Splattack!
Splattack!
| Artist | Squid Squad |
| Producer | GISSAN (in-game) |
| Composer | Toru Minegishi |
| Arrangement | Toru Minegishi |
| Vocals | Hiroaki Takeuchi Ichiya (in-game) |
| Guitar | Susumu Nishikawa Yoshihiko Haga Ichiya (in-game) |
| Bass | TABOKUN Quinn (in-game) |
| Drums | Akira Tsuneoka† Murasaki (in-game) |
| Keyboards | Nami (in-game) |
| Game | Splatoon Splatoon 3 Mario Kart 8 Deluxe Super Smash Bros. Ultimate |
| Heard in Splatoon | Multiplayer |
| Heard in Splatoon 3 | Lobby |
| Featured in | Fresh Kids (in-game) Splatune - disc 1, track 3 Splatune - disc 2, track 36 (E3 version) |
| Genre | Rock Electronic |
| BPM | 174 |
| Key signature | A minor |
| Time signature | 4/4 |
| Length | 3:23 (Splatune) 1:22 (E3 version,Splatune) |
| Sample | https://splatoonwiki.org/wiki/File:S_Splattack!.mp3 |
Splattack! is asong originally performed bySquid Squad, which has been rearranged byDedf1sh andC-Side.
Description
Like most Squid Squad songs,Splattack! is a fusion of rock and electronic music, with an emphasis on the backing drums and prominent guitar riffs, but also features singing in theInkling language by Ichiya. What appears to be the band shouting "Squid Squad!" can be heard throughout the song, such as at the five-second mark. It is one of the five battle songs released withSplatoon at launch, and like all battle songs, it has a random chance of being played during online matches. It can also be heard inSquid Beatz, and it is included inSplatune.
Through an in-universe article contained in theSplatune booklet, it was revealed that this was the Squid Squad's first single and was originally leaked online unnamed. Large amounts of people downloaded the song to their music players, instantly becoming the standard for battle music, and helped propel Squid Squad to stardom. It became a hit after catching the attention of GISSAN (the producer ofFresh Kids) from a demonstration tape.
InSplatoon 2,Splattack! can be unlocked to listen inSquid Beatz 2 as a final reward from theInkling Boy amiibo. It cannot, however, be heard anywhere else in the base game. It has a maximum score of 280 and 528 in Normal and Hard modes, respectively.
InSplatoon 3,Splattack! can be heard in thelobby during some hours, alongside other songs bySquid Squad.
In theSuper Smash Bros. series
See also:Splattack!
It is also featured in the soundtrack forSuper Smash Bros. Ultimate, along with a new remix (see below). It has a chance of playing onMoray Towers, and can also be heard in theSounds section in theVault menu.Splattack! was also used in the first teaser trailer forSuper Smash Bros. Ultimate, and in the reveal for the Inkling Mii Fighter costumes inSuper Smash Bros. for Nintendo 3DS / Wii U.
Remixes and covers
Splattack! (Jam Sesh)
Splattack! (Jam Sesh)
| Artist | Squid Squad |
| Producer | GISSAN (in-game) |
| Composer | Toru Minegishi |
| Arrangement | Toru Minegishi |
| Vocals | Hiroaki Takeuchi Ichiya (in-game) |
| Guitar | Susumu Nishikawa Yoshihiko Haga Ichiya (in-game) |
| Bass | TABOKUN Quinn (in-game) |
| Drums | Akira Tsuneoka† Murasaki (in-game) |
| Keyboards | Nami (in-game) |
| Game | Splatoon Splatoon 2 (Octo Expansion only) |
| Heard in Splatoon | Tutorial Test range (shortened version) |
| Heard in Splatoon 2 | Central Station cutscene (asAgent 3 Appears!) |
| Featured in | Splatune - disc 1, track 2 |
| Genre | Rock Electronic |
| BPM | 170 |
| Key signature | A minor |
| Length | 2:16 (Splatune) 0:16 (asAgent 3 Appears!) |
| Sample | https://splatoonwiki.org/wiki/File:S_Splattack!_(Jam_Session).mp3 |
A simplified cover ofSplattack!, which has a minimalist bass intro, but more instrumentation is added as the track progresses. It plays during thetutorial and in thetest range. In the tutorial, the instrumentation depends on the player's progress (clarified below), while theSplatune version changes them over time.
In-universe, according to theSplatune interview, this song came from a brainstorming session and was later developed into the final version ofSplattack!.
Click "Expand" to see the different versions used in-game
Tutorial Phase 1
Playing at the beginning of the tutorial, this version begins with the same bass intro as theSplatune version. However, only the part containing simple drums is looped. It consists of the bass track, synth, drums, and vocals.
Tutorial Phase 2
As soon as the player is asked to move with
, the song can loop into this version. Guitar riffs and additional drum sounds are now added to the track. This version appears to be used to help segue between Phase 1 and 3; this version will loop into Phase 3 directly after the drumroll in the middle of this version if the player is asked to look left and right with
before the drumroll.
Tutorial Phase 3
As soon as the player is asked to look left and right with
, the song can loop into this version. The guitar riff now plays simple melodies reminiscent to the verse of the standardSplattack!, kick drums are added, and the vocals are removed.
Tutorial Phase 4
As soon as the player is asked to turn into their squid form with
, the song can loop into this version. The guitar riff now plays the verse, the drums build up, the vocals return, and the synth is removed. This version appears to be used to help segue between Phase 3 and 5.
Tutorial Phase 5
The song immediately loops to this version after Phase 4. A different, continuous synth melody is now added to the track.
Tutorial Phase 6
As soon as the player is asked to dash jump (by jumping while swimming) across a gap, the song can loop into this version. The guitar and the bass now play different melodies.
Tutorial Phase 7
As soon as the player is asked to throwSplat Bombs with
, the song can loop into this phase. The synth is removed, the bass plays a melody reminiscent to the verse ofSplattack!, and the guitar now plays a different, oscillating melody.
Tutorial Phase 8 (unused)
Ripping the music from the game shows a hidden phase that cannot normally be heard in-game. This phase is also not heard in theSplatune version of the song. Playing right after Phase 7, this part consists of a simple bass melody in the same style as Phase 1.
Test Range
Used in thetest range. While otherwise identical to the "Tutorial Phase 1" version, this version removes the vocals.
Splattack! (Inkredible New Stages and Gear)
A remixed version ofSplattack! played during the first half of theInkredible New Stages and Gear trailer released on12 November 2015, while announcingMuseum d'Alfonsino. It features a classical-style intro to suit the museum theme, before transitioning into a composition more like the original version. It is not used anywhere else other than the trailer. The song stops when the second half of the trailer begins, announcingMahi-Mahi Resort and usingShellfie. The backing soundtrack to the entire trailer without any sound effects was released in theSplatoon Live in Makuhari -Shiokalive- album, which also includes the second half ofShellfie in the file.
Splattack! (New Stage Squid Dance)
AnotherSplattack! remix used exclusively in a trailer, this version played during theNew Stage Squid Dance (Piranha Pit & Ancho-V Games) trailer. It features a very similar composition to theJam Sesh version but also has a lot ofInkling sound effects incorporated into the tune. It appears inSplatoon Live in Makuhari -Shiokalive-.
Splattack! (Octo)
Splattack! (Octo)
| Artist | Dedf1sh |
| Composer | Ryo Nagamatsu |
| Game | Splatoon 2 (Octo Expansion only) |
| Heard in Splatoon 2 | Spinal Phase |
| Featured in | Octotune - disc 1, track 25 |
| Genre | Electronic Glitch Breakcore |
| BPM | 220 |
| Key signature | A minor |
| Length | 3:22 (Octotune) |
| Sample | https://splatoonwiki.org/wiki/File:OE_Splattack!_(Octo).mp3 |
TheOcto Expansion inSplatoon 2 features a remix ofSplattack! known asSplattack! (Octo). This is performed byDedf1sh, who remixed the original fromSquid Squad. It is played during theSpinal Phase whereAgent 8 battles a mind-controlledAgent 3. It resembles a glitched version of the regular song, transforming it into being purely electronic, rather than the rock fusion of the original. A sample from the intro ofI Am Octavio and a segue from Octavio'sremix ofBomb Rush Blush can also be heard. It can also be heard inSquid Beatz 2 after it has been heard in-game, with a maximum score of 297 and 666 in Normal and Hard modes, respectively, and it is included inOctotune.
Splattack! (C-Side)
Splattack! (C-Side)
| Artist | C-Side |
| Composer | Ryo Nagamatsu Toru Minegishi |
| Vocals | Yoshimasa Masukura Miki Aihara Baker (in-game) Kiki (in-game) |
| Guitar | Yohske Yamamoto Kiki (in-game) |
| Bass | Ryosuke Nikamoto Baker (in-game) |
| Drums | Hideki Aoyama Walter (in-game) |
| Game | Splatoon 3 |
| Heard in Splatoon 3 | Multiplayer |
| Featured in | Splatune 3 - disc 1, track 7 |
| Genre | Rock Electronic |
| BPM | 177 |
| Key signature | A♭ Minor |
| Length | 3:32 |
| Sample | https://splatoonwiki.org/wiki/File:S3_Splattack_C-Side.mp3 |
A hard rock cover ofSplattack! byC-Side appears inSplatoon 3 as a multiplayer battle song, having first been heard in the game's announcement trailer. It follows the same structure as the original version, having a similar rock style as the original, matching C-Side's rock-esque style.
Urchin Underpass (Mario Kart 8 Deluxe)
A version ofSplattack! is used inMario Kart 8 Deluxe on theUrchin Underpass battle course. It is titledUrchin Underpass in theNintendo Music app. Although it sounds very similar to the original, there are many minor changes to the composition. For the main riff of the track, there is an emphasis on the off-beats, akin to the composition of jazz music, to match the rest of the game's jazz-based soundtrack. There are also samples ofSplattack! (Jam Sesh). During the final minute of battles, the music changes toNow or Never! (unlike other courses, where the music simply increases in speed and pitch in the final minute).
Splattack! (Super Smash Bros. Ultimate)
See also:Splattack!
Arranged by Taito Corporation and supervised by Shohei Tsuchiya (ZUNTATA), a newSplattack! remix was composed for use inSuper Smash Bros. Ultimate. The song now has a jazz-like composition, with the use of trumpets and saxophones, rather than the rock sound of the original. It also includes the melody from theOpening for starting a match at the beginning andNow or Never! at the end. By default, it is the song with the highest chance of playing onMoray Towers, and can also be heard in theSounds section in theVault menu.
Other versions
The name(s) presented could be conjectural.
Reason:Splattack! (E3 2014) is conjured from its Japanese name "Splattack!(2014 E3PV)".
Splattack! (E3 2014)
During theinitial reveal trailer forSplatoon, an early version was used. It was rougher than the final version, with a louder emphasis on vocals, which had a slight echo and was re-recorded for the final cut. The intro (which was moved in the final version) appears to resemble the opening of a live performance, as it features what appears to be a crowd chanting. It is included inSplatune, where it is listed as having no artist.
Splattack! (Single-player trailer)
The early E3 version ofSplattack! was once again used at the beginning of theSplatoon single-player trailer. The song is mostly the same as the E3 version, but a radio-esque filter was added to emphasize the contrast between the multiplayer and single-player campaigns, and to signify the warfare-like theme ofOcto Valley. A similar effect is used on Sheldon's version ofLookin' Fresh. Due to the nature of it being an intro, it is very short, playing for only sixteen seconds before it transitions intoTentacular Circus for the rest of the trailer.
Splash screen music
During thesplash screen forSplatoon, the percussion line fromSplattack! plays.
Splattack! (02/18/2021 Trailer)
The reveal trailer forSplatoon 3[1] features a different version of theSplatoon 3 cover ofSplattack! that plays over footage of new gameplay features from the game. It uses a different instrumental and the shout after the intro is similar to that of theSquid Squad'sSplattack! instead of the high-pitched one heard in theSplatoon 3-themedNintendo Switch - OLED Model promo. After the synth part, the instruments are stripped away, leaving a serene bass melody and drums until the song ends. This version is included inSplatune 3 as track 35 in Disc 3.
Samples and interpolations
Maritime Memory
- Main article:Maritime Memory
Maritime Memory by theSquid Sisters takes inspiration from multiple songs, withSplattack! being one of them. A series of notes fromSplattack! play in the background at one part.
January 2017 Trailer
- Main article:Inkoming!
The songInkoming! byWet Floor was played during the initial reveal trailer ofSplatoon 2 at theNintendo Switch Presentation. During the end of the trailer, a series of notes that make up the melody ofSplattack! can be heard. This outro is not heard in any other version ofInkoming!
A Brighter Future Awaits! (Grizzco Industries Recruitment Video)
The song that plays during the intro of theSalmon Run trailer in theApril 2017 Nintendo Direct, which is also included inSplatune 2 (credited toGrizzco Industries) and briefly as an unlisted track inNintendo Music (with no artist credited), interpolates the melody ofSplattack!
All the Thangs
- Main article:All the Thangs
In theOcto Expansion, a brief portion ofSplattack! (Jam Sesh) plays at the end of the cutscene musicAll the Thangs, heard whenAgent 3 responds toAgent 8'sCQ-80 distress signal, activated byMarina, and jumps through the roof ofCentral Station to save them andCap'n Cuttlefish. This version is mostly the same as the original but only lasts sixteen seconds and ends in a guitar chord. In the game files, it is a separate file from the rest ofAll the Thangs and contains the sound effects of Agent 3 smashing the glass of the roof and the blender.
The Plan
- Main article:The Plan
The Plan interpolates a few songs heard during the final phases of theOcto Expansion, one of them beingSplattack! (Octo). Around the section based on the chorus ofShark Bytes, the main melody ofSplattack! can be faintly heard.
Inkopolis Memorial Mixtape
- Main article:Inkopolis Memorial Mixtape
Splattack! is the last track inInkopolis Memorial Mixtape. After theSquid Sisters',Off the Hook's, andWet Floor's fusion ofNow or Never! finishes, a long, silent pause immediately follows. When this pause is over, the very beginning ofSplattack! is briefly heard.
Gallery
Concept art for Splattack
Trivia
- Splattack! is considered the theme tune ofSplatoon, with the song being played during the initial reveal trailer of the game. It is the first song onSquid Beatz and among the first onSplatune. The song and its variants have been played in multiple trailers and commercials forSplatoon, more than any other song.[2][3]
- Splattack! can also be seen as the theme tune forAgent 3, due to their prominent role inSplatoon. In theOcto Expansion, during major scenes featuring Agent 3, such as when they save Agent 8 and Cap'n Cuttlefish, or when Agent 8 battles Sanitized Agent 3, a version ofSplattack! plays in the background.
- Inkoming! could be seen as the theme tune ofSplatoon 2, and similarly shares having an exclamation mark at the end of its title.Clickbait could be seen as the theme tune ofSplatoon 3.
- Abehind the scenes video was released showing the recording ofSplattack!. However, the video's audio uses the final recording instead of the raw performance. TheJam Sesh version was also used as the intro music for the video as the band warms up. In the video, the track was calledSplatattack!, possibly an early version of the name.
- The maximum score in hard mode forSplattack! inSquid Beatz 2 is 528, which may be a reference to the release date ofSplatoon in Japan.
- TheSplattack! (Octo) remix resembles a corrupted version of the original, paralleling howCommander Tartar corrupted Agent 3's mind. It could also represent the corruption ofDedf1sh from beingsanitized and losing their free will.
- Splattack! (Octo) has the largest possible score on Hard mode out of all of the songs in Squid Beatz 2, at 666, respectively.
- A clip fromSplattack! is used byone of theLINE stickers in theSplatoon: Inkling Injection pack.
- In September 2015,Splattack! (E3 2014) was added toDaigasso! Band Brothers P. In April 2016,Splattack! (Jam Sesh) was also added.
- During aSplatoon 2 event that took place from12 July 2019 to15 July 2019 inTetris 99, getting 100 or more points awarded the player with aSplatoon theme, changing the graphics, music, and sound effects to those from the franchise. When this theme is applied,Splattack! is heard as soon as a match begins. It continues to play until there are 50 players left in the match when the music switches toInk or Sink.
Etymology
Splattack! is a portmanteau of "splat" and "attack".
Names in other languages
| Language | Name | Meaning |
|---|---|---|
| Splattack! (Jam Session) |
References
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