Slosher Deco

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TheSlosher Deco is amain weapon in theSplatoon series. It is theDeco-branded version of theSlosher.

The Slosher Deco is a bucket full ofink that can be swung to splatter turf and enemies in a thick, straight line. The trajectory of the ink can be adjusted to strike enemies behind walls or on above high surfaces. It is strong enough to splat opponents in only two shots.

The Slosher Deco deals constant damage no matter how far away the ink travels, as opposed torollers andshooters dealing less damage as ink travel farther due tofall-off damage. However, there is still fall-off damage when targeting opponents below the player, dealing less than maximum damage.

Appearance

The Slosher Deco is nearly identical in appearance to theSlosher. The only difference between the two is that the Slosher Deco has some stickers bearing theDeco logo on the supports. InSplatoon 3, the supports are recolored, fading from black-to-blue, then to the user's ink color.

Splatoon

Retired.
This section describes content that may be partly or wholly inaccessible due to its removal or the discontinuation of online services.
Splatoon
Slosher Deco

Slosher Deco

Basic information
CategoryMain
ClassSlosher
SubSplash Wall
SpecialKraken
Special points
Special depletionSpecial gauge 40%
Range
52 / 100
Damage
90 / 100
Impact
Fire rate
Charge speed
Ink speed
Mobility
Durability
Handling
54 / 100
Obtainable at
Level10
CostCash 8,300
Requirement
Added in25 November 2015
Specifications
Weight
Base damage70
Base duration
Ink consumption7%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variantsSlosherSlosher
Soda SlosherSoda Slosher

The Slosher Deco was released on25 November 2015 at02:00 UTC.[1][2][3] The Slosher Deco comes withSplash Walls and theKraken. The Slosher Deco deals constant 70 damage no matter how far away the ink travels, or what part the opponent is hit by.

Data

  • The Slosher Deco is amiddleweight weapon.
  • Each attack consumes 7% of the ink tank capacity.
    • This allows players to attack 14 times before needing to refill the ink supply.
    • This stat can be changed withInk Saver (Main).
  • When initially attacking in humanoid form, the first shot takes 12 frames to come out.
  • When attacking from squid form, the first shot takes 18 frames to come out.
  • The interval at which the player can repeatedly swing is 30 frames.
  • When attacking while moving, the player's movement speed is set to 0.5 units per frame.
  • After firing, there is a 40 frame cooldown before the ink tank starts refilling.
  • The maximum damage of the thick part of the trail is 70.
    • Big ink glob: 70
    • Thin part of the trail: 40
  • The minimum damage of the thick part of the trail is 30.
    • Big ink glob: 30
    • Thin part of the trail: 20
  • The collision radius of the thick part of the trail against the environment is 5 units.
    • Big ink glob: 8 units
    • Thin part of the trail: 4 units
  • The collision radius of the thick part of the trail against players is 7 units.
    • Big ink glob: 10 units
    • Thin part of the trail: 6 units
  • Projectiles travel straight for 2 frames.
  • The draw radius of the thick part of the trail is 12 units.
    • Big ink glob: 21 units
    • Thin part of the trail: 6 units
  • The paint radius of the thick part of the trail scales from 13 units at a distance of 50 units to 13 units at a distance of 150 units.
    • Big ink glob: 37 units at a distance of 50 units to 32 units at a distance of 150 units.
    • Thin part of the trail: 10 units at a distance of 20 units to 10 units at a distance of 80 units.
  • All other paint splashes have a radius of 0 units.

[4]

Version history

VersionAdjustments
2.7.0
  • Special gauge loss: 50% → 40%
  • Reduced time needed to fire by about 20%.
  • Reduced the amount of time a player suffers reduced movement after firing a shot by 26%.

Quotes

Sheldon's Introduction

TheSlosher Deco is aSlosher decorated with a special sticker designed by the manufacturer! Throw up theSplash Wall to buy time while you ink your way to unleashing the almightyKraken. This set is great for those who aren't afraid to try something a little different!(NA)

Sheldon's Introduction

TheSlosher Deco is a Slosher emblazoned with a special sticker designed by the manufacturer! Throw up the Splash Wall to buy time while you ink your way to unleashing the almighty Kraken. A strong setup in the right hands, this would suit a battler dedicated to trying something a little different!(EU/OC)

A decorated version of the Slosher. Asub weapon suited for head-on encounters coupled with aspecial designed for close-quarters combat makes for a fresh battling experience.
— In-Game Description
Notes

Gallery

  • Promotional image

    Promotional image

  • Holding the Slosher Deco

    Holding the Slosher Deco

  • Running with the Slosher Deco

    Running with the Slosher Deco

  • Signaling
  • Throwing ink

    Throwingink

  • Official art of an Inkling holding the Slosher Deco.

    Official art of anInkling holding the Slosher Deco.

  • SplatNet icon

    SplatNet icon

Demonstration

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Splatoon 2

Splatoon 2
Slosher Deco
https://cdn.wikimg.net/en/splatoonwiki/images/2/28/S2_Weapon_Main_Slosher_Deco_3D.png23172, 280, 280, 3, 0, 218, 43, 202, 241, 39, 417, 254, 38, 635, 211, 32, 844, 238, 33, 1058, 254, 32, 1275, 202, 19, 1493, 233, 29, 1706, 252, 28, 1921, 194, 9, 2142, 228, 29, 2348, 250, 28, 2556, 194, 3, 2779, 222, 21, 2986, 247, 31, 3184, 196, 0, 3406, 216, 16, 3613, 243, 34, 3802, 197, 1, 4016, 209, 15, 4217, 238, 28, 4406, 196, 7, 4614, 202, 16, 4814, 233, 24, 5007, 194, 16, 5210, 196, 19, 5410, 227, 24, 5606, 198, 26, 5810, 204, 26, 6009, 235, 26, 6204, 201, 29, 6415, 212, 28, 6616, 243, 26, 6808, 202, 26, 7030, 221, 25, 7237, 250, 26, 7428, 203, 23, 7657, 229, 22, 7869, 256, 22, 8070, 202, 23, 8299, 237, 20, 8511, 260, 18, 8725, 210, 20, 8954, 244, 15, 9177, 264, 15, 9401, 221, 20, 9624, 250, 14, 9851, 267, 12, 10080, 230, 21, 10295, 254, 13, 10523, 269, 11, 10753, 237, 24, 10977, 259, 15, 11209, 268, 12, 11444, 243, 26, 11681, 261, 16, 11916, 266, 13, 12154, 249, 31, 12396, 262, 21, 12626, 263, 18, 12860, 253, 34, 13104, 261, 25, 13338, 258, 23, 13564, 254, 39, 13804, 259, 33, 14035, 254, 30, 14249, 253, 44, 14480, 255, 38, 14706, 248, 38, 14920, 250, 52, 15136, 250, 48, 15351, 242, 46, 15560, 245, 56, 15765, 245, 53, 15970, 236, 53, 16172, 240, 61, 16364, 243, 60, 16557, 233, 60, 16750, 238, 65, 16935, 240, 64, 17123, 230, 63, 17313, 237, 63, 17504, 240, 62, 17697, 231, 62, 17889, 239, 55, 18090, 240, 58, 18291, 232, 60, 18490, 242, 47, 18700, 243, 52, 18908, 235, 60, 19110, 243, 38, 19332, 245, 49, 19548, 240, 61, 19753, 242, 31, 19981, 247, 46, 20200, 243, 61, 20406, 240, 27, 20637, 249, 46, 20858, 246, 53, 21073, 236, 26, 21301, 249, 46, 21519, 250, 46, 21741, 231, 29, 21965, 247, 41, 22186, 252, 41, 22411, 225, 36, 22623, 245, 39, 22842, 254, 38
    Basic information
    CategoryMain
    ClassSlosher
    SubSprinkler
    SpecialBaller
    Special points210p
    Special depletion
    Range
    58 / 100
    Damage
    85 / 100
    Impact
    Fire rate
    Charge speed
    Ink speed
    Mobility
    Durability
    Handling
    50 / 100
    Obtainable at
    Level8
    CostCash 8,000
    Requirement
    Added in15 December 2017
    Specifications
    Weight
    Base damage70 (Direct hit)
    50 (Base trail)
    Base duration
    Ink consumption7%
    Base range
    Rate of fire
    Muzzle velocity
    Base accuracy

    MPU effect
    SPU effect
    SPU effect
    Other variantsSlosherSlosher
    Soda SlosherSoda Slosher
    Hero Slosher ReplicaHero Slosher Replica

    InSplatoon 2, the Slosher returns with a new design that is primarily orange instead of pink. It was released on15 December 2017 at02:00 UTC.[5] It comes in a set withSprinklers and theBaller. As of Version4.0.0, the weapon no longer does a consistent 70 damage but deals a maximum of 50 damage if opponents are hit from above by the trail of ink between the primary glob and the player.

    Data

    • The Slosher Deco is amiddleweight weapon.
    • The matchmaking range is 145. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
    • The ink consumption of 7% allows players to attack 14 times before needing to refill the ink supply.
    • When initially attacking in humanoid form, the first shot takes 12 frames to come out.
    • When attacking from swim form, the first shot takes 18 frames to come out.
    • The interval between firing and when the player is able to enter swim form or use a sub weapon is 16 frames.
    • The interval at which the player can repeatedly swing is 30 frames.
      • While this is the number displayed in the game's internal parameter files, actual fire rate may vary by differing amounts depending on the slosher type.
    • When attacking while moving, the player's movement speed is set to 0.4 units per frame.
    • After firing, there is a 40 frame cooldown before the ink tank starts refilling.
    • The maximum damage of the thick part of the trail is 70.
      • Big ink glob: 70
      • Thin part of the trail: 50
    • The minimum damage of the thick part of the trail is 35.
      • Big ink glob: 35
      • Thin part of the trail: 25
    • Main Power Up can improve damage output when attacking from higher ground.
    • The collision radius of the thick part of the trail against the environment is 5 units.
      • Big ink glob: 8 units
      • Thin part of the trail: 4 units
    • The collision radius of the thick part of the trail against players is 6 units.
      • Big ink glob: 8.5 units
      • Thin part of the trail: 4.5 units
    • Projectiles travel straight for 2 frames.
    • The draw radius of the thick part of the trail is 12 units.
      • Big ink glob: 21 units
      • Thin part of the trail: 6 units
    • The paint radius of the thick part of the trail scales from 13 units at a distance of 50 units to 13 units at a distance of 150 units.
      • Big ink glob: 37 units at a distance of 50 units to 32 units at a distance of 150 units.
      • Thin part of the trail: 10 units at a distance of 20 units to 10 units at a distance of 80 units.
    • All other paint splashes have a radius of 13 units.

    [6]

    Version history

    VersionAdjustments
    2.2.0
    • Reduced movement penalty after firing by 4/60 of a second: 10 frames → 6 frames.
    • Increased the size of the closest ink generated, and the likelihood that it will be generated at the players' feet.
    2.3.0
    • Points to fill special gauge: 190 → 200.
    3.0.0
    • Points to fill special gauge: 200 → 220.
    4.0.0
    • Reduced maximum damage when hitting a target with the base of the ink from 70.0 to 50.0.
    5.5.0
    • Points to fill special gauge: 220 → 210.

    Quotes

    Sheldon's Introduction

    The mainSlosher Deco is aSlosher decorated with an exclusive sticker! TheSprinkler sub paired with the main weapon's large ink volume allows you to ink a large area at once! Use theBaller to charge into your opponents' turf and cause a scene! This is a great set for players who just want to ink everything!

    Gallery

    Demonstration

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    Splatoon 3

    Splatoon 3
    Slosher Deco

    Slosher Deco

    Basic information
    CategoryMain
    Class Slosher
    SubAngle Shooter
    SpecialZipcaster
    Special points180p
    Special depletion
    Range
    58 / 100
    Damage
    85 / 100
    Impact
    Fire rate
    Charge speed
    Ink speed
    Mobility
    Durability
    Handling
    50 / 100
    Obtainable at
    Level12
    Cost
    Requirement
    Added inChill Season 2022 (2.0.0)
    Specifications
    Weight
    Base damage70 (Direct hit)
    50 (Base trail)
    Base duration
    Ink consumption
    Base range
    Rate of fire
    Muzzle velocity
    Base accuracy

    MPU effect
    SPU effect
    SPU effect
    Other variantsSlosherSlosher
    Order Slosher ReplicaOrder Slosher Replica

    The Slosher Deco returns toSplatoon 3 with a new black and blue color scheme, and the Deco arrow stickers also return. Its kit consists ofAngle Shooters and theZipcaster. It debuted inChill Season 2022.

    Data

    • The Slosher Deco is amiddleweight weapon.
    • The matchmaking range is 14.5. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
    • The ink consumption of 7.6% per shot allows the user to fire 13 times on a full ink tank.
    • After firing, there is a 40 frame cooldown before ink starts refilling.
    • When initially attacking in humanoid form, the first shot takes 12 frames to come out.
    • When initially attacking from swim form, the first shot takes 18 frames to come out.
    • The movement speed while firing is set to 0.04 units per frame.
    • The time between consecutive swings is 29 frames.
    • The interval between firing and being able to enter swim form or use a sub weapon is 16 frames.
    • The effective range is about 14.24 units while grounded and 13.67 while airborne.
      • This is the distance in which the crosshair will change shape when looking at an opponent and is otherwise arbitrary since sloshers do not use traditional falloff mechanics.

    Big ink glob

    • The group contains 4 projectiles that spawn consecutively 1 frame apart from each other.
    • The group starts spawning as soon as the lifting animation ends.
    • The first projectile spawns with an initial speed of 1.7609 units per frame while grounded, and 1.6852 units per frame while airborne. It flies straight at this speed for 2 frames.
      • After this, the velocity is set to 10.0 units per frame if it is not already below this number, and decreases by 10% every frame, including the first frame in which it stops flying straight. Once the shot velocity decreases below a certain threshold, it will begin to be slowed more and fall faster.
      • Each subsequent projectile spawns with an initial speed that is 0.16 units per frame slower than the last.
    • The projectiles deal 70 damage.
      • Damage falloff starts when a projectile falls 1.5 units below its initial spawning point. It will lose damage the further it falls until it has fallen to 7.625 units below its spawning point, at which point it will deal 50 damage.
    • The first projectile spawns with an initial collision radius of 0.097 units for players and 0.08 units for the stage. Over the course of 5 frames, the collision radius for players changes to 0.97 units, and over the course of 4 frames, the collision radius for the stage changes to 0.8 units.
      • For subsequent projectiles, the initial collision radius is 0.012 units smaller than the previous projectile for players, and 0.012 units smaller for the stage. After the collision size changes, the radius is 0.12 units smaller than the previous projectile for players, and 0.12 units smaller for the stage.

    Tail end

    • The group contains 5 projectiles that spawn consecutively 2 frames apart from each other.
    • The group starts spawning 4 frames after the lifting animation ends.
    • The first projectile spawns with an initial speed of 1.1 units per frame while grounded, and 1.0 units per frame while airborne. It flies straight at this speed for 2 frames.
      • After this, the velocity is set to 10.0 units per frame if it is not already below this number, and decreases by 10% every frame, including the first frame in which it stops flying straight. Once the shot velocity decreases below a certain threshold, it will begin to be slowed more and fall faster.
      • Each subsequent projectile spawns with an initial speed that is 0.2 units per frame slower than the last.
    • The projectiles deal 50 damage.
      • The damage is not reduced by the projectile falling.
    • The first projectile spawns with an initial collision radius of 0.057 units for players and 0.04 units for the stage. Over the course of 5 frames, the collision radius for players changes to 0.57 units, and over the course of 4 frames, the collision radius for the stage changes to 0.4 units.
      • For subsequent projectiles, the initial collision radius is 0.005 units smaller than the previous projectile for players, and 0.005 units smaller for the stage. After the collision size changes, the radius is 0.05 units smaller than the previous projectile for players, and 0.05 units smaller for the stage.

    [7]

    Version history

    VersionAdjustments
    3.1.0
    • Adjusted the damage-falloff rate when a player attacks someone vertically lower than them, making it more difficult for damage to decrease.
      • Due to this change, the minimum amount of damage dealt to an opponent will be 50.0.
    9.0.0
    • Increased the amount of ink consumed by approximately 9%: 7% → 7.6%.
    11.0.0
    • Increased each glob's hitbox radius for players by 0.12 units.

    Quotes

    Sheldon's Introduction

    Slosher users - ever feel like your slosher just isn't as fancy as some of the other weapon types? Well, check out theSlosher Deco! It has cool stickers on it! I joke, but no one will be laughing when you master theAngle Shooter sub and tag all your enemies for easy splatting by your teammates. And if you use theZipcaster to reach high ground, you can rain down ink all day long like only a slosher main can. Your bucket will runneth over with this set, so be sure to give it a try if you like sloshing!

    We're also overflowing with pride to announce theSlosher Deco, aslosher that's upgraded with a tactical sticker. Combined with theAngle Shootersub andZipcasterspecial, this loadout should be a bucketload of fun. Use the Zipcaster to reach high ground, then rainink down!
    — @SplatoonNA on Twitter[8]

    Weapon freshness rewards

    IconNameTypeAvailability
    Sheldon LicenseCurrency1★Freshness Rating
    Slosher Deco stickerSticker2★Freshness Rating
    Slosher Deco holo stickerSticker3★Freshness Rating
    4★ Slosher Deco UserBadge4★Freshness Rating
    5★ Slosher Deco UserBadge5★Freshness Rating
    6★ Slosher Deco UserBadge6★Freshness Rating
    7★ Slosher Deco UserBadge7★Freshness Rating
    8★ Slosher Deco UserBadge8★Freshness Rating
    9★ Slosher Deco UserBadge9★Freshness Rating
    10★ Slosher Deco UserBadge10★Freshness Rating


    Gallery

    Strategy

    For competitive tips about the Slosher Deco

    Click to view the strategy for Slosher Deco.View the strategy page.

    Trivia

    • The Slosher Deco is the first non-shooter weapon inSplatoon 3 to receive theAngle Shooter sub weapon.
    • Splatoon 3 marks the first time in the series that the Slosher Deco has differed in color from itsbase variant, being blue instead of purple.
      • In previous games, it matched the Slosher's color: both were pink inSplatoon, and both were orange inSplatoon 2.

    Etymology

    Slosher Deco is derived from the verbto slosh andDeco, short for eitherDecorated orDecoration.Deco may also refer toArt Deco. The suffixDeco is also used to differentiate it from theSlosher. This trait is shared among the other alternate sets of theDeco brand.

    バケットスロッシャーデコBaketto Surosshā Deko is derived fromBucket and the verbto slosh, as well asDeco.

    Names in other languages

    LanguageNameMeaning
    Japan Japaneseバケットスロッシャーデコ
    Baketto Surosshā Deko
    Bucket Slosher Deco
    Netherlands DutchMorser DecoFrommorsen ("to spill") +-er +Deco.
    CanadaFrance FrenchSeauceur chicFromseau ("bucket") +sauce ("drenching" in this context) +chic ("Deco").
    Germany GermanSchwapper DekoSlosher Deco
    Italy ItalianSecchiostro DXFromsecchio ("bucket") +inchiostro ("ink") +DX ("Deco").
    Russia RussianВедроган «Деко»
    Vedrogan «Deko»
    Bucketgun «Deco»
    Mexico Spanish (NOA)Derramatic chicFromderramar ("to spill") +automático ("automatic") +chic ("Deco").
    Spain Spanish (NOE)Derramatic DXFromderramar ("to spill") +automático ("automatic") +DX ("Deco").
    China Chinese (Simplified)飞溅泼桶 装饰
    fēijiàn pōtǒng zhuāngshì
    Splash Bucket Deco
    Hong Kong Chinese (Traditional)飛濺潑桶 裝飾
    fēijiàn pōtǒng zhuāngshì
    Splash Bucket Deco
    South Korea Korean버킷 슬로셔 데코
    beokis seullosyeo deko
    Bucket Slosher Deco
     InternalSlosher_Strong_01[9]

    References

    MainShooters

    Rollers
    Chargers
    Sloshers
    Splatlings
    Sub
    Special
    MainShooters

    Rollers
    Chargers
    Sloshers
    Splatlings
    Dualies
    Brellas
    Sub
    Special
    MainShooters
    Rollers
    Chargers
    Sloshers
    Splatlings
    Dualies
    Brellas
    Blasters
    Brushes
    Stringers
    Splatanas
    Sub
    Special