In the initial version ofSplatoon, on respawn the special gauge would always be reduced by 50%, and Special Saver allowed users to reduce this amount by up to 50% of the total special gauge size so that players could lose as little as 0%. As ofversion 2.7.0, special gauge reduction upon respawn depends on the weapon. Three special gauge depletion classes were added in the 2.7.0 update: 40% depletion, 60% depletion, and 75% depletion. Special Saver was essentially unchanged, as it still allowed users to reduce this amount by up to 50% of the total special gauge size. So, weapons in the 40% class could reduce as low as 0%, weapons in the 60% class could reduce as low as 10%, and weapons in the 75% class could reduce as low as 25%. Because the 40% depletion class has such a low base loss, only one primary ability and eight secondary abilities (or 34 ability points) of Special Saver are necessary to reduce the points lost to 0%.
Splatoon 2 does not have thespecial gauge depletion classes that were present in the originalSplatoon post-2.7.0, so Special Saver is once again used to bring a 50% reduction to as low as 0%. It still works by reducing the loss by up to 50% of the total size of the special gauge. Players who get splatted after using but not completing aSplashdown have their 25% special gauge loss reduced to as low as 0% by Special Saver, and because the base loss of 25% is so low, only five secondary abilities (or 15 ability points) of Special Saver are necessary to reduce the points lost to 0%.
The effectiveness of Special Saver can be temporarily decreased byRespawn Punisher used by any player.
Stacking
Points lost (relative to special gauge filled amount) for when getting splatted after using but not completing a Splashdown, and every other case:
Abilities
Points lost
Points lost for incomplete Splashdown
None
50.000%
25.000%
Main: 0, Sub: 1
41.070…%
16.070…%
Main: 0, Sub: 2
35.394…%
10.394…%
Main: 0, Sub: 3
30.683…%
5.683…%
Main: 1, Sub: 0
29.259…%
4.259…%
Main: 0, Sub: 4
26.589…%
1.589…%
Main: 1, Sub: 1
25.333…%
0.333…%
Main: 0, Sub: 5
22.960…%
0.000%
Main: 1, Sub: 2
21.838…%
0.000%
Main: 0, Sub: 6
19.712…%
0.000%
Main: 1, Sub: 3
18.704…%
0.000%
Main: 2, Sub: 0
17.730…%
0.000%
Main: 0, Sub: 7
16.790…%
0.000%
Main: 1, Sub: 4
15.883…%
0.000%
Main: 2, Sub: 1
15.006…%
0.000%
Main: 0, Sub: 8
14.160…%
0.000%
Main: 1, Sub: 5
13.343…%
0.000%
Main: 2, Sub: 2
12.554…%
0.000%
Main: 0, Sub: 9
11.793…%
0.000%
Main: 1, Sub: 6
11.059…%
0.000%
Main: 2, Sub: 3
10.352…%
0.000%
Main: 3, Sub: 0
9.671…%
0.000%
Main: 1, Sub: 7
9.015…%
0.000%
Main: 2, Sub: 4
8.384…%
0.000%
Main: 3, Sub: 1
7.778…%
0.000%
Main: 1, Sub: 8
7.196…%
0.000%
Main: 2, Sub: 5
6.638…%
0.000%
Main: 3, Sub: 2
6.103…%
0.000%
Main: 1, Sub: 9
5.591…%
0.000%
Main: 2, Sub: 6
5.101…%
0.000%
Main: 3, Sub: 3
4.635…%
0.000%
Main: 2, Sub: 7
3.768…%
0.000%
Main: 3, Sub: 4
3.367…%
0.000%
Main: 2, Sub: 8
2.630…%
0.000%
Main: 3, Sub: 5
2.294…%
0.000%
Main: 2, Sub: 9
1.684…%
0.000%
Main: 3, Sub: 6
1.410…%
0.000%
Main: 3, Sub: 7
0.711…%
0.000%
Main: 3, Sub: 8
0.196…%
0.000%
Main: 3, Sub: 9
0.000%
0.000%
Graph showing special points lost when the player is splatted with a fullspecial gauge.