Splashdown
- For the variant appearing inSplatoon 3's multiplayer modes, seeTriple Splashdown.
TheSplashdown is aspecial weapon inSplatoon 2 andReturn of the Mammalians inSplatoon 3. It creates a blast zone around the user that damages enemies within range.
Appearance
The Splashdown, when activated, coats the user in theirink and makes their right fist larger. Some rings then appear where the Splashdown will land. Upon landing, the Splashdown creates a cylinder of ink with some ink splashing out at the edges. Said cylinder spreads outwards until it reaches its maximum diameter.
Splatoon 2
| Category | Special | |
| Class | ||
| Sub | ||
| Special | ||
| Special points | ||
| Special depletion | ||
| Range | ||
| Damage | ||
| Impact | ||
| Fire rate | ||
| Charge speed | ||
| Ink speed | ||
| Mobility | ||
| Durability | ||
| Handling | ||
| Level | ||
| Cost | ||
| Requirement | ||
| Added in | Specifications | |
| Weight | ||
| Base damage | 55 (Splash, far) 70 (Splash, middle) 180 (Splash, near) | |
| Base duration | ||
| Ink consumption | ||
| Base range | ||
| Rate of fire | ||
| Muzzle velocity | ||
| Base accuracy | ||
| MPU effect | ||
| SPU effect | ||
| SPU effect | ||
| Other variant |
The player using the Splashdown strikes the ground with heavy force, causing anink explosion around them. Using it on the ground causes the player to jump up with a short delay, but it can also be used from the air or during aSuper Jump. If the player is splatted while in the air, they only get a 25%special gauge penalty, or 40% if the opponent hasRespawn Punisher orHaunt.
A player using Splashdown is briefly vulnerable to attacks. Similar to theInk Armor, the player can be splatted before the activation animation is finished. The weapon is more effective in the air, while the player is Super Jumping. A radius displays when the Splashdown is used; this radius indicates the weapon's one-hit-splat range. Opponents just outside this area still take significant damage.
Splashdown is one of the four obtainable special weapons inSalmon Run.
It appears in 3Octo Canyon missions:
- Welcome to Octopia (Mission #2)
- Octoling Assault (Mission #15)
- Underground Expressway (Mission #22)
Special Power Up
- Main article:Special Power Up
Equipping Special Power Up with Splashdown increases its 180 damage radius without changing its 70 damage, 55 damage, or inking radii. The following table shows the increase of its 180 damage radius when stacking the ability:
Data
- Damage values: 180, 70, 55.
- 180 damage range: 0 → ~1.4 bar radius.
- 70 damage range: ~1.3 → ~2.0 bar radius.
- 55 damage range: ~2.1 → ~2.9 bar radius.
- Height increases the 180 damage radius, but not any other radius.
- Splashdown wind-up delay: 1.2 seconds.
- Delay decreased by 60% when used during a super jump. Down to 0.8 seconds.
- Invincibility duration: 5 frames during the rise and 30 frames after landing.
Version history
| Version | Adjustments |
|---|---|
| 1.3.0 |
|
| 3.0.0 |
|
| 3.2.0 |
|
| 4.1.0 |
|
| 4.3.0 | |
| 4.7.0 |
|
| 5.1.0 |
|
Quotes
| “ | You charge up power while floating upward, then slam down to the ground, attacking the surrounding area. The range of the attack is wider if used from an elevated area. It can also be used during aSuper Jump! | ” |
| “ | Charge up as you climb into the air, then hit the ground with explosive force. Use it from high places to broaden the range of the attack. You can also use the Splashdown during a Super Jump. | ” |
—Splatoon 2 Sub & Special Guide(EU) | ||
- Notes
Sets
Gallery
Splashdown titlecard
AnInkling using the Splashdown
Promotional render of Splashdown
An Inkling using the Splashdown
Agent 4 using the Splashdown
Demonstration
Splatoon 3
| Category | Special | |
| Class | ||
| Sub | ||
| Special | ||
| Special points | ||
| Special depletion | ||
| Range | ||
| Damage | ||
| Impact | ||
| Fire rate | ||
| Charge speed | ||
| Ink speed | ||
| Mobility | ||
| Durability | ||
| Handling | ||
| Level | ||
| Cost | ||
| Requirement | ||
| Added in | Specifications | |
| Weight | ||
| Base damage | 55 (Splash, far) 70 (Splash, middle) 180 (Splash, near) | |
| Base duration | ||
| Ink consumption | ||
| Base range | ||
| Rate of fire | ||
| Muzzle velocity | ||
| Base accuracy | ||
| MPU effect | ||
| SPU effect | ||
| SPU effect | ||
| Other variant |
Splatoon 3 features theTriple Splashdown, a direct successor of the original Splashdown fromSplatoon 2, though reworked to let the player be supported by two summoned fists, which will each each do Splashdowns after the player's.The original Splashdown does not return in any multiplayer modes inSplatoon 3. However, it does appear in theReturn of the Mammalians single-player campaign asAgent 3's default special weapon while using theHero Suit. It can be used after filling the special gauge but gets temporarily replaced if acanned special weapon is collected. Like inSplatoon 2, the player jumps in the air and lands on the ground, causing a heavy ink explosion around them, but the special can no longer be used during a Super Jump.
It is also available in one level outside of the Hero Suit:
Version history
| Version | Adjustments |
|---|---|
| 1.2.0 |
|
Strategy
For competitive tips about the Splashdown
| View the strategy page. |
Trivia
- Moving or shooting after Splashdown cancels the end of the player's animation of the Special.
Names in other languages
| Language | Name | Meaning |
|---|---|---|
| スーパーチャクチ sūpā chakuchi | Super Landing | |
| Superlanding | Super landing | |
| Choc chromatique | Chromatic Shock | |
| Tintenschock | Ink Shock | |
| Vernischianto | Paintslam[a] | |
| Мегаплюх Megaplyukh | Megasplat | |
| Clavado | Splash/Dive | |
| Salto explosivo | Explosive Jump | |
| 超级着陆 chāojí zhuólù (Mandarin) | Super Landing | |
| 超級著陸 chāojí zhuólù (Mandarin) | Super Landing | |
| 슈퍼 착지 syupeo chakji | Super Landing |
Translation notes
- ↑Vernischianto is pun ofVernice ("Paint") andschianto ("slam", "crash")
| Internal name | Meaning |
|---|---|
| Sp forspecial weapon. SuperLanding has been localized. |



