Splashdown

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For the variant appearing inSplatoon 3's multiplayer modes, seeTriple Splashdown.

TheSplashdown is aspecial weapon inSplatoon 2 andReturn of the Mammalians inSplatoon 3. It creates a blast zone around the user that damages enemies within range.

Appearance

The Splashdown, when activated, coats the user in theirink and makes their right fist larger. Some rings then appear where the Splashdown will land. Upon landing, the Splashdown creates a cylinder of ink with some ink splashing out at the edges. Said cylinder spreads outwards until it reaches its maximum diameter.

Splatoon 2

Splatoon 2
Splashdown

Splashdown

CategorySpecial
Class
Sub
Special
Special points
Special depletion
Range
Damage
Impact
Fire rate
Charge speed
Ink speed
Mobility
Durability
Handling
Level
Cost
Requirement
Added inSpecifications
Weight
Base damage55 (Splash, far)
70 (Splash, middle)
180 (Splash, near)
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The player using the Splashdown strikes the ground with heavy force, causing anink explosion around them. Using it on the ground causes the player to jump up with a short delay, but it can also be used from the air or during aSuper Jump. If the player is splatted while in the air, they only get a 25%special gauge penalty, or 40% if the opponent hasRespawn Punisher orHaunt.

A player using Splashdown is briefly vulnerable to attacks. Similar to theInk Armor, the player can be splatted before the activation animation is finished. The weapon is more effective in the air, while the player is Super Jumping. A radius displays when the Splashdown is used; this radius indicates the weapon's one-hit-splat range. Opponents just outside this area still take significant damage.

Splashdown is one of the four obtainable special weapons inSalmon Run.

It appears in 3Octo Canyon missions:

Special Power Up

Main article:Special Power Up

Equipping Special Power Up with Splashdown increases its 180 damage radius without changing its 70 damage, 55 damage, or inking radii. The following table shows the increase of its 180 damage radius when stacking the ability:

AbilitiesChange
None0%
Main: 0, Sub: 12.6%
Main: 0, Sub: 25.1%
Main: 0, Sub: 37.5%
Main: 1, Sub: 08.3%
Main: 0, Sub: 49.7%
Main: 1, Sub: 110.5%
Main: 0, Sub: 511.8%
Main: 1, Sub: 212.5%
Main: 0, Sub: 613.8%
Main: 1, Sub: 314.4%
Main: 2, Sub: 015.1%
Main: 0, Sub: 715.7%
Main: 1, Sub: 416.2%
Main: 2, Sub: 116.8%
Main: 0, Sub: 817.4%
Main: 1, Sub: 517.9%
Main: 2, Sub: 218.4%
Main: 0, Sub: 918.9%
Main: 1, Sub: 619.4%
Main: 2, Sub: 319.9%
Main: 3, Sub: 020.4%
Main: 1, Sub: 720.8%
Main: 2, Sub: 421.3%
Main: 3, Sub: 121.7%
Main: 1, Sub: 822.1%
Main: 2, Sub: 522.5%
Main: 3, Sub: 222.9%
Main: 1, Sub: 923.2%
Main: 2, Sub: 623.6%
Main: 3, Sub: 323.9%
Main: 2, Sub: 724.5%
Main: 3, Sub: 424.8%
Main: 2, Sub: 825.3%
Main: 3, Sub: 525.6%
Main: 2, Sub: 926.0%
Main: 3, Sub: 626.2%
Main: 3, Sub: 726.7%
Main: 3, Sub: 827.1%
Main: 3, Sub: 927.4%

Data

  • Damage values: 180, 70, 55.
    • 180 damage range: 0 → ~1.4 bar radius.
    • 70 damage range: ~1.3 → ~2.0 bar radius.
    • 55 damage range: ~2.1 → ~2.9 bar radius.
    • Height increases the 180 damage radius, but not any other radius.
  • Splashdown wind-up delay: 1.2 seconds.
    • Delay decreased by 60% when used during a super jump. Down to 0.8 seconds.
  • Invincibility duration: 5 frames during the rise and 30 frames after landing.

Version history

VersionAdjustments
1.3.0
  • Decreased amount of time the player remains at the peak height of their jump by 10/60 of a second.
  • Increased the peak height of the Splashdown jump by roughly 31%.
  • Increased the minimum damage caused by the Splashdown from 40.0 to 55.0.
  • Decreased the points required to use the Splashdownspecial for certainmain weapons it is paired with.
3.0.0
  • Dealing damage to a player mid-Splashdown will no longer depend on Internet connection quality.
3.2.0
  • Increased radius of turfinked when landing, and decreased gaps of uninked turf: 120 units → 130 units.
4.1.0
  • Decreased reduction ofspecial gauge if the user is splatted in the time between activating the special but before landing with it from 50% to 25%.
  • Increased damage dealt by the Splashdown to bubbles fired by theBubble Blower, ensuring that they will be destroyed if struck by it, regardless of which area of the Splashdown hits the bubble and whether or not the user is wearingObject Shredder.
4.3.0
  • Greatly increased damage dealt to opponentBrellas.
    • Increased damage to opponent Brellas varies from roughly 2 to 3.2 times the previous amount depending on the Brella.
  • Increased damage dealt to an opponentBaller by roughly 2.5 times: 1x → 2.5x.
4.7.0
  • Increased damage dealt to opponent Ballers by roughly 2.4 times: 2.5x → 6x.
  • Increased damage dealt to armor surrounding an opponent charging aBooyah Bomb by roughly 7.5 times: 1x → 7.5x.
5.1.0
  • Extended the area within which damage is dealt upward.
    • This change makes it easier to deal damage to mid-air opponents from even a moderate distance.
    • There is no change to the damage area for opponents standing near but lower than the epicenter of the blast.
  • Increased damage dealt to opponent Ballers by roughly 21%: 6x → 7.28x.

Quotes

You charge up power while floating upward, then slam down to the ground, attacking the surrounding area. The range of the attack is wider if used from an elevated area. It can also be used during aSuper Jump!
Charge up as you climb into the air, then hit the ground with explosive force. Use it from high places to broaden the range of the attack. You can also use the Splashdown during a Super Jump.
Splatoon 2 Sub & Special Guide(EU)
Notes

Sets

Main weapons with Splashdown inSplatoon 2
Main#IDSubSpecialSpecial PointsLevelPriceClassIntroduced​​​
.96 Gal Deco81Splash WallSplashdown170p26Cash 16200Shooter3 February 2018​​​​​​​​
Blaster210Toxic MistSplashdown170p5Cash 3000Shooter7 July 2017 (1.0.0)​​​​​​​​
Clear Dapple Dualies5002TorpedoSplashdown170p30Cash 22300Dualie3 April 2019 (4.6.0)​​​​​​​​​​​​
Dark Tetra Dualies5040AutobombSplashdown190p14Cash 10700Dualie2 March 2018​​​​​​​​​​​​​​​​
Goo Tuber2060Suction BombSplashdown160p22Cash 13400Charger7 July 2017 (1.0.0)​​​​​​
Hero Blaster Replica212Toxic MistSplashdown170p5Cash 3800Shooter7 July 2017 (1.0.0)​​​
Hero Roller Replica1013Curling BombSplashdown170p3Cash 2300Roller7 July 2017 (1.0.0)
Hero Shot Replica45Burst BombSplashdown170p2Cash 1500Shooter7 July 2017 (1.0.0)​​​
Hydra Splatling4020AutobombSplashdown170p27Cash 18500Splatling25 November 2017
Inkbrush1100Splat BombSplashdown150p5Cash 2600Roller23 July 2017​​​​​​​​​​​
Kensa Sloshing Machine3022Fizzy BombSplashdown190p21Cash 20700Slosher3 October 2018 (4.1.0)​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​
Splat Roller1010Curling BombSplashdown170p3Cash 1800Roller7 July 2017 (1.0.0)​
Splattershot40Burst BombSplashdown170p2Cash 900Shooter7 July 2017 (1.0.0)​​
Sploosh-o-matic0Curling BombSplashdown160p10Cash 9700Shooter5 August 2017​​​​​​​​
Undercover Brella6020Ink MineSplashdown150p13Cash 9100Brella30 December 2017​​

Gallery

  • Splashdown titlecard

    Splashdown titlecard

  • An Inkling using the Splashdown

    AnInkling using the Splashdown

  • Promotional render of Splashdown

    Promotional render of Splashdown

  • An Inkling using the Splashdown

    An Inkling using the Splashdown

  • Agent 4 using the Splashdown

    Agent 4 using the Splashdown

Demonstration

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Splatoon 3

Splatoon 3
Splashdown

Splashdown

CategorySpecial
Class
Sub
Special
Special points
Special depletion
Range
Damage
Impact
Fire rate
Charge speed
Ink speed
Mobility
Durability
Handling
Level
Cost
Requirement
Added inSpecifications
Weight
Base damage55 (Splash, far)
70 (Splash, middle)
180 (Splash, near)
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

Splatoon 3 features theTriple Splashdown, a direct successor of the original Splashdown fromSplatoon 2, though reworked to let the player be supported by two summoned fists, which will each each do Splashdowns after the player's.The original Splashdown does not return in any multiplayer modes inSplatoon 3. However, it does appear in theReturn of the Mammalians single-player campaign asAgent 3's default special weapon while using theHero Suit. It can be used after filling the special gauge but gets temporarily replaced if acanned special weapon is collected. Like inSplatoon 2, the player jumps in the air and lands on the ground, causing a heavy ink explosion around them, but the special can no longer be used during a Super Jump.

It is also available in one level outside of the Hero Suit:

Version history

VersionAdjustments
1.2.0
  • Fixed an issue where using a Splashdown on the edge of a cliff would cause player controls to stop working.

Strategy

For competitive tips about the Splashdown

Click to view the strategy for Splashdown.View the strategy page.

Trivia

  • Moving or shooting after Splashdown cancels the end of the player's animation of the Special.

Names in other languages

LanguageNameMeaning
Japan Japaneseスーパーチャクチ
sūpā chakuchi
Super Landing
Netherlands DutchSuperlandingSuper landing
CanadaFrance FrenchChoc chromatiqueChromatic Shock
Germany GermanTintenschockInk Shock
Italy ItalianVernischiantoPaintslam[a]
Russia RussianМегаплюх
Megaplyukh
Megasplat
Mexico Spanish (NOA)ClavadoSplash/Dive
Spain Spanish (NOE)Salto explosivoExplosive Jump
China Chinese (Simplified)超级着陆
chāojí zhuólù (Mandarin)
Super Landing
Hong Kong Chinese (Traditional)超級著陸
chāojí zhuólù (Mandarin)
Super Landing
South Korea Korean슈퍼 착지
syupeo chakji
Super Landing

Translation notes

  1. Vernischianto is pun ofVernice ("Paint") andschianto ("slam", "crash")


Internal nameMeaning
SpSuperLanding[1]Sp forspecial weapon. SuperLanding has been localized.

References

MainShooters

Rollers
Chargers
Sloshers
Splatlings
Dualies
Brellas
Sub
Special
MainShooters
Rollers
Chargers
Sloshers
Splatlings
Dualies
Brellas
Blasters
Brushes
Stringers
Splatanas
Sub
Special