale candies! In other words, it may not be the strongest or most accurateweapon, but you can mash that like you're mashing potatoes. Huh. I must be hungry. | ” | — @SplatoonNA on Twitter[6] | ||
| “ | TheSplattershot Jr. is far from a child's toy. It may not be the strongest or most accurate weapon, but it excels at rationing ink - ideal for expanding turf! | ” | — @NintendoUKVS on Twitter[7] | ||
Weapon freshness rewards
| Icon | Name | Type | Availability |
|---|---|---|---|
| Sheldon License | Currency | 1★Freshness Rating | |
| Splattershot Jr. sticker | Sticker | 2★Freshness Rating | |
| Splattershot Jr. holo sticker | Sticker | 3★Freshness Rating | |
| 4★ Splattershot Jr. User | Badge | 4★Freshness Rating | |
| 5★ Splattershot Jr. User | Badge | 5★Freshness Rating | |
| 6★ Splattershot Jr. User | Badge | 6★Freshness Rating | |
| 7★ Splattershot Jr. User | Badge | 7★Freshness Rating | |
| 8★ Splattershot Jr. User | Badge | 8★Freshness Rating | |
| 9★ Splattershot Jr. User | Badge | 9★Freshness Rating | |
| 10★ Splattershot Jr. User | Badge | 10★Freshness Rating |
Gallery
Promotional image
AnOctoling holding the Splattershot Jr. while throwing a Splat Bomb onHammerhead Bridge.
2D icon
TheTableturf Battlecard icon of the Splattershot Jr.
- Load videoLocal FileLocal File might collect personal data.
The Splattershot Jr. model rotating. (Link to file)
Strategy
For competitive tips about the Splattershot Jr.
| View the strategy page. |
Trivia
- Splattershot Jr.'s set in all three games always consists of theSplat Bomb and a defensivespecial weapon (Bubbler,Ink Armor, orBig Bubbler).
- TheOcto Shot Replica and the Splattershot Jr. are the only weapons not obtained withcash. As such, they are the only weapons not seen inAmmo Knights inSplatoon.
- InSplatoon 2, the Splattershot Jr. does appear in Ammo Knights as if it were already purchased.
- Callie seems to own a Splattershot Jr. in theSplatoon manga.
- According toThe Art of Splatoon, in-universe, the Splattershot Jr. was one of the earlier weapons created around theTurf War's debut, and it was instead made out of metal, weighing around 10 kg (or 22.046 lbs).
- InSplatoon 2, the Splattershot Jr. family of weapons are the only weapons in the game with a different design, higher capacityink tank.
- InSplatoon 2, the Splattershot Jr. is the only base game weapon to never get a special gauge buff or nerf through updates.
- This weapon is used in every tutorial level, including theAbandoned Station fromOcto Expansion.
- The Splattershot Jr. was one of the weapons that was available to use in theSplatoon 3 Splatfest World Premiere.
Etymology
Splattershot Jr. is a combination ofSplatter (as well asSplat) andShot. It also has the shortened form ofJunior ("Jr.") at the end to denote it is a weapon for beginners.
Names in other languages
| Language | Name | Meaning |
|---|---|---|
| わかばシューター Wakaba Shūtā | Fresh Leaves Shooter.[a] | |
| Superspetter jr. | Supershooter jr. | |
| Liquéficateur ultra | Ultra liquificator | |
| Liquidateur Jr. | Liquidator Jr. | |
| Junior-Kleckser | Junior Splodger | |
| Sparacolore recluta | Recruit color shooter | |
| Каплестрел-У Kaplestrel-U | Dropshooter-U[b] | |
| Rociador básico | Basic sprayer | |
| Lanzatintas novato | Newbie Ink-Thrower | |
| 初级射枪[8] chūjí shè qiāng (Mandarin) | Junior Shooter | |
| 新叶射击枪(Splatoon 3) xīnyè shèjīqiāng (Mandarin) | New Leaves Shooter | |
| 新葉射擊槍 xīnyè shèjīqiāng (Mandarin) | New Leaves Shooter | |
| 새싹 슈터 saessak syuteo | Sprout shooter | |
| Shooter_First_00[9] |
Translation notes
- ↑The Japanese name, as well as the tag seen on the Splattershot Jr.'s uniqueink tank, references theshoshinsha mark (🔰), also called "Wakaba mark", a symbol for new car drivers in Japan that has over time come to represent beginners in general.
- ↑"У""U" may stand for "учебный""uchebnyy" ("training", "educational", "practice")
References
- ↑Splatoon - NormalShotFirst.params
- ↑
Splatoon 2 - Parameter Database
- ↑
Splatoon 2 - Weapon and Gear Database
- ↑
ProChara - Shoes CHANGE Your AIM? 50Splatoon 3 Myths (0:14)
- ↑
Splatoon 3 - Parameter Database
- ↑
@SplatoonNA on Twitter
- ↑
@NintendoUKVS on Twitter
- ↑From the official Chinese release ofThe Art of Splatoon
- ↑
Leanny on GitHub





