Slosher Deco
TheSlosher Deco is amain weapon in theSplatoon series. It is theDeco-branded version of theSlosher.
The Slosher Deco is a bucket full ofink that can be swung to splatter turf and enemies in a thick, straight line. The trajectory of the ink can be adjusted to strike enemies behind walls or on above high surfaces. It is strong enough to splat opponents in only two shots.
The Slosher Deco deals constant damage no matter how far away the ink travels, as opposed torollers andshooters dealing less damage as ink travel farther due tofall-off damage. However, there is still fall-off damage when targeting opponents below the player, dealing less than maximum damage.
Appearance
The Slosher Deco is nearly identical in appearance to theSlosher. The only difference between the two is that the Slosher Deco has some stickers bearing theDeco logo on the supports. InSplatoon 3, the supports are recolored, fading from black-to-blue, then to the user's ink color.
Splatoon
| Basic information | |
|---|---|
| Category | Main |
| Class | Slosher |
| Sub | |
| Special | |
| Special points | |
| Special depletion | |
| Range | 52 / 100 |
| Damage | 90 / 100 |
| Impact | |
| Fire rate | |
| Charge speed | |
| Ink speed | |
| Mobility | |
| Durability | |
| Handling | 54 / 100 |
| Obtainable at | |
| Level | 10 |
| Cost | |
| Requirement | |
| Added in | 25 November 2015 |
| Specifications | |
| Weight | |
| Base damage | 70 |
| Base duration | |
| Ink consumption | 7% |
| Base range | |
| Rate of fire | |
| Muzzle velocity | |
| Base accuracy | |
| MPU effect | |
| SPU effect | |
| SPU effect | |
| Other variants | |
The Slosher Deco was released on25 November 2015 at02:00 UTC.[1][2][3] The Slosher Deco comes withSplash Walls and theKraken. The Slosher Deco deals constant 70 damage no matter how far away the ink travels, or what part the opponent is hit by.
Data
- The Slosher Deco is amiddleweight weapon.
- Each attack consumes 7% of the ink tank capacity.
- This allows players to attack 14 times before needing to refill the ink supply.
- This stat can be changed withInk Saver (Main).
- When initially attacking in humanoid form, the first shot takes 12 frames to come out.
- When attacking from squid form, the first shot takes 18 frames to come out.
- The interval at which the player can repeatedly swing is 30 frames.
- When attacking while moving, the player's movement speed is set to 0.5 units per frame.
- After firing, there is a 40 frame cooldown before the ink tank starts refilling.
- The maximum damage of the thick part of the trail is 70.
- Big ink glob: 70
- Thin part of the trail: 40
- The minimum damage of the thick part of the trail is 30.
- Big ink glob: 30
- Thin part of the trail: 20
- The collision radius of the thick part of the trail against the environment is 5 units.
- Big ink glob: 8 units
- Thin part of the trail: 4 units
- The collision radius of the thick part of the trail against players is 7 units.
- Big ink glob: 10 units
- Thin part of the trail: 6 units
- Projectiles travel straight for 2 frames.
- The draw radius of the thick part of the trail is 12 units.
- Big ink glob: 21 units
- Thin part of the trail: 6 units
- The paint radius of the thick part of the trail scales from 13 units at a distance of 50 units to 13 units at a distance of 150 units.
- Big ink glob: 37 units at a distance of 50 units to 32 units at a distance of 150 units.
- Thin part of the trail: 10 units at a distance of 20 units to 10 units at a distance of 80 units.
- All other paint splashes have a radius of 0 units.
Version history
| Version | Adjustments |
|---|---|
| 2.7.0 |
|
Quotes
| Sheldon's Introduction TheSlosher Deco is aSlosher decorated with a special sticker designed by the manufacturer! Throw up theSplash Wall to buy time while you ink your way to unleashing the almightyKraken. This set is great for those who aren't afraid to try something a little different!(NA) |
| Sheldon's Introduction TheSlosher Deco is a Slosher emblazoned with a special sticker designed by the manufacturer! Throw up the Splash Wall to buy time while you ink your way to unleashing the almighty Kraken. A strong setup in the right hands, this would suit a battler dedicated to trying something a little different!(EU/OC) |
| “ | A decorated version of the Slosher. Asub weapon suited for head-on encounters coupled with aspecial designed for close-quarters combat makes for a fresh battling experience. | ” | — In-Game Description | ||
- Notes
Gallery
Promotional image
Holding the Slosher Deco
Running with the Slosher Deco
Throwingink
Official art of anInkling holding the Slosher Deco.
SplatNet icon
Demonstration
Splatoon 2
| Basic information | |
|---|---|
| Category | Main |
| Class | Slosher |
| Sub | |
| Special | |
| Special points | 210p |
| Special depletion | |
| Range | 58 / 100 |
| Damage | 85 / 100 |
| Impact | |
| Fire rate | |
| Charge speed | |
| Ink speed | |
| Mobility | |
| Durability | |
| Handling | 50 / 100 |
| Obtainable at | |
| Level | 8 |
| Cost | |
| Requirement | |
| Added in | 15 December 2017 |
| Specifications | |
| Weight | |
| Base damage | 70 (Direct hit) 50 (Base trail) |
| Base duration | |
| Ink consumption | 7% |
| Base range | |
| Rate of fire | |
| Muzzle velocity | |
| Base accuracy | |
| MPU effect | |
| SPU effect | |
| SPU effect | |
| Other variants | |
InSplatoon 2, the Slosher returns with a new design that is primarily orange instead of pink. It was released on15 December 2017 at02:00 UTC.[5] It comes in a set withSprinklers and theBaller. As of Version4.0.0, the weapon no longer does a consistent 70 damage but deals a maximum of 50 damage if opponents are hit from above by the trail of ink between the primary glob and the player.
Data
- The Slosher Deco is amiddleweight weapon.
- The matchmaking range is 145. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption of 7% allows players to attack 14 times before needing to refill the ink supply.
- This stat can be changed withInk Saver (Main).
- When initially attacking in humanoid form, the first shot takes 12 frames to come out.
- When attacking from swim form, the first shot takes 18 frames to come out.
- The interval between firing and when the player is able to enter swim form or use a sub weapon is 16 frames.
- The interval at which the player can repeatedly swing is 30 frames.
- While this is the number displayed in the game's internal parameter files, actual fire rate may vary by differing amounts depending on the slosher type.
- When attacking while moving, the player's movement speed is set to 0.4 units per frame.
- After firing, there is a 40 frame cooldown before the ink tank starts refilling.
- The maximum damage of the thick part of the trail is 70.
- Big ink glob: 70
- Thin part of the trail: 50
- The minimum damage of the thick part of the trail is 35.
- Big ink glob: 35
- Thin part of the trail: 25
- Main Power Up can improve damage output when attacking from higher ground.
- The collision radius of the thick part of the trail against the environment is 5 units.
- Big ink glob: 8 units
- Thin part of the trail: 4 units
- The collision radius of the thick part of the trail against players is 6 units.
- Big ink glob: 8.5 units
- Thin part of the trail: 4.5 units
- Projectiles travel straight for 2 frames.
- The draw radius of the thick part of the trail is 12 units.
- Big ink glob: 21 units
- Thin part of the trail: 6 units
- The paint radius of the thick part of the trail scales from 13 units at a distance of 50 units to 13 units at a distance of 150 units.
- Big ink glob: 37 units at a distance of 50 units to 32 units at a distance of 150 units.
- Thin part of the trail: 10 units at a distance of 20 units to 10 units at a distance of 80 units.
- All other paint splashes have a radius of 13 units.
Version history
| Version | Adjustments |
|---|---|
| 2.2.0 |
|
| 2.3.0 |
|
| 3.0.0 |
|
| 4.0.0 |
|
| 5.5.0 |
|
Quotes
| Sheldon's Introduction The mainSlosher Deco is aSlosher decorated with an exclusive sticker! TheSprinkler sub paired with the main weapon's large ink volume allows you to ink a large area at once! Use theBaller to charge into your opponents' turf and cause a scene! This is a great set for players who just want to ink everything! |
Gallery
Demonstration
Splatoon 3
| Basic information | |
|---|---|
| Category | Main |
| Class | |
| Sub | |
| Special | |
| Special points | 180p |
| Special depletion | |
| Range | 58 / 100 |
| Damage | 85 / 100 |
| Impact | |
| Fire rate | |
| Charge speed | |
| Ink speed | |
| Mobility | |
| Durability | |
| Handling | 50 / 100 |
| Obtainable at | |
| Level | 12 |
| Cost | |
| Requirement | |
| Added in | Chill Season 2022 (2.0.0) |
| Specifications | |
| Weight | |
| Base damage | 70 (Direct hit) 50 (Base trail) |
| Base duration | |
| Ink consumption | |
| Base range | |
| Rate of fire | |
| Muzzle velocity | |
| Base accuracy | |
| MPU effect | |
| SPU effect | |
| SPU effect | |
| Other variants | |
The Slosher Deco returns toSplatoon 3 with a new black and blue color scheme, and the Deco arrow stickers also return. Its kit consists ofAngle Shooters and theZipcaster. It debuted inChill Season 2022.
Data
- The Slosher Deco is amiddleweight weapon.
- The matchmaking range is 14.5. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption of 7.6% per shot allows the user to fire 13 times on a full ink tank.
- After firing, there is a 40 frame cooldown before ink starts refilling.
- When initially attacking in humanoid form, the first shot takes 12 frames to come out.
- When initially attacking from swim form, the first shot takes 18 frames to come out.
- The movement speed while firing is set to 0.04 units per frame.
- The time between consecutive swings is 29 frames.
- The interval between firing and being able to enter swim form or use a sub weapon is 16 frames.
- The effective range is about 14.24 units while grounded and 13.67 while airborne.
- This is the distance in which the crosshair will change shape when looking at an opponent and is otherwise arbitrary since sloshers do not use traditional falloff mechanics.
Big ink glob
- The group contains 4 projectiles that spawn consecutively 1 frame apart from each other.
- The group starts spawning as soon as the lifting animation ends.
- The first projectile spawns with an initial speed of 1.7609 units per frame while grounded, and 1.6852 units per frame while airborne. It flies straight at this speed for 2 frames.
- After this, the velocity is set to 10.0 units per frame if it is not already below this number, and decreases by 10% every frame, including the first frame in which it stops flying straight. Once the shot velocity decreases below a certain threshold, it will begin to be slowed more and fall faster.
- Each subsequent projectile spawns with an initial speed that is 0.16 units per frame slower than the last.
- The projectiles deal 70 damage.
- Damage falloff starts when a projectile falls 1.5 units below its initial spawning point. It will lose damage the further it falls until it has fallen to 7.625 units below its spawning point, at which point it will deal 50 damage.
- The first projectile spawns with an initial collision radius of 0.097 units for players and 0.08 units for the stage. Over the course of 5 frames, the collision radius for players changes to 0.97 units, and over the course of 4 frames, the collision radius for the stage changes to 0.8 units.
- For subsequent projectiles, the initial collision radius is 0.012 units smaller than the previous projectile for players, and 0.012 units smaller for the stage. After the collision size changes, the radius is 0.12 units smaller than the previous projectile for players, and 0.12 units smaller for the stage.
Tail end
- The group contains 5 projectiles that spawn consecutively 2 frames apart from each other.
- The group starts spawning 4 frames after the lifting animation ends.
- The first projectile spawns with an initial speed of 1.1 units per frame while grounded, and 1.0 units per frame while airborne. It flies straight at this speed for 2 frames.
- After this, the velocity is set to 10.0 units per frame if it is not already below this number, and decreases by 10% every frame, including the first frame in which it stops flying straight. Once the shot velocity decreases below a certain threshold, it will begin to be slowed more and fall faster.
- Each subsequent projectile spawns with an initial speed that is 0.2 units per frame slower than the last.
- The projectiles deal 50 damage.
- The damage is not reduced by the projectile falling.
- The first projectile spawns with an initial collision radius of 0.057 units for players and 0.04 units for the stage. Over the course of 5 frames, the collision radius for players changes to 0.57 units, and over the course of 4 frames, the collision radius for the stage changes to 0.4 units.
- For subsequent projectiles, the initial collision radius is 0.005 units smaller than the previous projectile for players, and 0.005 units smaller for the stage. After the collision size changes, the radius is 0.05 units smaller than the previous projectile for players, and 0.05 units smaller for the stage.
Version history
| Version | Adjustments |
|---|---|
| 3.1.0 |
|
| 9.0.0 |
|
| 11.0.0 |
|
Quotes
| Sheldon's Introduction Slosher users - ever feel like your slosher just isn't as fancy as some of the other weapon types? Well, check out theSlosher Deco! It has cool stickers on it! I joke, but no one will be laughing when you master theAngle Shooter sub and tag all your enemies for easy splatting by your teammates. And if you use theZipcaster to reach high ground, you can rain down ink all day long like only a slosher main can. Your bucket will runneth over with this set, so be sure to give it a try if you like sloshing! |
| “ | We're also overflowing with pride to announce theSlosher Deco, aslosher that's upgraded with a tactical sticker. Combined with theAngle Shootersub andZipcasterspecial, this loadout should be a bucketload of fun. Use the Zipcaster to reach high ground, then rainink down! | ” | — @SplatoonNA on Twitter[8] | ||
Weapon freshness rewards
| Icon | Name | Type | Availability |
|---|---|---|---|
| Sheldon License | Currency | 1★Freshness Rating | |
| Slosher Deco sticker | Sticker | 2★Freshness Rating | |
| Slosher Deco holo sticker | Sticker | 3★Freshness Rating | |
| 4★ Slosher Deco User | Badge | 4★Freshness Rating | |
| 5★ Slosher Deco User | Badge | 5★Freshness Rating | |
| 6★ Slosher Deco User | Badge | 6★Freshness Rating | |
| 7★ Slosher Deco User | Badge | 7★Freshness Rating | |
| 8★ Slosher Deco User | Badge | 8★Freshness Rating | |
| 9★ Slosher Deco User | Badge | 9★Freshness Rating | |
| 10★ Slosher Deco User | Badge | 10★Freshness Rating |
Gallery
Promotional image
2D icon
TheTableturf Battlecard icon of the Slosher Deco.
- Load videoLocal FileLocal File might collect personal data.
The Slosher Deco model rotating(Link to file)
Strategy
For competitive tips about the Slosher Deco
| View the strategy page. |
Trivia
- The Slosher Deco is the first non-shooter weapon inSplatoon 3 to receive theAngle Shooter sub weapon.
- Splatoon 3 marks the first time in the series that the Slosher Deco has differed in color from itsbase variant, being blue instead of purple.
- In previous games, it matched the Slosher's color: both were pink inSplatoon, and both were orange inSplatoon 2.
Etymology
Slosher Deco is derived from the verbto slosh andDeco, short for eitherDecorated orDecoration.Deco may also refer toArt Deco. The suffixDeco is also used to differentiate it from theSlosher. This trait is shared among the other alternate sets of theDeco brand.
バケットスロッシャーデコBaketto Surosshā Deko is derived fromBucket and the verbto slosh, as well asDeco.
Names in other languages
| Language | Name | Meaning |
|---|---|---|
| バケットスロッシャーデコ Baketto Surosshā Deko | Bucket Slosher Deco | |
| Morser Deco | Frommorsen ("to spill") +-er +Deco. | |
| Seauceur chic | Fromseau ("bucket") +sauce ("drenching" in this context) +chic ("Deco"). | |
| Schwapper Deko | Slosher Deco | |
| Secchiostro DX | Fromsecchio ("bucket") +inchiostro ("ink") +DX ("Deco"). | |
| Ведроган «Деко» Vedrogan «Deko» | Bucketgun «Deco» | |
| Derramatic chic | Fromderramar ("to spill") +automático ("automatic") +chic ("Deco"). | |
| Derramatic DX | Fromderramar ("to spill") +automático ("automatic") +DX ("Deco"). | |
| 飞溅泼桶 装饰 fēijiàn pōtǒng zhuāngshì | Splash Bucket Deco | |
| 飛濺潑桶 裝飾 fēijiàn pōtǒng zhuāngshì | Splash Bucket Deco | |
| 버킷 슬로셔 데코 beokis seullosyeo deko | Bucket Slosher Deco | |
| Slosher_Strong_01[9] |
References
- ↑
@SplatoonJP on Twitter
- ↑The Slosher Deco Is Splashing IntoSplatoon on 25th November
- ↑
Things we're thankful for: The musical stylings... - ↑Splatoon - BigBallStrong.params
- ↑
@SplatoonJP announcing the release of the Slosher Deco forSplatoon 2
- ↑
Splatoon 2 - Parameter Database
- ↑
Splatoon 3 - Parameter Database
- ↑
@SplatoonNA on Twitter
- ↑
Leanny on GitHub







