Splat Charger
TheSplat Charger is amain weapon in theSplatoon series.
The Splat Charger, like othercharger-type weapons, can be charged up before firing. The more it is charged, the farther theink will go and the more damage it will deal. Only a fully charged shot will splat an enemy in one hit. It also creates a thick line of ink, rather than many small blobs likeshooter-class weapons do. This weapon is the most basic form of charger in theSplatoon series, with all-around average performance, and longer range than most weapons (though not the highest in the class). This weapon has ascoped variant.
FromSplatoon 2 onwards, this weapon can store a fully charged shot inswim form for a short amount of time, and a fully charged shot will pierce through opponents.
Appearance
The Splat Charger, like many otherchargers, has an ink tank at the back and a long barrel with the handle and trigger situated at the back end of the barrel. The ink tank changes color to match the user's ink. InSplatoon, the handle is yellow, the trigger, nozzle, and the back part of the barrel are red, and there is a large, dark green block in the middle of the barrel, leaving the rest of the barrel white. InSplatoon 2, the Splat Charger's appearance is less blocky and more stylized to fit the rest of the game. The barrel is completely white with some empty purple and green scope mounts, the handle is mainly blueish purple, and there is a green sight mounted to the end of the barrel.
InSplatoon 3, an additional sight is present above the barrel, a pump handle extends behind the trigger, and a blue cap is attached to the back end of the ink tank. The barrel is now completely black, the base is purple, and the trigger, pump, rail and both sights are yellow.
Splatoon

Basic information | |
---|---|
Category | Main |
Class | Charger |
Sub | ![]() |
Special | ![]() |
Special points | |
Special depletion | ![]() |
Range | 87 / 100 |
Damage | |
Impact | |
Fire rate | |
Charge speed | 50 / 100 |
Ink speed | |
Mobility | 40 / 100 |
Durability | |
Handling | |
Obtainable at | |
Level | 3 |
Cost | ![]() |
Requirement | |
Added in | Initial Release (1.0.0) |
Specifications | |
Weight | |
Base damage | 40–100[a] (Partial charge) 160 (Full charge) |
Base duration | |
Ink consumption | 2.25% (No charge) 18% (Full charge) |
Base range | |
Rate of fire | |
Muzzle velocity | |
Base accuracy | |
MPU effect | |
SPU effect | |
SPU effect | |
Other variants | ![]() ![]() ![]() |
The Splat Charger comes withSplat Bombs and theBomb Rush.
Data
- The Splat Charger is amiddleweight weapon.
- Ink consumption scales from 2.4% to 18% depending on the charge level.
- The full-charge ink consumption of 18% allows players to fire 5 shots before needing to refill the ink supply.
- This stat can be changed withInk Saver (Main).
- The Splat Charger cannot store its charge.
- It takes 1 second to fully charge the weapon.
- When charging a shot with an empty tank, the charge rate is 33.33%, permitting the player to fully charge a shot in 3 seconds.
- Shots cannot pierce through enemies.
- When charging while moving, the player's movement speed is set to 0.2 units per frame.
- Damage scales from 40 to 100 depending on the charge level. At full charge, the damage is 160.
- Shot velocity scales from 12 to 35.29 units per frame depending on the charge level. At full charge, the velocity is 48 units per frame.
- Shot distance scales from 90 to 200 depending on the charge level. At full charge, the distance is 260.
Version history
Version | Adjustments |
---|---|
2.7.0 |
|
Quotes
![]() | Sheldon's Introduction TheSplat Charger is aCharger-typeweapon, designed for long-range offense. Hold down |
![]() | Sheldon's Introduction TheSplat Charger is a Charger-type weapon, designed for long-range offence. Hold down |
“ | Charges up before releasing a concentrated, high-powered burst with excellent range. Charging takes a while, so be careful not to open yourself up to attack! | ” | — In-Game Description |
“ | News flash! We've just confirmed that this weapon is called aSplat Charger. Apparently ink is pressurized in the tank and then fired off in powerful blasts that are super effective at hitting long-range targets. Sooo sweet! | ” |
Gallery
Promotional image
3D art
AnInkling splatting an enemy with the Splat Charger at an early version ofCamp Triggerfish.
An Inkling holding the Splat Charger atBlackbelly Skatepark.
An Inkling running with the Splat Charger at an early version of Blackbelly Skatepark.
Official art of an Inkling holding the Splat Charger.
Art of a team of Inklings - the second is holding a Splat Charger.
The leftmost Inkling is holding a Splat Charger.
An Inkling holding a Splat Charger.
The same Inkling aiming with the Splat Charger.
A toy assault rifle in thetest range, presumably a beta version of the Splat Charger.
ALINE sticker of an Inkling charging and firing a Splat Charger.
Screenshot from theSplatoon Direct of a render of an Inkling using a Splat Charger.
Demonstration
Splatoon 2
Basic information | |
---|---|
Category | Main |
Class | Charger |
Sub | ![]() |
Special | ![]() |
Special points | 220p |
Special depletion | |
Range | 88 / 100 |
Damage | |
Impact | |
Fire rate | |
Charge speed | 50 / 100 |
Ink speed | |
Mobility | 40 / 100 |
Durability | |
Handling | |
Obtainable at | |
Level | 3 |
Cost | ![]() |
Requirement | |
Added in | Initial Release (1.0.0) |
Specifications | |
Weight | |
Base damage | 40–80 (Partial charge) 160 (Full charge) |
Base duration | |
Ink consumption | 2.25% (No charge) 18% (Full charge) |
Base range | |
Rate of fire | |
Muzzle velocity | |
Base accuracy | |
MPU effect | |
SPU effect | |
SPU effect | |
Other variants | ![]() ![]() ![]() |
The Splat Charger returns forSplatoon 2 with a new visual design and a new charge-holding mechanic. The player can now store a charge for one second. It comes in a set withSplat Bombs andSting Ray.
- UnlikeDamage Up inSplatoon, whileMain Power Up increases damage, it does not allow shots below full charge to reach 100.0 damage.
It appears in fourteenOcto Expansion stations:
- C08Right Round Station
- D04Mad Props Station
- D05All That 8-Ball Station
- E10Cratebuster Station
- F03Pop Star Station
- F07C12Matchmaker Station
- G04B10Ink 'n' Slide Station
- G05Bustalicious Station
- H01D03Slap Bracelet Station
- H04Shooter McStation
- I06All Eyez Station
- I09B02Poppin' Fresh Station
- J02Matchmaster Station
- J03D08Girl Power Station (canned)
Data
- The Splat Charger is amiddleweight weapon.
- The matchmaking range is 260. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- Ink consumption scales from 2.25% to 18% depending on the charge level.
- The full-charge ink consumption of 18% allows players to fire 5 shots before needing to refill the ink supply.
- This stat can be changed withInk Saver (Main).
- The Splat Charger can store its charge while submerged in ink.
- A stored charge can be held for up to 1.25 seconds.
- The Splat Charger can only store its charge if the weapon is fully charged.
- The delay between being submerged in ink with a stored charge and being able to fire the charge is 25 frames.
- The delay between being submerged in ink with a stored charge and the laser appearing is 20 frames.
- It takes 1 second to fully charge the weapon.
- When charging a shot with an empty tank, the charge rate is 33.33%, permitting the player to fully charge a shot in 3 seconds.
- When charging a shot while in the air, the charge rate is 33.33%, permitting the player to fully charge a shot in 3 seconds.
- Fully charged shots will pierce opponents.
- When charging while moving, the player's movement speed is set to 0.2 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Damage scales from 40 to 80 depending on the charge level. At full charge, the damage is 160.
- Shot velocity scales from 24 to 48 depending on the charge level.
- Shot distance scales from 90 to 240 depending on the charge level.
Version history
Version | Adjustments |
---|---|
Base game |
|
1.2.0 |
|
1.3.0 |
|
1.4.0 |
|
2.0.0 |
|
3.0.0 |
|
4.1.0 |
|
4.2.0 |
|
4.3.0 |
|
4.8.0 |
|
5.1.0 |
|
5.2.0 |
|
Quotes
![]() | Sheldon's Introduction TheSplat Charger is acharger-typeweapon designed for long-range offense. Hold down to charge upink, and then release the button to fire it out all at once, inking a long path in an instant! Sure, it's a bit unwieldy, but this baby can store its charge, allowing you to swim for a short while without losing your charge. TheSplat Bombs andSting Ray that accompany the weapon complement the long-range nature of the charger. This set is a great starting point on your journey to charger mastery! |
“ | A long-range weapon suited for picking off distant foes. Hold to charge and then release it to fire. Enter squid form () while holding to store your charge for a bit. | ” |
Gallery
2D artwork of the Splat Charger inSplatoon 2.
Promotional image
Aiming a target
Holding the Splat Charger
A GIF of the Splat Charger storing its charge.
The select screen from theSwitch event demo selecting the Splat Charger.
The info page on for the Splat Charger from the Switch event demo.
Weapon icon used for the Splat Charger in theSplatoon 2 Global Testfire.
The Splat Charger as seen inSplatoon 2.
Demonstration
Splatoon 3
Basic information | |
---|---|
Category | Main |
Class | ![]() |
Sub | ![]() |
Special | ![]() |
Special points | 190p |
Special depletion | |
Range | 88 / 100 |
Damage | |
Impact | |
Fire rate | |
Charge speed | 50 / 100 |
Ink speed | |
Mobility | 40 / 100 |
Durability | |
Handling | |
Obtainable at | |
Level | 2 |
Cost | |
Requirement | |
Added in | Drizzle Season 2022 (1.1.0) |
Specifications | |
Weight | |
Base damage | 40–80 (Partial charge) 160 (Full charge) 50-150 ( ![]() 300 ( ![]() |
Base duration | |
Ink consumption | |
Base range | |
Rate of fire | |
Muzzle velocity | |
Base accuracy | |
MPU effect | |
SPU effect | |
SPU effect | |
Other variants | ![]() ![]() |
The Splat Charger returns inSplatoon 3 with a new design. Its kit consists ofSplat Bomb andInk Vac.
It appears in one mission inReturn of the Mammalians:
Data
- The Splat Charger is amiddleweight weapon.
- The matchmaking range is 26. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- Ink consumption scales from 2.25% to 18% depending on the charge level.
- The full-charge ink consumption of 18% allows players to fire 5 shots before needing to refill the ink supply.
- This stat can be changed withInk Saver (Main).
- The Splat Charger can store its charge while submerged in ink.
- A stored charge can be held for up to 1.25 seconds (75 frames).
- The Splat Charger can only store its charge if the weapon is fully charged.
- The delay between being submerged in ink with a stored charge and being able to fire the charge is 31 frames.
- The delay between being submerged in ink with a stored charge and the laser appearing is 25 frames.
- It takes 1 second to fully charge the weapon (60 frames).
- When charging a shot with an empty tank, the charge rate is 33.33%, permitting the player to fully charge a shot in 3 seconds.
- When charging a shot while in the air, the charge rate is 33.33%, permitting the player to fully charge a shot in 3 seconds.
- The weapon must charge for at least 8 frames before it can release its charge.
- The interval between firing and being able to submerge in ink is 15 frames.
- Fully charged shots will pierce opponents.
- When charging while moving, the player's movement speed is set to 0.02 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Damage scales from 40 to 80 depending on the charge level. At full charge, the damage is 160.
- Shot distance scales from 10.75 units to 25.75 units depending on the charge level.
- The range of charger weapons is impacted by the position of the weapon's muzzle in its model file. These range numbers account for this variation.
Version history
Version | Adjustments |
---|---|
7.2.0 |
|
Quotes
![]() | Sheldon's Introduction Simply put, theSplat Charger is acharger-typeweapon designed for long-range offense. Its operation is standard - hold down to charge upink, then release to fire it out all at once, inking a long path in an instant! Ah, but here's a key difference... the Splat Charger can actually hold its charge for a short period while you swim. Technically speaking, that's a game-changing advantage! And withSplat Bombs to flush out hiding enemies and theInk Vac to turn the tables on invaders, this set is impressively well-balanced. I recommend it for anyone who's looking to eventually master the charger category of weapons! |
“ | This is theSplat Charger, a balanced weapon with good range and medium charge time. Our game-theory experts say that if you can attain the high ground with one of these, you're "going to go all splat-a-tat-tat on the other team." Is game theory science? We're no longer sure. | ” | — @SplatoonNA on Twitter[5] |
“ | TheSplat Charger is a balanced weapon with good range and medium charge time. Get one over on your enemies by ensuring you have the high ground! | ” | — @NintendoUKVS on Twitter[6] |
“ | Great for Charger Newcomers A basic, all-around model that balances range and charge time. As chargers go, it has good mobility and ink coverage, making it an easy weapon to use. | ” | — Splatoon Base[7] |
Badges
- Main article:Badge#Weapon Freshness badges
Reaching certainFreshness levels with the Splat Charger will reward the player with specialbadges that they can use on theirSplashtag.
Splat Charger badges | ||
---|---|---|
![]() | 4★ Splat Charger User | |
![]() | 5★ Splat Charger User |
Gallery
A promotional render
AnOctoling using the Splat Charger
2D icon
Tableturf Battle card art
- Load videoLocal FileLocal File might collect personal data.
The Splat Charger model rotating (Link to file)
Strategy
For competitive tips about the Splat Charger
![]() | View the strategy page. |
Trivia
- The Splat Charger was one of the weapons that was available to use in theSplatoon 3 Splatfest World Premiere.
- As ofFresh Season 2023, the Splat Charger is the only weapon (besides theSplatterscope) to receive only new variants, with its old variants not returning. This is a pattern that holds true across all three games, as none of its historical variants have ever returned in subsequent games besides the unbranded, vanilla variant.
- Because of this, it is also the weapon with the most distinguished variants across the series: if the repeat kits within the same game do not count separately (for example theOrder Charger Replica, and the base Splat Charger are counted as one because they both have Splat Bomb and Ink Vac), then the Splat Charger has had 6 variants across the series.
- Across all three games, the Splat Charger has hadSplat Bomb as its sub weapon.
- When chargers and theInk Vac come up onJudd's trials, the player is equipped with the Splat Charger on both occasions.
Names in other languages
Language | Name | Meaning |
---|---|---|
スプラチャージャー supurachājā | Splacharger, fromsplat +charger. | |
Bloplader | Blob Charger, fromblob +opladen ("to charge") +-er. | |
Concentraceur | Concentrated Tracer | |
Klecks-Konzentrator | Splat Concentrator | |
Splatter a carica | Splatter Charger | |
Сплатган Splatgan | Splatgun | |
Cargatintas | Ink Charger | |
斯普拉蓄力狙击枪 sīpǔlā xùlì jūjīqiāng (Mandarin) | Spla charged sniper rifle | |
斯普拉蓄力狙擊槍 sīpǔlā xùlì jūjīqiāng (Mandarin) | Spla charged sniper rifle | |
스플랫 차저 seupeullaet chajeo | Splat Charger | |
Charger_Normal_00[8] |
Notes
- ↑These are the values used by the game for damage scaling; numbers in this range are not necessarily guaranteed to be possible to achieve in-game. For example, 100 is overridden by the full charge damage value, so it will never be seen in-game.