Splat Charger

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TheSplat Charger is amain weapon in theSplatoon series.

The Splat Charger, like othercharger-type weapons, can be charged up before firing. The more it is charged, the farther theink will go and the more damage it will deal. Only a fully charged shot will splat an enemy in one hit. It also creates a thick line of ink, rather than many small blobs likeshooter-class weapons do. This weapon is the most basic form of charger in theSplatoon series, with all-around average performance, and longer range than most weapons (though not the highest in the class). This weapon has ascoped variant.

FromSplatoon 2 onwards, this weapon can store a fully charged shot inswim form for a short amount of time, and a fully charged shot will pierce through opponents.

Appearance

The Splat Charger, like many otherchargers, has an ink tank at the back and a long barrel with the handle and trigger situated at the back end of the barrel. The ink tank changes color to match the user's ink. InSplatoon, the handle is yellow, the trigger, nozzle, and the back part of the barrel are red, and there is a large, dark green block in the middle of the barrel, leaving the rest of the barrel white. InSplatoon 2, the Splat Charger's appearance is less blocky and more stylized to fit the rest of the game. The barrel is completely white with some empty purple and green scope mounts, the handle is mainly blueish purple, and there is a green sight mounted to the end of the barrel.

InSplatoon 3, an additional sight is present above the barrel, a pump handle extends behind the trigger, and a blue cap is attached to the back end of the ink tank. The barrel is now completely black, the base is purple, and the trigger, pump, rail and both sights are yellow.

Splatoon

Retired.
This article describes content that may be partly or wholly inaccessible due to its removal or the discontinuation of online services.
Splatoon
Splat Charger

Splat Charger

Basic information
CategoryMain
ClassCharger
SubSplat Bomb
SpecialBomb Rush
Special points
Special depletionSpecial gauge 75%
Range
87 / 100
Damage
Impact
Fire rate
Charge speed
50 / 100
Ink speed
Mobility
40 / 100
Durability
Handling
Obtainable at
Level3
CostCash 1,000
Requirement
Added inInitial Release (1.0.0)
Specifications
Weight
Base damage40–100[a] (Partial charge)
160 (Full charge)
Base duration
Ink consumption2.25% (No charge)
18% (Full charge)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variantsKelp Splat ChargerKelp Splat Charger
Bento Splat ChargerBento Splat Charger
Hero Charger ReplicaHero Charger Replica

The Splat Charger comes withSplat Bombs and theBomb Rush.

Data

  • The Splat Charger is amiddleweight weapon.
  • Ink consumption scales from 2.4% to 18% depending on the charge level.
    • The full-charge ink consumption of 18% allows players to fire 5 shots before needing to refill the ink supply.
    • This stat can be changed withInk Saver (Main).
  • The Splat Charger cannot store its charge.
  • It takes 1 second to fully charge the weapon.
    • When charging a shot with an empty tank, the charge rate is 33.33%, permitting the player to fully charge a shot in 3 seconds.
  • Shots cannot pierce through enemies.
  • When charging while moving, the player's movement speed is set to 0.2 units per frame.
  • Damage scales from 40 to 100 depending on the charge level. At full charge, the damage is 160.
  • Shot velocity scales from 12 to 35.29 units per frame depending on the charge level. At full charge, the velocity is 48 units per frame.
  • Shot distance scales from 90 to 200 depending on the charge level. At full charge, the distance is 260.

[1]

Version history

VersionAdjustments
2.7.0
  • Special gauge loss: 50% → up to 75%.
  • Range when not fully charged reduced by about 20%.
  • Range when fully charged increased by about 4%.

Quotes

Sheldon's Introduction

TheSplat Charger is aCharger-typeweapon, designed for long-range offense. Hold downZR to charge upink, and then release to fire it all out at once, inking a long path in an instant! With this weapon type's debut,Turf Wars expanded from mid-range battles to something more complex! With easy-to-useSplat Bombs andBomb Rush, this is a good set to get used to the charger fighting style!(NA)

Sheldon's Introduction

TheSplat Charger is a Charger-type weapon, designed for long-range offence. Hold downZR to build up ink, then release to fire it all out at once, painting a long path in an instant! With this weapon type's debut, Turf Wars expanded from mid-range battles to something more complex! With the easy-to-use Splat Bombs and Bomb Rush, this is a good set to get used to the charger fighting style!(EU/OC)

Charges up before releasing a concentrated, high-powered burst with excellent range. Charging takes a while, so be careful not to open yourself up to attack!
— In-Game Description
News flash! We've just confirmed that this weapon is called aSplat Charger. Apparently ink is pressurized in the tank and then fired off in powerful blasts that are super effective at hitting long-range targets. Sooo sweet!

Gallery

  • Promotional image

    Promotional image

  • 3D art

    3D art

  • An Inkling splatting an enemy with the Splat Charger at an early version of Camp Triggerfish.

    AnInkling splatting an enemy with the Splat Charger at an early version ofCamp Triggerfish.

  • An Inkling holding the Splat Charger at Blackbelly Skatepark.

    An Inkling holding the Splat Charger atBlackbelly Skatepark.

  • An Inkling running with the Splat Charger at an early version of Blackbelly Skatepark.

    An Inkling running with the Splat Charger at an early version of Blackbelly Skatepark.

  • Official art of an Inkling holding the Splat Charger.

    Official art of an Inkling holding the Splat Charger.

  • Art of a team of Inklings - the second is holding a Splat Charger.

    Art of a team of Inklings - the second is holding a Splat Charger.

  • The leftmost Inkling is holding a Splat Charger.

    The leftmost Inkling is holding a Splat Charger.

  • An Inkling holding a Splat Charger.

    An Inkling holding a Splat Charger.

  • The same Inkling aiming with the Splat Charger.

    The same Inkling aiming with the Splat Charger.

  • A toy assault rifle in the test range, presumably a beta version of the Splat Charger.

    A toy assault rifle in thetest range, presumably a beta version of the Splat Charger.

  • A LINE sticker of an Inkling charging and firing a Splat Charger.

    ALINE sticker of an Inkling charging and firing a Splat Charger.

  • Screenshot from the Splatoon Direct of a render of an Inkling using a Splat Charger.

    Screenshot from theSplatoon Direct of a render of an Inkling using a Splat Charger.

Demonstration

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Splatoon 2

Splatoon 2
Splat Charger
https://cdn.wikimg.net/en/splatoonwiki/images/0/0e/S2_Weapon_Main_Splat_Charger_3D.png19319, 280, 123, 3, 0, 93, 8, 257, 46, 1, 524, 80, 2, 784, 93, 7, 1033, 46, 0, 1291, 80, 1, 1544, 96, 11, 1777, 47, 3, 2021, 82, 4, 2259, 98, 19, 2471, 48, 11, 2693, 82, 12, 2910, 100, 32, 3095, 48, 25, 3288, 83, 25, 3478, 102, 50, 3629, 49, 44, 3787, 84, 46, 3942, 104, 74, 4054, 49, 69, 4170, 85, 70, 4284, 105, 101, 4352, 50, 97, 4423, 84, 98, 4493, 105, 130, 4515, 50, 130, 4537, 85, 130, 4559, 105, 118, 4612, 50, 118, 4668, 84, 119, 4721, 104, 102, 4818, 49, 101, 4920, 85, 102, 5020, 102, 85, 5158, 49, 84, 5303, 84, 86, 5444, 100, 69, 5618, 48, 68, 5800, 83, 70, 5978, 98, 55, 6181, 48, 52, 6393, 82, 56, 6601, 96, 40, 6828, 47, 39, 7064, 82, 42, 7295, 93, 28, 7540, 46, 25, 7794, 80, 30, 8042, 93, 16, 8298, 46, 15, 8562, 82, 21, 8819, 91, 8, 9079, 44, 6, 9347, 82, 13, 9609, 92, 4, 9867, 43, 2, 10133, 83, 7, 10392, 91, 3, 10641, 43, 0, 10898, 83, 7, 11147, 91, 5, 11383, 44, 3, 11625, 84, 10, 11860, 92, 13, 12074, 46, 11, 12294, 85, 17, 12506, 93, 26, 12692, 47, 24, 12884, 87, 30, 13069, 93, 44, 13221, 48, 42, 13378, 87, 48, 13528, 93, 67, 13642, 49, 66, 13758, 89, 69, 13870, 94, 93, 13941, 50, 92, 14014, 89, 95, 14083, 94, 121, 14114, 50, 121, 14144, 89, 121, 14175, 94, 123, 14231, 49, 123, 14288, 89, 123, 14343, 93, 106, 14443, 49, 105, 14545, 89, 105, 14643, 93, 89, 14782, 48, 87, 14925, 87, 88, 15063, 93, 73, 15239, 47, 70, 15420, 87, 71, 15593, 92, 58, 15797, 46, 55, 16008, 85, 56, 16211, 91, 43, 16440, 44, 40, 16675, 84, 41, 16902, 91, 31, 17148, 43, 26, 17401, 83, 28, 17646, 92, 21, 17902, 43, 15, 18166, 82, 16, 18422, 92, 13, 18681, 44, 6, 18949, 82, 7
    Basic information
    CategoryMain
    ClassCharger
    SubSplat Bomb
    SpecialSting Ray
    Special points220p
    Special depletion
    Range
    88 / 100
    Damage
    Impact
    Fire rate
    Charge speed
    50 / 100
    Ink speed
    Mobility
    40 / 100
    Durability
    Handling
    Obtainable at
    Level3
    CostCash 2,200
    Requirement
    Added inInitial Release (1.0.0)
    Specifications
    Weight
    Base damage40–80 (Partial charge)
    160 (Full charge)
    Base duration
    Ink consumption2.25% (No charge)
    18% (Full charge)
    Base range
    Rate of fire
    Muzzle velocity
    Base accuracy

    MPU effect
    SPU effect
    SPU effect
    Other variantsFirefin Splat ChargerFirefin Splat Charger
    Kensa ChargerKensa Charger
    Hero Charger ReplicaHero Charger Replica

    The Splat Charger returns forSplatoon 2 with a new visual design and a new charge-holding mechanic. The player can now store a charge for one second. It comes in a set withSplat Bombs andSting Ray.

    It appears in fourteenOcto Expansion stations:

    Data

    • The Splat Charger is amiddleweight weapon.
    • The matchmaking range is 260. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
    • Ink consumption scales from 2.25% to 18% depending on the charge level.
      • The full-charge ink consumption of 18% allows players to fire 5 shots before needing to refill the ink supply.
      • This stat can be changed withInk Saver (Main).
    • The Splat Charger can store its charge while submerged in ink.
      • A stored charge can be held for up to 1.25 seconds.
      • The Splat Charger can only store its charge if the weapon is fully charged.
    • The delay between being submerged in ink with a stored charge and being able to fire the charge is 25 frames.
      • The delay between being submerged in ink with a stored charge and the laser appearing is 20 frames.
    • It takes 1 second to fully charge the weapon.
      • When charging a shot with an empty tank, the charge rate is 33.33%, permitting the player to fully charge a shot in 3 seconds.
      • When charging a shot while in the air, the charge rate is 33.33%, permitting the player to fully charge a shot in 3 seconds.
    • Fully charged shots will pierce opponents.
    • When charging while moving, the player's movement speed is set to 0.2 units per frame.
    • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
    • Damage scales from 40 to 80 depending on the charge level. At full charge, the damage is 160.
    • Shot velocity scales from 24 to 48 depending on the charge level.
    • Shot distance scales from 90 to 240 depending on the charge level.

    [2]

    Version history

    VersionAdjustments
    Base game
    • Ability to store a full charge for one second in squid form added.
    • Range when not fully charged is no longer reduced by about 20%.
    • Range decreased by about 8%.
      • Max range: 260 units → 240.37 units.
    • Maximum damage without full charge: 100 → 80.
    • Time taken to fully charge increased by 4/60 seconds.
    • There is a glow while charging and gets brighter the more the weapon is charged, increasing visibility for opponents.
    1.2.0
    • Time taken to fully charge reduced by 4/60 seconds.
    1.3.0
    1.4.0
    • Increased damage dealt to opposingBallers when flinging ink by roughly 30%.
    • When storing a charged shot with acharger, swimming into enemyink and being returned to kid form now allows you to maintain the charge you had stored.
    • Fixed an issue preventing players using a charger from shooting when pressing again after releasing the button once a stored charged shot had expired.
    2.0.0
    • Increased the amount of ink splattered by each shot when it hits the ground.
    3.0.0
    • Area at player's feet will now always be inked when firing.
    4.1.0
    • Points to fill special gauge: 190 → 200.
    4.2.0
    • Points to fill special gauge: 200 → 210.
    4.3.0
    • Slightly narrowed the spread of ink created by shots.
    4.8.0
    • Points to fill special gauge: 210 → 220.
    5.1.0
    • Slightly narrowed the area covered by ink droplets from fired shots.
    5.2.0
    • Reduced the time from releasing a charge shot to being ready to shoot by roughly 2/60 of a second.

    Quotes

    Sheldon's Introduction

    TheSplat Charger is acharger-typeweapon designed for long-range offense. Hold down to charge upink, and then release the button to fire it out all at once, inking a long path in an instant! Sure, it's a bit unwieldy, but this baby can store its charge, allowing you to swim for a short while without losing your charge. TheSplat Bombs andSting Ray that accompany the weapon complement the long-range nature of the charger. This set is a great starting point on your journey to charger mastery!

    A long-range weapon suited for picking off distant foes. Hold to charge and then release it to fire. Enter squid form () while holding to store your charge for a bit.

    Gallery

    • 2D artwork of the Splat Charger in Splatoon 2.

      2D artwork of the Splat Charger inSplatoon 2.

    • Promotional image

      Promotional image

    • Aiming a target

      Aiming a target

    • Holding the Splat Charger

      Holding the Splat Charger

    • A GIF of the Splat Charger storing its charge.

      A GIF of the Splat Charger storing its charge.

    • The select screen from the Switch event demo selecting the Splat Charger.

      The select screen from theSwitch event demo selecting the Splat Charger.

    • The info page on for the Splat Charger from the Switch event demo.

      The info page on for the Splat Charger from the Switch event demo.

    • Weapon icon used for the Splat Charger in the Splatoon 2 Global Testfire.

      Weapon icon used for the Splat Charger in theSplatoon 2 Global Testfire.

    • The Splat Charger as seen in Splatoon 2.

      The Splat Charger as seen inSplatoon 2.

    Demonstration

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    Splatoon 3

    Splatoon 3
    Splat Charger

    Splat Charger

    Basic information
    CategoryMain
    Class Charger
    SubSplat Bomb
    SpecialInk Vac
    Special points190p
    Special depletion
    Range
    88 / 100
    Damage
    Impact
    Fire rate
    Charge speed
    50 / 100
    Ink speed
    Mobility
    40 / 100
    Durability
    Handling
    Obtainable at
    Level2
    Cost
    Requirement
    Added inDrizzle Season 2022 (1.1.0)
    Specifications
    Weight
    Base damage40–80 (Partial charge)
    160 (Full charge)
    50-150 (SRNW Partial charge)
    300 (SRNW Full charge)
    Base duration
    Ink consumption
    Base range
    Rate of fire
    Muzzle velocity
    Base accuracy

    MPU effect
    SPU effect
    SPU effect
    Other variantsZ+F Splat ChargerZ+F Splat Charger
    Order Charger ReplicaOrder Charger Replica

    The Splat Charger returns inSplatoon 3 with a new design. Its kit consists ofSplat Bomb andInk Vac.

    It appears in one mission inReturn of the Mammalians:

    Data

    • The Splat Charger is amiddleweight weapon.
    • The matchmaking range is 26. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
    • Ink consumption scales from 2.25% to 18% depending on the charge level.
      • The full-charge ink consumption of 18% allows players to fire 5 shots before needing to refill the ink supply.
      • This stat can be changed withInk Saver (Main).
    • The Splat Charger can store its charge while submerged in ink.
      • A stored charge can be held for up to 1.25 seconds (75 frames).
    • The Splat Charger can only store its charge if the weapon is fully charged.
      • The delay between being submerged in ink with a stored charge and being able to fire the charge is 31 frames.
      • The delay between being submerged in ink with a stored charge and the laser appearing is 25 frames.
    • It takes 1 second to fully charge the weapon (60 frames).
      • When charging a shot with an empty tank, the charge rate is 33.33%, permitting the player to fully charge a shot in 3 seconds.
      • When charging a shot while in the air, the charge rate is 33.33%, permitting the player to fully charge a shot in 3 seconds.
      • The weapon must charge for at least 8 frames before it can release its charge.
    • The interval between firing and being able to submerge in ink is 15 frames.
    • Fully charged shots will pierce opponents.
    • When charging while moving, the player's movement speed is set to 0.02 units per frame.
    • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
    • Damage scales from 40 to 80 depending on the charge level. At full charge, the damage is 160.
    • Shot distance scales from 10.75 units to 25.75 units depending on the charge level.
      • The range of charger weapons is impacted by the position of the weapon's muzzle in its model file. These range numbers account for this variation.

    [3][4]

    Version history

    VersionAdjustments
    7.2.0

    Quotes

    Sheldon's Introduction

    Simply put, theSplat Charger is acharger-typeweapon designed for long-range offense. Its operation is standard - hold down to charge upink, then release to fire it out all at once, inking a long path in an instant! Ah, but here's a key difference... the Splat Charger can actually hold its charge for a short period while you swim. Technically speaking, that's a game-changing advantage! And withSplat Bombs to flush out hiding enemies and theInk Vac to turn the tables on invaders, this set is impressively well-balanced. I recommend it for anyone who's looking to eventually master the charger category of weapons!

    This is theSplat Charger, a balanced weapon with good range and medium charge time. Our game-theory experts say that if you can attain the high ground with one of these, you're "going to go all splat-a-tat-tat on the other team." Is game theory science? We're no longer sure.
    — @SplatoonNA on Twitter[5]
    TheSplat Charger is a balanced weapon with good range and medium charge time. Get one over on your enemies by ensuring you have the high ground!
    — @NintendoUKVS on Twitter[6]
    Great for Charger Newcomers
    A basic, all-around model that balances range and charge time. As chargers go, it has good mobility and ink coverage, making it an easy weapon to use.
    — Splatoon Base[7]

    Badges

    Main article:Badge#Weapon Freshness badges

    Reaching certainFreshness levels with the Splat Charger will reward the player with specialbadges that they can use on theirSplashtag.

    Splat Charger badges
    4★ Splat Charger User
    5★ Splat Charger User

    Gallery

    Strategy

    For competitive tips about the Splat Charger

    Click to view the strategy for Splat Charger.View the strategy page.

    Trivia

    • The Splat Charger was one of the weapons that was available to use in theSplatoon 3 Splatfest World Premiere.
    • As ofFresh Season 2023, the Splat Charger is the only weapon (besides theSplatterscope) to receive only new variants, with its old variants not returning. This is a pattern that holds true across all three games, as none of its historical variants have ever returned in subsequent games besides the unbranded, vanilla variant.
      • Because of this, it is also the weapon with the most distinguished variants across the series: if the repeat kits within the same game do not count separately (for example theOrder Charger Replica, and the base Splat Charger are counted as one because they both have Splat Bomb and Ink Vac), then the Splat Charger has had 6 variants across the series.
    • Across all three games, the Splat Charger has hadSplat Bomb as its sub weapon.
    • When chargers and theInk Vac come up onJudd's trials, the player is equipped with the Splat Charger on both occasions.

    Names in other languages

    LanguageNameMeaning
    Japan Japaneseスプラチャージャー
    supurachājā
    Splacharger, fromsplat +charger.
    Netherlands DutchBlopladerBlob Charger, fromblob +opladen ("to charge") +-er.
    CanadaFrance FrenchConcentraceurConcentrated Tracer
    Germany GermanKlecks-KonzentratorSplat Concentrator
    Italy ItalianSplatter a caricaSplatter Charger
    Russia RussianСплатган
    Splatgan
    Splatgun
    SpainMexico SpanishCargatintasInk Charger
    China Chinese (Simplified)斯普拉蓄力狙击枪
    sīpǔlā xùlì jūjīqiāng (Mandarin)
    Spla charged sniper rifle
    Hong Kong Chinese (Traditional)斯普拉蓄力狙擊槍
    sīpǔlā xùlì jūjīqiāng (Mandarin)
    Spla charged sniper rifle
    South Korea Korean스플랫 차저
    seupeullaet chajeo
    Splat Charger
     InternalCharger_Normal_00[8]

    Notes

    1. These are the values used by the game for damage scaling; numbers in this range are not necessarily guaranteed to be possible to achieve in-game. For example, 100 is overridden by the full charge damage value, so it will never be seen in-game.

    References

    MainShooters

    Rollers
    Chargers
    Sloshers
    Splatlings
    Sub
    Special
    MainShooters

    Rollers
    Chargers
    Sloshers
    Splatlings
    Dualies
    Brellas
    Sub
    Special
    MainShooters
    Rollers
    Chargers
    Sloshers
    Splatlings
    Dualies
    Brellas
    Blasters
    Brushes
    Stringers
    Splatanas
    Sub
    Special