Splattershot

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For other types of Splattershots, seeSplattershot (disambiguation).

TheSplattershot is amain weapon in theSplatoon series, created by the weapon brandSplat. It is an iconicweapon, commonly seen in promotional material and as part of multipleamiibo.

Appearance

The Splattershot resembles a toy water gun.

InSplatoon, the grip and stock are both yellow-green, while the muzzle and forestock being a dark green. The muzzle is surrounded by a red-orange ring, and is shaped like a cone. On the top of the weapon is an ink tank in the shape of a capsule that changes color depending on the player's ink. The tank is connected to the stock by a yellow-green ring that goes down the middle of the tank, as well as by a red-orange tube at the back of the weapon.

InSplatoon 2, the Splattershot received a new design that vastly differs from itsSplatoon counterpart. The grip and stock are both purple, while the forestock and muzzle are a dark green. The muzzle is shaped like a cone, as well. On top of the weapon is an ink tank in the shape of a capsule that changes color depending on the player's ink. On the upper part of the end of the ink tank is a pink cap reminiscent of the caps used to fill a water gun. The ink tank is connected to the stock by a pink, diagonal facing ring that goes down the middle and back of the tank. On the bottom of the grip is what appears to be a magazine, colored dark green.

InSplatoon 3, the Splattershot again has an updated design. The grip and stock are both purple, while the muzzle and forestock are both yellow. The muzzle is shaped like a cone, as well. On top of the weapon is an ink tank in the shape of a capsule that changes color depending on the player's ink. The tank is connected to the stock by a wavy yellow piece holder that juts out at the end of the tank. Also at the end of the tank is a blue, cone-shaped cap reminiscent of the caps used to fill a water gun.

Splatoon

Retired.
This section describes content that may be partly or wholly inaccessible due to its removal or the discontinuation of online services.
Splatoon
Splattershot

Splattershot

Basic information
CategoryMain
ClassShooter
SubBurst Bomb
SpecialBomb Rush
Special points
Special depletionSpecial gauge 40%
Range
50 / 100
Damage
45 / 100
Impact
Fire rate
55 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level2
CostCash 500
Requirement
Added inInitial Release (1.0.0)
Specifications
Weight
Base damage35
Base duration
Ink consumption0.9%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variantsTentatek SplattershotTentatek Splattershot
Wasabi SplattershotWasabi Splattershot
Hero Shot ReplicaHero Shot Replica
Octoshot ReplicaOctoshot Replica

The Splattershot is an all-around weapon in terms of power, range, and rate of fire, making it easy to use for players of all levels of experience. It has a simplistic colorful look, similar to real life children's water guns. When utilized, it sprays a steady splattering ofink until the player'sink tank is depleted. It comes in a set withBurst Bombs and theBomb Rush.

Data

  • The Splattershot is amiddleweight weapon.
  • Each shot consumes 0.9% of the ink tank capacity.
    • This allows players to fire 111 shots before needing to refill the ink supply.
    • This stat can be changed withInk Saver (Main).
  • When firing continuously, it shoots a bullet every 6 frames (10 shots per second).
  • When firing while moving, the player's movement speed is set to 0.72 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 35.
  • Shots travel straight for 4 frames. After that, they may lose damage. A shot will lose damage until it reaches 17.5 damage at frame 15.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 6 degrees.
  • The angle its shots can deviate while in the air is 15 degrees.
  • The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
  • The chance to shoot towards the outer reticle instead of the inner reticle increases by 2% per shot, and maximizes at a 25% chance to shoot towards the outer reticle.
    • This means that it takes 13 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 6 frames after the player stops shooting.
  • Shots initially travel straight at a rate of 22 units per frame for 4 frames. Shots travel straight for 88 distance units.
  • Ink droplets occur every 75 units.
  • The frequency at which ink drips from a shot occurs at a rate of 2 droplets per shot.
  • There are a total of 5 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.2 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
  • All other ink droplets have a radius of 13 units.

[1]

Version history

VersionAdjustments
2.2.0
  • Maximum base damage: 36.0 → 35.0.
    • Minimum base damage: 18.0 → 17.5
2.7.0
  • Special gauge loss: 50% → 40%.

Quotes

Sheldon's Introduction

Ah, the classicSplattershot. It's a modified version of aweapon that was used in theGreat Turf War. When this weapon made a splash with the youth, it helped to popularize theTurf Wars we know today! The full-auto Splattershot,Burst Bombs andBomb Rush make this an ideal set for learning the ropes! Of course, even pro battlers might want to go back to basics and use this classic set once in a while!(EU/OC)

Sheldon's Introduction

Ah, the classicSplattershot. It's a modified version of a weapon that was used in the Great Turf War of old. When this weapon made a splash with the fresh kids, it helped popularize the Turf Wars we know today! The full-auto Splattershot, Burst Bombs and Bomb Rush make it a great choice for any situation. Whether you're a newbie or a pro, learn to use this set effectively and you'll be a force to be reckoned with!(NA)

Developed after the Great Turf War, this weapon is easy enough for anyone to use. A great all-rounder with few weak points. A trusty companion through thick and thin.
— In-Game Description
Boom! We've got some breaking news about one of the weapons used in Turf War battles. This here is theSplattershot! We've heard that it strikes the perfect balance between power, range, and rate of fire, making it the ultimate all-arounder. Easy to use but highly effective, it's apparently the gold standard against which all other weapons are measured!
Notes

Gallery

  • Promotional image

    Promotional image

  • 3D artwork of the Splattershot.

    3D artwork of the Splattershot.

  • 3D artwork of a Splattershot with orange ink.

    3D artwork of a Splattershot with orange ink.

  • 3D artwork of a Splattershot with blue ink.

    3D artwork of a Splattershot with blue ink.

  • An Inkling girl firing the Splattershot. (front)

    AnInkling girl firing the Splattershot.(front)

  • An Inkling girl firing the Splattershot. (behind)

    An Inkling girl firing the Splattershot.(behind)

  • Two Inklings holding Splattershots.

    Two Inklings holding Splattershots.

  • A team of Inklings firing Splattershots.

    A team of Inklings firing Splattershots.

  • The second farthest right Inkling wields the Splattershot.

    The second farthest right Inkling wields the Splattershot.

  • 2D art of an Inkling holding the Splattershot.

    2D art of an Inkling holding the Splattershot.

  • 3D art of Inklings firing Splattershots.

    3D art of Inklings firing Splattershots.

  • 3D art of an Inkling girl holding the Splattershot.

    3D art of an Inkling girl holding the Splattershot.

  • 3D art of an Inkling girl holding the Splattershot.

    3D art of an Inkling girl holding the Splattershot.

  • 3D art of an Inkling girl holding the Splattershot.

    3D art of an Inkling girl holding the Splattershot.

  • 3D art of an Inkling boy holding the Splattershot.

    3D art of an Inkling boy holding the Splattershot.

  • 3D art of an Inkling boy holding the Splattershot.

    3D art of an Inkling boy holding the Splattershot.

  • 3D art of an Inkling girl firing the Splattershot.

    3D art of an Inkling girl firing the Splattershot.

  • Art of a team of Inklings - the closest is holding a Splattershot.

    Art of a team of Inklings - the closest is holding a Splattershot.

  • Another team of Inklings - the closest also has a Splattershot.

    Another team of Inklings - the closest also has a Splattershot.

  • Three Inkling boys, with the center one holding a Splattershot.

    Three Inkling boys, with the center one holding a Splattershot.

  • Three Inkling girls, with the center one holding a Splattershot.

    Three Inkling girls, with the center one holding a Splattershot.

  • Another Inkling girl brandishing a Splattershot.

    Another Inkling girl brandishing a Splattershot.

  • Sunken Scroll 18, with the Splattershot at the upper right.

    Sunken Scroll 18, with the Splattershot at the upper right.

  • A LINE sticker of an Inkling girl wielding a Splattershot.

    ALINE sticker of an Inkling girl wielding a Splattershot.

  • A LINE sticker of an Inkling boy wielding a Splattershot.

    A LINE sticker of an Inkling boy wielding a Splattershot.

  • Concept art of Inkling fashion, with an early version of the Splattershot.

    Concept art of Inkling fashion, with an early version of the Splattershot.

  • The Splattershot on the Inkling Girl amiibo.

    The Splattershot on the Inkling Girlamiibo.

  • The Splattershot on the Inkling Boy amiibo.

    The Splattershot on the Inkling Boy amiibo.

  • A rabbit holding the Splattershot, from when the main characters of Splatoon were to be rabbits.

    A rabbit holding the Splattershot, from when the main characters ofSplatoon were to be rabbits.

  • SplatNet icon

    SplatNet icon

Demonstration

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Splatoon 2

Splatoon 2
Splattershot
https://cdn.wikimg.net/en/splatoonwiki/images/5/5b/S2_Weapon_Main_Splattershot_3D.png22037, 280, 242, 3, 0, 180, 3, 268, 176, 9, 535, 185, 18, 793, 182, 3, 1056, 180, 9, 1317, 189, 18, 1569, 184, 4, 1824, 185, 12, 2075, 194, 22, 2314, 185, 8, 2553, 189, 17, 2787, 198, 31, 3007, 186, 17, 3225, 193, 26, 3436, 202, 42, 3631, 188, 32, 3820, 196, 40, 4003, 205, 54, 4171, 188, 51, 4326, 199, 58, 4475, 207, 68, 4613, 189, 75, 4728, 200, 79, 4839, 209, 86, 4943, 189, 91, 5039, 201, 92, 5133, 209, 93, 5226, 189, 92, 5336, 200, 92, 5441, 209, 92, 5540, 188, 75, 5690, 199, 74, 5835, 207, 74, 5970, 187, 60, 6155, 196, 58, 6334, 205, 58, 6500, 186, 46, 6714, 193, 43, 6922, 202, 43, 7115, 185, 33, 7352, 189, 29, 7584, 198, 30, 7802, 183, 22, 8055, 185, 18, 8304, 194, 18, 8542, 182, 13, 8804, 180, 9, 9065, 189, 9, 9316, 180, 8, 9584, 176, 4, 9850, 185, 3, 10108, 178, 5, 10378, 171, 2, 10644, 180, 0, 10903, 179, 5, 11170, 167, 6, 11428, 175, 0, 11682, 180, 5, 11942, 163, 6, 12194, 171, 0, 12439, 182, 5, 12689, 159, 2, 12935, 171, 0, 13171, 184, 8, 13406, 156, 4, 13640, 171, 3, 13864, 186, 15, 14078, 155, 10, 14293, 172, 10, 14499, 188, 26, 14687, 155, 21, 14876, 173, 22, 15058, 190, 43, 15213, 155, 38, 15370, 173, 40, 15521, 191, 63, 15645, 155, 60, 15772, 174, 61, 15897, 191, 87, 15998, 155, 87, 16101, 174, 87, 16204, 191, 93, 16325, 155, 93, 16448, 174, 94, 16570, 190, 84, 16720, 155, 86, 16872, 173, 89, 17020, 188, 67, 17204, 155, 71, 17389, 173, 77, 17568, 186, 52, 17779, 155, 56, 17990, 172, 65, 18193, 184, 38, 18425, 156, 43, 18656, 171, 54, 18878, 182, 25, 19126, 159, 32, 19370, 171, 44, 19605, 180, 15, 19864, 163, 23, 20115, 171, 35, 20359, 179, 8, 20625, 167, 16, 20882, 175, 26, 21135, 179, 4, 21405, 171, 11, 21671, 180, 20
    Basic information
    CategoryMain
    ClassShooter
    SubBurst Bomb
    SpecialSplashdown
    Special points170p
    Special depletion
    Range
    50 / 100
    Damage
    47 / 100
    Impact
    Fire rate
    60 / 100
    Charge speed
    Ink speed
    Mobility
    Durability
    Handling
    Obtainable at
    Level2
    CostCash 900
    Requirement
    Added inInitial Release (1.0.0)
    Specifications
    Weight
    Base damage36
    Base duration
    Ink consumption0.92%
    Base range
    Rate of fire
    Muzzle velocity
    Base accuracy

    MPU effect
    SPU effect
    SPU effect
    Other variantsTentatek SplattershotTentatek Splattershot
    Kensa SplattershotKensa Splattershot
    Hero Shot ReplicaHero Shot Replica
    Octo Shot ReplicaOcto Shot Replica

    The weapon reappears inSplatoon 2 and has a new design. There is a cap where the tube connecting the barrel to the gun used to be, reminiscent of the caps used to refill a water gun full of water in real life. It had theTenta Missiles as itsspecial weapon in theSplatoon 2 Global Testfire demo, but in the final game it has theSplashdown.

    It appears in fifteenOcto Expansion stations:

    Data

    • The Splattershot is amiddleweight weapon.
    • The matchmaking range is 125. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
    • The ink consumption of 0.92% and ink tank capacity of 100% allows players to fire 108 shots before needing to refill the ink supply.
    • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
    • When firing from swim form, the first shot takes 11 frames to come out.
    • The interval between firing and when the player is able to enter swim form or use a sub weapon is 4 frames.
    • When firing continuously, it shoots a bullet every 6 frames (10 shots per second).
    • When firing while moving, the player's movement speed is set to 0.72 units per frame.
    • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
    • Each shot has a base damage of 36.
    • If a shot is in the air for more than 8 frames after being fired, it loses 0.5625 damage per frame until it reaches 18 damage at frame 40.
    • The bullet hitbox has a radius of 2 units.
    • The angle its shots can deviate while on the ground is 6 degrees.
    • The angle its shots can deviate while in the air is 12 degrees.
    • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
    • The Splattershot starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
      • This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 24 shots to reach minimum accuracy.
    • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
    • Accuracy starts recovering 6 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1.5% per frame, if the chance is not already at the minimum, meaning that it takes 22 frames to reach maximum accuracy. (32 after shooting while jumping.)
    • Shots initially travel straight at a rate of 22 units per frame for 4 frames. Shots travel straight for 88 distance units.
      • After that, the shot's velocity is set to 14.495 units per frame if it is not already lower than the listed value, and decreases further as it travels.
    • Ink droplets occur every 92 units.
    • The frequency at which ink drips from a shot occurs at a rate of 1.5 droplets per shot.
    • There are a total of 6 different droplet patterns that can be created while firing this weapon.
    • Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 12 units.
      • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
    • Droplets that occur when they travel past 200 units of the player have a radius of 16 units.
    • All other ink droplets have a radius of 12.8 units.
    • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.

    [2][3]

    Version history

    VersionAdjustments
    Base game
    • Number of droplet patterns: 5 → 6.
    • Shot deviation while jumping: 15 degrees → 12 degrees.
    • Increase in chance to shoot towards the outer reticle per shot: 2% → 1%.
    • Ink consumption: 0.9% → 1.0%.
    • Droplet rate: 2 → 1.5.
    • Standard paint droplet radius: 13 units → 12.8 units.
    • Distance between standard paint droplets: 75 units → 92 units.
    • Near paint droplet raidus: 19.2 units → 18 units.
    • Far paint droplet radius: 18 units → 16 units.
    • Jump accuracy recovery time: 0-60 frames → 25-70 frames.
    1.4.0
    2.0.0
    • Points to fill special gauge: 190 → 200.
    4.2.0
    • Reduced the interval between firing and becoming a squid or using asub weapon by 2/60 of a second: 6 frames → 4 frames.
    4.4.0
    • Reduced the time to shoot from squid form by 1/60 of a second: 12 frames → 11 frames.
    4.6.0
    • Points to fill special gauge: 200 → 190.
    4.7.0
    • When equipped, theMain Power Upgearability will now also lessen shot spread variance when firing while on the ground, in addition to the benefits it previously provided.
    4.8.0
    • Points to fill special gauge: 190 → 180.
    5.0.0
    • Increased damage dealt to theBooyah Bomb armor by roughly 17%: 0.6x → 0.7x.
    • Points to fill special gauge: 180 → 170.
    5.1.0
    • Decreased ink consumption by about 8%: 1% → 0.92%.
    5.3.0
    • Reduced the amount of time it takes for shot spread (which is the gradual distance shots spread away from the target when firing continuously) to return to normal.
      • Decrease in chance to shoot towards the outer reticle when not firing per frame: 1% → 1.5%.
    5.4.0
    • Increased the likelihood the turf around the player's feet will be inked when firing.
      • If a paint droplet has not fallen within 11 units of the player for 4 shots, the next shot will force a paint droplet to appear at the player's feet.
    5.5.0
    • Increased maximum damage that can be dealt: 35.0 → 36.0.
      • Minimum damage: 17.5 → 18.0.
    • Slowed damage falloff speed relative to projectile travel time by roughly 66.7%.
      • Time to reach minimum damage: 24 frames → 40 frames.

    Quotes

    Sheldon's Introduction

    TheSplattershot is beloved for its ease of handling and high potential. This is the latest model of the go-toweapon! The includedBurst Bombs are great for both attack and defense, and theSplashdownspecial doubles down on attack power. You can also use the Splashdown as a defensive ace up your sleeve, so it's perfect for learning the basics of battling! If you learn to make great use of this set, you'll be a force to be reckoned with! This all-around set is great for mastering the basics of battle.

    The latest model of the iconic weapon that embodies the spirit ofTurf War. Press to fire off a volley ofink. This bad boy is a great choice for newbies and seasoned veterans alike.

    Gallery

    • The Splattershot as it appears in Splatoon 2.

      The Splattershot as it appears inSplatoon 2.

    • Promotional image

      Promotional image

    • An Inkling girl jumping into the air while holding a Splattershot.

      AnInkling girl jumping into the air while holding a Splattershot.

    • An Inkling boy firing the Splattershot.

      An Inkling boy firing the Splattershot.

    • Artwork of an Inkling girl holding a Splattershot.

      Artwork of an Inkling girl holding a Splattershot.

    • A Splattershot mem cake (lower right) in a promotion for the Octo Expansion.

      A Splattershotmem cake (lower right) in a promotion for theOcto Expansion.

    • The Splattershot mem cake.

      The Splattershot mem cake.

    • The Splattershot being selected on the select screen from the Splatoon 2 Switch event demo.

      The Splattershot being selected on the select screen from theSplatoon 2 Switch event demo.

    • The info page for the Splattershot from the Switch event demo.

      The info page for the Splattershot from the Switch event demo.

    • The Splattershot on the Inkling Boy (Splatoon 2) amiibo.

      The Splattershot on the Inkling Boy (Splatoon 2) amiibo.

    • Weapon icon used for the Splattershot in the Splatoon 2 Global Testfire.

      Weapon icon used for the Splattershot in theSplatoon 2 Global Testfire.

    • Titlecard, featuring the Splattershot as seen in Splatoon 2.

      Titlecard, featuring the Splattershot as seen inSplatoon 2.

    Demonstration

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    Splatoon 3

    Splatoon 3
    Splattershot

    Splattershot

    Basic information
    CategoryMain
    Class Shooter
    SubSuction Bomb
    SpecialTrizooka
    Special points210p
    Special depletion
    Range
    52 / 100
    Damage
    47 / 100
    Impact
    Fire rate
    60 / 100
    Charge speed
    Ink speed
    Mobility
    Durability
    Handling
    Obtainable at
    Level2
    Cost
    Requirement
    Added inDrizzle Season 2022 (1.1.0)
    Specifications
    Weight
    Base damage36
    36 (SRNW)
    Base duration
    Ink consumption
    Base range
    Rate of fire
    Muzzle velocity
    Base accuracy

    MPU effect
    SPU effect
    SPU effect
    Other variantsTentatek SplattershotTentatek Splattershot
    Glamorz SplattershotGlamorz Splattershot
    Hero Shot ReplicaHero Shot Replica
    Octo Shot ReplicaOcto Shot Replica
    Order Shot ReplicaOrder Shot Replica

    The Splattershot returns inSplatoon 3 with a new design. Its kit consists ofSuction Bombs and theTrizooka, breaking the tradition of giving the Splattershot theBurst Bomb.

    It appears in four missions inReturn of the Mammalians:

    Data

    • The Splattershot is amiddleweight weapon.
    • The matchmaking range is 12.9. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
    • The ink consumption is 0.92% per shot, allowing the user to fire for about 10.8 seconds on a full ink tank.
    • When firing continuously, it shoots a bullet every 6 frames (10 shots per second).
    • When firing from humanoid form, the first shot takes 3 frames to come out. When firing from swim form, the first shot takes 12 frames to come out.
    • The interval between firing the weapon and being able to enter swim form or use a sub weapon is 4 frames.
    • When firing while moving, the player's movement speed is set to 0.072 units per frame.
    • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
    • Each shot has a base damage of 36 and minimum damage of 18.
    • If a shot is in the air for more than 8 frames after being fired, it will lose about 0.56 damage every frame until it reaches 18 damage at frame 40.
    • The bullet hitbox for collisions with players has a radius of 0.285 units.
    • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
    • The angle its shots can deviate while on the ground is 4.86 degrees.
    • The angle its shots can deviate while in the air is 11.66 degrees.
    • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
    • The weapon starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
      • This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 24 shots to reach minimum accuracy.
    • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
    • Accuracy starts recovering 6 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1.5% per frame, if the chance is not already at the minimum, meaning that it takes 22 frames to reach maximum accuracy. (32 after shooting while jumping.)
    • Shots initially travel straight at a rate of 2.266 units per frame for 4 frames. Shots travel straight for 9.064 distance units.
      • After that, the shot's velocity is set to 1.493 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
    • The effective range is about 11.56 units.
      • This number may vary at different firing angles.

    [4]

    Version history

    VersionAdjustments
    Base game
    • Salmon Run Next Wave:
      • Maximum damage: 35.0 → 36.0.
    2.1.0
    4.1.0
    • Reduced the scatter of shots while on land by approximately 17%: 6 degrees → 5 degrees.
      • This also includes midair shot-scatter reduction from theIntensify Action gear ability. The midair ink scatter will now be closer to the effect while shooting on land.
    6.1.0
    • Points to fill Special gauge: 190 → 200.
    7.2.0
    9.2.0
    • Increased the speed of shots by approximately 3% and extended the flight distance.
      • Initial velocity: 2.2 units/frame → 2.266 units/frame.
      • Velocity after 4 frames: 1.4495 units/frame → 1.493 units/frame.
    • Reduced the angle of the scatter of shots to compensate for the increase in range.
      • While on land: 5 degrees → 4.86 degrees.
      • While jumping: 12 degrees → 11.66 degrees.
    11.0.0
    • Increased each shots' hitbox radius for players: 0.2 units → 0.285 units.

    Quotes

    Sheldon's Introduction

    TheSplattershot is beloved for its ease of handling and high potential. This is the latest model of the go-toweapon! Paired withSuction Bombs, you have a wonderfully stable loadout that allows you to respond to whatever the enemy throws at you. And let's not forget theTrizookaspecial. Let one off the leash at the right moment, and I guarantee your opponent won't forget! Is this setup a little basic? Yes! Basically one of the best setups you can have! Master the fundamentals, and you'll become a force to be reckoned with.

    First up is the tried-and-trueSplattershot. Although some see this as an entry-levelshooter, you'll often find advanced players taking advantage of its capabilities. And the latestSplatsville iteration features a new frame that offers added resiliency and ease of maintenance.
    — @SplatoonNA on Twitter[5]
    Some see theSplattershot as an entry-level shooter, but it boasts above-average performance in several areas. The latest Splatsville iteration features a new frame that offers added resilience and ease of maintenance.
    — @NintendoUKVS on Twitter[6]

    Weapon freshness rewards

    IconNameTypeAvailability
    Sheldon LicenseCurrency1★Freshness Rating
    Splattershot stickerSticker2★Freshness Rating
    Splattershot holo stickerSticker3★Freshness Rating
    4★ Splattershot UserBadge4★Freshness Rating
    5★ Splattershot UserBadge5★Freshness Rating
    6★ Splattershot UserBadge6★Freshness Rating
    7★ Splattershot UserBadge7★Freshness Rating
    8★ Splattershot UserBadge8★Freshness Rating
    9★ Splattershot UserBadge9★Freshness Rating
    10★ Splattershot UserBadge10★Freshness Rating


    Gallery

    • Promotional image

      Promotional image

    • An Inkling in the Splatlands holding the Splattershot.

      AnInkling inthe Splatlands holding the Splattershot.

    • The third Inkling from the right is holding the Splattershot.

      The third Inkling from the right is holding the Splattershot.

    • An Inkling using the Splattershot.

      An Inkling using the Splattershot.

    • 3D art of an Inkling firing the Splattershot.

      3D art of an Inkling firing the Splattershot.

    • The same 3D art, with transparent background.

      The same 3D art, with transparent background.

    • 2D icon

      2D icon

    • Held by the Inkling in the center.

      Held by the Inkling in the center.

    • The Splattershot is used by the Inkling on the right.

      The Splattershot is used by the Inkling on the right.

    • The Tableturf Battle card icon of the Splattershot.

      TheTableturf Battlecard icon of the Splattershot.

    Strategy

    For competitive tips about the Splattershot

    Click to view the strategy for Splattershot.View the strategy page.

    Super Smash Bros. Ultimate

    The Splattershot appears asInkling's neutral special and in a few normals inSuper Smash Bros. Ultimate, alongside a variety of otherweapons that they use in their attacks.

    For their neutral special, they shoot projectiles with the Splattershot at the opponent to deal damage. This also coats opponents inink but does not ink the ground. The projectiles will decrease in range as the Inkling runs low on ink, and the Splattershot will not fire if the Inkling is out of ink. Similarly, for their rapid jab, the Inkling shoots the Splattershot, creating spurts at the muzzle which damages and inks opponents. This move also stops functioning when out of ink. For their forward throw, the Inkling fires a single shot directly into the opponent, covering them slightly and using a small amount of ink. In their other normals, they physically swing and hit opponents with the Splattershot itself. These moves do not cost ink.

    Trivia

    Etymology

    "Splattershot" is a simple merging of "splatter" and "shot", referring to the weapon's function of shooting ink. It may also be a play on "scattershot", meaning to act to figuratively (or literally) cover a broad area in a haphazard and random manner, befittingSplatoon's fast-paced and frenetic gameplay structure.

    Names in other languages

    LanguageNameMeaning
    Japan Japaneseスプラシューター
    Supurashūtā
    Splashooter[a]
    Netherlands DutchSuperspetter(Splatoon 2 & 3)Supershooter
    Spletterschot(Splatoon)[8]Splattershot[b]
    Canada French (NOA)LiquéficateurLiquificator
    France French (NOE)LiquidateurLiquidator[c]
    Germany GermanKleckserSplodger
    Italy ItalianSplasherSplasher
    Russia RussianКаплестрел(Splatoon 2 &3)
    Kaplestrel
    Dropshooter[d]
    Пистолет с краской(Splatoon)[9]
    Pistolet s kraskoy
    Paint gun
    Mexico Spanish (NOA)RociadorSprayer
    Lanzatintas[e]Ink Thrower
    Spain Spanish (NOE)LanzatintasInk Thrower
    China Chinese (Simplified)斯普拉射击枪
    sīpǔlā shèjíqiāng/shèjīqiāng (Mandarin)
    Splashooter
    Hong Kong Chinese (Traditional)斯普拉射擊槍
    sīpǔlā shèjíqiāng/shèjīqiāng (Mandarin)
    Splashooter
    South Korea Korean스플랫 슈터
    Seupeullaet Syuteo
    Splat Shooter
    Portugal Portuguese (NOE)Lança tinta[10]Ink Thrower

    Internal names

    Internal nameMeaning
    Shooter_Normal_00[11]

    Translation notes

    1. Portmanteau of "splat" and "shooter"
    2. From a corruption of the English verb "to splat" andschot ("shot")
    3. The verbliquider is used as "to splat" in the game, thusLiquidateur could be translated as "Splatter"
    4. From капляkaplya ("drop") and стрелятьstrelyat ("to shoot")
    5. Animal Crossing: New Horizons

    References

    MainShooters

    Rollers
    Chargers
    Sloshers
    Splatlings
    Sub
    Special
    MainShooters

    Rollers
    Chargers
    Sloshers
    Splatlings
    Dualies
    Brellas
    Sub
    Special
    MainShooters
    Rollers
    Chargers
    Sloshers
    Splatlings
    Dualies
    Brellas
    Blasters
    Brushes
    Stringers
    Splatanas
    Sub
    Special